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#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!CSeaGreen #!N  #!Rltqtc Lines, Triangles, Quadrilaterals, 
Tetrahedra, and Cubes #!N #!EC #!N #!N These data structures define 
the interpolation elements of an Object. They refer to points by 
point identifiers. #!CForestGreen #!N #!N  #!F-adobe-courier-bold-r-normal--18*   #!N  #!F-adobe-times-bold-r-normal--18*   #!N typedef struct 
line { #!N PointId p, q; #!N } Line; #!N #!N 
typedef struct triangle { #!N PointId p, q, r; #!N } 
Triangle; #!N #!N typedef struct quadrilateral { #!N PointId p, q, 
r, s; #!N } Quadrilateral; #!N #!N typedef struct tetrahedron { 
#!N PointId p, q, r, s; #!N } Tetrahedron; #!N #!N 
typedef struct cube { #!N PointId p, q, r, s, t, 
u, v, w; #!N } Cube; #!EF #!EF #!N #!N #!EC 
 #!Lvertic126,dxall1108 f Figure 126  #!EL  shows the order of vertices in each structure. For more 
information about connections and the order of vertices, see  #!Ldatmod,dxall197 h Understanding the Data Model  #!EL  in 
IBM Visualization Data Explorer User's Guide. #!Cbrown #!N  #!F-adobe-times-medium-r-normal--18*    #!Rvertic126 #!N 
Graphics omitted from Online Documentation. Please see the manual. #!N #!N 
Figure 126. Order of Vertices in Connection Elements. In the tetrahedron 
at right,  #!F-adobe-times-bold-r-normal--18*   s #!EF is the point nearest the viewer; 
in the tetrahedron at center, the point furthest from the viewer. 
#!EF #!N #!EC #!N #!I0 #!N #!N #!I0 #!N  #!F-adobe-times-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   
Line DXLn() #!EF #!N Triangle DXTri(); #!N Quadrilateral DXQuad(); #!N Tetrahedron 
DXTetra(); #!EF #!I50 #!N Construct a line, triangle, quadrilateral, and tetrahedron 
respectively, given the appropriate point identifiers. See  #!Ldxltqt,dxall1292 h DXLn, DXTri, DXQuad, DXTetra  #!EL  . #!I0 #!N 
#!N #!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic #!EF #!N #!N  #!Lclrs,dxall1109 h Colors  #!EL  
#!N  #!F-adobe-times-medium-i-normal--18*   #!N