/usr/src/castle-game-engine-5.0.0/base/castlexmlconfig.pas is in castle-game-engine-src 5.0.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2006-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Storing configuration files in XML (TCastleConfig). }
unit CastleXMLConfig;
interface
uses CastleUtils, CastleXMLCfgInternal, DOM,
CastleVectors, CastleKeysMouse, CastleGenericLists, SysUtils, Classes;
type
EMissingAttribute = class(Exception);
TCastleConfig = class;
TCastleConfigEvent = procedure (const Config: TCastleConfig) of object;
TCastleConfigEventList = class(specialize TGenericStructList<TCastleConfigEvent>)
public
{ Call all items. }
procedure ExecuteAll(const Config: TCastleConfig);
end;
{ Store configuration in XML format.
This is a descendant of TXMLConfig that adds various small extensions:
float types (GetFloat, SetFloat, SetDeleteFloat),
vector types, key (TKey) types,
PathElement utility. }
TCastleConfig = class(TXMLConfig)
private
FOnLoad, FOnSave: TCastleConfigEventList;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
{ Internal notes: At the beginning I made the float methods
to overload existing names (GetValue, SetValue etc.).
But this turned out to be a *very* bad idea: integers are
casted to floats automatically, and this means that it's too
easy to use integer getter to read a value that may be float.
Consider that default value for some float parameter is of integer type
(e.g. because it was declared as an integer, because you forget to
write "0.0" instead of "0" etc.). Then
MyValue := GetValue('float_param', 0);
will choose GetValue that interprets given value as an integer.
If you perviously stored a float value there
(like by SetValue('float_param', 3.14)) then the GetValue above
will compile but fail miserably at runtime }
{ }
function GetFloat(const APath: string;
const ADefaultValue: Float): Float;
procedure SetFloat(const APath: string;
const AValue: Float);
procedure SetDeleteFloat(const APath: string;
const AValue, ADefaultValue: Float);
function GetValue(const APath: string;
const ADefaultValue: TVector2Single): TVector2Single; overload;
procedure SetValue(const APath: string;
const AValue: TVector2Single); overload;
procedure SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector2Single); overload;
function GetValue(const APath: string;
const ADefaultValue: TVector3Single): TVector3Single; overload;
procedure SetValue(const APath: string;
const AValue: TVector3Single); overload;
procedure SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector3Single); overload;
function GetValue(const APath: string;
const ADefaultValue: TVector4Single): TVector4Single; overload;
procedure SetValue(const APath: string;
const AValue: TVector4Single); overload;
procedure SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector4Single); overload;
function GetValue(const APath: string;
const ADefaultValue: TKey): TKey; overload;
procedure SetValue(const APath: string;
const AValue: TKey); overload;
procedure SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TKey); overload;
{ For a given path, return corresponding DOM element of XML tree.
This is useful if you want to mix XMLConfig style operations
on the file and then use some real DOM functions to more directly
operate/read on XML document.
Note that for paths that you pass to various SetValue versions,
the last path component is the attribute name. You do not pass
this here. Path passed here should end with the name of final
element.
Path passed here may but doesn't have to be terminated by a final slash.
In fact, for now the path is just splitted using slash character
as a separator, so a path like @code(/some////path/) is equivalent
to a path like (some/path). But don't depend on this behavior.
Returns nil if there is no such element.
Remember that XMLConfig idea of XML document is limited.
That's intentional (XMLConfig is supposed to offer only a simple limited
XML access), and this means that some XML trees may confuse XMLConfig.
For example, if there are two elements with the same TagName as a children
of the same element: XMLConfig will (probably ?) just always ignore
the second one. Which means that if you use this method to change
some XML content, you should be careful when accessing this content
from regular XMLConfig Get/SetValue methods. }
function PathElement(const APath: string): TDOMElement;
{ Read an URL from an XML attribute.
The attribute in an XML file may be an absolute or relative URL,
(we will look at own TXMLConfig.FileName directory to resolve relative
URLs). The returned URL is always an absolute URL.
If EmptyIfNoAttribute, then this will just set URL to ''
if appropriate XML attribute not found. Otherwise
(when EmptyIfNoAttribute = @false, this is default),
error will be raised.
@raises(EMissingAttribute If EmptyIfNoAttribute = @false and no such attribute.) }
function GetURL(const APath: string;
const EmptyIfNoAttribute: boolean = false): string;
{ Get a value, as a string. Value must exist and cannot be empty in XML file.
@raises(EMissingAttribute If value doesn't exist or is empty in XML file.) }
function GetNonEmptyValue(const APath: string): string;
procedure NotModified;
{ Called at @link(Load). }
property OnLoad: TCastleConfigEventList read FOnLoad;
{ Called at @link(Save). }
property OnSave: TCastleConfigEventList read FOnSave;
{ Load the current configuration of the engine components.
Sets @link(URL) and FileName, loading the appropriate file to our properties,
and then calls the OnLoad callbacks to allow all engine components
read their settings.
Accepts URL as parameter, converting it to a local filename
under the hood.
The overloaded parameter-less version chooses
a suitable filename for storing per-program user preferences.
It uses ApplicationName to pick a filename that is unique
to your application (usually you want to assign OnGetApplicationName
callback to set your name, unless you're fine with default determination
that looks at stuff like ParamStr(0)).
See FPC OnGetApplicationName docs.
It uses @link(ApplicationConfig) to determine location of this file.
The overloaded version with TStream parameter loads from a stream.
The URL is always set to empty.
@groupBegin }
procedure Load(const AURL: string);
procedure Load;
procedure Load(const Stream: TStream);
{ @groupEnd }
{ Save the configuration of all engine components.
Calls the OnSave callbacks to allow all engine components
to store their settings in our properties, and then flushes
them to disk (using FileName property, synchronized with @link(URL) property)
by inherited Flush method.
The overloaded version with TStream parameter saves to a stream.
If does not use inherited Flush method, instead it always unconditionally
dumps contents to stream.
@groupBegin }
procedure Save;
procedure Save(const Stream: TStream);
{ @groupEnd }
end;
procedure Register;
implementation
uses CastleStringUtils, CastleFilesUtils, CastleLog, CastleURIUtils;
procedure Register;
begin
RegisterComponents('Castle', [TCastleConfig]);
end;
{ TCastleConfigEventList ----------------------------------------------------- }
procedure TCastleConfigEventList.ExecuteAll(const Config: TCastleConfig);
var
I: Integer;
begin
for I := 0 to Count - 1 do
Items[I](Config);
end;
{ TCastleConfig -------------------------------------------------------------- }
constructor TCastleConfig.Create(AOwner: TComponent);
begin
inherited;
FOnLoad := TCastleConfigEventList.Create;
FOnSave := TCastleConfigEventList.Create;
end;
destructor TCastleConfig.Destroy;
begin
FreeAndNil(FOnLoad);
FreeAndNil(FOnSave);
inherited;
end;
function TCastleConfig.GetFloat(const APath: string;
const ADefaultValue: Float): Float;
var
ResultString: string;
begin
ResultString := GetValue(APath, FloatToStr(ADefaultValue));
Result := StrToFloatDef(ResultString, ADefaultValue);
end;
procedure TCastleConfig.SetFloat(const APath: string;
const AValue: Float);
begin
SetValue(APath, FloatToStr(AValue));
end;
procedure TCastleConfig.SetDeleteFloat(const APath: string;
const AValue, ADefaultValue: Float);
begin
SetDeleteValue(APath, FloatToStr(AValue), FloatToStr(ADefaultValue));
end;
const
VectorComponentPaths: array [0..3] of string =
('/x', '/y', '/z', '/w');
function TCastleConfig.GetValue(const APath: string;
const ADefaultValue: TVector2Single): TVector2Single;
var
I: Integer;
begin
for I := 0 to High(ADefaultValue) do
Result[I] := GetFloat(APath + VectorComponentPaths[I], ADefaultValue[I]);
end;
procedure TCastleConfig.SetValue(const APath: string;
const AValue: TVector2Single);
var
I: Integer;
begin
for I := 0 to High(AValue) do
SetFloat(APath + VectorComponentPaths[I], AValue[I]);
end;
procedure TCastleConfig.SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector2Single);
var
I: Integer;
begin
for I := 0 to High(AValue) do
SetDeleteFloat(APath + VectorComponentPaths[I], AValue[I], ADefaultValue[I]);
end;
function TCastleConfig.GetValue(const APath: string;
const ADefaultValue: TVector3Single): TVector3Single;
var
I: Integer;
begin
for I := 0 to High(ADefaultValue) do
Result[I] := GetFloat(APath + VectorComponentPaths[I], ADefaultValue[I]);
end;
procedure TCastleConfig.SetValue(const APath: string;
const AValue: TVector3Single);
var
I: Integer;
begin
for I := 0 to High(AValue) do
SetFloat(APath + VectorComponentPaths[I], AValue[I]);
end;
procedure TCastleConfig.SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector3Single);
var
I: Integer;
begin
for I := 0 to High(AValue) do
SetDeleteFloat(APath + VectorComponentPaths[I], AValue[I], ADefaultValue[I]);
end;
function TCastleConfig.GetValue(const APath: string;
const ADefaultValue: TVector4Single): TVector4Single;
var
I: Integer;
begin
for I := 0 to High(ADefaultValue) do
Result[I] := GetFloat(APath + VectorComponentPaths[I], ADefaultValue[I]);
end;
procedure TCastleConfig.SetValue(const APath: string;
const AValue: TVector4Single);
var
I: Integer;
begin
for I := 0 to High(AValue) do
SetFloat(APath + VectorComponentPaths[I], AValue[I]);
end;
procedure TCastleConfig.SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TVector4Single);
var
I: Integer;
begin
for I := 0 to High(AValue) do
SetDeleteFloat(APath + VectorComponentPaths[I], AValue[I], ADefaultValue[I]);
end;
function TCastleConfig.GetValue(const APath: string;
const ADefaultValue: TKey): TKey;
begin
Result := StrToKey(GetValue(APath, KeyToStr(ADefaultValue)), ADefaultValue);
end;
procedure TCastleConfig.SetValue(const APath: string;
const AValue: TKey);
begin
SetValue(APath, KeyToStr(AValue));
end;
procedure TCastleConfig.SetDeleteValue(const APath: string;
const AValue, ADefaultValue: TKey);
begin
SetDeleteValue(APath, KeyToStr(AValue), KeyToStr(ADefaultValue));
end;
function TCastleConfig.PathElement(const APath: string): TDOMElement;
{ Find a children element, nil if not found. }
function FindElementChildren(Element: TDOMElement;
const ElementName: string): TDOMElement;
var
Node: TDOMNode;
begin
Node := Element.FindNode(ElementName);
if (Node <> nil) and (Node.NodeType = ELEMENT_NODE) then
Result := Node as TDOMElement else
Result := nil;
end;
var
SeekPos: Integer;
PathComponent: string;
begin
Result := Doc.DocumentElement;
SeekPos := 1;
while Result <> nil do
begin
PathComponent := NextToken(APath, SeekPos, ['/']);
if PathComponent = '' then break;
Result := FindElementChildren(Result, PathComponent);
end;
end;
function TCastleConfig.GetURL(const APath: string;
const EmptyIfNoAttribute: boolean): string;
begin
Result := GetValue(APath, '');
if Result = '' then
begin
if not EmptyIfNoAttribute then
raise EMissingAttribute.CreateFmt('Missing attribute "%s" in XML file', [APath]);
end else
Result := CombineURI(URL, Result);
end;
function TCastleConfig.GetNonEmptyValue(const APath: string): string;
begin
Result := GetValue(APath, '');
if Result = '' then
raise EMissingAttribute.CreateFmt('Missing attribute "%s" in XML file', [APath]);
end;
procedure TCastleConfig.NotModified;
begin
FModified := false;
end;
procedure TCastleConfig.Load(const AURL: string);
begin
URL := AURL;
OnLoad.ExecuteAll(Self);
{ This is used for various files (not just user preferences,
also resource.xml files), and logging this gets too talkative for now.
if Log then
WritelnLog('Config', 'Loading configuration from "%s"', [AURL]); }
end;
procedure TCastleConfig.Load;
begin
Load(ApplicationConfig(ApplicationName + '.conf'));
end;
procedure TCastleConfig.Save;
begin
OnSave.ExecuteAll(Self);
Flush;
if Log and (URL <> '') then
WritelnLog('Config', 'Saving configuration to "%s"', [URL]);
end;
procedure TCastleConfig.Load(const Stream: TStream);
begin
WritelnLog('Config', 'Loading configuration from stream');
LoadFromStream(Stream);
OnLoad.ExecuteAll(Self);
end;
procedure TCastleConfig.Save(const Stream: TStream);
begin
OnSave.ExecuteAll(Self);
SaveToStream(Stream);
WritelnLog('Config', 'Saving configuration to stream');
end;
end.
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