/usr/share/doc/dx/help/dxall766 is in dx-doc 1:4.4.4-7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | #!F-adobe-helvetica-medium-r-normal--18*
#!N
#!N #!Rambligh AmbientLight #!N
#!N Category #!N #!N #!Lcatren,dxall760 h Rendering #!EL #!N #!N Function #!N #!N Produces
an ambient light. #!N #!N Syntax #!CForestGreen #!N #!F-adobe-courier-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* light
#!EF = AmbientLight( #!F-adobe-times-bold-r-normal--18* color #!EF ); #!EF #!N #!N #!EC
#!N #!N Inputs #!T,1,91,276,461,646 #!F-adobe-times-medium-r-normal--14* #!F-adobe-times-bold-r-normal--18* #!N TAB Name TAB Type
TAB Default TAB Description #!EF #!N TAB color TAB vector or
string TAB [0.2 0.2 0.2] TAB color and intensity of light
#!N TAB - TAB - TAB - TAB #!EF #!N #!N
Outputs #!T,1,161,321,646 #!F-adobe-times-medium-r-normal--14* #!F-adobe-times-bold-r-normal--18* #!N TAB Name TAB Type TAB Description
#!EF #!N TAB light TAB light TAB the ambient light #!N
TAB - TAB - TAB #!EF #!N #!N Functional Details #!N
#!N The AmbientLight module produces a light that equally illuminates all
surfaces, regardless of location or direction. #!N #!I0 #!N #!N #!I0
#!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* color #!EF #!EF #!I50 #!N specifies the color
of the light either as an RGB vector or as a
string. If it is a string, it must be one of
the defined color-name strings (see #!Lcolor,dxall792 h Color #!EL ). #!I0 #!N #!N If
no value is specified for this parameter, Data Explorer incorporates an
ambient light of color [0.2 0.2 0.2] (low-intensity white light) to
the scene. The system also uses a distant light of color
[1.0 1.0 1.0] (high-intensity white light). (See #!Llight,dxall884 h Light #!EL .) #!N #!N
If a value is specified, the system removes the default lights.
Therefore, if you use AmbientLight and want shading, you must also
add a distant light. In addition, if you desire shading, you
should use only relatively small amounts of ambient light (a value
less than about 0.5). Use the Collect module to incorporate the
resulting light into the scene that is given to the Render,
Display, or Image tool. #!N #!N Ambient lights have no effect
on volume-rendered objects. #!N #!N Example Visual Programs #!CForestGreen #!N #!N
#!F-adobe-courier-bold-r-normal--18* #!N ThunderGlyphSheet.net #!N UsingLights.net #!N SIMPLE/Light.net #!EF #!N #!N #!EC
#!N #!N See Also #!N #!N #!Lcollect,dxall788 h Collect #!EL , #!Lconvert,dxall799 h Convert #!EL , #!Llight,dxall884 h Light #!EL
#!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lappend,dxall767 h Append #!EL #!N
#!F-adobe-times-medium-i-normal--18* #!N
|