/usr/share/amsn/plugins/games/Games.tcl is in amsn-data 0.98.9-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# ::Games => play games with aMSN. #
# ======================================================================== #
# Play games with aMSN. #
# #
# Original author: JeeBee <jonne_z REM0VEatTH1S users.sourceforge.net> #
# Contributors: #
# - Thanks to Tjikkun for the many usefull tips about the protocol used #
# and for his time to discuss the plugin with me. #
# - Thanks to Scapor for testing with me, begin enthusiastic and having #
# such a long nickname I immediately knew I had to truncate this. #
# - Thanks to Billiob (and Tjikkun, who said just use 1500) for #
# determining the maximum packet size before the msn protocol fails #
# (Billiob determined it to be slightly more than 1660). I use 1500 #
# to be on the safe side (and I'm not counting exact). #
# - Thanks to Mary for testing with me, Spanish translation, #
# and sharing ideas to improve this plugin. #
# - Thanks to Youness for a very impressive ten minutes of testing #
# (Youness? You sure it was only 10 minutes???) #
# in which he suggested to use x-clientcaps, advertising when opponent #
# does not have the plugin and even tried playing with three players #
# in which he addressed some *multi*-player issues. #
# - Thanks to Jeroen for drawing the Hangman images. #
#############################################################################
# FIXME: Injecting code is not possible as I don't use eval/exec/file open etc on
# incoming data. However, how can I verify that messages are not duplicated (whether
# or not on purpose) or just that messages are sent that are valid but sended on
# purpose by malicious opponents or intruders that by some reason know the $gameID?
# E.g. it shouldn't be TOO easy to send a "PLAYER=me,SCORE=infinite" command.
# One way would be to implement a message counter that increments on both sides and
# must always be equal? Anyone reading this who thinks this is important?
# FIXME: In a conference, if 1 participant does not have the plugin loaded/installed,
# we do not get enough Pongs and do not send an invite. Should we set this to a minimum?
# Using x-clientcaps could solve this ...
#
#Youness: btw, JeeBee, how you know it's a user that supports it.. I (hoping the
#even exists) propose you send a message at user JOIN just like the
#x-clientcaps of type application/x-amsngames-init with games supportes,
#version info, etc.. just so you know whether the user has it or not, and
#which games /version he has... so you will always know (without need for
#timeout) if user supports it..
# FIXME: Use version checking to avoid starting games that don't exist
# and other games-plugin incompatibilities.
namespace eval ::Games {
# Where to obtain aMSN and the Games plugin?
variable amsn_url "http://amsn.sf.net"
variable games_url "http://sf.net/tracker/index.php?func=detail&aid=1414743&group_id=54091&atid=733148"
# games_url soon something like "http://amsn.sf.net/plugins.php#Games" or #games ?
variable dir ""
variable TwoPlayerGames {"Dots_and_Boxes" "Hangman" "Chess"}
variable MultiPlayerGames {"Sketch"}
variable version
variable timeout_len 10000
variable max_nick_len 30
variable max_packet_size 1500
array set CurrentGames {}
array set OpenChallenges {}
# Game - "$gameID,game"
# GameInit - "$gameID,init"
# Opponent - "$gameID,chatid"
# Timeout - "$gameID,timeout"
###########################################################################
# ::Init (dir) #
# ----------------------------------------------------------------------- #
# Registration & initialization of the plugin #
###########################################################################
proc Init { dir } {
variable TwoPlayerGames
variable MultiPlayerGames
variable version
set ::Games::dir $dir
if {[catch {::plugins::pluginVersion} version]} {
# Setting version number manually for aMSN 0.95
# Make sure this value matches the one used in plugininfo.xml
set version "0.20"
}
::plugins::RegisterPlugin "Games"
# Register events
::plugins::RegisterEvent "Games" PacketReceived PacketReceived
::plugins::RegisterEvent "Games" chatmenu edit_menu
# Load language files
set langdir [file join $dir "lang"]
set lang [::config::getGlobalKey language]
load_lang en $langdir
load_lang $lang $langdir
# Source the games
foreach game [concat $TwoPlayerGames $MultiPlayerGames] {
if { [catch { source [file join $dir "$game.tcl"] } res] } {
msg_box "[trans load_game_failed] ($game.tcl):\n$res"
return 0
}
}
# Handle plugin configuration
::Games::config_array
::Games::configlist_values
log "Games plugin version $version loaded."
}
###########################################################################
# ::edit_menu #
# ----------------------------------------------------------------------- #
# Edit chat window menu #
###########################################################################
proc edit_menu { event evpar } {
upvar 2 $evpar newvar
set window_name $newvar(window_name)
set menu_name $newvar(menu_name)
# Add games menu
menu ${menu_name}.gmenu -tearoff 0
menu ${menu_name}.gmenu.gmenu_two -tearoff 0
menu ${menu_name}.gmenu.gmenu_multi -tearoff 0
${menu_name} add cascade -label "[trans Games]" -menu ${menu_name}.gmenu
${menu_name}.gmenu add cascade -label "[trans TwoPlayerGames]" -menu ${menu_name}.gmenu.gmenu_two
${menu_name}.gmenu add cascade -label "[trans MultiPlayerGames]" -menu ${menu_name}.gmenu.gmenu_multi
# Add two-player games
foreach game $::Games::TwoPlayerGames {
${menu_name}.gmenu.gmenu_two add command -label "[trans $game]" \
-command "::Games::StartGame \[::ChatWindow::getCurrentTab $window_name\] $game p2"
}
# Add multi-player games
foreach game $::Games::MultiPlayerGames {
${menu_name}.gmenu.gmenu_multi add command -label "[trans $game]" \
-command "::Games::StartGame \[::ChatWindow::getCurrentTab $window_name\] $game pn"
}
# 0 or 1 disables TwoPlayerGames or MultiPlayerGames respectively
#${menu_name}.gmenu entryconfigure 1 -state disabled
}
###########################################################################
# ::trans #
# ----------------------------------------------------------------------- #
# Because the individual games are not registered as plugins, they use #
# this namespace's language files and have to call proc trans via this #
# proc, so ::plugins::calledFrom knows it should use our language file. #
###########################################################################
proc trans { key args } {
# eval trans $key $args -->> DON'T USE THIS !!!
# (could be exploited by Tcl-code in a nickname!!!)
eval [linsert $args 0 ::trans $key]
}
###########################################################################
# ::load_lang #
# ----------------------------------------------------------------------- #
# Some games want to have their own dictionaries and abuse language files #
# to achieve this. This function provides an easy wrapper to load a #
# language file (the issue here is the same als proc trans, see above). #
###########################################################################
proc load_lang {langKey langDir} {
::load_lang $langKey $langDir
}
###########################################################################
# ::StartGame #
# ----------------------------------------------------------------------- #
# Start selected game #
###########################################################################
proc StartGame { windowtab game gametype } {
variable OpenChallenges
variable timeout_len
set chatid [::ChatWindow::Name $windowtab]
set gameID [GenerateGameID $chatid $gametype]
set user_list [::MSN::usersInChat $chatid]
if {[string first "p2" $gameID] == 0 && \
[string first "::MSN::SB" $chatid] == -1} {
# Two-player game
set game_init [::Games::${game}::init_game $gameID \
[::config::getKey login] $chatid]
} elseif {[string first "pn" $gameID] == 0 && \
[string first "::MSN::SB" $chatid] > -1} {
# Multi-player game
set game_init [::Games::${game}::init_game $gameID [::config::getKey login]]
} else {
WrongGameType $chatid
set game_init ""
}
if {"$game_init" != ""} {
# Set timers for Ping message to timeout_len milliseconds
set timeouts {}
foreach user $user_list {
lappend timeouts $user
lappend timeouts [after $timeout_len [list ::Games::pongReceived $gameID $user 0]]
}
# Add this Invite to OpenChallenges
array set OpenChallenges [list \
"$gameID,game" "$game" \
"$gameID,host" "[config::getKey login]" \
"$gameID,init" "$game_init" \
"$gameID,chatid" "$chatid" \
"$gameID,timeouts" "$timeouts" ]
# First thing to do is sent a Ping to see if your opponent has our
# Games plugin loaded as well.
send_via_queue $gameID "Ping"
}
}
###########################################################################
# ::pongReceived #
# ----------------------------------------------------------------------- #
# Opponent also has this (or compatible) plugin loaded. #
# Do a version check, warn if version differs, then continue #
# by sending our invitation #
###########################################################################
proc pongReceived { gameID sender success {oppVersion ""} } {
variable OpenChallenges
if {[info exists OpenChallenges($gameID,chatid)] && \
$OpenChallenges($gameID,host) == [config::getKey login]} {
if {$success} {
# Turn off timer of sender
set i 0
foreach {user timer} $OpenChallenges($gameID,timeouts) {
if {"$user" == "$sender"} {
after cancel $timer
set OpenChallenges($gameID,timeouts) \
[lreplace $OpenChallenges($gameID,timeouts) $i [expr {$i+1}]]
break
}
set i [expr {$i+2}]
}
# If all timeouts are gone, all Pongs are received correctly
if {[llength $OpenChallenges($gameID,timeouts)] == 0} {
# Send the game invitation
send_via_queue $gameID "Invite" \
"$OpenChallenges($gameID,game),$OpenChallenges($gameID,init)"
::Games::InvitationSent $gameID
}
::Games::VersionConflict $gameID $sender $oppVersion
} else {
# Timout occured, apparantly sender doesn't have plugin loaded
::Games::PluginNotLoaded $gameID $sender $OpenChallenges($gameID,chatid)
# Remove from OpenChallenges
array unset OpenChallenges "$gameID,*"
}
}
}
###########################################################################
# ::SendMove #
# ----------------------------------------------------------------------- #
# Send move to opponent #
###########################################################################
proc SendMove { gameID move } {
send_via_queue $gameID "Move" "$move"
}
###########################################################################
# ::SendQuit #
# ----------------------------------------------------------------------- #
# Inform opponent that we quit our game #
###########################################################################
proc SendQuit { gameID } {
send_via_queue $gameID "Quit"
}
###########################################################################
# ::DeInit (dir) #
# ----------------------------------------------------------------------- #
# Plugin is unloaded #
###########################################################################
proc DeInit { } {
}
###########################################################################
# ::log message #
# ----------------------------------------------------------------------- #
# Add a log message to plugins-log window #
# Type Alt-P to get that window #
###########################################################################
proc log {message} {
plugins_log Games $message
#puts "log: $message"
}
###########################################################################
# ::config_array #
# ----------------------------------------------------------------------- #
# Add config array with default values #
###########################################################################
proc config_array {} {
variable TwoPlayerGames
variable MultiPlayerGames
array set ::Games::config {}
foreach game [concat $TwoPlayerGames $MultiPlayerGames] {
set game_config [::Games::${game}::config_array]
foreach {key value} $game_config {
set ::Games::config($key) $value
}
}
}
###########################################################################
# ::configlist_values #
# ----------------------------------------------------------------------- #
# List of items for config window #
###########################################################################
proc configlist_values {} {
set ::Games::configlist \
[list [list frame ::Games::build_config_frame]]
}
# A tab for each individual game (that wants one)
proc build_config_frame { w } {
variable TwoPlayerGames
variable MultiPlayerGames
set nb [NoteBook $w.nb -side top]
set p 0
set raised ""
foreach game [concat $TwoPlayerGames $MultiPlayerGames] {
$nb insert $p w$game -text [trans $game]
set pane [$w.nb getframe w$game]
if { [::Games::${game}::build_config $pane] == 1 } {
incr p
if {"$raised" == ""} {
set raised w$game
}
} else {
# Oops, game did not want configuration items, remove pane
$nb delete w$game
}
}
pack $nb -fill both -expand 1 -in $w
$nb raise $raised
}
###########################################################################
# ::PacketReceived #
# ----------------------------------------------------------------------- #
# Process incoming amsn-games packets #
###########################################################################
proc PacketReceived { event evpar } {
variable OpenChallenges
variable CurrentGames
upvar 2 $evpar args
upvar 2 $args(chatid) chatid
upvar 2 $args(msg) packet
# Find out who sended the message
if {[info exists evpar(typer)]} {
upvar 2 $args(typer) typer
} else {
upvar 2 typer typer
}
# Check for the correct Content-type
set header "[$packet getHeader Content-Type]"
if {[string first "text/x-amsngames" $header] == -1} {
return
}
set oppVersion "[$packet getHeader VERSION]"
set gameID "[$packet getHeader GAMEID]"
set msgType "[encoding convertfrom utf-8 [$packet getHeader MSGTYPE]]"
set msgBody "[encoding convertfrom utf-8 [$packet getBody]]"
#log "Game command $msgType -> $msgBody"
if {[regexp {[a-zA-Z0-9 _,=@\.]*} $msgBody]} {
# Incoming message matches regular expression, continue processing
# FIXME: add a Withdraw message? But what do we do then in case
# our opponent accepts our challenge while the Withdraw message is
# under way? Idea: send a Withdraw message to remove the pending
# Invite and a Quit message right after that?
# FIXME: Unsupported msg not yet supported
switch -exact $msgType {
"Ping" {
# Ping()
# If a ping is received, send a pong back to inform opponent that we
# indeed have this (or compatible) plugin loaded
array set OpenChallenges [list \
"$gameID,chatid" $chatid \
"$gameID,host" $typer ]
send_via_queue $gameID "Pong"
}
"Pong" {
# Pong()
# Opponent sent a Pong, he has our (or compatible) plugin loaded.
pongReceived $gameID $typer 1 $oppVersion
}
"Invite" {
# Invite(Game,GameInit)
set idx [string first "," $msgBody]
if { $idx == -1 } { return }
set game [string range $msgBody 0 [expr {$idx-1}]]
set game_init [string range $msgBody [expr {$idx+1}] end]
# Add this Invite to OpenChallenges
array set OpenChallenges [list \
"$gameID,game" "$game" \
"$gameID,init" "$game_init" \
"$gameID,chatid" "$chatid" \
"$gameID,host" "$typer" ]
AcceptOrRefuse $gameID $oppVersion
}
"Accept" {
# Accept(Game,GameInit)
set idx [string first "," $msgBody]
if { $idx == -1 } { return }
set game [string range $msgBody 0 [expr {$idx-1}]]
set game_init [string range $msgBody [expr {$idx+1}] end]
::Games::InvitationResponse $gameID $typer 1 $game_init
}
"Decline" {
# Decline(Game,GameInit)
::Games::InvitationResponse $gameID $typer 0
}
"Move" {
# Move(TheMove)
if {[info exists CurrentGames($gameID,chatid)]} {
set game $CurrentGames($gameID,game)
::Games::${game}::opponent_moves $gameID $typer $msgBody
} else {
log "Move $msgBody received for a non-existing game $gameID"
}
}
"Quit" {
# Quit()
if {[info exists CurrentGames($gameID,chatid)]} {
set game $CurrentGames($gameID,game)
::Games::${game}::opponent_quits $gameID $typer
} else {
log "Quit message received for a non-existing game $gameID"
}
}
default {
log "Unknown command: $msgType"
}
}
} else {
log "Message body does not match our regular expression: $msgBody"
}
}
proc InvitationSent { gameID } {
variable OpenChallenges
variable version
if {![info exists OpenChallenges($gameID,chatid)]} {
log "InvitationSent called with unknown gameID $gameID"
} else {
set chatid $OpenChallenges($gameID,chatid)
set game $OpenChallenges($gameID,game)
set game_init $OpenChallenges($gameID,init)
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid butinvite 3 2
::amsn::WinWrite $chatid "[timestamp] [trans invite_sent] " green
::amsn::WinWrite $chatid "[trans $game] " red
::amsn::WinWrite $chatid "(${game_init})\n" green
::amsn::WinWriteIcon $chatid greyline 3
}
}
proc VersionConflict { gameID opponent oppVersion } {
variable OpenChallenges
variable version
if {![info exists OpenChallenges($gameID,chatid)]} {
log "VersionConflict called with unknown gameID $gameID"
} else {
set chatid $OpenChallenges($gameID,chatid)
if {$version != $oppVersion} {
::amsn::WinWrite $chatid \
"[trans incompatible_version $version $opponent $oppVersion]\n" red
}
}
}
proc WrongGameType {chatid} {
::amsn::WinWrite $chatid "\n[trans wrong_game_type]\n" red
}
# Accept or Decline message received
proc InvitationResponse { gameID sender response { game_init "" } } {
variable OpenChallenges
variable CurrentGames
if {![info exists OpenChallenges($gameID,chatid)]} {
log "InvitationResponse called with unknown gameID $gameID"
} else {
set chatid $OpenChallenges($gameID,chatid)
set game $OpenChallenges($gameID,game)
set started [info exists CurrentGames($gameID,chatid)]
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid butinvite 3 2
if {$response == 1} {
# chatid accepted the invitation
::amsn::WinWrite $chatid "[timestamp] [trans accepted_invitation [getNick $sender]] " green
::amsn::WinWrite $chatid "[trans $game] " red
::amsn::WinWrite $chatid "(${game_init})\n" green
if {$OpenChallenges($gameID,host) == [::config::getKey login]} {
# Add game to CurrentGames
array set CurrentGames [list \
"$gameID,game" "$game" \
"$gameID,init" "$game_init" \
"$gameID,chatid" "$chatid" ]
if {[string first "p2" $gameID] == 0} {
# Two-player game
array unset OpenChallenges "$gameID,*"
# Process opponent's init string
::Games::${game}::set_init_game $gameID $game_init \
[::config::getKey login] $chatid
::Games::${game}::start_game $gameID
} elseif {!$started} {
# Multi-player game (this is our first Accept)
::Games::${game}::start_game $gameID
::Games::${game}::add_player $gameID [::config::getKey login]
::Games::${game}::add_player $gameID $sender
} else {
# Multi-player game (already started)
::Games::${game}::add_player $gameID $sender
}
} else {
# We are not the host of the game
if {[string first "pn" $gameID] == 0} {
::Games::${game}::add_player $gameID $sender
}
}
} else {
# chatid declined the invitation
::amsn::WinWrite $chatid "[timestamp] [trans declined_invitation [getNick $sender]] " green
::amsn::WinWrite $chatid "[trans $game] " red
::amsn::WinWrite $chatid "($OpenChallenges($gameID,init))\n" green
}
::amsn::WinWriteIcon $chatid greyline 3
}
}
proc AcceptOrRefuse { gameID oppVersion } {
variable OpenChallenges
if {![info exists OpenChallenges($gameID,chatid)]} {
log "AcceptOrRefuse called with unknown gameID $gameID"
} else {
set chatid $OpenChallenges($gameID,chatid)
set host $OpenChallenges($gameID,host)
set game $OpenChallenges($gameID,game)
set game_init $OpenChallenges($gameID,init)
# Check whether we have our conversation window open for WinWrites
set win_name [::ChatWindow::For $chatid]
if { [::ChatWindow::For $chatid] == 0 || ![winfo exists $win_name]} {
set win_name [::ChatWindow::MakeFor $chatid]
}
::MSN::ChatQueue $chatid \
[list ::Games::AcceptOrRefuse_wrapped $gameID $chatid $host $game $game_init $oppVersion]
}
}
proc AcceptOrRefuse_wrapped { gameID chatid host game game_init oppVersion } {
variable version
# Grey line
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid butinvite 3 2
# Show invitation
::amsn::WinWrite $chatid "[trans wants_to_play [getNick $host]] " green
::amsn::WinWrite $chatid "[trans $game] " red
::amsn::WinWrite $chatid "(${game_init})" green
# Accept and refuse actions
::amsn::WinWrite $chatid " - (" green
::amsn::WinWriteClickable $chatid "[trans Accept]" \
[list ::Games::InvitationAnswered $gameID $host 1] \
"acceptgame$gameID"
::amsn::WinWrite $chatid " / " green
::amsn::WinWriteClickable $chatid "[trans Reject]" \
[list ::Games::InvitationAnswered $gameID $host 0] \
"rejectgame$gameID"
::amsn::WinWrite $chatid ")\n" green
# Grey line
::amsn::WinWriteIcon $chatid greyline 3
if {$version != $oppVersion} {
::amsn::WinWrite $chatid \
"\n[trans incompatible_version $version $host $oppVersion]\n" red
}
}
proc PluginNotLoaded { gameID sender chatid } {
variable timeout_len
variable amsn_url
variable games_url
# Grey line
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid greyline 3
::amsn::WinWrite $chatid "\n" green
::amsn::WinWriteIcon $chatid butinvite 3 2
# Show invitation
::amsn::WinWrite $chatid "[trans missing_plugin [getNick $sender]] " green
::amsn::WinWrite $chatid "([trans timeout [expr {$timeout_len/1000}]])." green
# Grey line
::amsn::WinWriteIcon $chatid greyline 3
# Send aMSN/Games plugin advertisement
::MSN::messageTo $chatid \
"[trans advertise [getNick [::config::getKey login]] [getNick $sender] $amsn_url $games_url]" 0 ""
}
proc InvitationAnswered { gameID host answer } {
variable OpenChallenges
variable CurrentGames
if {![info exists OpenChallenges($gameID,chatid)]} {
log "InvitationAnswered called with unknown gameID $gameID"
} else {
set chatid $OpenChallenges($gameID,chatid)
set game $OpenChallenges($gameID,game)
set game_init $OpenChallenges($gameID,init)
# Get the chatwindow name
set win_name [::ChatWindow::For $chatid]
if { [::ChatWindow::For $chatid] == 0} {
return 0
}
# Disable items in the chatwindow
[::ChatWindow::GetOutText ${win_name}] tag configure "acceptgame$gameID" \
-foreground #808080 -font bplainf -underline false
[::ChatWindow::GetOutText ${win_name}] tag bind "acceptgame$gameID" <Enter> ""
[::ChatWindow::GetOutText ${win_name}] tag bind "acceptgame$gameID" <Leave> ""
[::ChatWindow::GetOutText ${win_name}] tag bind "acceptgame$gameID" <Button1-ButtonRelease> ""
[::ChatWindow::GetOutText ${win_name}] tag configure "rejectgame$gameID" \
-foreground #808080 -font bplainf -underline false
[::ChatWindow::GetOutText ${win_name}] tag bind "rejectgame$gameID" <Enter> ""
[::ChatWindow::GetOutText ${win_name}] tag bind "rejectgame$gameID" <Leave> ""
[::ChatWindow::GetOutText ${win_name}] tag bind "rejectgame$gameID" <Button1-ButtonRelease> ""
[::ChatWindow::GetOutText ${win_name}] conf -cursor left_ptr
if {$answer == 1} {
# Add game to CurrentGames
array set CurrentGames [list \
"$gameID,game" "$game" \
"$gameID,host" "$host" \
"$gameID,init" "$game_init" \
"$gameID,chatid" "$chatid" ]
if {[string first "p2" $gameID] == 0} {
# Remove from OpenChallenges
array unset OpenChallenges "$gameID,*"
# Two-player game
set game_init [::Games::${game}::set_init_game \
$gameID $game_init [::config::getKey login] $chatid]
} else {
# Multi-player game
::Games::${game}::set_init_game $gameID $host $game_init
::Games::${game}::add_player $gameID [::config::getKey login]
::Games::${game}::add_player $gameID $host
}
# Invitation accepted
send_via_queue $gameID "Accept" "${game},${game_init}"
::Games::${game}::start_game $gameID
} else {
# Invitation rejected
send_via_queue $gameID "Decline" "${game},${game_init}"
}
}
}
proc getNick { chatid } {
variable max_nick_len
if {$chatid == [::config::getKey login]} {
set nick [::abook::getPersonal MFN]
} else {
set nick [::abook::getDisplayNick $chatid]
}
# Now truncate nick so it is no longer than max_nick_len
if {[expr {[string length $nick] > $max_nick_len}]} {
set nick [string range $nick 0 [expr {$max_nick_len - 3}]]
set nick "$nick..."
}
return $nick
}
###########################################################################
# ::send_via_queue #
# ----------------------------------------------------------------------- #
# Send a message to the opponent #
###########################################################################
proc send_via_queue { gameID msgType {msgBody ""} } {
variable OpenChallenges
variable CurrentGames
if {[info exists CurrentGames($gameID,chatid)]} {
set chatid $CurrentGames($gameID,chatid)
} elseif {[info exists OpenChallenges($gameID,chatid)]} {
set chatid $OpenChallenges($gameID,chatid)
} else {
log "send_via_queue called with non-existing gameID $gameID"
}
::MSN::ChatQueue $chatid \
[list ::Games::send_packet $chatid $gameID $msgType $msgBody]
}
###########################################################################
# ::send_packet #
# ----------------------------------------------------------------------- #
# Here we send a packet to our opponent(s). Also, we make sure here that #
# packets do not exceed the maximum length. For some types of messages #
# we split the message to multiple messages. #
###########################################################################
proc send_packet { chatid gameID msgType msgBody } {
variable version
variable max_packet_size
set sbn [::MSN::SBFor $chatid]
set done 0
set msg ""
while {!$done} {
if {[string length $msgBody] < $max_packet_size} {
set done 1
set msg $msgBody
} else {
# Try to split the packet up in smaller ones
set coords_idx [string last "COORDS=" $msgBody]
if {$coords_idx > -1} {
# Rest of this message is space separated x y coordinates
set msg [string range $msgBody 0 [expr {$coords_idx + 6}]]
set coords [string range $msgBody [expr {$coords_idx + 7}] end]
set msgBody $msg
set state 0
foreach {x y} $coords {
if {$state == 0 && [string length $msg] < $max_packet_size} {
# We can still send more
set msg "${msg}${x} ${y} "
set last_x $x ; set last_y $y
} else {
# To be send later
if {$state == 0} {
set state 1
# Duplicate last coordinate
set msgBody "${msgBody}${last_x} ${last_y} "
}
set msgBody "${msgBody}${x} ${y} "
}
}
} else {
log "Packet (size [string length $msgBody]) to large to send and I do not know \
how to split it up, packet type is $msgType."
return
}
}
set packet "MIME-Version: 1.0\r\n"
set packet "${packet}Content-Type: text/x-amsngames; charset=utf-8\r\n"
set packet "${packet}VERSION: $version\r\n"
set packet "${packet}GAMEID: $gameID\r\n"
set packet "${packet}MSGTYPE: [encoding convertto utf-8 $msgType]\r\n\r\n"
set packet "${packet}[encoding convertto utf-8 $msg]"
set packet_len [string length $packet]
::MSN::WriteSBNoNL $sbn "MSG" "U $packet_len\r\n$packet"
#log "Sending (size $packet_len): $packet"
}
}
###########################################################################
# ::GenerateGameID #
# ----------------------------------------------------------------------- #
# Generate a world-wide unique gameID #
###########################################################################
proc GenerateGameID { chatid gametype } {
# FIXME: I'm afraid this is tcl 8.4 specific
set gameID "$gametype$chatid[clock clicks -milliseconds]"
return $gameID
}
proc myRand {min max} {
return [expr {int($min + rand() * (1+$max-$min))}]
}
# Here's my resize-less version of aMSN's moveinscreen.
# I need this because the original version's resizing seems to
# interfere with "pack forget" and repack statements I want to use.
proc moveinscreen {window {mindist 0}} {
update
# Check whether window exists
if {![winfo exists $window]} {
return
}
set winx [winfo width $window]
set winy [winfo height $window]
set scrx [winfo screenwidth .]
set scry [winfo screenheight .]
set winpx [winfo x $window]
set winpy [winfo y $window]
# Check if the window is too large to fit on the screen
if { [expr {$winx > ($scrx-(2*$mindist))}] } {
set winx [expr {$scrx-(2*$mindist)}]
}
if { [expr {$winy > ($scry-(2*$mindist))}] } {
set winy [expr {$scry-(2*$mindist)}]
}
# Check if the window is positioned off the screen
if { [expr {$winpx + $winx > ($scrx-$mindist)}] } {
set winpx [expr {$scrx-$mindist-$winx}]
}
if { [expr {$winpx < $mindist}] } {
set winpx $mindist
}
if { [expr {$winpy + $winy > ($scry-$mindist)}] } {
set winpy [expr {$scry-$mindist-$winy}]
}
if { [expr {$winpy < $mindist}] } {
set winpy $mindist
}
wm geometry $window "+${winpx}+${winpy}"
}
}
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