This file is indexed.

/usr/src/castle-game-engine-5.0.0/base/castlerectangles.pas is in castle-game-engine-src 5.0.0-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
{
  Copyright 2006-2014 Michalis Kamburelis.

  This file is part of "Castle Game Engine".

  "Castle Game Engine" is free software; see the file COPYING.txt,
  included in this distribution, for details about the copyright.

  "Castle Game Engine" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

  ----------------------------------------------------------------------------
}

{ Rectangle representation (TRectangle). }
unit CastleRectangles;

interface

uses CastleGenericLists, CastleVectors;

type
  { 2D rectangle with integer coordinates.
    Useful for various 2D GUI operations.

    The area covered by the rectangle starts in (Left,Bottom)
    pixel and spans (Width,Height) pixels. This means that the right-top pixel
    covered by the rectangle is (Left + Width - 1,Bottom + Height - 1).
    The rectangle is empty (@link(Contains) will always answer @false)
    when either Width or Height are zero. }
  TRectangle = object
  private
    function GetRight: Integer;
    function GetTop: Integer;
    function GetLeftBottom: TVector2Integer;
    procedure SetLeftBottom(const Value: TVector2Integer);
  public
    Left, Bottom: Integer;
    Width, Height: Cardinal;

    const
      Empty: TRectangle = (Left: 0; Bottom: 0; Width: 0; Height: 0);

    function Contains(const X, Y: Integer): boolean;
    function Contains(const Point: TVector2Single): boolean;

    { Right and Top pixels are 1 pixel *outside* of the rectangle.
      @groupBegin }
    property Right: Integer read GetRight;
    property Top: Integer read GetTop;
    { @groupEnd }

    { Return rectangle with given width and height centered
      in the middle of this rectangle. The given W, H may be smaller or larger
      than this rectangle sizes. }
    function Center(const W, H: Cardinal): TRectangle;

    { Grow (when Delta > 0) or shrink (when Delta < 0)
      the rectangle, returning new value.
      This adds a margin of Delta pixels around all sides of the rectangle,
      so in total width grows by 2 * Delta, and the same for height.
      In case of shrinking, we protect from shrinking too much:
      the resulting width or height is set to zero (which makes a valid
      and empty rectangle) if shrinking too much. }
    function Grow(const Delta: Integer): TRectangle;
    function Grow(const DeltaX, DeltaY: Integer): TRectangle;

    { Returns the rectangle with a number of pixels from given
      side removed. Returns an empty rectangle if you try to remove too much.
      @groupBegin }
    function RemoveLeft(W: Cardinal): TRectangle;
    function RemoveBottom(H: Cardinal): TRectangle;
    function RemoveRight(W: Cardinal): TRectangle;
    function RemoveTop(H: Cardinal): TRectangle;
    { @groupEnd }

    { Returns the rectangle with a number of pixels on given
      side added.
      @groupBegin }
    function GrowLeft(const W: Cardinal): TRectangle;
    function GrowBottom(const H: Cardinal): TRectangle;
    function GrowRight(const W: Cardinal): TRectangle;
    function GrowTop(const H: Cardinal): TRectangle;
    { @groupEnd }

    { Returns the given side of the rectangle, cut down to given number of pixels
      from given side. This is similar to RemoveXxx methods, but here you specify
      which side to keep, as opposed to RemoveXxx methods where you specify which
      side you remove.

      If the requested size is larger than current size (for example,
      W > Width for LeftPart) then the unmodified rectangle is returned.

      @groupBegin }
    function LeftPart(W: Cardinal): TRectangle;
    function BottomPart(H: Cardinal): TRectangle;
    function RightPart(W: Cardinal): TRectangle;
    function TopPart(H: Cardinal): TRectangle;
    { @groupEnd }

    property LeftBottom: TVector2Integer read GetLeftBottom write SetLeftBottom;
  end;

  TRectangleList = class(specialize TGenericStructList<TRectangle>)
  public
    { Index of the first rectangle that contains point (X, Y).
      Returns -1 if not found. }
    function FindRectangle(const X, Y: Integer): Integer;
    function FindRectangle(const Point: TVector2Single): Integer;
  end;

function Rectangle(const Left, Bottom: Integer;
  const Width, Height: Cardinal): TRectangle;
function Rectangle(const LeftBottom: TVector2Integer;
  const Width, Height: Cardinal): TRectangle;

implementation

uses CastleUtils;

{ TRectangle ----------------------------------------------------------------- }

function Rectangle(const Left, Bottom: Integer;
  const Width, Height: Cardinal): TRectangle;
begin
  Result.Left := Left;
  Result.Bottom := Bottom;
  Result.Width := Width;
  Result.Height := Height;
end;

function Rectangle(const LeftBottom: TVector2Integer;
  const Width, Height: Cardinal): TRectangle;
begin
  Result.Left := LeftBottom[0];
  Result.Bottom := LeftBottom[1];
  Result.Width := Width;
  Result.Height := Height;
end;

function TRectangle.Contains(const X, Y: Integer): boolean;
begin
  Result := (X >= Left  ) and (X < Left   + Integer(Width)) and
            (Y >= Bottom) and (Y < Bottom + Integer(Height));
end;

function TRectangle.Contains(const Point: TVector2Single): boolean;
begin
  Result := (Point[0] >= Left  ) and (Point[0] < Left   + Integer(Width)) and
            (Point[1] >= Bottom) and (Point[1] < Bottom + Integer(Height));
end;

function TRectangle.Center(const W, H: Cardinal): TRectangle;
begin
  Result.Left   := Left   + (Integer(Width ) - Integer(W)) div 2;
  Result.Bottom := Bottom + (Integer(Height) - Integer(H)) div 2;
  Result.Width  := W;
  Result.Height := H;
end;

function TRectangle.Grow(const DeltaX, DeltaY: Integer): TRectangle;
begin
  if Integer(Width) + 2 * DeltaX < 0 then
  begin
    Result.Left := Left + Width div 2;
    Result.Width := 0;
  end else
  begin
    Result.Left := Left - DeltaX;
    Result.Width := Integer(Width) + 2 * DeltaX;
  end;

  if Integer(Height) + 2 * DeltaY < 0 then
  begin
    Result.Bottom := Bottom + Height div 2;
    Result.Height := 0;
  end else
  begin
    Result.Bottom := Bottom - DeltaY;
    Result.Height := Integer(Height) + 2 * DeltaY;
  end;
end;

function TRectangle.Grow(const Delta: Integer): TRectangle;
begin
  Result := Grow(Delta, Delta);
end;

function TRectangle.GetRight: Integer;
begin
  Result := Left + Width;
end;

function TRectangle.GetTop: Integer;
begin
  Result := Bottom + Height;
end;

function TRectangle.RemoveLeft(W: Cardinal): TRectangle;
begin
  Result := Self;
  MinTo1st(W, Width);
  Result.Left += W;
  Result.Width -= W;
end;

function TRectangle.RemoveBottom(H: Cardinal): TRectangle;
begin
  Result := Self;
  MinTo1st(H, Height);
  Result.Bottom += H;
  Result.Height -= H;
end;

function TRectangle.RemoveRight(W: Cardinal): TRectangle;
begin
  Result := Self;
  MinTo1st(W, Width);
  Result.Width -= W;
end;

function TRectangle.RemoveTop(H: Cardinal): TRectangle;
begin
  Result := Self;
  MinTo1st(H, Height);
  Result.Height -= H;
end;

function TRectangle.GrowLeft(const W: Cardinal): TRectangle;
begin
  Result := Self;
  Result.Left -= Integer(W);
  Result.Width += W;
end;

function TRectangle.GrowBottom(const H: Cardinal): TRectangle;
begin
  Result := Self;
  Result.Bottom -= Integer(H);
  Result.Height += H;
end;

function TRectangle.GrowRight(const W: Cardinal): TRectangle;
begin
  Result := Self;
  Result.Width += W;
end;

function TRectangle.GrowTop(const H: Cardinal): TRectangle;
begin
  Result := Self;
  Result.Height += H;
end;

function TRectangle.LeftPart(W: Cardinal): TRectangle;
begin
  Result := Self;
  MinTo1st(W, Width);
  Result.Width := W;
end;

function TRectangle.BottomPart(H: Cardinal): TRectangle;
begin
  Result := Self;
  MinTo1st(H, Height);
  Result.Height := H;
end;

function TRectangle.RightPart(W: Cardinal): TRectangle;
begin
  Result := Self;
  MinTo1st(W, Width);
  Result.Left += Width - W;
  Result.Width := W;
end;

function TRectangle.TopPart(H: Cardinal): TRectangle;
begin
  Result := Self;
  MinTo1st(H, Height);
  Result.Bottom += Height - H;
  Result.Height := H;
end;

function TRectangle.GetLeftBottom: TVector2Integer;
begin
  Result[0] := Left;
  Result[1] := Bottom;
end;

procedure TRectangle.SetLeftBottom(const Value: TVector2Integer);
begin
  Left := Value[0];
  Bottom := Value[1];
end;

{ TRectangleList -------------------------------------------------------------- }

function TRectangleList.FindRectangle(const X, Y: Integer): Integer;
begin
  for Result := 0 to Count - 1 do
    if L[Result].Contains(X, Y) then
      Exit;
  Result := -1;
end;

function TRectangleList.FindRectangle(const Point: TVector2Single): Integer;
begin
  for Result := 0 to Count - 1 do
    if L[Result].Contains(Point) then
      Exit;
  Result := -1;
end;

end.