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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #!F-adobe-helvetica-medium-r-normal--18*
#!N
#!N #!Rdxgpo DXGetPathOffset #!N #!N Function #!N #!N Gets the
offset of a Path Array in the original Field after partitioning.
#!N #!N Syntax #!N #!F-adobe-times-bold-r-normal--18* #include <dx/dx.h> PathArray DXGetPathOffset(PathArray a, int
*offset) #!EF #!N #!N Functional Details #!N #!N Gets the offset
value #!F-adobe-times-bold-r-normal--18* offset #!EF for this portion of the Path Array
#!F-adobe-times-bold-r-normal--18* a #!EF relative to the original grid. In the case
where a Path Array is used to define a regular grid
of connections that is a part of a partitioned Field, it
is useful to know the offset of the partition within the
original Field. #!N #!N Path Arrays are typically used as constituents
in Mesh Arrays that define regular or partially regular connections grids
of one or more dimensions. In that case, the mesh offsets
of the partition within the original mesh are generally accessed at
the Mesh Array level through calls to #!F-adobe-times-bold-r-normal--18* DXSetMeshOffsets #!EF and
#!F-adobe-times-bold-r-normal--18* DXGetMeshOffsets #!EF . #!N #!N Return Value #!N #!N Returns
#!F-adobe-times-bold-r-normal--18* a #!EF or returns #!F-adobe-times-bold-r-normal--18* NULL #!EF and sets an
error code. #!N #!N See Also #!N #!N #!F-adobe-times-bold-r-normal--18* #!Ldxgmo,dxall1249 h DXGetMeshOffsets #!EL ,
#!Ldxgpai,dxall1258 h DXGetPathArrayInfo #!EL , #!Ldxnpa,dxall1321 h DXNewPathArray #!EL , #!Ldxsmo,dxall1383 h DXSetMeshOffsets #!EL #!EF #!N #!N #!Lphas,dxall1076 h Path Arrays #!EL . #!N
#!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Ldxgpp,dxall1260 h DXGetPickPoint #!EL #!N #!F-adobe-times-medium-i-normal--18*
#!N
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