/usr/share/amsn/plugins/games/Chess.tcl is in amsn-data 0.98.9-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Original author: Richard Suchenwirth 2002-09-14
# Original url: http://wiki.tcl.tk/4070
# Plugin author: JeeBee <jonne_z REM0VEatTH1S users.sourceforge.net>
#
# * Support for castling (and castling state as part of game state).
# * Support for en-passant move (also added to game state).
# * Support for check and game endings (checkmate, stalemate).
# * Support for promotion of pieces.
# * Movelist.
# * Highlight last move.
# * Running as an aMSN plugin.
# * todo: Add rematch, resign, offer draw button
# * todo: Display number of games (won/draw/lost) played
namespace eval ::Games::Chess {
variable GameState
variable Squares {}
# Defaults for challenges:
variable __my_color "random"
###########################################################################
# config_array #
# ======================================================================= #
# Return variables with default values that we want to store #
###########################################################################
proc config_array {} {
set lst [list \
::Games::Chess::square_color_white {} \
::Games::Chess::square_color_black {} ]
return $lst
}
###########################################################################
# build_config #
# ======================================================================= #
# Pack configuration items into pane. #
# Return 0 if you don't want a pane for this game. #
###########################################################################
proc build_config { pane } {
return 0;
}
###########################################################################
# init_game #
# ======================================================================= #
# Ask the user about the game configuration #
# Returns string, e.g. "your_color=random,board_size=6", #
# that is sent in a challenge #
###########################################################################
proc init_game { gameID mychat oppchat } {
set win_name [string map {"." "" ":" ""} $gameID]
set myname [::Games::getNick $mychat]
set oppname [::Games::getNick $oppchat]
set challenge [game_configuration $win_name]
if {"$challenge" != ""} {
return [set_init_game $gameID $challenge $mychat $oppchat]
} else {
return ""
}
}
proc game_configuration { win_name } {
variable __challenge "none"
variable __win_name $win_name
variable __my_color ;# default, set above
variable __opponent_color ""
toplevel .${win_name}_gc
wm title .${win_name}_gc "[::Games::trans specify_configuration]"
wm protocol .${win_name}_gc WM_DELETE_WINDOW ".${win_name}_gc.cancel invoke"
labelframe .${win_name}_gc.lbf2 -text "[::Games::trans select_color]"
listbox .${win_name}_gc.lst -selectmode single -height 3
.${win_name}_gc.lst insert end \
"[::Games::trans white]" "[::Games::trans black]" "[::Games::trans random]"
switch -exact $__my_color {
"white" { .${win_name}_gc.lst selection set 0 }
"black" { .${win_name}_gc.lst selection set 1 }
"random" { .${win_name}_gc.lst selection set 2 }
}
pack .${win_name}_gc.lst -in .${win_name}_gc.lbf2 -anchor w
frame .${win_name}_gc.buttons
button .${win_name}_gc.ok -text "[::Games::trans challenge]" -command {
switch -exact [.${::Games::Chess::__win_name}_gc.lst curselection] {
0 { set ::Games::Chess::__my_color "white"
set ::Games::Chess::__opponent_color "black" }
1 { set ::Games::Chess::__my_color "black"
set ::Games::Chess::__opponent_color "white" }
2 { set ::Games::Chess::__my_color "random"
set ::Games::Chess::__opponent_color "random" }
}
set ::Games::Chess::__challenge \
"your_color=${::Games::Chess::__my_color},"
}
button .${win_name}_gc.cancel -text "[::Games::trans cancel]" -command {
set ::Games::Chess::__challenge ""
}
pack .${win_name}_gc.ok .${win_name}_gc.cancel -in .${win_name}_gc.buttons -side left
frame .${win_name}_gc.sep -width 5
grid .${win_name}_gc.lbf2 -padx 10 -sticky news
grid .${win_name}_gc.buttons -padx 10 -sticky news
::Games::moveinscreen .${win_name}_gc
update idletask
grab set .${win_name}_gc
tkwait variable ::Games::Chess::__challenge
destroy .${win_name}_gc
# must return "your_color=<my color here>"
# because this value is passed to set_init_game
return $__challenge
}
# Set or change game configuration
# This proc is also called when starting a rematch
# game_init looks like "your_color=random,board_size=6"
proc set_init_game { gameID game_init mychat oppchat } {
variable GameState
variable Squares
set win_name [string map {"." "" ":" ""} $gameID]
set myname [::Games::getNick $mychat]
set oppname [::Games::getNick $oppchat]
# If we are rematching we must not overwrite the complete GameState
if {![info exists GameState($gameID,win_name)]} {
array set GameState [list \
"$gameID,my_chatid" "$mychat" \
"$gameID,my_name" "$myname" \
"$gameID,opponent_chatid" "$oppchat" \
"$gameID,opponent_name" "$oppname" \
"$gameID,rematch_quick_move" "" \
"$gameID,my_wins" 0 \
"$gameID,opp_wins" 0 \
"$gameID,draws" 0 \
"$gameID,mouse_bindings" 0 \
"$gameID,win_name" "$win_name" ]
}
# Process game_init
foreach rec [split $game_init ","] {
foreach {name value} [split $rec "="] {
switch -exact $name {
"your_color" { set my_color $value
if {$my_color == "white"} {
set opponent_color "black"
} elseif {$my_color == "black" } {
set opponent_color "white"
} else {
# Random colors are used, compute actual values now
if {[expr {rand() > 0.5}]} {
set my_color "white"
set opponent_color "black"
} else {
set my_color "black"
set opponent_color "white"
}
}
}
}
}
}
reset $gameID
array set GameState [list \
"$gameID,my_color" "$my_color" \
"$gameID,opponent_color" "$opponent_color"]
set Squares {}
foreach r {8 7 6 5 4 3 2 1} {
foreach c {A B C D E F G H} {
lappend Squares $c$r
}
}
return "your_color=${opponent_color}"
}
proc quit { gameID } {
variable GameState
::Games::SendQuit $gameID
destroy .$GameState($gameID,win_name)
}
proc start_game {gameID} {
variable GameState
# GameState
set win_name $GameState($gameID,win_name)
set my_color $GameState($gameID,my_color)
set my_name $GameState($gameID,my_name)
set opponent_name $GameState($gameID,opponent_name)
set GameState($gameID,side) $my_color
toplevel .$win_name
wm protocol .$win_name WM_DELETE_WINDOW "::Games::Chess::quit $gameID"
wm title .$win_name "[::Games::trans Chess] - $GameState($gameID,opponent_name)"
frame .$win_name.f
set GameState($gameID,info) [label .$win_name.f.e -width 30 -anchor w -relief sunken]
set GameState($gameID,ml) [text .$win_name.f.ml -width 20 -relief sunken]
#button .$win_name.f.u -text Undo \
-command "::Games::Chess::undo $gameID; ::Games::Chess::drawSetup $gameID .$win_name.f.c"
#button .$win_name.f.r -text Reset \
-command "::Games::Chess::reset $gameID; ::Games::Chess::drawSetup $gameID .$win_name.f.c"
#button .$win_name.f.f -text Flip -command "::Games::Chess::flipSides $gameID .$win_name.f.c"
grid [drawBoard $gameID .$win_name.f.c] .$win_name.f.ml -sticky news
grid .$win_name.f.e - -sticky news
grid .$win_name.f -sticky news
grid rowconfigure .$win_name.f 0 -weight 1
grid columnconfigure .$win_name.f {0 1} -weight 1
grid rowconfigure .$win_name 0 -weight 1
grid columnconfigure .$win_name 0 -weight 1
$GameState($gameID,info) configure -text "white to move"
bind .$win_name <3> "::Games::Chess::usefont_toggle $gameID"
}
proc usefont_toggle {gameID} {
variable GameState
set GameState($gameID,usefont) [expr {1-$GameState($gameID,usefont)}]
event generate .$GameState($gameID,win_name).f.c <Configure>
}
proc opponent_moves { gameID sender the_move } {
variable GameState
set gamestate [move $gameID $the_move 0]
if {$gamestate!=""} {
$GameState($gameID,info) configure -text "$gamestate"
}
}
proc opponent_quits { gameID chatid } {
variable GameState
set win_name $GameState($gameID,win_name)
set opponent_name $GameState($gameID,opponent_name)
# Check whether our toplevel is gone already
if {![winfo exists .$win_name]} {
return
}
$GameState($gameID,info) configure \
-text "[::Games::trans quits $opponent_name]"
event generate .$GameState($gameID,win_name).f.c <Configure>
}
###########################################################################
# Ok, now the chess stuff #
# ======================================================================= #
###########################################################################
proc moveinfo {gameID move} {
variable GameState
if {[info exists GameState($gameID,info)]} {
$GameState($gameID,info) configure \
-text "$GameState($gameID,toMove) to move - [values $gameID]"
}
if {[info exists GameState($gameID,ml)]} {
if {$GameState($gameID,toMove) == "white"} {
$GameState($gameID,ml) insert end " $move\n"
} else {
set i [expr {[llength $GameState($gameID,history)] / 2 + 1}]
$GameState($gameID,ml) insert end "$i: $move"
}
}
}
proc reset {gameID {setup ""}} {
variable GameState
if {$setup == ""} { set setup \
"r n b q k b n r
p p p p p p p p
. . . . . . . .
. . . . . . . .
. . . . . . . .
. . . . . . . .
P P P P P P P P
R N B Q K B N R"
}
foreach line [split [string trim $setup] \n] y {8 7 6 5 4 3 2 1} {
foreach word $line x {A B C D E F G H} {
set GameState($gameID,$x$y) $word
}
}
array set GameState [list \
"$gameID,movelist" {} \
"$gameID,curmove" {} \
"$gameID,toMove" white \
"$gameID,hl_square" {} \
"$gameID,ep" 0 \
"$gameID,K00" 1 \
"$gameID,K000" 1 \
"$gameID,k00" 1 \
"$gameID,k000" 1]
moveinfo $gameID {}
set GameState($gameID,history) {} ;# start a new history...
}
proc format gameID {
# render current board into a well-readable string
variable GameState
foreach row {8 7 6 5 4 3 2 1} {
foreach column {A B C D E F G H} {
append res " " $GameState($gameID,$column$row)
}
append res \n
}
set res
}
proc move {gameID move {send_to_opp 1}} {
variable GameState
variable Squares
foreach {from to} [split $move -] break
set fromMan $GameState($gameID,$from)
if {$fromMan == "."} {error "no man to move at $from"}
set toMan $GameState($gameID,$to)
if {![valid? $gameID $move]} {error "invalid move for a [manName $fromMan]"}
foreach {x0 y0} [coords $from] {x1 y1} [coords $to] break
# Testing for en-passant move
if {[expr {[string toupper $fromMan] == "P" && $x0 != $x1 && $toMan == "."}]} {
set toMan $GameState($gameID,[square $x1 $y0])
set GameState($gameID,[square $x1 $y0]) "."
}
# Executing move
set GameState($gameID,$from) .
set GameState($gameID,$to) $fromMan
# Promotion of a pawn
if {[string toupper $fromMan] == "P" && ($y1 == 1 || $y1 == 8)} {
# Todo: Implement underpromotion (present dialog here)
set GameState($gameID,$to) [expr {$fromMan == "P"? "Q": "q"}]
}
# Also move rook when castling
if {$fromMan == "K" && $x0 == 5 && $x1 == 7} {
set GameState($gameID,F1) $GameState($gameID,H1)
set GameState($gameID,H1) .
} elseif {$fromMan == "K" && $x0 == 5 && $x1 == 3} {
set GameState($gameID,D1) $GameState($gameID,A1)
set GameState($gameID,A1) .
} elseif {$fromMan == "k" && $x0 == 5 && $x1 == 7} {
set GameState($gameID,F8) $GameState($gameID,H8)
set GameState($gameID,H8) .
} elseif {$fromMan == "k" && $x0 == 5 && $x1 == 3} {
set GameState($gameID,D8) $GameState($gameID,A8)
set GameState($gameID,A8) .
}
# Several moves affect castling state
set GameState($gameID,K00) [expr {$GameState($gameID,K00) && $fromMan != "K" && $from != "H1"}]
set GameState($gameID,K000) [expr {$GameState($gameID,K000) && $fromMan != "K" && $from != "A1"}]
set GameState($gameID,k00) [expr {$GameState($gameID,k00) && $fromMan != "k" && $from != "H8"}]
set GameState($gameID,k000) [expr {$GameState($gameID,k000) && $fromMan != "k" && $from != "A8"}]
# Pawn move might affect en-passant state
if {[expr {[string toupper $fromMan] == "P" && abs($y1-$y0) == 2}]} {
set GameState($gameID,ep) $x0
} else {
set GameState($gameID,ep) 0
}
if {$toMan != "."} {append move -$toMan} ;# taken one
lappend GameState($gameID,history) $move
set GameState($gameID,toMove) [expr {$GameState($gameID,toMove) == "white"? "black": "white"}]
moveinfo $gameID [movestr $gameID $move]
set GameState($gameID,hl_square) $to
if {$send_to_opp == 1} {
::Games::SendMove $gameID $from-$to
} else {
event generate .$GameState($gameID,win_name).f.c <Configure>
}
# Return whether new player to move still has legal moves
foreach from $Squares {
foreach to $Squares {
if {[valid? $gameID $from-$to]} {
return ""
}
}
}
# TODO: should return state: checkmate, stalemate, draw, etc
return "End of game"
}
proc color man {expr {[string is upper $man]? "white" : "black"}}
proc valid? {gameID move {check_attacks 1}} {
variable GameState
foreach {from to} [split $move -] break
if {$to==""} {return 0}
set fromMan $GameState($gameID,$from)
if {$fromMan=="."} {return 0}
# It's not your turn
if {$check_attacks == 1 && [color $fromMan] != $GameState($gameID,toMove)} {return 0}
set toMan $GameState($gameID,$to)
# Cannot hit own piece
if {$check_attacks == 1 && [sameSide $fromMan $toMan]} {return 0}
foreach {x0 y0} [coords $from] {x1 y1} [coords $to] break
set dx [expr {$x1-$x0}]
set adx [expr {abs($dx)}]
set dy [expr {$y1-$y0}]
set ady [expr {abs($dy)}]
# If not a knight, then no pieces can be along the route
if {[string tolower $fromMan] != "n" && (!$adx || !$ady || $adx==$ady)} {
for {set x $x0; set y $y0} {($x!=$x1 || $y!=$y1)} \
{incr x [sgn $dx]; incr y [sgn $dy]} {
if {($x!=$x0 || $y!=$y0) && $GameState($gameID,[square $x $y])!="."} {
return 0
} ;# planned path is blocked
}
}
# Verifying castling conditions
if {$check_attacks == 1 && [string tolower $fromMan] == "k"} {
# Kings and rooks have not yet moved
set K00 $GameState($gameID,K00)
set K000 $GameState($gameID,K000)
set k00 $GameState($gameID,k00)
set k000 $GameState($gameID,k000)
# Castling cannot capture a piece
if {$GameState($gameID,$to) != "."} {
set K00 0 ; set K000 0 ; set k00 0 ; set k000 0
}
# White short castle, e1, f1 must not be attacked
if {[attacks? $gameID $check_attacks black [list E1 F1]]} { set K00 0 }
# White long castle, e1, d1, c1 must not be attacked
if {[attacks? $gameID $check_attacks black [list E1 D1 C1]]} { set K000 0 }
# Black short castle, e8, f8 must not be attacked
if {[attacks? $gameID $check_attacks white [list E8 F8]]} { set k00 0 }
# Black long castle, e8, d8, c8 must not be attacked
if {[attacks? $gameID $check_attacks white [list E8 D8 C8]]} { set k000 0 }
} else {
set K00 0 ; set K000 0 ; set k00 0 ; set k000 0
}
# Let $eq contain the piece specific constraints
switch -- $fromMan {
K {
set eq [expr {($adx<2 && $ady<2) ||
($x0==5 && $y0==1 && $x1==7 && $y1==1 && $K00) ||
($x0==5 && $y0==1 && $x1==3 && $y1==1 && $K000)}]
}
k {
set eq [expr {($adx<2 && $ady<2) ||
($x0==5 && $y0==8 && $x1==7 && $y1==8 && $k00) ||
($x0==5 && $y0==8 && $x1==3 && $y1==8 && $k000)}]
}
Q - q {set eq [expr {$adx==0 || $ady==0 || $adx==$ady}]}
B - b {set eq [expr {$adx==$ady}]}
N - n {set eq [expr {($adx==1 && $ady==2)||($adx==2 && $ady==1)}]}
R - r {set eq [expr {$adx==0 || $ady==0}]}
P {
set eq [expr {(($y0==2 && $dy==2) || $dy==1)
&& (($dx==0 && $toMan==".") ||
($adx==1 && $ady==1 && [sameSide p $toMan]) ||
($y0 == 5 && $adx==1 && $ady==1 && $GameState($gameID,ep) == $x1))
}]
}
p {
set eq [expr {(($y0==7 && $dy==-2) || $dy==-1)
&& (($dx==0 && $toMan==".") ||
($adx==1 && $ady==1 && [sameSide P $toMan]) ||
($y0 == 4 && $adx==1 && $ady==1 && $GameState($gameID,ep) == $x1))
}]
}
default {set eq 0}
}
# Finally, king cannot be under attack after this move
if {$check_attacks == 1} {
set GameState($gameID,$from) .
set undoMan $GameState($gameID,$to)
set GameState($gameID,$to) $fromMan
set attacked [attacks? $gameID $check_attacks \
[expr {[color $fromMan] == "white"? "black": "white"}] \
[findPiece $gameID [expr {[color $fromMan] == "white"? "K": "k"}]]]
set GameState($gameID,$from) $fromMan
set GameState($gameID,$to) $undoMan
} else {
set attacked 0
}
return [expr {$eq && ! $attacked}]
}
# Return (first encountered) square that contains piece
proc findPiece {gameID piece} {
variable GameState
variable Squares
foreach sq $Squares {
if {$GameState($gameID,$sq) == $piece} {
return $sq
}
}
error "Cannot find specified piece on the board."
}
# Return string representation of move
proc movestr {gameID move} {
variable GameState
foreach {from to hit} [split $move -] break
set fromMan $GameState($gameID,$to)
if {[expr {[string toupper $fromMan] == "P" && $hit != ""}]} {
set str "[string tolower [string index $from 0]]x"
} elseif {[expr {[string toupper $fromMan] == "P" && $hit == ""}]} {
set str ""
} elseif {$hit != ""} {
set str "[string toupper $fromMan]x"
} else {
set str "[string toupper $fromMan]"
}
append str [string tolower $to]
# Todo: sometimes two pieces of the same time can move to destination square,
# e.g. Rad1 or R1d1
# Todo: check[mates] in move strings
# Align with spaces
while {[string length $str] < 5} {
set str " $str"
}
return $str
}
proc validMoves {gameID from} {
variable GameState
variable Squares
set res {}
foreach to $Squares {
set move $from-$to
if {[valid? $gameID $move]} {
# Todo: en-passant moves are highlighted green instead of red
if {$GameState($gameID,$to) != "."} {append move -$GameState($gameID,$to)}
lappend res $move
}
}
lsort $res
}
# Check whether side $color attacks any of the squares
proc attacks? {gameID check_attacks color squares} {
variable GameState
variable Squares
# This var prevents infinite loops
if {$check_attacks == 0} { return 0 }
foreach from $Squares {
set fromMan $GameState($gameID,$from)
if {[color $fromMan] == $color} {
foreach to $squares {
set move $from-$to
if {[valid? $gameID $move 0]} {
return 1
}
}
}
}
return 0
}
proc coords square {
# translate square name to numeric coords: C5 -> {3 5}
foreach {c y} [split $square ""] break
list [lsearch {- A B C D E F G H} $c] $y
}
proc square {x y} {
# translate numeric coords to sq uare name: {3 5} -> C5
return [string map {1 A 2 B 3 C 4 D 5 E 6 F 7 G 8 H} $x]$y
}
proc sameSide {a b} {regexp {[a-z][a-z]|[A-Z][A-Z]} $a$b}
proc manName man {
set table {- k king q queen b bishop n knight r rook p pawn}
set i [lsearch $table [string tolower $man]]
lindex $table [incr i]
}
proc values gameID {
# returns the current numeric value of white and black crews
variable GameState
variable Squares
set white 0; set black 0
foreach square $Squares {
set man $GameState($gameID,$square)
switch -regexp -- $man {
[A-Z] {set white [expr {$white + [manValue $man]}]}
[a-z] {set black [expr {$black + [manValue $man]}]}
}
}
list $white $black
}
proc manValue man {
array set a {k 0 q 9 b 3 n 3 r 5 p 1}
set a([string tolower $man])
}
#----------------------------------------------------------- Tk UI
# Now we create a "real" chess board on a canvas. The shapes of men
# are extremely simple (maybe good for the visually impaired).
# Clicking on a man highlights the valid moves in green
# (possible takes in red) for a second. Only valid moves are accepted,
# else the man snaps back to where he stood.
# As bindings execute in global scope,
# the board array has to be global for the UI.
proc drawBoard {gameID w args} {
variable GameState
array set opt {-width 300 -colors {bisque tan3} -usefont 0}
array set opt $args
if {![winfo exists $w]} {
canvas $w -width $opt(-width) -height $opt(-width)
bind $w <Configure> "::Games::Chess::drawBoard $gameID $w $args"
set GameState($gameID,usefont) $opt(-usefont)
} else {
$w delete all
}
# Check whether we are to move and set mouse bindings appropriately
if {$GameState($gameID,my_color) == $GameState($gameID,toMove)} {
# Mouse bindings should be active
if {$GameState($gameID,mouse_bindings) == 0} {
$w bind mv <1> [list ::Games::Chess::click1 $gameID $w %x %y]
$w bind mv <B1-Motion> {
%W move current [expr {%x-$::Games::Chess::x}] [expr {%y-$::Games::Chess::y}]
set ::Games::Chess::x %x; set ::Games::Chess::y %y
}
$w bind mv <ButtonRelease-1> "::Games::Chess::release1 $gameID $w %x %y"
set GameState($gameID,mouse_bindings) 1
}
} else {
# Mouse bindings should be inactive
if {$GameState($gameID,mouse_bindings) == 1} {
$w bind mv <1> ""
$w bind mv <B1-Motion> ""
$w bind mv <ButtonRelease-1> ""
set GameState($gameID,mouse_bindings) 0
}
}
set dim [min [winfo height $w] [winfo width $w]]
if {$dim<2} {set dim $opt(-width)}
set GameState($gameID,sqw) [set sqw [expr {($dim - 20) / 8}]]
set x0 15
set x $x0; set y 5; set colorIndex 0
set rows {8 7 6 5 4 3 2 1}
set cols {A B C D E F G H}
if {$GameState($gameID,side) != "white"} {
set rows [lrevert $rows]
set cols [lrevert $cols]
}
foreach row $rows {
$w create text 5 [expr {$y+$sqw/2}] -text $row
foreach col $cols {
$w create rect $x $y [incr x $sqw] [expr {$y+$sqw}] \
-fill [lindex $opt(-colors) $colorIndex] \
-tag [list square $col$row]
set colorIndex [expr {1-$colorIndex}]
}
set x $x0; incr y $sqw
set colorIndex [expr {1-$colorIndex}]
}
set x [expr {$x0 - $sqw/2}]
incr y 8 ;# letters go below chess board
foreach col $cols {$w create text [incr x $sqw] $y -text $col}
drawSetup $gameID $w
set w
}
proc click1 {gameID w cx cy} {
variable GameState
variable x $cx y $cy from
$w raise current
regexp {@(..)} [$w gettags current] -> from
foreach move [validMoves $gameID $from] {
foreach {- to victim} [split $move -] break
set fill [$w itemcget $to -fill]
if {$fill != "green" && $fill != "red"} {
set newfill [expr {$victim==""? "green" : "red"}]
$w itemconfig $to -fill $newfill
after 1000 $w itemconfig $to -fill $fill
}
}
}
proc release1 {gameID w cx cy} {
variable GameState
variable from
set to ""
set generate_configure 0
foreach i [$w find overlap $cx $cy $cx $cy] {
set tags [$w gettags $i]
if {[lsearch $tags square]>=0} {
set to [lindex $tags end]
break
}
}
if {[valid? $gameID $from-$to]} {
set gamestate [move $gameID $from-$to]
set generate_configure 1
if {$gamestate!=""} {
$GameState($gameID,info) configure -text "$gamestate"
}
$w delete @$to
set target $to
$w dtag current @$from
$w addtag @$to withtag current
} else {set target $from} ;# go back on invalid move
foreach {xm0 ym0 xm1 ym1} [$w bbox current] break
foreach {x0 y0 x1 y1} [$w bbox $target] break
set dx [expr {($x0+$x1-$xm0-$xm1)/2}]
set dy [expr {($y0+$y1-$ym0-$ym1)/2}]
$w move current $dx $dy
if {$generate_configure == 1} {
event generate .$GameState($gameID,win_name).f.c <Configure>
}
}
proc drawSetup {gameID w} {
variable GameState
variable Squares
$w delete mv
foreach square $Squares {
set hl [expr {$GameState($gameID,hl_square) == $square}]
drawMan $gameID $w $square $GameState($gameID,$square) $hl
}
}
proc drawMan {gameID w where what hl} {
variable GameState
if {$what=="."} return
set fill [expr {[regexp {[A-Z]} $what]? "white": "black"}]
if {$GameState($gameID,usefont)} {
set unicode [string map {
k \u265a q \u265b r \u265c b \u265d n \u265e p \u265f
k K q Q r R b B n N p P
} [string tolower $what]]
set font [list Helvetica [expr {$GameState($gameID,sqw)/2}] bold]
if {$hl} {
set fill [expr {$fill == "white"? {light grey}: {dark blue}}]
}
$w create text 0 0 -text $unicode -font $font \
-tag [list mv @$where] -fill $fill
} else {
set hl [expr {$hl ? "red": "gray"}]
$w create poly [manPolygon $what] -fill $fill \
-tag [list mv @$where] -outline $hl
set f [expr {$GameState($gameID,sqw)*0.035}]
$w scale @$where 0 0 $f $f
}
foreach {x0 y0 x1 y1} [$w bbox $where] break
$w move @$where [expr {($x0+$x1)/2}] [expr {($y0+$y1)/2}]
}
proc manPolygon what {
# very simple shapes of the chess men - feel free to improve!
switch -- [string tolower $what] {
b {list -10 8 -5 5 -9 0 -6 -6 0 -10 6 -6 9 0 5 5 10 8\
6 10 0 6 -6 10}
k {list -8 10 -10 1 -3 -1 -3 -3 -6 -3 -6 -7 -3 -7 -3 -10\
3 -10 3 -7 6 -7 6 -3 3 -3 3 -1 10 1 8 10}
n {list -8 10 -1 -1 -7 0 -10 -4 0 -10 6 -10 10 10}
p {list -8 10 -8 7 -5 7 -2 -1 -4 -5 -2 -10 2 -10 4 -5 \
2 -1 5 7 8 7 8 10}
q {list -6 10 -10 -10 -3 0 0 -10 3 0 10 -10 6 10}
r {list -10 10 -7 1 -10 0 -10 -10 -5 -10 -5 -6 -3 -6 -3 -10\
3 -10 3 -6 5 -6 5 -10 10 -10 10 0 7 1 10 10}
}
}
proc flipSides {gameID w} {
variable GameState
$w delete all
set side [expr {$GameState($gameID,side)=="white"? "black": "white"}]
drawBoard $gameID $w ;# -side $side
}
#------------------------------------- some general utilities:
proc lrevert list {
set res {}
set i [llength $list]
while {$i} {lappend res [lindex $list [incr i -1]]}
set res
}
proc min args {lindex [lsort -real $args] 0}
proc sgn x {expr {$x>0? 1: $x<0? -1: 0}}
} ;# end of namespace ::Games::Chess
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