/usr/share/blt2.5/demos/busy2.tcl is in blt-demo 2.5.3+dfsg-1.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 | #!/usr/bin/wish8.6
package require BLT
# --------------------------------------------------------------------------
# Starting with Tcl 8.x, the BLT commands are stored in their own
# namespace called "blt". The idea is to prevent name clashes with
# Tcl commands and variables from other packages, such as a "table"
# command in two different packages.
#
# You can access the BLT commands in a couple of ways. You can prefix
# all the BLT commands with the namespace qualifier "blt::"
#
# blt::graph .g
# blt::table . .g -fill both
#
# or you can import all the command into the global namespace.
#
# namespace import blt::*
# graph .g
# table . .g -fill both
#
# --------------------------------------------------------------------------
if { $tcl_version >= 8.0 } {
namespace import blt::*
# namespace import -force blt::tile::*
}
#source scripts/demo.tcl
#
# Script to test the "busy" command.
#
#
# General widget class resource attributes
#
option add *Button.padX 10
option add *Button.padY 2
option add *Scale.relief sunken
#option add *Scale.orient horizontal
option add *Entry.relief sunken
option add *Frame.borderWidth 2
set visual [winfo screenvisual .]
if { $visual == "staticgray" || $visual == "grayscale" } {
set activeBg black
set normalBg white
set bitmapFg black
set bitmapBg white
option add *f1.background white
} else {
set activeBg red
set normalBg springgreen
set bitmapFg blue
set bitmapBg green
option add *Button.background khaki2
option add *Button.activeBackground khaki1
option add *Frame.background khaki2
option add *f2.tile textureBg
# option add *Button.tile textureBg
option add *releaseButton.background limegreen
option add *releaseButton.activeBackground springgreen
option add *releaseButton.foreground black
option add *holdButton.background red
option add *holdButton.activeBackground pink
option add *holdButton.foreground black
option add *f1.background springgreen
}
#
# Instance specific widget options
#
option add *f1.relief sunken
option add *f1.background $normalBg
option add *testButton.text "Test"
option add *quitButton.text "Quit"
option add *newButton.text "New button"
option add *holdButton.text "Hold"
option add *releaseButton.text "Release"
option add *buttonLabel.text "Buttons"
option add *entryLabel.text "Entries"
option add *scaleLabel.text "Scales"
option add *textLabel.text "Text"
proc LoseFocus {} {
focus -force .
}
proc KeepRaised { w } {
bindtags $w keepRaised
}
bind keepRaised <Visibility> { raise %W }
set file ./images/chalk.gif
image create photo textureBg -file $file
#
# This never gets used; it's reset by the Animate proc. It's
# here to just demonstrate how to set busy window options via
# the host window path name
#
#option add *f1.busyCursor bogosity
#
# Counter for new buttons created by the "New button" button
#
set numWin 0
menu .menu
.menu add command -label "First"
.menu add command -label "Second"
.menu add command -label "Third"
.menu add command -label "Fourth"
. configure -menu .menu
#
# Create two frames. The top frame will be the host window for the
# busy window. It'll contain widgets to test the effectiveness of
# the busy window. The bottom frame will contain buttons to
# control the testing.
#
frame .f1
frame .f2
#
# Create some widgets to test the busy window and its cursor
#
label .buttonLabel
button .testButton -command {
puts stdout "Not busy."
}
button .quitButton -command { exit }
entry .entry
scale .scale
text .text -width 20 -height 4
#
# The following buttons sit in the lower frame to control the demo
#
button .newButton -command {
global numWin
incr numWin
set name button#${numWin}
button .f1.$name -text "$name" \
-command [list .f1 configure -bg blue]
table .f1 \
.f1.$name $numWin+3,0 -padx 10 -pady 10
}
button .holdButton -command {
if { [busy isbusy .f1] == "" } {
global activeBg
.f1 configure -bg $activeBg
}
busy .f1
busy .#menu
LoseFocus
}
button .releaseButton -command {
if { [busy isbusy .f1] == ".f1" } {
busy release .f1
busy release .#menu
}
global normalBg
.f1 configure -bg $normalBg
}
#
# Notice that the widgets packed in .f1 and .f2 are not their children
#
table .f1 \
.testButton 0,0 \
.scale 1,0 \
.entry 0,1 \
.text 1,1 -fill both \
.quitButton 2,0
table .f2 \
.newButton 0,0 \
.holdButton 1,0 \
.releaseButton 2,0
table configure .f1 .testButton .scale .entry .quitButton -padx 10 -pady 10 -fill both
table configure .f2 .newButton .holdButton .releaseButton -padx 10 -pady 10
table configure .f2 c0 -resize none
#
# Finally, realize and map the top level window
#
table . \
.f1 0,0 \
.f2 1,0
table configure . .f1 .f2 -fill both
# Initialize a list of bitmap file names which make up the animated
# fish cursor. The bitmap mask files have a "m" appended to them.
table configure . r1 -resize none
set bitmapList { left left1 mid right1 right }
#
# Simple cursor animation routine: Uses the "after" command to
# circulate through a list of cursors every 0.075 seconds. The
# first pass through the cursor list may appear sluggish because
# the bitmaps have to be read from the disk. Tk's cursor cache
# takes care of it afterwards.
#
proc StartAnimation { widget count } {
global bitmapList
set prefix "bitmaps/fish/[lindex $bitmapList $count]"
set cursor [list @${prefix}.xbm ${prefix}m.xbm black white ]
busy configure $widget -cursor $cursor
incr count
set limit [llength $bitmapList]
if { $count >= $limit } {
set count 0
}
global afterId
set afterId($widget) [after 125 StartAnimation $widget $count]
}
proc StopAnimation { widget } {
global afterId
after cancel $afterId($widget)
}
proc TranslateBusy { window } {
#set widget [string trimright $window "_Busy"]
set widget [string trimright $window "Busy"]
set widget [string trimright $widget "_"]
# if { [winfo toplevel $widget] != $widget } {
# set widget [string trimright $widget "."]
# }
return $widget
}
if { [info exists tcl_platform] && $tcl_platform(platform) == "unix" } {
bind Busy <Map> {
StartAnimation [TranslateBusy %W] 0
}
bind Busy <Unmap> {
StopAnimation [TranslateBusy %W]
}
}
#
# For testing, allow the top level window to be resized
#
wm min . 0 0
#
# Force the demo to stay raised
#
raise .
KeepRaised .
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