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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #!F-adobe-helvetica-medium-r-normal--18*
#!N
#!N #!Rdxndl DXNewDistantLight #!N #!N
Function #!N #!N Creates a distant light Object of specified #!F-adobe-times-bold-r-normal--18*
color #!EF and #!F-adobe-times-bold-r-normal--18* direction #!EF . #!N #!N Syntax #!N
#!F-adobe-times-bold-r-normal--18* #include <dx/dx.h> Light DXNewDistantLight(Vector direction, RGBColor color) #!EF #!N #!N
Functional Details #!N #!N The light source is located at an
infinite distance from the scene in the specified direction. Shading from
distant lights differs with orientation in relation to the light and
not with the distance from the light. #!N #!N The Light
created can be deleted with DXDelete. See #!Lmemng,dxall1023 h Memory Management #!EL . #!N #!N
A #!F-adobe-times-bold-r-normal--18* Vector #!EF is defined as follows: #!N #!F-adobe-times-bold-r-normal--18* typedef
struct point { float x, y, z; } Point, Vector; #!EF
#!N #!N An #!F-adobe-times-bold-r-normal--18* RGBColor #!EF is defined as follows: #!N
#!F-adobe-times-bold-r-normal--18* typedef struct rgbcolor { float r, g, b; } RGBColor;
#!EF #!N #!N Return Value #!N #!N Returns the Light or
returns #!F-adobe-times-bold-r-normal--18* NULL #!EF and sets an error code. #!N #!N
See Also #!N #!N #!F-adobe-times-bold-r-normal--18* #!Ldxqdl,dxall1342 h DXQueryDistantLight #!EL #!EF #!N #!N #!Llightsc,dxall1139 h Light Class #!EL .
#!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Ldxnf,dxall1316 h DXNewField #!EL #!N
#!F-adobe-times-medium-i-normal--18* #!N
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