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#!N
#!N #!Rdxrcol DXRGB #!N #!N Function #!N
#!N Constructs an RGB color structure with the given components. #!N
#!N Syntax #!N #!F-adobe-times-bold-r-normal--18* #include <dx/dx.h> RGBColor DXRGB(double r, double g,
double b) #!EF #!N #!N Functional Details #!N #!N Fills in
all three members of an RGB Color structure with the values
#!F-adobe-times-bold-r-normal--18* r #!EF , #!F-adobe-times-bold-r-normal--18* g #!EF , and #!F-adobe-times-bold-r-normal--18* b
#!EF at one time. RGB Colors are typically scaled between 0.0
and 1.0. #!N #!N An #!F-adobe-times-bold-r-normal--18* RGBColor #!EF is defined as
follows: #!N #!F-adobe-times-bold-r-normal--18* typedef struct rgbcolor { float r, g, b;
} RGBColor; #!EF #!N #!N Return Value #!N #!N Returns the
RGB color value. #!N #!N See Also #!N #!N #!F-adobe-times-bold-r-normal--18* #!Ldxcntr,dxall1182 h DXColorNameToRGB #!EL
#!EF #!N #!N #!Lclrs,dxall1109 h Colors #!EL . #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic
#!EF #!N #!N #!Ldxrib,dxall1361 h DXRibbon #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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