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#!N
#!N #!Rdxnal DXNewAmbientLight #!N #!N
Function #!N #!N Creates a light Object representing an ambient light
source. #!N #!N Syntax #!N #!F-adobe-times-bold-r-normal--18* #include <dx/dx.h> Light DXNewAmbientLight(RGBColor color)
#!EF #!N #!N Functional Details #!N #!N Creates a light Object
of the color #!F-adobe-times-bold-r-normal--18* color #!EF that produces a constant illumination
on all rendered Objects regardless of surface orientation. #!N #!N An
#!F-adobe-times-bold-r-normal--18* RGBColor #!EF is defined as follows: #!N #!F-adobe-times-bold-r-normal--18* typedef struct
rgbcolor { float r, g, b; } RGBColor; #!EF #!N #!N
Return Value #!N #!N Returns the light or returns #!F-adobe-times-bold-r-normal--18* NULL
#!EF and sets an error code. #!N #!N See Also #!N
#!N #!F-adobe-times-bold-r-normal--18* #!Ldxndl,dxall1315 h DXNewDistantLight #!EL , #!Ldxqal,dxall1338 h DXQueryAmbientLight #!EL , #!Ldxqdl,dxall1342 h DXQueryDistantLight #!EL #!EF #!N #!N #!Llightsc,dxall1139 h Light Class #!EL
. #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Ldxnav,dxall1310 h DXNewArray, DXNewArrayV #!EL
#!N #!F-adobe-times-medium-i-normal--18* #!N
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