/usr/share/games/adanaxisgpl/ruby/AdanaxisMagazine.rb is in adanaxisgpl-data 1.2.5.dfsg.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | #%Header {
##############################################################################
#
# File data-adanaxis/ruby/AdanaxisMagazine.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } EH5EsmFhKWZUsAM5EUZdVA
# $Id: AdanaxisMagazine.rb,v 1.8 2007/06/27 13:18:53 southa Exp $
# $Log: AdanaxisMagazine.rb,v $
# Revision 1.8 2007/06/27 13:18:53 southa
# Debian packaging
#
# Revision 1.7 2007/06/27 12:58:11 southa
# Debian packaging
#
# Revision 1.6 2007/06/14 18:55:10 southa
# Level and display tweaks
#
# Revision 1.5 2007/06/14 12:14:14 southa
# Level 30
#
# Revision 1.4 2007/04/18 09:21:52 southa
# Header and level fixes
#
# Revision 1.3 2007/04/16 08:41:06 southa
# Level and header mods
#
# Revision 1.2 2007/03/13 21:45:07 southa
# Release process
#
# Revision 1.1 2006/11/17 20:08:34 southa
# Weapon change and ammo handling
#
class AdanaxisMagazine < MushObject
def initialize(inParams = {})
@m_count = {}
@m_count[:player_base] = 100
@m_count[:player_light_cannon] = 0
@m_count[:player_flak] = 0
@m_count[:player_quad_cannon] = 0
@m_count[:player_rail] = 0
@m_count[:player_heavy_cannon] = 0
@m_count[:player_light_missile] = 0
@m_count[:player_heavy_missile] = 0
@m_count[:player_flush] = 0
@m_count[:player_nuclear] = 0
@m_limit = {}
@m_limit[:player_base] = 800
@m_limit[:player_light_cannon] = 200
@m_limit[:player_flak] = 100
@m_limit[:player_quad_cannon] = 800
@m_limit[:player_rail] = 100
@m_limit[:player_heavy_cannon] = 800
@m_limit[:player_light_missile] = 50
@m_limit[:player_heavy_missile] = 50
@m_limit[:player_flush] = 3
@m_limit[:player_nuclear] = 1
@m_warningShown = false
end
def mPlayerLoadAll
@m_count[:player_base] = 800
@m_count[:player_light_cannon] = 200
@m_count[:player_flak] = 50
@m_count[:player_quad_cannon] = 800
@m_count[:player_rail] = 30
@m_count[:player_heavy_cannon] = 200
@m_count[:player_light_missile] = 30
@m_count[:player_heavy_missile] = 10
@m_count[:player_flush] = 3
@m_count[:player_nuclear] = 1
end
def mAmmoAvailable(inType)
return @m_count[inType] > 0
end
def mAmmoDecrement(inType)
@m_count[inType] -= 1
nil
end
def mAmmoCount(inType)
@m_count[inType]
end
def mLimitedAmmoAdd(inType, inNumber)
@m_count[inType] += inNumber
@m_count[inType] = @m_limit[inType] if @m_count[inType] > @m_limit[inType]
if inType == :player_nuclear && !@m_warningShown
@m_warningShown = true
MushGame.cNamedDialoguesAdd('^nuclear')
end
end
end
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