/usr/src/castle-game-engine-5.0.0/x3d/x3devents.inc is in castle-game-engine-src 5.0.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2007-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
TX3DEventReceive = procedure (Event: TX3DEvent; Value: TX3DField;
const Time: TX3DTime) of object;
TX3DEventReceiveList = class(specialize TGenericStructList<TX3DEventReceive>)
public
{ Call all functions. }
procedure ExecuteAll(Event: TX3DEvent; Value: TX3DField;
const Time: TX3DTime);
end;
{ X3D event. }
TX3DEvent = class(TX3DFieldOrEvent)
private
FFieldClass: TX3DFieldClass;
FInEvent: boolean;
FOnReceive: TX3DEventReceiveList;
FParentExposedField: TX3DField;
Temp: TX3DField;
TempUsed: boolean;
SendLevel: Cardinal;
HandlersToRemove: TX3DEventReceiveList;
function CreateTemp: TX3DField;
procedure FreeTemp(const Field: TX3DField);
public
constructor Create(AParentNode: TX3DFileItem;
const AName: string;
const AFieldClass: TX3DFieldClass; const AInEvent: boolean);
destructor Destroy; override;
property FieldClass: TX3DFieldClass read FFieldClass;
{ @abstract(Is it "in" or "out" event ?) }
property InEvent: boolean read FInEvent;
{ This only reads (optional) "IS" clause of the event, as may occur
in VRML nodeBodyStatement. }
procedure Parse(Lexer: TX3DLexer);
procedure SaveToStream(Writer: TX3DWriter); override;
function SaveToXml: TSaveToXmlMethod; override;
{ If this event is an exposed event belonging to some field,
this references parent field. Otherwise it's @nil. }
property ParentExposedField: TX3DField
read FParentExposedField write FParentExposedField;
{ Send a value to event. For input fields, this is used by routes, scripts
etc. to send an event to a field. For output fields, this is used by
node itself to send event to routes, scripts etc.
Field must be non-nil, of class FieldClass.
The Field instance doesn't become owned in any way by the TX3DEvent.
That is, it's the caller responsibility to free the Field instance
at any comfortable time, possibly right after calling Send.
Overloaded versions without explicit Time parameter just take time
from ParentNode.Scene.GetTime. If ParentNode is @nil
(which should not happen with normal fields within nodes)
or if ParentNode.Scene is @nil (which may happen only if events
processing is not turned on, that is TCastleSceneCore.ProcessEvents is @false)
then event is not send. }
procedure Send(Field: TX3DField; const Time: TX3DTime);
procedure Send(Field: TX3DField);
{ Notifications about receiving an item. For input fields,
these are used by node itself to listen to events send to it.
For output fields, these are used by routes, scripts to listen
to events occuring.
All callbacks here are simply called by @link(Send) method. }
property OnReceive: TX3DEventReceiveList read FOnReceive;
{ Safely remove a callback from OnReceive list.
Contrary to direct @code(OnReceive.Remove) call, this works correctly
even if we're right now in the middle of this event's processing.
In the latter case, the handler will be actually removed with some delay
(when it's safe). }
procedure RemoveHandler(Handler: TX3DEventReceive);
{ @abstract(Is anything actually listening on this events @link(Send)?)
Sometimes, even preparing a value to Send is quite time-consuming
(example: CoordinateInterpolator, where a long MFVec3f value
has to be computer). Then checking SendNeeded is useful:
if SendNeeded = @false, you know that there's no point in preparing
Value to send, because actually Send will do nothing.
For example, event out to which no ROUTE is connected, and no Script
can listen to it.
For now, this simply returns whether any OnReceive callback is registered. }
function SendNeeded: boolean;
{ Assign from another event.
Note that FieldClass, InEvent is copied.
OnReceive, ParentExposedField are not copied, since they shouldn't
be copied so easily (ParentExposedField is related to hierarchy
of containers, and OnReceive requires some knowledge of the caller
when his callback is copied). }
procedure Assign(Source: TPersistent); override;
end;
TX3DEventList = class(specialize TFPGObjectList<TX3DEvent>)
private
function GetByName(const AName: string): TX3DEvent;
public
{ Access event by name.
Raises EX3DNotFound if the given Name doesn't exist. }
property ByName[const AName: string]: TX3DEvent read GetByName;
{ Find event index on the list. -1 if not found. }
function IndexOf(const Name: string): Integer;
end;
{$endif read_interface}
{$ifdef read_implementation}
{ TX3DEventReceiveList -------------------------------------------------- }
procedure TX3DEventReceiveList.ExecuteAll(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
var
I: Integer;
begin
for I := 0 to Count - 1 do
L[I](Event, Value, Time);
end;
{ TX3DEvent ----------------------------------------------------------------- }
constructor TX3DEvent.Create(AParentNode: TX3DFileItem;
const AName: string; const AFieldClass: TX3DFieldClass;
const AInEvent: boolean);
begin
inherited Create(AParentNode, AName);
FFieldClass := AFieldClass;
FInEvent := AInEvent;
FOnReceive := TX3DEventReceiveList.Create;
end;
destructor TX3DEvent.Destroy;
begin
FreeAndNil(Temp);
FreeAndNil(HandlersToRemove);
FreeAndNil(FOnReceive);
inherited;
end;
procedure TX3DEvent.Parse(Lexer: TX3DLexer);
begin
ParseIsClause(Lexer);
end;
procedure TX3DEvent.SaveToStream(Writer: TX3DWriter);
begin
{ saves nothing. IS clauses are saved separately by SaveToStreamIsClauses }
end;
function TX3DEvent.SaveToXml: TSaveToXmlMethod;
begin
Result := sxNone;
end;
procedure TX3DEvent.Send(Field: TX3DField; const Time: TX3DTime);
procedure RemoveHandlers;
var
I: Integer;
begin
for I := 0 to HandlersToRemove.Count - 1 do
OnReceive.Remove(HandlersToRemove.L[I]);
HandlersToRemove.Count := 0;
end;
begin
Assert(Field <> nil);
Assert(Field is FieldClass);
Inc(SendLevel);
try
FOnReceive.ExecuteAll(Self, Field, Time);
finally
Dec(SendLevel);
if (HandlersToRemove <> nil) and
(HandlersToRemove.Count <> 0) and
(SendLevel = 0) then
RemoveHandlers;
end;
end;
procedure TX3DEvent.Send(Field: TX3DField);
begin
if (ParentNode <> nil) and
(TX3DNode(ParentNode).Scene <> nil) then
Send(Field, TX3DNode(ParentNode).Scene.GetTime);
end;
function TX3DEvent.SendNeeded: boolean;
begin
Result := OnReceive.Count <> 0;
end;
procedure TX3DEvent.Assign(Source: TPersistent);
begin
if Source is TX3DEvent then
begin
FieldOrEventAssignCommon(TX3DEvent(Source));
FFieldClass := TX3DEvent(Source).FieldClass;
FInEvent := TX3DEvent(Source).InEvent;
end;
end;
function TX3DEvent.CreateTemp: TX3DField;
begin
if not TempUsed then
begin
if Temp = nil then
Temp := FieldClass.CreateUndefined(ParentNode, Name, false);
Result := Temp;
TempUsed := true;
end else
Result := FieldClass.CreateUndefined(ParentNode, Name, false);
end;
procedure TX3DEvent.FreeTemp(const Field: TX3DField);
begin
if Field = Temp then
TempUsed := false else
Field.Free;
end;
procedure TX3DEvent.RemoveHandler(Handler: TX3DEventReceive);
begin
if SendLevel = 0 then
OnReceive.Remove(Handler) else
begin
if HandlersToRemove = nil then
HandlersToRemove := TX3DEventReceiveList.Create;
HandlersToRemove.Add(Handler);
end;
end;
{ TX3DEventList ------------------------------------------------------------ }
function TX3DEventList.IndexOf(const Name: string): Integer;
begin
for Result := 0 to Count - 1 do
if Items[Result].IsName(Name) then Exit;
Result := -1;
end;
function TX3DEventList.GetByName(const AName: string): TX3DEvent;
var
I: integer;
begin
I := IndexOf(AName);
if I <> -1 then
Result := Items[I] else
raise EX3DNotFound.CreateFmt('Event name "%s" not found', [AName]);
end;
{$endif read_implementation}
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