This file is indexed.

/usr/src/castle-game-engine-5.0.0/x3d/x3d_texturing3d.inc is in castle-game-engine-src 5.0.0-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
{
  Copyright 2008-2014 Michalis Kamburelis.

  This file is part of "Castle Game Engine".

  "Castle Game Engine" is free software; see the file COPYING.txt,
  included in this distribution, for details about the copyright.

  "Castle Game Engine" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

  ----------------------------------------------------------------------------
}

{$ifdef read_interface}
  { }
  TAbstractTexture3DNode = class(TAbstractTextureNode)
  private
    UsedCache: TTexturesVideosCache;
    FTextureLoaded: boolean;
    FTextureImage: TEncodedImage;
    FTextureDDS: TDDSImage;
    procedure SetTextureLoaded(const Value: boolean);
  protected
    { This does the actual loading of texture data.

      You can assume here that texture is not loaded now,
      UsedCache, FTextureImage, FTextureDDS are all nil.
      Try to load the texture data, making OnWarning as appropriate,
      and set all UsedCache, FTextureImage, FTextureDDS, FAlphaChannelData. }
    procedure LoadTextureData; virtual; abstract;
  public
    procedure CreateNode; override;
    destructor Destroy; override;

    private FFdRepeatS: TSFBool;
    public property FdRepeatS: TSFBool read FFdRepeatS;

    private FFdRepeatT: TSFBool;
    public property FdRepeatT: TSFBool read FFdRepeatT;

    private FFdRepeatR: TSFBool;
    public property FdRepeatR: TSFBool read FFdRepeatR;

    private FFdTextureProperties: TSFNode;
    public property FdTextureProperties: TSFNode read FFdTextureProperties;

    { Load and unload 3D texture.

      When loading, we will try to set TextureImage and TextureDDS.
      If loading is successfull, TextureImage will be always set to non-nil
      (TextureDDS will be set to non-nil only if image came from some DDS image).
      If loading failed, both TextureImage and TextureDDS will be @nil.

      Note that even when loading failed (TextureImage remained @nil),
      TextureLoaded value still changes to @true. This is good --- it makes
      assignment @code(TextureLoaded := true) always work, and (more important)
      it prevents trying to load (and displaying uselessly the same
      OnWarning) again at successful @code(TextureLoaded := true).

      In case of problems (for example when some URL cannot be loaded),
      we will make OnWarning. }
    property TextureLoaded: boolean
      read FTextureLoaded write SetTextureLoaded;

    property TextureImage: TEncodedImage read FTextureImage;
    property TextureDDS: TDDSImage read FTextureDDS;
  end;

  TComposedTexture3DNode = class(TAbstractTexture3DNode)
  private
    FAlphaChannelData: TAlphaChannel;
  protected
    function AlphaChannelData: TAlphaChannel; override;
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdTexture: TMFNode;
    public property FdTexture: TMFNode read FFdTexture;

    procedure LoadTextureData; override;
  end;

  TImageTexture3DNode = class(TAbstractTexture3DNode, IAbstractUrlObject)
  private
    FAlphaChannelData: TAlphaChannel;
  protected
    function AlphaChannelData: TAlphaChannel; override;
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdUrl: TMFString;
    public property FdUrl: TMFString read FFdUrl;

    procedure LoadTextureData; override;
  end;

  TPixelTexture3DNode = class(TAbstractTexture3DNode)
  private
    FAlphaChannelData: TAlphaChannel;
  protected
    function AlphaChannelData: TAlphaChannel; override;
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdImage: TMFInt32;
    public property FdImage: TMFInt32 read FFdImage;

    procedure LoadTextureData; override;
  end;

  TTextureCoordinate3DNode = class(TAbstractTextureCoordinateNode)
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdPoint: TMFVec3f;
    public property FdPoint: TMFVec3f read FFdPoint;
  end;

  TTextureCoordinate4DNode = class(TAbstractTextureCoordinateNode)
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdPoint: TMFVec4f;
    public property FdPoint: TMFVec4f read FFdPoint;
  end;

  TTextureTransformMatrix3DNode = class(TAbstractTextureTransformNode)
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdMatrix: TSFMatrix4f;
    public property FdMatrix: TSFMatrix4f read FFdMatrix;

    function TransformMatrix: TMatrix4Single; override;
  end;

  TTextureTransform3DNode = class(TAbstractTextureTransformNode)
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdCenter: TSFVec3f;
    public property FdCenter: TSFVec3f read FFdCenter;

    private FFdRotation: TSFRotation;
    public property FdRotation: TSFRotation read FFdRotation;

    private FFdScale: TSFVec3f;
    public property FdScale: TSFVec3f read FFdScale;

    private FFdTranslation: TSFVec3f;
    public property FdTranslation: TSFVec3f read FFdTranslation;

    function TransformMatrix: TMatrix4Single; override;
  end;

{$endif read_interface}

{$ifdef read_implementation}
procedure TAbstractTexture3DNode.CreateNode;
begin
  inherited;

  FFdRepeatS := TSFBool.Create(Self, 'repeatS', false);
   FdRepeatS.Exposed := false;
   FdRepeatS.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdRepeatS);

  FFdRepeatT := TSFBool.Create(Self, 'repeatT', false);
   FdRepeatT.Exposed := false;
   FdRepeatT.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdRepeatT);

  FFdRepeatR := TSFBool.Create(Self, 'repeatR', false);
   FdRepeatR.Exposed := false;
   FdRepeatR.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdRepeatR);

  FFdTextureProperties := TSFNode.Create(Self, 'textureProperties', [TTexturePropertiesNode]);
   FdTextureProperties.Exposed := false;
   FdTextureProperties.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdTextureProperties);
end;

destructor TAbstractTexture3DNode.Destroy;
begin
  TextureLoaded := false;
  inherited;
end;

procedure TAbstractTexture3DNode.SetTextureLoaded(const Value: boolean);
begin
  if Value <> TextureLoaded then
  begin
    if Value then
      LoadTextureData else
    begin
      if UsedCache <> nil then
        UsedCache.TextureImage_DecReference(FTextureImage, FTextureDDS) else
      begin
        FreeAndNil(FTextureImage);
        FreeAndNil(FTextureDDS);
      end;
      UsedCache := nil;
    end;

    FTextureLoaded := Value;
  end;
end;

procedure TComposedTexture3DNode.CreateNode;
begin
  inherited;

  { TODO: just like ComposedCubeMapTexture, we will not correctly
    detect changes inside nodes in "texture". }

  FFdTexture := TMFNode.Create(Self, 'texture', [TAbstractX3DTexture2DNode]);
   FdTexture.ChangesAlways := [chTextureImage];
  Fields.Add(FFdTexture);
end;

class function TComposedTexture3DNode.ClassNodeTypeName: string;
begin
  Result := 'ComposedTexture3D';
end;

class function TComposedTexture3DNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNX3DNodes + ClassNodeTypeName);
end;

procedure TComposedTexture3DNode.LoadTextureData;

  { Load one slice (child texture). Returns @nil and makes OnWarning if failed. }
  function LoadOneSlice(const Index: Integer): TCastleImage;
  var
    Tex: TAbstractTexture2DNode;
  begin
    if not ((FdTexture[Index] <> nil) and
            (FdTexture[Index] is TAbstractTexture2DNode)) then
    begin
      OnWarning(wtMinor, 'VRML/X3D', Format('ComposedTexture3D slice %d is not a valid 2D texture node',
        [Index]));
      Exit(nil);
    end;

    Tex := TAbstractTexture2DNode(FdTexture[Index]);
    if not Tex.IsTextureImage then
    begin
      Exit(nil); { Tex.IsTextureImage already did proper OnWarning }
    end;

    if not (Tex.TextureImage is TCastleImage) then
    begin
      OnWarning(wtMinor, 'VRML/X3D', Format('ComposedTexture3D slice %d is an S3TC compressed texture, not allowed (we need to be able to glue 2D textures for 3D texture)',
        [Index]));
      Exit(nil);
    end;

    Result := TCastleImage(Tex.TextureImage);

    { If any slice has full-range alpha, then assume whole texture does. }
    AlphaMaxTo1st(FAlphaChannelData, Tex.AlphaChannel);
  end;

var
  I: Integer;
  Slice: TCastleImage;
begin
  if FdTexture.Items.Count = 0 then
  begin
    OnWarning(wtMinor, 'VRML/X3D', 'ComposedTexture3D has no textures');
    Exit;
  end;

  FAlphaChannelData := acNone;

  { First Slice is treated specially, as it determines width/height/class
    of the resulting image. }

  Slice := LoadOneSlice(0);
  if Slice = nil then Exit;

  FTextureImage := TCastleImageClass(Slice.ClassType).Create(
    Slice.Width, Slice.Height, FdTexture.Count);

  try
    Move(Slice.RawPixels^, TCastleImage(FTextureImage).RawPixels^,
      Slice.Width * Slice.Height * Slice.PixelSize);

    for I := 1 to FdTexture.Count - 1 do
    begin
      Slice := LoadOneSlice(I);
      if Slice = nil then
      begin
        FreeAndNil(FTextureImage);
        Exit;
      end;

      if (Slice.Width <> FTextureImage.Width) or
         (Slice.Height <> FTextureImage.Height) or
         (Slice.ClassType <> FTextureImage.ClassType) then
      begin
        OnWarning(wtMinor, 'VRML/X3D', Format('ComposedTexture3D slice %d doesn''t have matching size/type (%d x %d of %s), all slices must have the same size/type (first slice had %d x %d of %s)',
          [I, Slice        .Width, Slice        .Height, Slice        .ClassName,
              FTextureImage.Width, FTextureImage.Height, FTextureImage.ClassName]));
        FreeAndNil(FTextureImage);
        Exit;
      end;

      Move(Slice.RawPixels^, TCastleImage(FTextureImage).PixelPtr(0, 0, I)^,
        Slice.Width * Slice.Height * Slice.PixelSize);
    end;
  except
    FreeAndNil(FTextureImage);
    raise;
  end;
end;

function TComposedTexture3DNode.AlphaChannelData: TAlphaChannel;
begin
  Result := FAlphaChannelData;
end;

procedure TImageTexture3DNode.CreateNode;
begin
  inherited;

  FFdUrl := TMFString.Create(Self, 'url', []);
   FdUrl.ChangesAlways := [chTextureImage];
  Fields.Add(FFdUrl);
  { X3D specification comment: [URI] }
end;

class function TImageTexture3DNode.ClassNodeTypeName: string;
begin
  Result := 'ImageTexture3D';
end;

class function TImageTexture3DNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNX3DNodes + ClassNodeTypeName);
end;

procedure TImageTexture3DNode.LoadTextureData;
var
  I: Integer;
  FullUrl: string;
begin
  for I := 0 to FdUrl.Items.Count - 1 do
  begin
    FullUrl := PathFromBaseUrl(FdUrl.Items[I]);

    try
      FTextureImage := X3DCache.TextureImage_IncReference(FullUrl, FTextureDDS,
        FAlphaChannelData);
    except
      on E: Exception do
      begin
        FTextureDDS := nil;
        OnWarning(wtMinor, 'VRML/X3D', Format('Error when loading ImageTexture3D file "%s": %s', [FullUrl, E.Message]));
        Continue;
      end;
    end;

    if FTextureDDS = nil then
    begin
      X3DCache.TextureImage_DecReference(FTextureImage, FTextureDDS);
      OnWarning(wtMinor, 'VRML/X3D', Format('Only DDS format is supported for ImageTexture3D node, but URL is "%s"', [FullUrl]));
      Continue;
    end;

    if FTextureDDS.DDSType <> dtVolume then
    begin
      X3DCache.TextureImage_DecReference(FTextureImage, FTextureDDS);
      OnWarning(wtMinor, 'VRML/X3D', Format('DDS image "%s" given for ImageTexture3D doesn''t describe a volume (3d) texture', [FullUrl]));
      Continue;
    end;

    { Success }
    UsedCache := X3DCache;
    Exit;
  end;
end;

function TImageTexture3DNode.AlphaChannelData: TAlphaChannel;
begin
  Result := FAlphaChannelData;
end;

procedure TPixelTexture3DNode.CreateNode;
begin
  inherited;

  FFdImage := TMFInt32.Create(Self, 'image', [0, 0, 0, 0]);
   FdImage.ChangesAlways := [chTextureImage];
  Fields.Add(FFdImage);
end;

class function TPixelTexture3DNode.ClassNodeTypeName: string;
begin
  Result := 'PixelTexture3D';
end;

class function TPixelTexture3DNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNX3DNodes + ClassNodeTypeName);
end;

procedure TPixelTexture3DNode.LoadTextureData;
var
  Components, Width, Height, Depth: Cardinal;
  G: PByte;
  GA: PVector2Byte;
  RGB: PVector3Byte;
  RGBA: PVector4Byte;
  I: Integer;
begin
  if FdImage.Count < 4 then
  begin
    OnWarning(wtMinor, 'VRML/X3D', 'PixelTexture3D.image has too few items (must have at least 4)');
    Exit;
  end;

  Components := FdImage.Items.Items[0];
  Width := FdImage.Items.Items[1];
  Height := FdImage.Items.Items[2];
  Depth := FdImage.Items.Items[3];

  if Cardinal(FdImage.Count) < 4 + Width * Height * Depth then
  begin
    OnWarning(wtMinor, 'VRML/X3D', Format('PixelTexture3D.image has too few items, must have at least %d (= 4 + Width * Height * Depth = 4 + %d * %d * %d)',
      [ 4 + Width * Height * Depth,  Width, Height, Depth ]));
    Exit;
  end;

  case Components of
    0: { 0 components is allowed by the spec, and results in an empty image };
    1: begin
         FTextureImage := TGrayscaleImage.Create(Width, Height, Depth);
         G := TGrayscaleImage(FTextureImage).GrayscalePixels;
         for I := 0 to Width * Height * Depth - 1 do
         begin
           DecodeImageColor(FdImage.Items.Items[4 + I], G^);
           Inc(G);
         end;
       end;
    2: begin
         FTextureImage := TGrayscaleAlphaImage.Create(Width, Height, Depth);
         GA := TGrayscaleAlphaImage(FTextureImage).GrayscaleAlphaPixels;
         for I := 0 to Width * Height * Depth - 1 do
         begin
           DecodeImageColor(FdImage.Items.Items[4 + I], GA^);
           Inc(GA);
         end;
       end;
    3: begin
         FTextureImage := TRGBImage.Create(Width, Height, Depth);
         RGB := TRGBImage(FTextureImage).RGBPixels;
         for I := 0 to Width * Height * Depth - 1 do
         begin
           DecodeImageColor(FdImage.Items.Items[4 + I], RGB^);
           Inc(RGB);
         end;
       end;
    4: begin
         FTextureImage := TRGBAlphaImage.Create(Width, Height, Depth);
         RGBA := TRGBAlphaImage(FTextureImage).AlphaPixels;
         for I := 0 to Width * Height * Depth - 1 do
         begin
           DecodeImageColor(FdImage.Items.Items[4 + I], RGBA^);
           Inc(RGBA);
         end;
       end;
    else
    begin
      OnWarning(wtMinor, 'VRML/X3D', 'PixelTexture3D.image has invalid components count (must be between 0..4)');
      Exit;
    end;
  end;

  FAlphaChannelData := FTextureImage.AlphaChannel;
end;

function TPixelTexture3DNode.AlphaChannelData: TAlphaChannel;
begin
  Result := FAlphaChannelData;
end;

procedure TTextureCoordinate3DNode.CreateNode;
begin
  inherited;

  FFdPoint := TMFVec3f.Create(Self, 'point', []);
   FdPoint.ChangesAlways := [chTextureCoordinate];
  Fields.Add(FFdPoint);
  { X3D specification comment: (-Inf,Inf) }
end;

class function TTextureCoordinate3DNode.ClassNodeTypeName: string;
begin
  Result := 'TextureCoordinate3D';
end;

class function TTextureCoordinate3DNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNX3DNodes + ClassNodeTypeName);
end;

procedure TTextureCoordinate4DNode.CreateNode;
begin
  inherited;

  FFdPoint := TMFVec4f.Create(Self, 'point', []);
   FdPoint.ChangesAlways := [chTextureCoordinate];
  Fields.Add(FFdPoint);
  { X3D specification comment: (-Inf,Inf) }
end;

class function TTextureCoordinate4DNode.ClassNodeTypeName: string;
begin
  Result := 'TextureCoordinate4D';
end;

class function TTextureCoordinate4DNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNX3DNodes + ClassNodeTypeName);
end;

procedure TTextureTransformMatrix3DNode.CreateNode;
begin
  inherited;

  FFdMatrix := TSFMatrix4f.Create(Self, 'matrix', IdentityMatrix4Single);
   FdMatrix.ChangesAlways := [chTextureTransform];
  Fields.Add(FFdMatrix);
  { X3D specification comment: (-Inf,Inf) }
end;

class function TTextureTransformMatrix3DNode.ClassNodeTypeName: string;
begin
  Result := 'TextureTransformMatrix3D';
end;

class function TTextureTransformMatrix3DNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNX3DNodes + ClassNodeTypeName);
end;

function TTextureTransformMatrix3DNode.TransformMatrix: TMatrix4Single;
begin
  Result := FdMatrix.Value;
end;

procedure TTextureTransform3DNode.CreateNode;
begin
  inherited;

  FFdCenter := TSFVec3f.Create(Self, 'center', Vector3Single(0, 0, 0));
   FdCenter.ChangesAlways := [chTextureTransform];
  Fields.Add(FFdCenter);
  { X3D specification comment: (-Inf,Inf) }

  FFdRotation := TSFRotation.Create(Self, 'rotation', Vector3Single(0, 0, 1), 0);
   FdRotation.ChangesAlways := [chTextureTransform];
  Fields.Add(FFdRotation);
  { X3D specification comment: (-Inf,Inf) }

  FFdScale := TSFVec3f.Create(Self, 'scale', Vector3Single(1, 1, 1));
   FdScale.ChangesAlways := [chTextureTransform];
  Fields.Add(FFdScale);
  { X3D specification comment: (-Inf,Inf) }

  FFdTranslation := TSFVec3f.Create(Self, 'translation', Vector3Single(0, 0, 0));
   FdTranslation.ChangesAlways := [chTextureTransform];
  Fields.Add(FFdTranslation);
  { X3D specification comment: (-Inf,Inf) }
end;

class function TTextureTransform3DNode.ClassNodeTypeName: string;
begin
  Result := 'TextureTransform3D';
end;

class function TTextureTransform3DNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNX3DNodes + ClassNodeTypeName);
end;

function TTextureTransform3DNode.TransformMatrix: TMatrix4Single;
begin
  Result := TranslationMatrix(VectorAdd(FdTranslation.Value, FdCenter.Value));
  Result := MatrixMult(Result,
    RotationMatrixRad(FdRotation.RotationRad, FdRotation.Axis));
  Result := MatrixMult(Result,
    ScalingMatrix(FdScale.Value));
  Result := MatrixMult(Result,
    TranslationMatrix(VectorNegate(FdCenter.Value)));
end;

procedure RegisterTexturing3DNodes;
begin
  NodesManager.RegisterNodeClasses([
    TComposedTexture3DNode,
    TImageTexture3DNode,
    TPixelTexture3DNode,
    TTextureCoordinate3DNode,
    TTextureCoordinate4DNode,
    TTextureTransformMatrix3DNode,
    TTextureTransform3DNode
  ]);
end;

{$endif read_implementation}