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#!N
#!CDarkGreen #!N #!Rpickin Using Pick #!N #!EC #!N
#!N Picking consists of choosing a location on an object in
an image using the mouse. A chosen location is called a
"poke." Each poke may intersect the object in the image in
one or more places (the intersections are called "picks") or may
not intersect the object at all. For example, a poke on
a spherical isosurface results in two "picks": one on the front
of the sphere and one on the back. Picking differs from
using probes, in which probes may be present anywhere in a
3-dimensional space, while picks always exist on the surface of an
object. #!N #!N After you execute a visual program and have
an image in the Image window, you can modify the visual
program to include a #!F-adobe-times-bold-r-normal--18* Pick #!EF tool from the #!F-adobe-times-bold-r-normal--18*
Special #!EF category. The Pick tool accepts input from the mouse
and outputs a field that specifies the picked point or points.
The "positions" component of this field identifies each picked point on
the object in the image. The field can be used, for
example, to identify all picked points with a glyph, or to
start streamlines at each picked point. In addition, the field output
by the Pick tool can be used by a user-written module
to perform a variety of operations on the object in the
image (e.g., coloring each picked object a particular color). IBM Visualization
Data Explorer Programmer's Reference includes a sample module that uses the
pick structure in this way. #!N #!N To use picking to
select points on objects: #!N #!I0 #!N #!F-adobe-times-medium-r-normal--18* #!N #!N #!I30
#!N 1. Execute a visual program to produce an image in
the Image window. #!N #!I30 #!N 2. In the VPE, place
one or more pick tools from the #!F-adobe-times-bold-r-normal--18* Special #!EF category
in the visual program, connecting them to the tools for which
you want to provide input. #!N #!N The pick icons are
numbered as you place them on the canvas. For example, the
first pick icon you place is labeled "Pick_1," the second "Pick_2,"
and so on. You can change the label of the icon
by using its Configuration dialog box. #!N #!I30 #!N 3. In
the #!F-adobe-times-bold-r-normal--18* View Control... #!EF dialog box, select #!F-adobe-times-bold-r-normal--18* Pick #!EF
mode from the #!F-adobe-times-bold-r-normal--18* Mode #!EF option box or use the
#!F-adobe-times-bold-r-normal--18* Ctrl+I #!EF accelerator key. The dialog box changes to add
the Pick controls. #!N #!N Select the pick tool you want
by choosing the #!F-adobe-times-bold-r-normal--18* Pick(s) #!EF option box. This opens an
options menu with a list of the available picks from which
to select. #!N #!I30 #!N 4. Select a point or points
as input to the tool connected to the Pick icon. #!N
#!N To choose a point, click on a point in the
image. A small square box appears, marking the point. #!N #!I0
#!N #!EF #!N Depending on whether you have the #!F-adobe-times-bold-r-normal--18* persistent
#!EF parameter to the Pick tool set to 0 or 1,
subsequent executions may or may not use the last pick point
or points chosen. If #!F-adobe-times-bold-r-normal--18* persistent #!EF is set to 0,
then pick points are not saved between executions; if #!F-adobe-times-bold-r-normal--18* persistent
#!EF is set to 1, then pick points are saved between
executions. Note: You can also enable Pick mode by using the
#!F-adobe-times-bold-r-normal--18* intrctnMode #!EF parameter to the Image tool (see Image in
IBM Visualization Data Explorer User's Reference). #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next
Topic #!EF #!N #!N #!Lall322,dxall323 h Undo, Redo, and Reset #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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