This file is indexed.

/usr/share/amsn/plugins/games/Chess.tcl is in amsn-data 0.98.9-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
############################################################################
# Original author: Richard Suchenwirth 2002-09-14
# Original url: http://wiki.tcl.tk/4070
# Plugin author: JeeBee <jonne_z REM0VEatTH1S users.sourceforge.net>
#
# * Support for castling (and castling state as part of game state).
# * Support for en-passant move (also added to game state).
# * Support for check and game endings (checkmate, stalemate).
# * Support for promotion of pieces.
# * Movelist.
# * Highlight last move.
# * Running as an aMSN plugin.
# * todo: Add rematch, resign, offer draw button
# * todo: Display number of games (won/draw/lost) played

namespace eval ::Games::Chess {

  variable GameState
  variable Squares {}

  # Defaults for challenges:
  variable __my_color "random"

  ###########################################################################
  # config_array                                                            #
  # ======================================================================= #
  # Return variables with default values that we want to store              #
  ###########################################################################
  proc config_array {} {
	set lst [list \
		::Games::Chess::square_color_white {} \
		::Games::Chess::square_color_black {} ]
	return $lst
  }

  ###########################################################################
  # build_config                                                            #
  # ======================================================================= #
  # Pack configuration items into pane.                                     #
  # Return 0 if you don't want a pane for this game.                        #
  ###########################################################################
  proc build_config { pane } {
	return 0;
  }

  ###########################################################################
  # init_game                                                               #
  # ======================================================================= #
  # Ask the user about the game configuration                               #
  # Returns string, e.g. "your_color=random,board_size=6",                  #
  # that is sent in a challenge                                             #
  ###########################################################################
  proc init_game { gameID mychat oppchat } {
    set win_name [string map {"." "" ":" ""} $gameID]
    set myname   [::Games::getNick $mychat]
    set oppname  [::Games::getNick $oppchat]
    set challenge [game_configuration $win_name]
    if {"$challenge" != ""} {
      return [set_init_game $gameID $challenge $mychat $oppchat]
    } else {
      return ""
    }
  }

  proc game_configuration { win_name } {
	variable __challenge "none"
	variable __win_name $win_name
	variable __my_color ;# default, set above
	variable __opponent_color ""

	toplevel .${win_name}_gc
	wm title .${win_name}_gc "[::Games::trans specify_configuration]"
    wm protocol .${win_name}_gc WM_DELETE_WINDOW ".${win_name}_gc.cancel invoke"

    labelframe .${win_name}_gc.lbf2 -text "[::Games::trans select_color]"
    listbox .${win_name}_gc.lst -selectmode single -height 3
    .${win_name}_gc.lst insert end \
      "[::Games::trans white]" "[::Games::trans black]" "[::Games::trans random]"
    switch -exact $__my_color {
      "white"	{ .${win_name}_gc.lst selection set 0 }
      "black"	{ .${win_name}_gc.lst selection set 1 }
      "random"	{ .${win_name}_gc.lst selection set 2 }
    }
    pack .${win_name}_gc.lst -in .${win_name}_gc.lbf2 -anchor w

    frame .${win_name}_gc.buttons
    button .${win_name}_gc.ok -text "[::Games::trans challenge]" -command {
      switch -exact [.${::Games::Chess::__win_name}_gc.lst curselection] {
        0 { set ::Games::Chess::__my_color "white"
            set ::Games::Chess::__opponent_color "black" }
        1 { set ::Games::Chess::__my_color "black"
            set ::Games::Chess::__opponent_color "white" }
        2 { set ::Games::Chess::__my_color "random"
            set ::Games::Chess::__opponent_color "random" }
      }
      set ::Games::Chess::__challenge \
		"your_color=${::Games::Chess::__my_color},"
    }
    button .${win_name}_gc.cancel -text "[::Games::trans cancel]" -command {
      set ::Games::Chess::__challenge ""
    }
    pack .${win_name}_gc.ok .${win_name}_gc.cancel -in .${win_name}_gc.buttons -side left

    frame .${win_name}_gc.sep -width 5
    grid .${win_name}_gc.lbf2 -padx 10 -sticky news
    grid .${win_name}_gc.buttons -padx 10 -sticky news
    ::Games::moveinscreen .${win_name}_gc

    update idletask
    grab set .${win_name}_gc
    tkwait variable ::Games::Chess::__challenge
    destroy .${win_name}_gc

    # must return "your_color=<my color here>"
    # because this value is passed to set_init_game
    return $__challenge
  }

  # Set or change game configuration
  # This proc is also called when starting a rematch
  # game_init looks like "your_color=random,board_size=6"
  proc set_init_game { gameID game_init mychat oppchat } {
    variable GameState
	variable Squares

    set win_name [string map {"." "" ":" ""} $gameID]
    set myname   [::Games::getNick $mychat]
    set oppname  [::Games::getNick $oppchat]

    # If we are rematching we must not overwrite the complete GameState
    if {![info exists GameState($gameID,win_name)]} {
      array set GameState [list                     \
        "$gameID,my_chatid"             "$mychat"   \
        "$gameID,my_name"               "$myname"   \
        "$gameID,opponent_chatid"       "$oppchat"  \
        "$gameID,opponent_name"         "$oppname"  \
        "$gameID,rematch_quick_move"    ""          \
        "$gameID,my_wins"               0           \
        "$gameID,opp_wins"              0           \
        "$gameID,draws"                 0           \
		"$gameID,mouse_bindings"		0			\
        "$gameID,win_name"              "$win_name" ]
    }

    # Process game_init
    foreach rec [split $game_init ","] {
      foreach {name value} [split $rec "="] {
        switch -exact $name {
          "your_color" { set my_color $value
                         if {$my_color == "white"} {
                           set opponent_color "black"
                         } elseif {$my_color == "black" } {
                           set opponent_color "white"
                         } else {
                           # Random colors are used, compute actual values now
                           if {[expr {rand() > 0.5}]} {
                             set my_color "white"
                             set opponent_color "black"
                           } else {
                             set my_color "black"
                             set opponent_color "white"
                           }
                         }
                       }
        }
      }
    }

	reset $gameID
    array set GameState [list                     	\
      "$gameID,my_color"        "$my_color"       	\
      "$gameID,opponent_color"  "$opponent_color"]

	set Squares {}
    foreach r {8 7 6 5 4 3 2 1} {
      foreach c {A B C D E F G H} {
		lappend Squares $c$r
	  }
	}

    return "your_color=${opponent_color}"
  }

  proc quit { gameID } {
    variable GameState
    ::Games::SendQuit $gameID
    destroy .$GameState($gameID,win_name)
  }

  proc start_game {gameID} {
    variable GameState

    # GameState
    set win_name        $GameState($gameID,win_name)
    set my_color        $GameState($gameID,my_color)
    set my_name         $GameState($gameID,my_name)
    set opponent_name   $GameState($gameID,opponent_name)
	set GameState($gameID,side) $my_color

    toplevel .$win_name
    wm protocol .$win_name WM_DELETE_WINDOW "::Games::Chess::quit $gameID"
	wm title .$win_name "[::Games::trans Chess] - $GameState($gameID,opponent_name)"

    frame .$win_name.f
    set GameState($gameID,info) [label .$win_name.f.e -width 30 -anchor w -relief sunken]
    set GameState($gameID,ml) [text .$win_name.f.ml -width 20 -relief sunken]
    #button .$win_name.f.u -text Undo  \
		-command "::Games::Chess::undo $gameID; ::Games::Chess::drawSetup $gameID .$win_name.f.c"
    #button .$win_name.f.r -text Reset \
		-command "::Games::Chess::reset $gameID; ::Games::Chess::drawSetup $gameID .$win_name.f.c"
    #button .$win_name.f.f -text Flip -command "::Games::Chess::flipSides $gameID .$win_name.f.c"

	grid [drawBoard $gameID .$win_name.f.c] .$win_name.f.ml  -sticky news
	grid .$win_name.f.e - -sticky news
	grid .$win_name.f -sticky news
	grid rowconfigure .$win_name.f 0 -weight 1
	grid columnconfigure .$win_name.f {0 1} -weight 1
	grid rowconfigure .$win_name 0 -weight 1
	grid columnconfigure .$win_name 0 -weight 1

    $GameState($gameID,info) configure -text "white to move"
    bind .$win_name <3> "::Games::Chess::usefont_toggle $gameID"
  }

  proc usefont_toggle {gameID} {
	variable GameState
	set GameState($gameID,usefont) [expr {1-$GameState($gameID,usefont)}]
	event generate .$GameState($gameID,win_name).f.c <Configure>
  }

  proc opponent_moves { gameID sender the_move } {
	variable GameState
	set gamestate [move $gameID $the_move 0]
	if {$gamestate!=""} {
	  $GameState($gameID,info) configure -text "$gamestate"
	}
  }

  proc opponent_quits { gameID chatid } {
    variable GameState
    set win_name $GameState($gameID,win_name)
	set opponent_name $GameState($gameID,opponent_name)

    # Check whether our toplevel is gone already
    if {![winfo exists .$win_name]} {
      return
    }

	$GameState($gameID,info) configure \
		-text "[::Games::trans quits $opponent_name]"
	event generate .$GameState($gameID,win_name).f.c <Configure>
  }

  ###########################################################################
  # Ok, now the chess stuff                                                 #
  # ======================================================================= #
  ###########################################################################

  proc moveinfo {gameID move} {
	variable GameState
	if {[info exists GameState($gameID,info)]} {
	  $GameState($gameID,info) configure \
		-text "$GameState($gameID,toMove) to move - [values $gameID]"
	}
    if {[info exists GameState($gameID,ml)]} {
	  if {$GameState($gameID,toMove) == "white"} {
	    $GameState($gameID,ml) insert end "  $move\n"
	  } else {
		set i [expr {[llength $GameState($gameID,history)] / 2 + 1}]
		$GameState($gameID,ml) insert end "$i: $move"
	  }
    }
  }

  proc reset {gameID {setup ""}} {
	variable GameState
    if {$setup == ""} { set setup \
        "r n b q k b n r
         p p p p p p p p
         . . . . . . . .
         . . . . . . . .
         . . . . . . . .
         . . . . . . . .
         P P P P P P P P
         R N B Q K B N R"
    }
    foreach line [split [string trim $setup] \n] y {8 7 6 5 4 3 2 1} {
        foreach word $line x {A B C D E F G H} {
            set GameState($gameID,$x$y) $word
        }
    }

    array set GameState [list                     	\
      "$gameID,movelist"        {}                	\
      "$gameID,curmove"         {}                	\
	  "$gameID,toMove"			white             	\
	  "$gameID,hl_square"		{}					\
	  "$gameID,ep"				0					\
	  "$gameID,K00"				1					\
	  "$gameID,K000"			1					\
	  "$gameID,k00"				1					\
	  "$gameID,k000"			1]

	moveinfo $gameID {}
    set GameState($gameID,history) {} ;# start a new history...
  }

  proc format gameID {
    # render current board into a well-readable string
	variable GameState
    foreach row {8 7 6 5 4 3 2 1} {
        foreach column {A B C D E F G H} {
            append res " " $GameState($gameID,$column$row)
        }
        append res \n
    }
    set res
  }

  proc move {gameID move {send_to_opp 1}} {
	variable GameState
	variable Squares
    foreach {from to} [split $move -] break

    set fromMan $GameState($gameID,$from)
    if {$fromMan == "."} {error "no man to move at $from"}
    set toMan   $GameState($gameID,$to)
    if {![valid? $gameID $move]} {error "invalid move for a [manName $fromMan]"}
	foreach {x0 y0} [coords $from] {x1 y1} [coords $to] break

	# Testing for en-passant move
	if {[expr {[string toupper $fromMan] == "P" && $x0 != $x1 && $toMan == "."}]} {
	  set toMan $GameState($gameID,[square $x1 $y0])
	  set GameState($gameID,[square $x1 $y0]) "."
	}
	# Executing move
    set GameState($gameID,$from) .
    set GameState($gameID,$to) $fromMan

	# Promotion of a pawn
	if {[string toupper $fromMan] == "P" && ($y1 == 1 || $y1 == 8)} {
	  # Todo: Implement underpromotion (present dialog here)
	  set GameState($gameID,$to) [expr {$fromMan == "P"? "Q": "q"}]
	}

	# Also move rook when castling
	if {$fromMan == "K" && $x0 == 5 && $x1 == 7} {
	  set GameState($gameID,F1) $GameState($gameID,H1)
      set GameState($gameID,H1) .
    } elseif {$fromMan == "K" && $x0 == 5 && $x1 == 3} {
	  set GameState($gameID,D1) $GameState($gameID,A1)
      set GameState($gameID,A1) .
    } elseif {$fromMan == "k" && $x0 == 5 && $x1 == 7} {
	  set GameState($gameID,F8) $GameState($gameID,H8)
      set GameState($gameID,H8) .
    } elseif {$fromMan == "k" && $x0 == 5 && $x1 == 3} {
	  set GameState($gameID,D8) $GameState($gameID,A8)
      set GameState($gameID,A8) .
    }

	# Several moves affect castling state
	set GameState($gameID,K00) [expr {$GameState($gameID,K00) && $fromMan != "K" && $from != "H1"}]
	set GameState($gameID,K000) [expr {$GameState($gameID,K000) && $fromMan != "K" && $from != "A1"}]
	set GameState($gameID,k00) [expr {$GameState($gameID,k00) && $fromMan != "k" && $from != "H8"}]
	set GameState($gameID,k000) [expr {$GameState($gameID,k000) && $fromMan != "k" && $from != "A8"}]

	# Pawn move might affect en-passant state
	if {[expr {[string toupper $fromMan] == "P" && abs($y1-$y0) == 2}]} {
		set GameState($gameID,ep) $x0
	} else {
		set GameState($gameID,ep) 0
	}

    if {$toMan != "."} {append move -$toMan} ;# taken one

    lappend GameState($gameID,history) $move
    set GameState($gameID,toMove) [expr {$GameState($gameID,toMove) == "white"? "black": "white"}]
	moveinfo $gameID [movestr $gameID $move]

	set GameState($gameID,hl_square) $to
	if {$send_to_opp == 1} {
		::Games::SendMove $gameID $from-$to
	} else {
      event generate .$GameState($gameID,win_name).f.c <Configure>
	}

	# Return whether new player to move still has legal moves
    foreach from $Squares {
	  foreach to $Squares {
		if {[valid? $gameID $from-$to]} {
		  return ""
		}
	  }
	}
	# TODO: should return state: checkmate, stalemate, draw, etc
    return "End of game"
  }
 
  proc color man {expr {[string is upper $man]? "white" : "black"}}

  proc valid? {gameID move {check_attacks 1}} {
	variable GameState
    foreach {from to} [split $move -] break
    if {$to==""} {return 0}
    set fromMan $GameState($gameID,$from)
	if {$fromMan=="."} {return 0}
	# It's not your turn
    if {$check_attacks == 1 && [color $fromMan] != $GameState($gameID,toMove)} {return 0}
    set toMan $GameState($gameID,$to)
	# Cannot hit own piece
    if {$check_attacks == 1 && [sameSide $fromMan $toMan]} {return 0}
    foreach {x0 y0} [coords $from] {x1 y1} [coords $to] break
    set dx  [expr {$x1-$x0}]
    set adx [expr {abs($dx)}]
    set dy  [expr {$y1-$y0}]
    set ady [expr {abs($dy)}]
	# If not a knight, then no pieces can be along the route
    if {[string tolower $fromMan] != "n" && (!$adx || !$ady || $adx==$ady)} {
        for {set x $x0; set y $y0} {($x!=$x1 || $y!=$y1)} \
          {incr x [sgn $dx]; incr y [sgn $dy]} {
            if {($x!=$x0 || $y!=$y0) && $GameState($gameID,[square $x $y])!="."} {
                return 0
            } ;# planned path is blocked
        }
    }
    # Verifying castling conditions
    if {$check_attacks == 1 && [string tolower $fromMan] == "k"} {
	  # Kings and rooks have not yet moved
      set K00 $GameState($gameID,K00)
      set K000 $GameState($gameID,K000)
      set k00 $GameState($gameID,k00)
      set k000 $GameState($gameID,k000)
	  # Castling cannot capture a piece
	  if {$GameState($gameID,$to) != "."} {
        set K00 0 ; set K000 0 ; set k00 0 ; set k000 0
	  }
	  # White short castle, e1, f1 must not be attacked
	  if {[attacks? $gameID $check_attacks black [list E1 F1]]} { set K00 0 }
	  # White long castle, e1, d1, c1 must not be attacked
	  if {[attacks? $gameID $check_attacks black [list E1 D1 C1]]} { set K000 0 }
	  # Black short castle, e8, f8 must not be attacked
	  if {[attacks? $gameID $check_attacks white [list E8 F8]]} { set k00 0 }
	  # Black long castle, e8, d8, c8 must not be attacked
	  if {[attacks? $gameID $check_attacks white [list E8 D8 C8]]} { set k000 0 }
    } else {
	  set K00 0 ; set K000 0 ; set k00 0 ; set k000 0
	}

	# Let $eq contain the piece specific constraints
    switch -- $fromMan {
		K {
			set eq [expr {($adx<2 && $ady<2) ||
                  ($x0==5 && $y0==1 && $x1==7 && $y1==1 && $K00) ||
                  ($x0==5 && $y0==1 && $x1==3 && $y1==1 && $K000)}]
		  }
        k {
			set eq [expr {($adx<2 && $ady<2) ||
                  ($x0==5 && $y0==8 && $x1==7 && $y1==8 && $k00) ||
                  ($x0==5 && $y0==8 && $x1==3 && $y1==8 && $k000)}]
		  }
        Q - q {set eq [expr {$adx==0 || $ady==0 || $adx==$ady}]}
        B - b {set eq [expr {$adx==$ady}]}
        N - n {set eq [expr {($adx==1 && $ady==2)||($adx==2 && $ady==1)}]}
        R - r {set eq [expr {$adx==0 || $ady==0}]}
        P {
            set eq [expr {(($y0==2 && $dy==2) || $dy==1)
              && (($dx==0 && $toMan==".") ||
                  ($adx==1 && $ady==1 && [sameSide p $toMan]) ||
                  ($y0 == 5 && $adx==1 && $ady==1 && $GameState($gameID,ep) == $x1))
            }]
        }
        p {
            set eq [expr {(($y0==7 && $dy==-2) || $dy==-1)
              && (($dx==0 && $toMan==".") ||
                  ($adx==1 && $ady==1 && [sameSide P $toMan]) ||
                  ($y0 == 4 && $adx==1 && $ady==1 && $GameState($gameID,ep) == $x1))
            }]
        }
        default {set eq 0}
    }
	# Finally, king cannot be under attack after this move
	if {$check_attacks == 1} {
	  set GameState($gameID,$from) .
	  set undoMan $GameState($gameID,$to)
	  set GameState($gameID,$to) $fromMan
	  set attacked [attacks? $gameID $check_attacks \
		  [expr {[color $fromMan] == "white"? "black": "white"}] \
		  [findPiece $gameID [expr {[color $fromMan] == "white"? "K": "k"}]]]
	  set GameState($gameID,$from) $fromMan
	  set GameState($gameID,$to) $undoMan
	} else {
	  set attacked 0
	}

	return [expr {$eq && ! $attacked}]
  }

  # Return (first encountered) square that contains piece
  proc findPiece {gameID piece} {
	variable GameState
	variable Squares

    foreach sq $Squares {
	  if {$GameState($gameID,$sq) == $piece} {
		return $sq
	  }
	}
	error "Cannot find specified piece on the board."
  }

  # Return string representation of move
  proc movestr {gameID move} {
	variable GameState
    foreach {from to hit} [split $move -] break
    set fromMan $GameState($gameID,$to)

	if {[expr {[string toupper $fromMan] == "P" && $hit != ""}]} {
	  set str "[string tolower [string index $from 0]]x"
	} elseif {[expr {[string toupper $fromMan] == "P" && $hit == ""}]} {
	  set str ""
	} elseif {$hit != ""} {
	  set str "[string toupper $fromMan]x"
	} else {
	  set str "[string toupper $fromMan]"
	}
	append str [string tolower $to]

	# Todo: sometimes two pieces of the same time can move to destination square,
	# e.g. Rad1 or R1d1
	# Todo: check[mates] in move strings

	# Align with spaces
	while {[string length $str] < 5} {
	  set str " $str"
	}
	return $str
  }

  proc validMoves {gameID from} {
	variable GameState
	variable Squares
    set res {}
    foreach to $Squares {
        set move $from-$to
        if {[valid? $gameID $move]} {
			# Todo: en-passant moves are highlighted green instead of red
            if {$GameState($gameID,$to) != "."} {append move -$GameState($gameID,$to)}
            lappend res $move
        }
    }
    lsort $res
  }

  # Check whether side $color attacks any of the squares
  proc attacks? {gameID check_attacks color squares} {
	variable GameState
	variable Squares

	# This var prevents infinite loops
	if {$check_attacks == 0} { return 0 }

	foreach from $Squares {
	  set fromMan $GameState($gameID,$from)
	  if {[color $fromMan] == $color} {
		foreach to $squares {
		  set move $from-$to
		  if {[valid? $gameID $move 0]} {
			return 1
		  }
		}
	  }
	}
	return 0
  }
 
  proc coords square {
    # translate square name to numeric coords: C5 -> {3 5}
    foreach {c y} [split $square ""] break
    list [lsearch {- A B C D E F G H} $c] $y
  }
 
  proc square {x y} {
    # translate numeric coords to sq uare name: {3 5} -> C5
    return [string map {1 A 2 B 3 C 4 D 5 E 6 F 7 G 8 H} $x]$y
  }

  proc sameSide {a b} {regexp {[a-z][a-z]|[A-Z][A-Z]} $a$b}

  proc manName man {
    set table {- k king q queen b bishop n knight r rook p pawn}
    set i [lsearch $table [string tolower $man]]
    lindex $table [incr i]
  }

  proc values gameID {
    # returns the current numeric value of white and black crews
	variable GameState
	variable Squares
    set white 0; set black 0
    foreach square $Squares {
		  set man $GameState($gameID,$square)
		  switch -regexp -- $man {
			  [A-Z] {set white [expr {$white + [manValue $man]}]}
			  [a-z] {set black [expr {$black + [manValue $man]}]}
		  }
    }
    list $white $black
  }

  proc manValue man {
    array set a {k 0 q 9 b 3 n 3 r 5 p 1}
    set a([string tolower $man])
  }
 
#----------------------------------------------------------- Tk UI
# Now we create a "real" chess board on a canvas. The shapes of men 
# are extremely simple (maybe good for the visually impaired). 
# Clicking on a man highlights the valid moves in green 
# (possible takes in red) for a second. Only valid moves are accepted, 
# else the man snaps back to where he stood. 
# As bindings execute in global scope, 
# the board array has to be global for the UI.

  proc drawBoard {gameID w args} {
    variable GameState
    array set opt {-width 300 -colors {bisque tan3} -usefont 0}
    array set opt $args
    if {![winfo exists $w]} {
        canvas $w -width $opt(-width) -height $opt(-width)
        bind $w <Configure> "::Games::Chess::drawBoard $gameID $w $args"
        set GameState($gameID,usefont) $opt(-usefont)
    } else {
        $w delete all
    }

	# Check whether we are to move and set mouse bindings appropriately
	if {$GameState($gameID,my_color) == $GameState($gameID,toMove)} {
		# Mouse bindings should be active
		if {$GameState($gameID,mouse_bindings) == 0} {
			$w bind mv <1> [list ::Games::Chess::click1 $gameID $w %x %y]
			$w bind mv <B1-Motion> {
				%W move current [expr {%x-$::Games::Chess::x}] [expr {%y-$::Games::Chess::y}]
				set ::Games::Chess::x %x; set ::Games::Chess::y %y
			}
			$w bind mv <ButtonRelease-1> "::Games::Chess::release1 $gameID $w %x %y"
			set GameState($gameID,mouse_bindings) 1
		}
	} else {
		# Mouse bindings should be inactive
		if {$GameState($gameID,mouse_bindings) == 1} {
			$w bind mv <1> ""
			$w bind mv <B1-Motion> ""
			$w bind mv <ButtonRelease-1> ""
			set GameState($gameID,mouse_bindings) 0
		}
	}

    set dim [min [winfo height $w] [winfo width $w]]
    if {$dim<2} {set dim $opt(-width)}
    set GameState($gameID,sqw) [set sqw [expr {($dim - 20) / 8}]]
    set x0 15
    set x $x0; set y 5; set colorIndex 0
    set rows {8 7 6 5 4 3 2 1}
    set cols {A B C D E F G H}
    if {$GameState($gameID,side) != "white"} {
        set rows [lrevert $rows]
        set cols [lrevert $cols]
    }
    foreach row $rows {
        $w create text 5 [expr {$y+$sqw/2}] -text $row
        foreach col $cols {
            $w create rect $x $y [incr x $sqw] [expr {$y+$sqw}] \
                -fill [lindex $opt(-colors) $colorIndex] \
                -tag [list square $col$row]
            set colorIndex [expr {1-$colorIndex}]
        }
        set x $x0; incr y $sqw
        set colorIndex [expr {1-$colorIndex}]
    }
    set x [expr {$x0 - $sqw/2}]
    incr y 8 ;# letters go below chess board
    foreach col $cols {$w create text [incr x $sqw] $y -text $col}
    drawSetup $gameID $w
    set w
  }

  proc click1 {gameID w cx cy} {
	variable GameState
    variable x $cx y $cy from
    $w raise current
    regexp {@(..)} [$w gettags current] -> from
    foreach move [validMoves $gameID $from] {
        foreach {- to victim} [split $move -] break
        set fill [$w itemcget $to -fill]
        if {$fill != "green" && $fill != "red"} {
            set newfill [expr {$victim==""? "green" : "red"}]
            $w itemconfig $to -fill $newfill
            after 1000 $w itemconfig $to -fill $fill
        }
    }
  }

  proc release1 {gameID w cx cy} {
	variable GameState
    variable from
    set to ""
	set generate_configure 0

    foreach i [$w find overlap $cx $cy $cx $cy] {
        set tags [$w gettags $i]
        if {[lsearch $tags square]>=0} {
            set to [lindex $tags end]
            break
        }
    }

    if {[valid? $gameID $from-$to]} {
        set gamestate [move $gameID $from-$to]
		set generate_configure 1
        if {$gamestate!=""} {
			$GameState($gameID,info) configure -text "$gamestate"
		}
        $w delete @$to
        set target $to
        $w dtag current @$from
        $w addtag @$to withtag current
    } else {set target $from} ;# go back on invalid move

    foreach {xm0 ym0 xm1 ym1} [$w bbox current] break
    foreach {x0 y0 x1 y1}     [$w bbox $target] break
    set dx [expr {($x0+$x1-$xm0-$xm1)/2}]
    set dy [expr {($y0+$y1-$ym0-$ym1)/2}]
    $w move current $dx $dy
	if {$generate_configure == 1} {
      event generate .$GameState($gameID,win_name).f.c <Configure>
	}
  }

  proc drawSetup {gameID w} {
	variable GameState
	variable Squares
    $w delete mv
    foreach square $Squares {
		set hl [expr {$GameState($gameID,hl_square) == $square}]
        drawMan $gameID $w $square $GameState($gameID,$square) $hl
    }
  }

  proc drawMan {gameID w where what hl} {
	variable GameState
    if {$what=="."} return
    set fill [expr {[regexp {[A-Z]} $what]? "white": "black"}]

    if {$GameState($gameID,usefont)} {
        set unicode [string map {
            k \u265a q \u265b r \u265c b \u265d n \u265e p \u265f
          k K q Q r R b B n N p P
        } [string tolower $what]]
        set font [list Helvetica [expr {$GameState($gameID,sqw)/2}] bold]
		if {$hl} {
			set fill [expr {$fill == "white"? {light grey}: {dark blue}}]
		}
        $w create text 0 0 -text $unicode -font $font \
            -tag [list mv @$where] -fill $fill
    } else {
		set hl [expr {$hl ? "red": "gray"}]
        $w create poly [manPolygon $what] -fill $fill \
            -tag [list mv @$where] -outline $hl
        set f [expr {$GameState($gameID,sqw)*0.035}]
        $w scale @$where 0 0 $f $f
    }
    foreach {x0 y0 x1 y1} [$w bbox $where] break
    $w move  @$where [expr {($x0+$x1)/2}] [expr {($y0+$y1)/2}]
  }

  proc manPolygon what {
    # very simple shapes of the chess men - feel free to improve!
    switch -- [string tolower $what] {
     b {list -10 8  -5 5  -9 0  -6 -6  0 -10  6 -6  9 0  5 5  10 8\
        6 10  0 6  -6 10}
     k {list -8 10  -10 1  -3 -1  -3 -3  -6 -3  -6 -7  -3 -7  -3 -10\
        3 -10  3 -7  6 -7  6 -3  3 -3  3 -1  10 1  8 10}
     n {list -8 10  -1 -1  -7 0  -10 -4  0 -10  6 -10  10 10}
     p {list -8 10  -8 7  -5 7  -2 -1  -4 -5  -2 -10  2 -10  4 -5 \
          2 -1  5 7  8 7  8 10}
     q {list -6 10  -10 -10  -3 0  0 -10  3 0  10 -10  6 10}
     r {list -10 10  -7 1  -10 0  -10 -10  -5 -10  -5 -6  -3 -6  -3 -10\
          3 -10  3 -6  5 -6  5 -10  10 -10 10 0  7 1  10 10}
    }
  }

  proc flipSides {gameID w} {
	variable GameState
    $w delete all
    set side [expr {$GameState($gameID,side)=="white"? "black": "white"}]
    drawBoard $gameID $w ;# -side $side
  }

#------------------------------------- some general utilities:

  proc lrevert list {
    set res {}
    set i [llength $list]
    while {$i} {lappend res [lindex $list [incr i -1]]}
    set res
  }
  
  proc min args {lindex [lsort -real $args] 0}
  proc sgn x {expr {$x>0? 1: $x<0? -1: 0}}

} ;# end of namespace ::Games::Chess