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#!N
#!CSeaGreen #!N #!Rclrs Colors #!N #!EC #!N #!N
Colors define the photometric characteristics of an Object; they may be
associated with points, triangles, or lights, and may be used to
define its reflectance or opacity. In Data Explorer, colors are floating-point
numbers and therefore open ended, as is light intensity in the
real world. However, real output devices can display only a limited
range of intensities. In general, the range from 0.0 to 1.0
is by default mapped onto the range of displayable intensities of
the output device, so colors should normally be specified in this
range. Data Explorer provides a routine that constructs an RGB color
structure. #!CForestGreen #!N #!N #!F-adobe-courier-bold-r-normal--18* #!N typedef struct rgbcolor { #!N
float r, g, b; #!N } RGBColor; #!EF #!N #!N #!EC
#!N #!I0 #!N #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* RGBColor DXRGB() #!EF
#!EF #!I50 #!N Constructs an RGB color structure with the given
components. See #!Ldxrcol,dxall1360 h DXRGB #!EL . #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Error DXColorNameToRGB()
#!EF #!EF #!I50 #!N Gets the RGB values for a specified
colorname string. See #!Ldxcntr,dxall1182 h DXColorNameToRGB #!EL . #!I0 #!N #!N #!N #!N #!N
#!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lall1109,dxall1110 h Angles #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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