/usr/src/castle-game-engine-5.0.0/net/castledownload.pas is in castle-game-engine-src 5.0.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 | {
Copyright 2013-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Download URLs. }
unit CastleDownload;
{$I castleconf.inc}
interface
uses SysUtils, Classes {$ifdef HAS_FP_HTTP_CLIENT}, FpHttpClient {$endif};
const
DefaultEnableNetwork = false;
var
{ Can @link(Download) actually use the network.
As all the downloading is blocking for now, this is initially @false.
If you want to really use the network, change it to @true. }
EnableNetwork: boolean = DefaultEnableNetwork;
type
EDownloadError = class(Exception);
{ Options for the @link(Download) and URLSaveStream functions. }
TStreamOption = (
{ Force result to be a TMemoryStream,
with contents fully loaded to the memory,
and freely seekable (you can move back and forth within).
Without this option, @link(Download) may return other streams,
for example TFileStream (that may not have good buffering, depending on OS)
or TBase64DecodingStream (that may not allow seeking).
Using TMemoryStream means that reading is fast and comfortable,
but eats memory and doesn't allow to simultaneously read and process
the contents (the file must be fully loaded, e.g. downloaded from
the Internet, and ungzipped, before this function returns).
So use this option only for files that aren't too big.
For larger files, you usually don't want to use this option,
instead wrap result in TBufferedReadStream. }
soForceMemoryStream,
{ Filter the contents through gzip decompression (for @link(Download))
or compression (for @link(URLSaveStream)). }
soGzip
);
TStreamOptions = set of TStreamOption;
{ Return a stream to read given URL.
Returned stream is suitable only for reading, and the initial position
is always at the beginning.
Overloaded version also returns a MIME type (or '' if unknown).
All errors are reported by raising exceptions.
A local file URL is always supported,
without using any networking library. URL without any protocol is always
treated like a local filename (absolute or relative to current dir),
so this function can be a drop-in replacement for normal file reading.
The MIME type for local files is guessed based on their extension.
A data URI scheme (http://en.wikipedia.org/wiki/Data_URI_scheme)
is also always supported.
The MIME type for such content is specified explicitly in URI.
TODO: right now, soGzip is ignored for data URIs, we never filter them
through gunzip.
It also automatically supports protocols to embed script contents:
ecmascript, javascript (see VRML and X3D specifications),
castlescript, kambiscript (see http://castle-engine.sourceforge.net/castle_script.php),
compiled (http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_script_compiled).
The MIME type for these is implied by the protocol (like "application/javascript"
for ecmascript/javascript), and the returned stream simply contains
script code.
Set EnableNetwork to @true to have also support for network protocols.
Right now this means only http, handled by FpHttpClient.
The MIME type for such content is usually reported by the http server
(but if the server doesn't report MIME type, we still try to guess it,
looking at URL using URIMimeType).
On Android, URLs that indicate assets (files packaged inside .apk)
are also supported, as @code(assets:/my_file.png). }
function Download(const URL: string; const Options: TStreamOptions = []): TStream;
function Download(const URL: string; const Options: TStreamOptions;
out MimeType: string): TStream;
{ Create a stream to save a given URL, for example create a TFileStream
to save a file for a @code(file) URL. In other words, perform @italic(upload).
Right now, this only works for @code(file) URLs, and the only advantage
it has over manually creating TFileStream is that this accepts URLs. }
function URLSaveStream(const URL: string; const Options: TStreamOptions = []): TStream;
implementation
uses URIParser, CastleURIUtils, CastleUtils, CastleLog, CastleZStream,
CastleClassUtils, CastleFilesUtils, CastleDataURI, CastleProgress,
CastleStringUtils {$ifdef ANDROID}, CastleAndroidAssetStream {$endif};
{ TProgressMemoryStream ------------------------------------------------------ }
type
{ TMemoryStream descendant that shows a progress bar when writing to it. }
TProgressMemoryStream = class(TMemoryStream)
private
UseProgress: boolean;
public
function Write(const Buffer; Count: Longint): Longint; override;
end;
function TProgressMemoryStream.Write(const Buffer; Count: Longint): Longint;
begin
Result := inherited;
if UseProgress then Progress.Position := Max(Size, 0);
end;
{ TCastleHTTPClient ---------------------------------------------------------- }
{$ifdef HAS_FP_HTTP_CLIENT}
type
{ HTTP client. In addition to TFPHTTPClient, it handles a progress bar
initialization and finalization. }
TCastleHTTPClient = class(TFPHTTPClient)
private
UseProgress: boolean;
ProgressStream: TProgressMemoryStream;
ProgressTitle: string;
procedure FinishProgress;
protected
function ReadResponseHeaders: Integer; override;
procedure DisconnectFromServer; override;
public
destructor Destroy; override;
end;
function TCastleHTTPClient.ReadResponseHeaders: Integer;
{ Read Content-Length from ResponseHeaders.
Returns -1 if unknown or invalid. }
function CheckContentLength: Integer;
{ Code copied from TFPHTTPClient.CheckContentLength (it is private there).
The license is the same as our engine, so copying is Ok. }
Const CL ='content-length:';
Var
S : String;
I : integer;
begin
Result:=-1;
I:=0;
While (Result=-1) and (I<ResponseHeaders.Count) do
begin
S:=Trim(LowerCase(ResponseHeaders[i]));
If (Copy(S,1,Length(Cl))=Cl) then
begin
System.Delete(S,1,Length(CL));
Result:=StrToIntDef(Trim(S),-1);
end;
Inc(I);
end;
end;
begin
Result := inherited;
UseProgress := not Progress.Active;
ProgressStream.UseProgress := UseProgress;
{ Initialize progress.
We always add 1 step done right after downloading, this way
we at least show *something* even when Content-Length is unknown. }
if UseProgress then
Progress.Init(Max(CheckContentLength, 0) + 2, ProgressTitle, true);
end;
procedure TCastleHTTPClient.FinishProgress;
begin
if UseProgress then
begin
UseProgress := false;
{ Make sure that after TCastleHTTPClient is destroyed,
ProgressStream behaves like a regular TMemoryStream.
That is because ProgressStream may be returned to the called
of Download function, that can do potentially anything with it. }
if ProgressStream <> nil then
ProgressStream.UseProgress := false;
Progress.Fini;
end;
end;
procedure TCastleHTTPClient.DisconnectFromServer;
begin
if UseProgress then Progress.Step;
inherited;
FinishProgress;
end;
destructor TCastleHTTPClient.Destroy;
begin
{ Usually DisconnectFromServer should cause FinishProgress.
But in case of some exception, make sure to finalize progress here. }
FinishProgress;
inherited;
end;
{$endif HAS_FP_HTTP_CLIENT}
{ Global functions ----------------------------------------------------------- }
{$ifdef HAS_FP_HTTP_CLIENT}
{ Just like Download, but
- Assumes that the URL is from the network (this prevents network URLs
redirecting to local URLs),
- Limits the number of redirects to given value.
- Guarantees that result is TMemoryStream. Never handles gzip decompression. }
function NetworkDownload(const URL: string;
const MaxRedirects: Cardinal; out MimeType: string): TProgressMemoryStream;
{ Extract MimeType from HTTP Content-Type.
Returns empty string if Content-Type is empty (undefined). }
function ContentTypeToMimeType(const ContentType: string): string;
var
P: Integer;
begin
P := Pos(';', ContentType);
if P <> 0 then
Result := Trim(Copy(ContentType, 1, P - 1)) else
Result := Trim(ContentType);
end;
{ Workaround http://bugs.freepascal.org/view.php?id=24332 for FPC <= 2.6.2:
sometimes we need to add final slash to URL, otherwise FpHttpClient
will cause Access Violation. }
function FixURL(const URL: string): string;
var
URI: TURI;
begin
URI := ParseUri(URL);
{ TFPCustomHTTPClient.GetServerURL crashes when URI.Path is empty }
if URI.Path = '' then
begin
URI.Path := '/';
Result := EncodeUri(URI);
end else
Result := URL;
end;
var
Client: TCastleHTTPClient;
RedirectLocation: string;
MimeTypeFromContentHeader: boolean;
begin
Result := TProgressMemoryStream.Create;
try
Client := TCastleHTTPClient.Create(nil);
try
Client.ProgressTitle := 'Downloading ' + URL;
Client.ProgressStream := Result;
{ do not simply use Client.Get(URL, Result), as it cannot handle redirects }
Client.HTTPMethod('GET', FixURL(URL), Result, [200,
{ redirect status codes, see http://en.wikipedia.org/wiki/HTTP_302 }
301, 302, 303, 307]);
// Writeln(Client.ResponseHeaders.Text);
Client.ResponseHeaders.NameValueSeparator := ':';
if Client.ResponseStatusCode <> 200 then
begin
FreeAndNil(Result);
RedirectLocation := Trim(Client.ResponseHeaders.Values['Location']);
if RedirectLocation = '' then
raise EDownloadError.Create('HTTP redirect location is not set');
if MaxRedirects = 0 then
raise EDownloadError.Create('Cannot download resource, maximum number of redirects reached. Possible redirect loop');
WritelnLog('Network', 'Following HTTP redirect (code %d) to "%s"',
[Client.ResponseStatusCode, RedirectLocation]);
Exit(NetworkDownload(RedirectLocation, MaxRedirects - 1, MimeType));
end;
MimeType := ContentTypeToMimeType(Client.ResponseHeaders.Values['Content-Type']);
MimeTypeFromContentHeader := MimeType <> '';
if not MimeTypeFromContentHeader then
MimeType := URIMimeType(URL);
WritelnLog('Network', 'Successfully downloaded "%s", MIME type "%s", MIME type was specified by server: %s',
[URL, MimeType, SysUtils.BoolToStr(MimeTypeFromContentHeader, true)]);
finally FreeAndNil(Client) end;
Result.Position := 0; { rewind for easy reading }
except
FreeAndNil(Result); raise;
end;
end;
{$endif HAS_FP_HTTP_CLIENT}
{ Load FileName to TMemoryStream. }
function CreateMemoryStream(const FileName: string): TMemoryStream;
begin
Result := TMemoryStream.Create;
try
Result.LoadFromFile(FileName);
Result.Position := 0; { rewind for easy reading }
except
FreeAndNil(Result); raise;
end;
end;
{ Load (and free and nil) Stream to TMemoryStream. }
function CreateMemoryStream(var Stream: TStream): TMemoryStream;
begin
Result := TMemoryStream.Create;
try
Result.LoadFromStream(Stream);
FreeAndNil(Stream);
Result.Position := 0; { rewind for easy reading }
except
FreeAndNil(Result); raise;
end;
end;
{ Decompress gzipped FileName.
When ForceMemoryStream, always returns TMemoryStream. }
function ReadGzipped(var Stream: TStream; const ForceMemoryStream: boolean): TStream;
var
NewResult: TMemoryStream;
begin
Result := TGZFileStream.Create(Stream, false);
try
Stream := nil; // Stream is owned by Result now
if ForceMemoryStream then
begin
{ TODO: our engine never uses both soGzip and soForceMemoryStream
for now, so below code path is untested. }
NewResult := TMemoryStream.Create;
ReadGrowingStream(Result, NewResult, true);
FreeAndNil(Result);
Result := NewResult;
end;
except
FreeAndNil(Result); raise;
end;
end;
function Download(const URL: string; const Options: TStreamOptions;
out MimeType: string): TStream;
var
P, FileName, S: string;
NetworkResult: TMemoryStream;
FileStream: TFileStream;
DataURI: TDataURI;
{$ifdef ANDROID}
AssetStream: TReadAssetStream;
{$endif}
const
MaxRedirects = 32;
begin
P := URIProtocol(URL);
{$ifdef HAS_FP_HTTP_CLIENT}
{ network protocols: get data into a new TMemoryStream using FpHttpClient }
if EnableNetwork and (P = 'http') then
begin
WritelnLog('Network', 'Downloading "%s"', [URL]);
NetworkResult := NetworkDownload(URL, MaxRedirects, MimeType);
try
if soGzip in Options then
Result := ReadGzipped(TStream(NetworkResult),
soForceMemoryStream in Options) else
Result := NetworkResult;
except
FreeAndNil(NetworkResult); raise;
end;
end else
{$endif HAS_FP_HTTP_CLIENT}
{ local filenames are directly handled, without the need for any downloader }
if (P = '') or (P = 'file') then
begin
FileName := URIToFilenameSafe(URL);
if FileName = '' then
raise EDownloadError.CreateFmt('Cannot convert URL "%s" to filename', [URL]);
if soGzip in Options then
begin
FileStream := TFileStream.Create(FileName, fmOpenRead);
Result := ReadGzipped(TStream(FileStream), soForceMemoryStream in Options);
end else
if soForceMemoryStream in Options then
Result := CreateMemoryStream(FileName) else
Result := TFileStream.Create(FileName, fmOpenRead);
MimeType := URIMimeType(URL);
end else
{ assets: to access Android assets }
if P = 'assets' then
begin
{$ifdef ANDROID}
AssetStream := TReadAssetStream.Create(URIToAssetPath(URL));
try
if soGzip in Options then
Result := ReadGzipped(TStream(AssetStream), soForceMemoryStream in Options) else
if soForceMemoryStream in Options then
Result := CreateMemoryStream(TStream(AssetStream)) else
Result := AssetStream;
except
FreeAndNil(AssetStream); raise;
end;
MimeType := URIMimeType(URL);
{$else}
raise EDownloadError.CreateFmt('Cannot download an asset URL, because we are not compiled for Android: %s',
[URL]);
{$endif}
end else
{ data: URI scheme }
if P = 'data' then
begin
DataURI := TDataURI.Create;
try
DataURI.URI := URL;
DataURI.ForceMemoryStream := soForceMemoryStream in Options;
if not DataURI.Valid then
raise EDownloadError.Create('Invalid data: URI scheme');
Result := DataURI.ExtractStream;
MimeType := DataURI.MimeType;
Assert(Result <> nil, 'DataURI.ExtractStream must be non-nil when DataURI.Valid is true');
finally FreeAndNil(DataURI) end;
end else
if (P = 'ecmascript') or
(P = 'javascript') then
begin
{ This ignores soGzip in Options, as it's not used by anything. }
MimeType := 'application/javascript';
Result := MemoryStreamLoadFromString(URIDeleteProtocol(URL));
end else
if (P = 'castlescript') or
(P = 'kambiscript') then
begin
{ This ignores soGzip in Options, as it's not used by anything. }
MimeType := 'text/x-castlescript';
Result := MemoryStreamLoadFromString(URIDeleteProtocol(URL));
end else
if P = 'compiled' then
begin
{ This ignores soGzip in Options, as it's not used by anything. }
MimeType := 'text/x-castle-compiled';
Result := MemoryStreamLoadFromString(URIDeleteProtocol(URL));
end else
begin
if P = 'http' then
S := 'Downloading from "http" is not enabled' else
S := Format('Downloading from protocol "%s" is not supported', [P]);
raise EDownloadError.Create(S);
end;
end;
function Download(const URL: string; const Options: TStreamOptions): TStream;
var
MimeType: string;
begin
Result := Download(URL, Options, MimeType { ignored });
end;
function URLSaveStream(const URL: string; const Options: TStreamOptions): TStream;
{ TODO: for now, this ignores soForceMemoryStream flag in Options. }
var
P, FileName: string;
begin
P := URIProtocol(URL);
if P = '' then
FileName := URL else
if P = 'file' then
begin
FileName := URIToFilenameSafe(URL);
if FileName = '' then
raise Exception.CreateFmt('Cannot convert URL to a filename: "%s"', [URL]);
end else
raise Exception.CreateFmt('Saving of URL with protocol "%s" not possible', [P]);
if soGzip in Options then
begin
Result := TGZFileStream.Create(TFileStream.Create(FileName, fmCreate), true);
end else
Result := TFileStream.Create(FileName, fmCreate);
end;
end.
|