/usr/src/castle-game-engine-5.0.0/x3d/x3d_layering.inc is in castle-game-engine-src 5.0.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2008-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
TAbstractLayerNode = class(TAbstractNode)
public
procedure CreateNode; override;
private FFdIsPickable: TSFBool;
public property FdIsPickable: TSFBool read FFdIsPickable;
private FFdViewport: TSFNode;
public property FdViewport: TSFNode read FFdViewport;
end;
TAbstractViewportNode = class(TAbstractX3DGroupingNode)
public
procedure CreateNode; override;
end;
TLayerNode = class(TAbstractLayerNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event in } { }
private FEventAddChildren: TMFNodeEvent;
public property EventAddChildren: TMFNodeEvent read FEventAddChildren;
{ Event in } { }
private FEventRemoveChildren: TMFNodeEvent;
public property EventRemoveChildren: TMFNodeEvent read FEventRemoveChildren;
private FFdChildren: TMFNode;
public property FdChildren: TMFNode read FFdChildren;
end;
TLayerSetNode = class(TAbstractNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdActiveLayer: TSFInt32;
public property FdActiveLayer: TSFInt32 read FFdActiveLayer;
private FFdLayers: TMFNode;
public property FdLayers: TMFNode read FFdLayers;
private FFdOrder: TMFInt32;
public property FdOrder: TMFInt32 read FFdOrder;
end;
TViewportNode = class(TAbstractX3DGroupingNode, IAbstractBoundedObject)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdClipBoundary: TMFFloat;
public property FdClipBoundary: TMFFloat read FFdClipBoundary;
end;
{$endif read_interface}
{$ifdef read_implementation}
procedure TAbstractLayerNode.CreateNode;
begin
inherited;
FFdIsPickable := TSFBool.Create(Self, 'isPickable', true);
Fields.Add(FFdIsPickable);
FFdViewport := TSFNode.Create(Self, 'viewport', [TAbstractViewportNode]);
Fields.Add(FFdViewport);
DefaultContainerField := 'layers';
end;
procedure TAbstractViewportNode.CreateNode;
begin
inherited;
end;
procedure TLayerNode.CreateNode;
begin
inherited;
FEventAddChildren := TMFNodeEvent.Create(Self, 'addChildren', true);
Events.Add(FEventAddChildren);
FEventRemoveChildren := TMFNodeEvent.Create(Self, 'removeChildren', true);
Events.Add(FEventRemoveChildren);
FFdChildren := TMFNode.Create(Self, 'children', [TAbstractChildNode]);
Fields.Add(FFdChildren);
end;
class function TLayerNode.ClassNodeTypeName: string;
begin
Result := 'Layer';
end;
class function TLayerNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TLayerSetNode.CreateNode;
begin
inherited;
FFdActiveLayer := TSFInt32.Create(Self, 'activeLayer', 0);
Fields.Add(FFdActiveLayer);
{ X3D specification comment: (-Inf,Inf) }
FFdLayers := TMFNode.Create(Self, 'layers', [TAbstractLayerNode]);
Fields.Add(FFdLayers);
FFdOrder := TMFInt32.Create(Self, 'order', [0]);
Fields.Add(FFdOrder);
{ X3D specification comment: (0,Inf) }
DefaultContainerField := 'children';
end;
class function TLayerSetNode.ClassNodeTypeName: string;
begin
Result := 'LayerSet';
end;
class function TLayerSetNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TViewportNode.CreateNode;
begin
inherited;
FFdClipBoundary := TMFFloat.Create(Self, 'clipBoundary', [0.0]);
Fields.Add(FFdClipBoundary);
{ X3D specification comment: 1 0 1 [0,1] }
end;
class function TViewportNode.ClassNodeTypeName: string;
begin
Result := 'Viewport';
end;
class function TViewportNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure RegisterLayeringNodes;
begin
NodesManager.RegisterNodeClasses([
TLayerNode,
TLayerSetNode,
TViewportNode
]);
end;
{$endif read_implementation}
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