/usr/src/castle-game-engine-5.0.0/x3d/opengl/castlerendererinternaltextureenv.pas is in castle-game-engine-src 5.0.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 | {
Copyright 2002-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Texture environment detection.
@exclude Internal unit for CastleRenderer and CastleRendererInternalShader. }
unit CastleRendererInternalTextureEnv;
interface
type
{ Source of color for texture mixing.
Used to represent MultiTexture.source X3D field.
And used to represent the source of alpha value,
for MultiTexture.mode = BLEND* case. }
TColorSource = (
{ Material (OpenGL calls this "primary color"). }
csMaterial,
{ Current texture unit color. }
csCurrentTexture,
{ Constant color. (MultiTexture.color/alpha fields;
for TInterpolateAlphaSource, actually this indicates only MultiTexture.alpha.) }
csConstant,
{ Previous texture unit color, or material (in case this is the first texture unit). }
csPreviousTexture);
{ OpenGL texture environment argument: none, GL_SOURCE0 or GL_SOURCE1. }
TTextureEnvArgument = (taNone, ta0, ta1);
{ Function for texture mixing, corresponds to X3D MultiTexture.function field. }
TTextureFunction = (tfNone, tfComplement, tfAlphaReplicate);
{ How to combine textures, on a single channel. }
TCombine = (coModulate, coReplace, coAddSigned, coAdd, coSubtract, coInterpolate,
coDot3Rgb, coDot3Rgba);
TChannel = (cRGB, cAlpha);
TCombinePerChannel = array [TChannel] of TCombine;
TArgPerChannel = array [TChannel] of TTextureEnvArgument;
TScalePerChannel = array [TChannel] of Single;
TSourcePerChannel = array [TChannel] of TColorSource;
{ How to mix the current texture color into the fragment color. }
TTextureEnv = object
public
{ How to calculate given fragment channel using this texture unit.
Returned values correspond to parameters of
GL_COMBINE_RGB_EXT, GL_COMBINE_ALPHA_EXT.
For some details about particular values,
see OpenGL EXT_texture_env_combine extension
(http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt). }
Combine: TCombinePerChannel;
{ Where should we load the current texture unit
(this is "Arg1" in X3D spec wording; Arg1 is always current texture,
indicated by X3D spec wording "The source field determines
the colour source for the second argument.") }
CurrentTextureArgument: TArgPerChannel;
{ Where should we load the @link(Source) color. This is "Arg2" in X3D spec. }
SourceArgument: TArgPerChannel;
{ Scaling of given channel value.
Fixed-function pipeline OpenGL allows only 1.0, 2.0 and 4.0 scales,
and only such values will be set by TTextureEnv.Init. }
Scale: TScalePerChannel;
Disabled: boolean;
NeedsConstantColor: boolean;
{ If, and only if, one of SourceArgument is not taNone,
then SourceArgument should be loaded with this color. }
Source: TSourcePerChannel;
TextureFunction: TTextureFunction;
{ If, and only if, one of Combine is coInterpolate,
then this specifies what is the OpenGL GL_SOURCE2.
It should be filled (both RGB and alpha) with alpha from this source. }
InterpolateAlphaSource: TColorSource;
{ Initialize based on MultiTexture.mode, MultiTexture.source,
MultiTexture.function values.
This does not setup any OpenGL state, it only calculates fields
of this object. }
constructor Init(const Mode, SourceStr, FunctionStr: string);
{ Calculate values based on simple OpenGL mode value. }
constructor Init(const Mode: TCombine);
function Hash: LongWord;
end;
implementation
uses SysUtils, CastleStringUtils, CastleWarnings;
{ Simple type constructors, for ease of coding.
Versions with only 1 argument set both channel (rgb and alpha) to the same. }
function CombinePerChannel(const RGB, Alpha: TCombine): TCombinePerChannel;
begin
Result[cRGB] := RGB;
Result[cAlpha] := Alpha;
end;
function CombinePerChannel(const Value: TCombine): TCombinePerChannel;
begin
Result := CombinePerChannel(Value, Value);
end;
function ArgPerChannel(const Value: TTextureEnvArgument): TArgPerChannel;
begin
Result[cRGB] := Value;
Result[cAlpha] := Value;
end;
type
TStringPerChannel = array [TChannel] of string;
{ If S contains two separate modes (one for RGB, one for Alpha)
returns @true and sets PerChannel to these separate strings.
Strings returned in PerChannel will not contain the separator
(slash, comma), and will not contain whitespace. }
function SplitStringPerChannel(const S: string;
out PerChannel: TStringPerChannel): boolean;
var
P: Integer;
begin
P := CharsPos(['/', ','], S);
Result := P > 0;
if Result then
begin
PerChannel[cRGB] := Trim(Copy(S, 1, P - 1));
PerChannel[cAlpha] := Trim(SEnding(S, P + 1));
end;
end;
{ Calculate values knowing MultiTexture.mode value. }
procedure ModeFromString(const S: string;
out Combine: TCombinePerChannel;
out CurrentTextureArgument: TArgPerChannel;
out SourceArgument: TArgPerChannel;
out Scale: TScalePerChannel;
out Disabled: boolean;
out NeedsConstantColor: boolean;
out InterpolateAlphaSource: TColorSource);
{ Interpret simple mode name (this is for sure only one mode,
without any "/" and whitespaces). This handles only the simplest
modes, that behave the same and are allowed separately for
both RGB and alpha channel.
LS passed here must already be lowercase.
Scale passed here must be initially 1.0. }
procedure SimpleModeFromString(
const LS: string;
out Combine: TCombine;
out CurrentTextureArgument, SourceArgument: TTextureEnvArgument;
var Scale: Single;
const Channels: string);
begin
if LS = 'modulate' then
begin
Combine := coModulate;
CurrentTextureArgument := ta0;
SourceArgument := ta1;
end else
if LS = 'modulate2x' then
begin
Combine := coModulate;
CurrentTextureArgument := ta0;
SourceArgument := ta1;
Scale := 2;
end else
if LS = 'modulate4x' then
begin
Combine := coModulate;
CurrentTextureArgument := ta0;
SourceArgument := ta1;
Scale := 4;
end else
if (LS = 'replace') or (LS = 'selectarg1') then
begin
{ SELECTARG1 is exactly the same as REPLACE.
Note: don't get confused by X3D spec saying in table 18.3 that
"REPLACE" takes the Arg2, that's an error, it takes
from Arg1 to be consistent with other spec words.
I wrote some remarks about this on
http://castle-engine.sourceforge.net/x3d_implementation_status.php }
Combine := coReplace;
CurrentTextureArgument := ta0;
SourceArgument := taNone;
end else
if LS = 'selectarg2' then
begin
Combine := coReplace;
CurrentTextureArgument := taNone;
SourceArgument := ta0;
end else
if LS = 'add' then
begin
Combine := coAdd;
CurrentTextureArgument := ta0;
SourceArgument := ta1;
end else
if LS = 'addsigned' then
begin
Combine := coAddSigned;
CurrentTextureArgument := ta0;
SourceArgument := ta1;
end else
if LS = 'addsigned2x' then
begin
Combine := coAddSigned;
CurrentTextureArgument := ta0;
SourceArgument := ta1;
Scale := 2;
end else
if LS = 'subtract' then
begin
Combine := coSubtract;
CurrentTextureArgument := ta0;
SourceArgument := ta1;
end else
begin
Combine := coModulate;
CurrentTextureArgument := ta0;
SourceArgument := ta1;
OnWarning(wtMajor, 'VRML/X3D', Format('Not supported multi-texturing mode "%s" for channels "%s"', [LS, Channels]));
end;
end;
procedure RGBModeFromString(
const LS: string;
out Combine: TCombine;
out CurrentTextureArgument, SourceArgument: TTextureEnvArgument;
var Scale: Single);
begin
if LS = 'dotproduct3' then
begin
{ We use DOT3_RGB_ARB here.
This means it will fill only RGB values.
This is our extension (X3D spec allows only DOTPRODUCT3
for both channels, and to fill them both, this case is handled
in BothModesFromString). }
Combine := coDot3Rgb;
CurrentTextureArgument := ta0;
SourceArgument := ta1;
end else
SimpleModeFromString(LS, Combine, CurrentTextureArgument, SourceArgument, Scale, 'RGB');
end;
procedure AlphaModeFromString(
const LS: string;
out Combine: TCombine;
out CurrentTextureArgument, SourceArgument: TTextureEnvArgument;
var Scale: Single);
begin
SimpleModeFromString(LS, Combine, CurrentTextureArgument, SourceArgument, Scale, 'Alpha');
end;
procedure BothModesFromString(
const LS: string;
out Combine: TCombinePerChannel;
out CurrentTextureArgument, SourceArgument: TArgPerChannel;
var Scale: TScalePerChannel);
begin
if LS = '' then
begin
{ LS = '' means that mode list was too short.
X3D spec says explicitly that default mode is "MODULATE"
in this case. (Accidentaly, this also will accept
explict "" string as "MODULATE" --- not a worry, we don't
have to produce error messages for all possible invalid VRMLs...). }
Combine := CombinePerChannel(coModulate);
CurrentTextureArgument := ArgPerChannel(ta0);
SourceArgument := ArgPerChannel(ta1);
end else
if LS = 'off' then
begin
Disabled := true;
end else
if LS = 'dotproduct3' then
begin
{ We use DOT3_RGBA_ARB, not DOT3_RGB_ARB.
See [http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt].
This means that the dot (done on only RGB channels) will
be replicated to all four channels (RGBA). This is exactly what
the X3D specification requires, so we're happy.
Yes, this means that COMBINE_ALPHA_ARB will be ignored. }
Combine := CombinePerChannel(coDot3Rgba,
coReplace { <- whatever, alpha combine will be ignored });
CurrentTextureArgument := ArgPerChannel(ta0);
SourceArgument := ArgPerChannel(ta1);
end else
if LS = 'blenddiffusealpha' then
begin
Combine := CombinePerChannel(coInterpolate);
CurrentTextureArgument := ArgPerChannel(ta0);
SourceArgument := ArgPerChannel(ta1);
InterpolateAlphaSource := csMaterial;
end else
if LS = 'blendtexturealpha' then
begin
Combine := CombinePerChannel(coInterpolate);
CurrentTextureArgument := ArgPerChannel(ta0);
SourceArgument := ArgPerChannel(ta1);
InterpolateAlphaSource := csCurrentTexture;
end else
if LS = 'blendfactoralpha' then
begin
Combine := CombinePerChannel(coInterpolate);
CurrentTextureArgument := ArgPerChannel(ta0);
SourceArgument := ArgPerChannel(ta1);
InterpolateAlphaSource := csConstant;
NeedsConstantColor := true;
end else
if LS = 'blendcurrentalpha' then
begin
Combine := CombinePerChannel(coInterpolate);
CurrentTextureArgument := ArgPerChannel(ta0);
SourceArgument := ArgPerChannel(ta1);
InterpolateAlphaSource := csPreviousTexture;
end else
begin
SimpleModeFromString(LS,
Combine[cRGB], CurrentTextureArgument[cRGB], SourceArgument[cRGB], Scale[cRGB], 'both RGB and Alpha');
Combine [cAlpha] := Combine [cRGB];
CurrentTextureArgument[cAlpha] := CurrentTextureArgument[cRGB];
SourceArgument [cAlpha] := SourceArgument [cRGB];
Scale [cAlpha] := Scale [cRGB];
end;
end;
var
LS: string;
StringPerChannel: TStringPerChannel;
begin
{ initialize some out parameters to default values }
Disabled := false;
Scale[cRGB] := 1;
Scale[cAlpha] := 1;
NeedsConstantColor := false;
InterpolateAlphaSource := csMaterial; { unused, will define to be safe }
LS := LowerCase(S);
if SplitStringPerChannel(LS, StringPerChannel) then
begin
RGBModeFromString (StringPerChannel[cRGB ], Combine[cRGB ], CurrentTextureArgument[cRGB ], SourceArgument[cRGB ], Scale[cRGB ]);
AlphaModeFromString(StringPerChannel[cAlpha], Combine[cAlpha], CurrentTextureArgument[cAlpha], SourceArgument[cAlpha], Scale[cAlpha]);
end else
BothModesFromString(LS, Combine, CurrentTextureArgument, SourceArgument, Scale);
end;
{ Calculate values knowing MultiTexture.source value. }
procedure SourceFromString(const S: string; out Source: TSourcePerChannel;
var NeedsConstantColor: boolean);
procedure SimpleSourceFromString(const LS: string;
out Source: TColorSource;
var NeedsConstantColor: boolean);
begin
if LS = '' then
Source := csPreviousTexture else
if (LS = 'diffuse') or (LS = 'specular') then
Source := csMaterial else
if LS = 'factor' then
begin
NeedsConstantColor := true;
Source := csConstant;
end else
begin
Source := csPreviousTexture;
OnWarning(wtMajor, 'VRML/X3D', Format('Not supported multi-texturing source "%s"', [LS]))
end;
end;
var
LS: string;
SourcePerChannel: TStringPerChannel;
begin
LS := LowerCase(S);
if SplitStringPerChannel(LS, SourcePerChannel) then
begin
SimpleSourceFromString(SourcePerChannel[cRGB ], Source[cRGB ], NeedsConstantColor);
SimpleSourceFromString(SourcePerChannel[cAlpha], Source[cAlpha], NeedsConstantColor);
end else
begin
SimpleSourceFromString(LS, Source[cRGB], NeedsConstantColor);
Source[cAlpha] := Source[cRGB];
end;
end;
{ Convert MultiTexture.function string to TTextureFunction. }
function FunctionFromString(const S: string): TTextureFunction;
var
LS: string;
begin
LS := LowerCase(S);
if LS = '' then
Result := tfNone else
if LS = 'complement' then
Result := tfComplement else
if LS = 'alphareplicate' then
Result := tfAlphaReplicate else
begin
Result := tfNone;
OnWarning(wtMajor, 'VRML/X3D', Format('Invalid multi-texturing function "%s"', [S]));
end;
end;
constructor TTextureEnv.Init(const Mode, SourceStr, FunctionStr: string);
begin
ModeFromString(Mode, Combine, CurrentTextureArgument, SourceArgument, Scale, Disabled,
NeedsConstantColor, InterpolateAlphaSource);
if (SourceArgument[cRGB] <> taNone) or
(SourceArgument[cAlpha] <> taNone) then
SourceFromString(SourceStr, Source, NeedsConstantColor);
TextureFunction := FunctionFromString(FunctionStr);
end;
constructor TTextureEnv.Init(const Mode: TCombine);
begin
Combine := CombinePerChannel(Mode);
{ constant default values for other fields }
CurrentTextureArgument := ArgPerChannel(ta0);
SourceArgument := ArgPerChannel(ta1);
Scale[cRGB ] := 1.0;
Scale[cAlpha] := 1.0;
Disabled := false;
NeedsConstantColor := false;
InterpolateAlphaSource := csMaterial;
Source[cRGB ] := csMaterial;
Source[cAlpha] := csMaterial;
TextureFunction := tfNone;
end;
function TTextureEnv.Hash: LongWord;
{$include norqcheckbegin.inc}
begin
Result :=
1693 * (1 + Ord(Combine[cRGB] )) +
1697 * (1 + Ord(Combine[cAlpha] )) +
1699 * (1 + Ord(CurrentTextureArgument[cRGB] )) +
1709 * (1 + Ord(CurrentTextureArgument[cAlpha])) +
1721 * (1 + Ord(SourceArgument[cRGB] )) +
1723 * (1 + Ord(SourceArgument[cAlpha] )) +
1733 * (1 + Round(Scale[cRGB] * 100 )) +
1741 * (1 + Round(Scale[cAlpha] * 100 )) +
1747 * (1 + Ord(Disabled )) +
1753 * (1 + Ord(NeedsConstantColor )) +
1759 * (1 + Ord(Source[cRGB] )) +
1777 * (1 + Ord(Source[cAlpha] )) +
1783 * (1 + Ord(InterpolateAlphaSource )) +
1787 * (1 + Ord(TextureFunction ));
end;
{$include norqcheckend.inc}
end.
|