/usr/src/castle-game-engine-5.0.0/fonts/castletexturefontdata.pas is in castle-game-engine-src 5.0.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2014-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Data for a 2D font initialized from a FreeType font file (TTextureFontData). }
unit CastleTextureFontData;
{$I castleconf.inc}
interface
uses CastleStringUtils, CastleImages;
type
{ Data for a 2D font initialized from a FreeType font file, like ttf. }
TTextureFontData = class
public
type
{ Information about a particular font glyph. }
TGlyph = class
public
{ How to shift the glyph with respect
to the starting position when drawing. }
X, Y: Integer;
{ How to advance the position for next glyph. }
AdvanceX, AdvanceY: Integer;
{ Size of the glyph.
Always Width and Height >= 0 (they are Cardinal type after all),
but note that it is possible that Width = Height = 0
(it commonly happens for space ' ' character). }
Width, Height: Cardinal;
{ Position of the glyph on the image in TTextureFontData.Image. }
ImageX, ImageY: Cardinal;
end;
TGlyphDictionary = array [char] of TGlyph;
private
FAntiAliased: boolean;
FSize: Integer;
{ Non-nil only for filled glyphs. }
FGlyphs: TGlyphDictionary;
FImage: TGrayscaleImage;
public
{$ifdef HAS_FREE_TYPE}
{ Create by reading a FreeType font file, like ttf. }
constructor Create(const URL: string;
const ASize: Integer; const AnAntiAliased: boolean;
const ACharacters: TSetOfChars = SimpleAsciiCharacters);
{$endif}
{ Create from a ready data for glyphs and image.
Useful when font data is embedded inside the Pascal source code.
AGlyphs contents, and AImage instance, become owned by this class. }
constructor CreateFromData(const AGlyphs: TGlyphDictionary;
const AImage: TGrayscaleImage;
const ASize: Integer; const AnAntiAliased: boolean);
destructor Destroy; override;
property AntiAliased: boolean read FAntiAliased;
property Size: Integer read FSize;
{ Read-only information about a glyph for given character.
@nil if given glyph not loaded (because was not requested at constructor,
or because it doesn't exist in the font). }
function Glyph(const C: char): TGlyph;
property Image: TGrayscaleImage read FImage;
end;
implementation
uses SysUtils, {$ifdef HAS_FREE_TYPE} CastleFreeType, CastleFtFont, {$endif}
CastleLog, CastleUtils, CastleURIUtils, CastleWarnings;
{ TTextureFontData ----------------------------------------------------------------- }
{$ifdef HAS_FREE_TYPE}
constructor TTextureFontData.Create(const URL: string;
const ASize: Integer; const AnAntiAliased: boolean;
const ACharacters: TSetOfChars = SimpleAsciiCharacters);
var
FontId: Integer;
function GetGlyphInfo(const C: char): TGlyph;
var
Bitmaps: TStringBitmaps;
Bitmap: PFontBitmap;
begin
if AntiAliased then
Bitmaps := FontMgr.GetStringGray(FontId, C, Size) else
Bitmaps := FontMgr.GetString(FontId, C, Size);
try
if Bitmaps.Count = 0 then
begin
OnWarning(wtMajor, 'Font', Format('Font "%s" does not contain glyph for character "%s" (index %d)',
[URL, C, Ord(C)]));
Exit(nil);
end;
Bitmap := Bitmaps.Bitmaps[0];
if Bitmaps.Count > 1 then
OnWarning(wtMajor, 'Font', Format('Font "%s" contains a sequence of glyphs (more than a single glyph) for a single character "%s" (index %d)',
[URL, C, Ord(C)]));
if (Bitmap^.Width < 0) or (Bitmap^.Height < 0) then
begin
OnWarning(wtMajor, 'Font', Format('Font "%s" contains a glyphs with Width or Height < 0 for character "%s" (index %d)',
[URL, C, Ord(C)]));
Exit(nil);
end;
Result := TGlyph.Create;
Result.Width := Bitmap^.Width;
Result.Height := Bitmap^.Height;
Result.X := -Bitmap^.X;
Result.Y := Bitmap^.Height - 1 + Bitmap^.Y;
Result.AdvanceX := Bitmap^.AdvanceX shr 10; // 64 * 16, looks like this is just magic for freetype
Result.AdvanceY := Bitmap^.AdvanceY shr 10; // 64 * 16, looks like this is just magic for freetype
finally FreeAndNil(Bitmaps) end;
end;
{ Copy glyph data for character C (assuming it is Ok, that is GetGlyphInfo
returned non-nil for this) to the Image (at position ImageX, ImageY). }
procedure GetGlyphData(const C: char; const ImageX, ImageY: Cardinal);
var
Bitmaps: TStringBitmaps;
Bitmap: PFontBitmap;
{ Extracting data from glyph with Pitch, like in TFreeTypeFont.DrawChar. }
procedure DrawChar;
var
B, RX, RY: Integer;
begin
B := 0;
for RY := 0 to Bitmap^.Height - 1 do
begin
for RX := 0 to Bitmap^.Width - 1 do
Image.PixelPtr(ImageX + RX, ImageY + Bitmap^.Height - 1 - RY)^ := Bitmap^.Data^[B + RX];
Inc(B, Bitmap^.Pitch);
end;
end;
{ Extracting data with Pitch, like in TFreeTypeFont.DrawCharBW. }
procedure DrawCharBW;
const
Bits: array [0..7] of Byte = (128,64,32,16,8,4,2,1);
var
RB: Byte;
RX, RY, B, L: Integer;
begin
B := 0;
for RY := 0 to Bitmap^.Height - 1 do
begin
L := 0;
for RX := 0 to Bitmap^.Width - 1 do
begin
RB := RX mod 8;
if (Bitmap^.Data^[B + L] and Bits[RB]) <> 0 then
Image.PixelPtr(ImageX + RX, ImageY + Bitmap^.Height - 1 - RY)^ := 255;
if RB = 7 then
Inc(L);
end;
Inc(B, Bitmap^.Pitch);
end;
end;
begin
if AntiAliased then
Bitmaps := FontMgr.GetStringGray(FontId, C, Size) else
Bitmaps := FontMgr.GetString(FontId, C, Size);
try
Bitmap := Bitmaps.Bitmaps[0];
if (Bitmap^.Pitch < 0) then
begin
OnWarning(wtMajor, 'Font', Format('Font "%s" contains a glyphs with Pitch < 0 for character "%s" (index %d)',
[URL, C, Ord(C)]));
Exit;
end;
if AntiAliased then
DrawChar else
DrawCharBW;
finally FreeAndNil(Bitmaps) end;
end;
var
FileName: string;
C: char;
GlyphInfo: TGlyph;
GlyphsCount, ImageSize: Cardinal;
MaxWidth, MaxHeight, ImageX, ImageY: Cardinal;
begin
inherited Create;
FSize := ASize;
FAntiAliased := AnAntiAliased;
CastleFtFont.InitEngine;
{ By default TFontManager uses DefaultResolution that is OS-dependent
and does not really have any good reasoninig?
We set 0, letting FreeType library use good default,
http://www.freetype.org/freetype2/docs/tutorial/step1.html ,
and in effect Size is in nice pixels by default. }
FontMgr.Resolution := 0;
FileName := URIToFilenameSafe(URL);
if FileName = '' then
raise Exception.CreateFmt('Cannot read font from URL "%s". Note that right now only local file URLs are supported', [URL]);
FontId := FontMgr.RequestFont(FileName);
GlyphsCount := 0;
MaxWidth := 0;
MaxHeight := 0;
for C in ACharacters do
begin
GlyphInfo := GetGlyphInfo(C);
FGlyphs[C] := GlyphInfo;
if GlyphInfo <> nil then
begin
Inc(GlyphsCount);
MaxTo1st(MaxWidth , GlyphInfo.Width);
MaxTo1st(MaxHeight, GlyphInfo.Height);
end;
end;
if GlyphsCount <> 0 then
begin
{ Increase the glyph by 1 pixel for safety, to avoid pulling in colors
from neighboring letters when drawing (floating point errors could in theory
make small errors moving us outside of the desired pixel). }
Inc(MaxWidth);
Inc(MaxHeight);
ImageSize := 8;
while (ImageSize div MaxHeight) * (ImageSize div MaxWidth) < GlyphsCount do
ImageSize *= 2;
WritelnLog('Font', 'Creating image %dx%d to store glyphs of font "%s" (%d glyphs, max glyph size (with 1 pixel margin) %dx%d)',
[ImageSize, ImageSize, URL, GlyphsCount, MaxWidth, MaxHeight]);
FImage := TGrayscaleImage.Create(ImageSize, ImageSize);
Image.Clear(0);
Image.TreatAsAlpha := true;
ImageX := 0;
ImageY := 0;
for C in ACharacters do
if FGlyphs[C] <> nil then
begin
FGlyphs[C].ImageX := ImageX;
FGlyphs[C].ImageY := ImageY;
GetGlyphData(C, ImageX, ImageY);
ImageX += MaxWidth;
if ImageX + MaxWidth >= ImageSize then
begin
ImageX := 0;
ImageY += MaxHeight;
end;
end;
// Debug: SaveImage(Image, '/tmp/a.png');
end;
end;
{$endif}
constructor TTextureFontData.CreateFromData(const AGlyphs: TGlyphDictionary;
const AImage: TGrayscaleImage;
const ASize: Integer; const AnAntiAliased: boolean);
begin
inherited Create;
FSize := ASize;
FAntiAliased := AnAntiAliased;
FGlyphs := AGlyphs;
FImage := AImage;
end;
destructor TTextureFontData.Destroy;
var
C: char;
begin
for C in char do
FreeAndNil(FGlyphs[C]);
FreeAndNil(FImage);
inherited;
end;
function TTextureFontData.Glyph(const C: char): TGlyph;
begin
Result := FGlyphs[C];
end;
end.
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