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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | #!F-adobe-helvetica-medium-r-normal--18*
#!N
#!CNavyBlue #!N #!Rall1131 Tiling #!N #!EC #!N #!N Tiling is
the process of combining shaded surface and volume interpolation elements to
produce an image. The following table lists elements that are defined
and implemented ("yes"). A dash identifies a meaningless combination. #!T,1,216,321,426,531,636 #!F-adobe-times-bold-r-normal--18*
#!N TAB Component TAB irregular TAB regular TAB opaque TAB translucent
#!EF #!N TAB "lines" TAB yes TAB yes TAB yes TAB
yes #!N TAB "triangles" TAB yes TAB -- TAB yes TAB
yes #!N TAB "quads" TAB yes TAB yes TAB yes TAB
yes #!N TAB "tetrahedra" TAB yes TAB -- TAB -- TAB
yes #!N TAB "cubes" TAB yes TAB yes TAB -- TAB
yes #!N TAB "faces," "loops," "edges" TAB yes TAB -- TAB
yes TAB yes #!N #!N Lines may be irregular unconnected vectors
or #!F-adobe-times-medium-i-normal--18* paths #!EF having regular 1-dimensional connections. Surfaces and volumes
may be (1) completely irregular, (2) regular in connections but irregular
in positions, or (3) regular in both connections and positions (
#!Lao6afg3128,dxall1132 f Figure 128 #!EL ). #!N #!N #!Cbrown #!N #!F-adobe-times-medium-r-normal--18* #!Rao6afg3128 #!N Graphics omitted
from Online Documentation. Please see the manual. #!N #!N Figure 128.
Types of Connections and Positions #!EF #!N #!EC #!N #!N #!N
#!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lrendmdl,dxall1133 h Rendering Model #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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