/usr/share/games/armagetronad/resource/included/Z-Man/fortress/sumo_8x2-0.1.0.aamap.xml is in armagetronad-common 0.2.8.3.2-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0_rc4.dtd">
<Resource type="aamap" name="sumo_8x2" version="0.1.0" author="Z-Man" category="fortress">
<Map version="2">
<!-- The original square map, technically created by z-man.
Converted to XML by philippeqc.
Turned into a fortress sumo (two players fight for the same space) map by z-man.
It's intended for one on one fortress attack and defense training.
Make sure that the fortress conquest settings are so that one attacker can't
take the zone against one defender.
To make this compatible with old clients, you need to set WIN_ZONE_INITIAL_SIZE to
40 * exp(ln(2) * SIZE_FACTOR/2) (that's 40 for SIZE_FACTOR=0)
and WIN_ZONE_EXPANSION to -WIN_ZONE_INITIAL_SIZE/100.
For compatibility with 0.2.8_beta1/2, you need to copy the
map over square-1.0.1.aamap.xml instead of changing MAP_FILE.
License: Do with it what you want.
<Setting name="TEAMS_MIN" value="2" />
<Setting name="SP_TEAMS_MIN" value="2" />
-->
<Settings>
<Setting name="MAP_FILE_OVERRIDE" value="0" />
<Setting name="FORTRESS_MAX_PER_TEAM" value="1" />
</Settings>
<World>
<Field>
<Spawn x="50" y="150" xdir="0" ydir="-1" />
<Spawn x="50" y="150" xdir="0" ydir="1" />
<Spawn x="50" y="350" xdir="0" ydir="-1" />
<Spawn x="50" y="350" xdir="0" ydir="1" />
<Spawn x="150" y="450" xdir="-1" ydir="0" />
<Spawn x="150" y="450" xdir="1" ydir="0" />
<Spawn x="350" y="450" xdir="-1" ydir="0" />
<Spawn x="350" y="450" xdir="1" ydir="0" />
<Spawn x="450" y="350" xdir="0" ydir="1" />
<Spawn x="450" y="350" xdir="0" ydir="-1" />
<Spawn x="450" y="150" xdir="0" ydir="1" />
<Spawn x="450" y="150" xdir="0" ydir="-1" />
<Spawn x="350" y="50" xdir="1" ydir="0" />
<Spawn x="350" y="50" xdir="-1" ydir="0" />
<Spawn x="150" y="50" xdir="1" ydir="0" />
<Spawn x="150" y="50" xdir="-1" ydir="0" />
<Wall>
<Point x="0" y="0" />
<Point x="0" y="500" />
<Point x="500" y="500" />
<Point x="500" y="0" />
<Point x="0" y="0" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="50" y="350" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="50" y="350" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="450" y="350" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="450" y="350" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="350" y="50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="350" y="50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="350" y="450" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="350" y="450" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="50" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="50" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="450" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="450" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="150" y="50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="150" y="50" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="150" y="450" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20" growth="-0.2">
<Point x="150" y="450" />
</ShapeCircle>
</Zone>
<Zone effect="win">
<ShapeCircle radius="20" growth="-0.2">
<Point x="250" y="250" />
</ShapeCircle>
</Zone>
</Field>
</World>
</Map>
</Resource>
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