/usr/share/games/balazar3/driver_dummy.py is in balazar3-common 0.1-10.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | # -*- coding: utf-8 -*-
# Balazar in the Rancid Skull Dungeon
# Copyright (C) 2008 Jean-Baptiste LAMY
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import os, os.path, time
import pygame, pygame.image
from pygame.locals import *
from balazar3.base import *
import balazar3.globdef as globdef
def init(): pass
class MainLoop(BaseMainLoop):
def play_sound(self, name): pass
def play_music(self, name): pass
class Level(BaseLevel): pass
class Animable(object):
def get_model_name(self): return self.model_name
def set_model_name(self, name): self.model_name = name
def set_animation_name(self, name):
self.animation_name = name
self.animation_pos = 0
class Character(BaseCharacter, Animable):
def _init(self):
self.animation_name = "attente"
def begin_round(self):
super(Character, self).begin_round()
self.animation_pos += 1
def do_physics(self):
BaseCharacter.do_physics(self)
if self.current_action == ACTION_STRIKE:
if self.animation_pos == 20: self.animation_pos = 0
def create_effect(self, attack): pass
class Monster(Character, BaseMonster): pass
class Hero(Character, BaseHero):
def update_life (self): pass
def update_experience_curse(self): pass
class ItemOnGround(BaseItemOnGround): pass
class Chest(BaseChest, Animable): pass
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