This file is indexed.

/usr/share/games/adanaxisgpl/system/keyconfig-default.xml is in adanaxisgpl-data 1.2.5.dfsg.1-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
<!--

This object will probably be replicated in the config file in your data
directory for this application.  Whilst the config file exists it will override
these defaults, so it may be better to edit there instead of here.

 *
 * File: keyconfig-default.xml
 *
 * Author: Andy Southgate 2005-2006
 *
 * This file contains original work by Andy Southgate.  The author and his
 * employer (Mushware Limited) irrevocably waive all of their copyright rights
 * vested in this particular version of this file to the furthest extent
 * permitted.  The author and Mushware Limited also irrevocably waive any and
 * all of their intellectual property rights arising from said file and its
 * creation that would otherwise restrict the rights of any party to use and/or
 * distribute the use of, the techniques and methods used herein.  A written
 * waiver can be obtained via http://www.mushware.com/.
 *
 * This software carries NO WARRANTY of any kind.
 *
 * $Id: keyconfig-default.xml,v 1.6 2006/11/08 18:30:54 southa Exp $
 * $Log: keyconfig-default.xml,v $
 * Revision 1.6  2006/11/08 18:30:54  southa
 * Key and axis configuration
 *
 * Revision 1.5  2006/11/03 18:46:32  southa
 * Damage effectors
 *
 * Revision 1.4  2006/11/02 12:23:22  southa
 * Weapon selection
 *
 * Revision 1.3  2006/07/11 12:37:51  southa
 * Control configuration
 *
 * Revision 1.2  2005/08/02 14:37:44  southa
 * Adanaxis control demo work
 *
 * Revision 1.1  2005/07/11 16:37:44  southa
 * Uplink control work
 *
 *
 
-->
<obj>(<obj type="MushGameKeyDef">
<keyValues>(1000, 305, 306)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Fire"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(9, 256)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Scanner"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(1004, 91)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Previous weapon"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(1003, 93)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Next weapon"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(49)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 0"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(50)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 1"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(51)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 2"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(52)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 3"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(53)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 4"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(54)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 5"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(55)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 6"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(56)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 7"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(57)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 8"</keyName>
</obj>
,
<obj type="MushGameKeyDef">
<keyValues>(48)</keyValues>
<state>0</state>
<stateHasChanged>1</stateHasChanged>
<keyName>"Weapon 9"</keyName>
</obj>
)</obj>