/usr/share/doc/dx/help/dxall776 is in dx-doc 1:4.4.4-7.
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#!N
#!CDarkGreen #!N #!Rall775 User-supplied and
Annotation Glyphs #!N #!EC #!N #!N You may also pass your
own glyph in as #!F-adobe-times-bold-r-normal--18* type #!EF as the object to
place at each data point. The dimensionality of the positions of
the glyph must be either 2-D or 3-D, and the connections
type must be "triangles" or "lines." This glyph can be any
Data Explorer field (e.g., an imported object, an isosurface, or a
constructed object). #!Rtype #!N #!N There are two ways to use
your own glyphs: as user-supplied glyphs and as annotation glyphs. #!N
#!N #!F-adobe-times-medium-i-normal--18* User-supplied Glyphs #!EF #!N #!N If you pass in
a single field as #!F-adobe-times-bold-r-normal--18* type #!EF , that object is
used as a glyph. It is drawn large or small depending
on the data value, and it inherits the color of the
data point, if present. The size of the object should be
approximately unity for the default sizing of AutoGlyph to work well.
Glyphs for scalar fields should be centered at the origin; glyphs
for vector fields should have their base at the origin and
the end that you want to point in the direction of
the vector field at (0, 1, 0); that is, the glyph
will be stretched along its y-dimension. You can use any combination
of Scale, Rotate, and Translate to scale, orient, and position your
template glyph before passing it to AutoGlyph. #!N #!N #!F-adobe-times-medium-i-normal--18* Annotation
Glyphs #!EF #!N #!N If you pass in a group of
objects as #!F-adobe-times-bold-r-normal--18* type #!EF , AutoGlyph interprets these as "annotation
glyphs." Each object in the group must be a single field.
It is assumed that you want data values equal to zero
to be represented by the zero(th) glyph in the group, data
values equal to one to be represented by the first glyph
in the group, and so on. #!N #!N Thus the data
component of #!F-adobe-times-bold-r-normal--18* data #!EF in this case must be of
the type integer, unsigned integer, byte, unsigned byte, short, or unsigned
short. The size of the glyph in the resulting output will
be the size of the glyph in the glyph group, modified
by the scaling factor #!F-adobe-times-bold-r-normal--18* scale #!EF . Colors and other
components will be maintained from the #!F-adobe-times-medium-i-normal--18* input glyphs #!EF to
the output object, rather than from the colors of #!F-adobe-times-bold-r-normal--18* data
#!EF . The #!F-adobe-times-bold-r-normal--18* shape #!EF , #!F-adobe-times-bold-r-normal--18* ratio #!EF ,
#!F-adobe-times-bold-r-normal--18* min #!EF , and #!F-adobe-times-bold-r-normal--18* max #!EF parameters are ignored
for annotation glyphs. Annotation glyphs should be positioned at the origin.
You can use any combination of Scale, Rotate, and Translate to
scale, orient, and position your template glyph before passing it to
AutoGlyph. #!N #!N Components #!N #!N Creates new "positions" and "connections"
components. In the case of a 3-D glyph, a "normals" component
is added for shading purposes. All components that match the dependency
of the "data" component are propagated to the output; all others
are not. If the input has "binormals" and "tangent" components, they
are not propagated to the output. #!N #!N Example Visual Programs
#!CForestGreen #!N #!N #!F-adobe-courier-bold-r-normal--18* #!N AnnotationGlyphs.net ThunderGlyphSheet.net #!N ConnectingScatteredPoints.net UsingGlyphs.net #!N
PickStreamline.net UsingTextAndTextGlyphs.net #!N ProbeText.net SIMPLE/AutoGlyph.net #!EF #!N #!N #!EC #!N #!N
See Also #!N #!N #!Lglyph,dxall856 h Glyph #!EL , #!Lsample,dxall931 h Sample #!EL #!CIndianRed #!N #!N #!N
#!F-adobe-times-bold-r-normal--18* How to Avoid Stretching or Squashing Glyphs #!Ravoid #!N #!N
Users often use the Scale module to scale a collection of
objects prior to rendering, if the axes have very different scales.
This can cause a problem if the visualization includes glyphs, as
the glyphs will be stretched or squashed as well. You can
place the Scale module before Glyph or AutoGlyph, but if you
want AutoAxes to show the original (rather than the scaled) position
values, this will not work. One way of solving this problem
lies in the fact that Glyph and AutoGlyph can accept a
user-defined Glyph: #!N #!N Give either module a "user-defined" glyph that
is #!F-adobe-times-medium-i-normal--18* inversely #!EF squashed, so that when you use Scale,
the glyph ends up with the correct shape. Proceed as follows:
#!N #!I0 #!N #!F-adobe-times-medium-r-normal--18* #!N #!N #!I30 #!N o Create a
field with a single point at the origin, using Construct ([0
0 0], data = 0) for scalar (sphere) glyphs #!N #!I30
#!N o Feed this field to either module to make a
single sphere or arrow. #!N #!I30 #!N o Now scale the
glyph, using a scale factor that is the inverse of the
one you want to use on the entire data set. For
example, if you are going to scale your data by [1
1 .001], then scale the single glyph by [.001 .001 1].
#!N #!I30 #!N o Feed this scaled glyph to the second
parameter of the module, which puts glyphs on all the data
points. The module will use the squashed glyph as its template.
After the template is scaled by [1 1 .001], the glyphs
won't be squashed anymore. #!N #!I30 #!N o A macro, UnsquishGlyphMacro.net,
which performs this operation, can be found in /usr/lpp/dx/samples/macros. This macro
(and this technique) works only for scalar data. #!N #!I0 #!N
#!EF #!N #!N #!N #!EC #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic
#!EF #!N #!N #!Lautogra,dxall777 h AutoGrayScale #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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