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#!N
#!CNavyBlue #!N
#!Rloop Iteration using Looping #!N #!EC #!N #!N The sequencer provides
a basic loop; however it has some limitations. Only one sequencer
per visual program is allowed, and, as it executes, everything in
the visual program executes (subject to the optimization for deciding which
modules need to be executed, discussed above). Additional functionality is provided
using the ForEachN, ForEachMember, Done, and First modules. #!N #!N ForEachN
and ForEachMember essentially implement a standard programming-language "for" loop; in the
case of ForEachN iterating over a specified list of integers, and
in the case of ForEachMember iterating over the members in a
group or the items in a list (or array). #!Lxmodx440,dxall268 f Figure 40 #!EL shows
a simple loop that outputs the integers 0 to 10 and
Echo's them (the #!F-adobe-times-bold-r-normal--18* start #!EF and #!F-adobe-times-bold-r-normal--18* end #!EF parameters
to ForEachN have been set to 0 and 10 respectively). This
is roughly equivalent to the C-language statements #!CForestGreen #!N #!N #!F-adobe-courier-bold-r-normal--18*
#!N for (i=0; i<=10; i++) #!N printf("%d", i); #!EF #!N #!N
#!EC #!Cbrown #!N #!F-adobe-times-medium-r-normal--18* #!Rxmodx440 #!N Graphics omitted from Online Documentation.
Please see the manual. #!N #!N Figure 40. Example 4 #!EF
#!N #!EC #!N #!N Data Explorer provides you with two other
tools for control looping, Done and First. Done enables you to
exit a loop. Examples of its use can be found in
"Advanced Loop Constructs" (see below). The First module provides a way
to recognize the first pass through a loop; this is particularly
useful, for example, as a way to reset the GetGlobal module
if you are using GetGlobal and SetGlobal (see below) to store
information during the execution of a loop. Note that First is
not necessary if you are using GetLocal and SetLocal. #!N #!N
When a loop is present in a visual program, it causes
the execution of all modules in the visual program containing the
looping tool (ForEachN, ForEachMember, or Done), subject to optimization. For this
reason it is strongly suggested that looping modules NOT be placed
in the top level visual program, but rather be used only
within macros. If used within a macro, the macro will not
output any values until the loop is complete, when the ForEachN
or ForEachMember list is exhausted or when the Done module causes
an exit. #!N #!N If a loop occurs inside a macro,
and you reexecute a visual program calling this macro, the loop
will not be reexecuted as long as the result of the
macro remains in the cache. However, the presence of a side
effect module (such as WriteImage or Print) inside of a loop
will cause the loop to be reexecuted regardless of whether the
output of the macro remains in the cache. If this is
not the desired behavior, Route can be used to turn off
the entire macro. #!N #!N For efficiency you might find it
desirable to set the caching option to #!F-adobe-times-bold-r-normal--18* Last Result #!EF
for modules within the loop. In this way, multiple intermediate values
within a loop will not use up valuable cache space. #!N
#!N Note that the full execution of a loop is considered
to occur within a single execution of the graph (as would
occur if you select Execute Once from the Execute menu). Thus
if you change any interactor values DURING the execution of the
loop, those interactor values will not take effect until the loop
is complete. This is an important way in which looping differs
from using the Sequencer; if you change the value of an
interactor while the Sequencer is running, the value will be updated
on the next frame of the sequence. #!N #!N #!N #!F-adobe-times-medium-i-normal--18*
Next Topic #!EF #!N #!N #!Lstates,dxall269 h Preserving Explicit State #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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