/usr/src/castle-game-engine-5.0.0/window/castlesoundmenu.pas is in castle-game-engine-src 5.0.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 | {
Copyright 2006-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Menu items (suitable for TCastleOnScreenMenu) to control the TRepoSoundEngine. }
unit CastleSoundMenu;
interface
uses CastleWindow, CastleOnScreenMenu, CastleSoundEngine;
type
{ An abstract class for CastleSoundMenu items.
In the future maybe such idea will be incorporated into CastleOnScreenMenu unit. }
TOnScreenMenuItem = class
private
FWindow: TCastleWindowCustom;
protected
property Window: TCastleWindowCustom read FWindow;
public
{ Creates and adds this menu item to Menu. }
constructor Create(AWindow: TCastleWindowCustom; Menu: TCastleOnScreenMenu);
function Title: string; virtual; abstract;
function Accessory: TMenuAccessory; virtual;
procedure Selected; virtual;
procedure AccessoryValueChanged; virtual;
end;
TSoundMenuItem = class(TOnScreenMenuItem)
end;
TSoundInfoMenuItem = class(TSoundMenuItem)
public
function Title: string; override;
procedure Selected; override;
end;
{ Float slider suitable for volume setting.
Range is always [0 .. 1] and when the slider is exactly
on 0.0 position it shows "Off". }
TMenuVolumeSlider = class(TMenuFloatSlider)
constructor Create(const AValue: Single);
function ValueToStr(const AValue: Single): string; override;
end;
TSoundVolumeMenuItem = class(TSoundMenuItem)
private
FSlider: TMenuVolumeSlider;
property Slider: TMenuVolumeSlider read FSlider;
public
constructor Create(AWindow: TCastleWindowCustom; Menu: TCastleOnScreenMenu);
{ Call this if volume changed by something outside of this class. }
procedure RefreshAccessory;
function Title: string; override;
function Accessory: TMenuAccessory; override;
procedure AccessoryValueChanged; override;
end;
TMusicVolumeMenuItem = class(TSoundMenuItem)
private
FSlider: TMenuVolumeSlider;
property Slider: TMenuVolumeSlider read FSlider;
public
constructor Create(AWindow: TCastleWindowCustom; Menu: TCastleOnScreenMenu);
{ Call this if volume changed by something outside of this class. }
procedure RefreshAccessory;
function Title: string; override;
function Accessory: TMenuAccessory; override;
procedure AccessoryValueChanged; override;
end;
implementation
uses Classes, CastleClassUtils, CastleUtils, CastleMessages;
{ TOnScreenMenuItem ---------------------------------------------------------------- }
constructor TOnScreenMenuItem.Create(AWindow: TCastleWindowCustom; Menu: TCastleOnScreenMenu);
begin
inherited Create;
Menu.Items.AddObject(Title, Accessory);
FWindow := AWindow;
end;
function TOnScreenMenuItem.Accessory: TMenuAccessory;
begin
Result := nil;
end;
procedure TOnScreenMenuItem.Selected;
begin
end;
procedure TOnScreenMenuItem.AccessoryValueChanged;
begin
end;
{ TSoundInfoMenuItem ------------------------------------------------------- }
function TSoundInfoMenuItem.Title: string;
begin
Result := 'View sound information';
end;
procedure TSoundInfoMenuItem.Selected;
var
S: TStringList;
begin
S := TStringList.Create;
try
S.Append('Sound library (OpenAL) status:');
S.Append('');
Strings_AddSplittedString(S, SoundEngine.SoundInitializationReport, nl);
MessageOK(Window, S);
finally S.Free end;
end;
{ TMenuVolumeSlider ---------------------------------------------------- }
constructor TMenuVolumeSlider.Create(const AValue: Single);
begin
inherited Create(0, 1, AValue);
end;
function TMenuVolumeSlider.ValueToStr(const AValue: Single): string;
begin
if AValue = 0.0 then
Result := 'Off' else
Result := inherited ValueToStr(AValue);
end;
{ TSoundVolumeMenuItem ----------------------------------------------------- }
constructor TSoundVolumeMenuItem.Create(AWindow: TCastleWindowCustom; Menu: TCastleOnScreenMenu);
begin
FSlider := TMenuVolumeSlider.Create(SoundEngine.Volume);
inherited;
end;
function TSoundVolumeMenuItem.Title: string;
begin
Result := 'Volume';
end;
function TSoundVolumeMenuItem.Accessory: TMenuAccessory;
begin
Result := FSlider;
end;
procedure TSoundVolumeMenuItem.AccessoryValueChanged;
begin
SoundEngine.Volume := Slider.Value;
end;
procedure TSoundVolumeMenuItem.RefreshAccessory;
begin
Slider.Value := SoundEngine.Volume;
end;
{ TMusicVolumeMenuItem ----------------------------------------------------- }
constructor TMusicVolumeMenuItem.Create(AWindow: TCastleWindowCustom; Menu: TCastleOnScreenMenu);
begin
FSlider := TMenuVolumeSlider.Create(SoundEngine.MusicPlayer.MusicVolume);
inherited;
end;
function TMusicVolumeMenuItem.Title: string;
begin
Result := 'Music volume';
end;
function TMusicVolumeMenuItem.Accessory: TMenuAccessory;
begin
Result := FSlider;
end;
procedure TMusicVolumeMenuItem.AccessoryValueChanged;
begin
SoundEngine.MusicPlayer.MusicVolume := Slider.Value;
end;
procedure TMusicVolumeMenuItem.RefreshAccessory;
begin
Slider.Value := SoundEngine.MusicPlayer.MusicVolume;
end;
end.
|