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#!N
#!N
#!Rcolor Color #!N #!N Category #!N #!N #!Lcattrn,dxall763 h Transformation #!EL #!N #!N Function
#!N #!N Colors a field. #!N #!N Syntax #!CForestGreen #!N #!N
#!F-adobe-courier-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* #!N colored #!EF = Color( #!F-adobe-times-bold-r-normal--18* input, color, opacity,
component, delayed #!EF ); #!EF #!N #!N #!EC #!N #!N Inputs
#!T,1,91,276,461,646 #!F-adobe-times-medium-r-normal--14* #!F-adobe-times-bold-r-normal--18* #!N TAB Name TAB Type TAB Default TAB
Description #!EF #!N TAB input TAB field TAB none TAB field
to be colored #!N TAB color TAB field or vector or
string TAB no color added TAB RGB color #!N TAB opacity
TAB field or scalar TAB input dependent TAB opacity #!N TAB
component TAB string TAB "colors" TAB component to be colored #!N
TAB delayed TAB flag TAB 0 TAB 0: apply maps #!N
TAB - TAB - TAB - TAB 1: delay applying color
and #!N TAB - TAB - TAB - TAB opacity maps
(byte data #!N TAB - TAB - TAB - TAB only)
#!N TAB - TAB - TAB - TAB #!EF #!N #!N
Outputs #!T,1,161,321,646 #!F-adobe-times-medium-r-normal--14* #!F-adobe-times-bold-r-normal--18* #!N TAB Name TAB Type TAB Description
#!EF #!N TAB colored TAB color field TAB color-mapped input field
#!N TAB - TAB - TAB #!EF #!N #!N Functional Details
#!N #!N This module adds a specified color to a specified
input object. #!N #!I0 #!N #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* input
#!EF #!EF #!I50 #!N is the field to be colored. #!N
#!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* color #!EF #!EF #!I50 #!N specifies how
the input field is to be colored. The specification can be
the vector value of an RGB color, a string, or a
color map. #!N #!N If #!F-adobe-times-bold-r-normal--18* color #!EF is an RGB
color, the value should be in the range of 0-1 (but
see #!Lcvolrnd,dxall820 h Coloring Objects for Volume Rendering #!EL ). The Convert module can convert HSV (hue, saturation,
and value) colors to RGB. #!N #!N If #!F-adobe-times-bold-r-normal--18* color #!EF
is a string, that string should come from a lookup table,
which can be specified by setting the DXCOLORS environment variable or
by using the -colors flag with the dx command. If no
table is specified, Data Explorer will search (in the order shown)
for one of the following: #!N #!I0 #!N #!F-adobe-times-medium-r-normal--18* #!N #!N
#!I30 #!N 1. the file colors.txt in DXROOT/lib #!N #!I30 #!N
2. the same file in #!F-adobe-times-bold-r-normal--18* /usr/lpp/dx/lib #!EF (if this was
not the setting for DXROOT). Note that the colors in this
file correspond to the X Window System** color list, except that
the Data Explorer colors are squared first (see #!Lintcols,dxall747 h Data Explorer Colors #!EL in IBM
Visualization Data Explorer User's Guide). #!N #!I0 #!N #!EF #!N When
entering the names of colors, note that the module: #!N #!I0
#!N #!F-adobe-times-medium-r-normal--18* #!N #!N #!I30 #!N o accepts spaces in names.
#!N #!I30 #!N o ignores capitalization. #!N #!I30 #!N o accepts
the spellings #!F-adobe-times-medium-i-normal--18* gray #!EF and #!F-adobe-times-medium-i-normal--18* grey #!EF . #!N
#!I0 #!N #!EF #!N #!N #!N If #!F-adobe-times-bold-r-normal--18* color #!EF is
a color map it can be the output of the Colormap
Editor (the first output) or an imported color map. Note also
that if this parameter is a color map (as opposed to
a single color), then the #!F-adobe-times-bold-r-normal--18* input #!EF parameter must contain
a "data" component; if the "data" component consists of vector data,
the color and opacity mapping are based on the magnitude of
the data. If this parameter is an imported .cm file (see
#!Limport,dxall871 h Import #!EL ), the color-map part of the color-opacity map is extracted
and used. #!N #!N Omitting the color specification allows you to
change the opacity of an object without modifying its color (see
#!Lwfcmap,dxall792 s WFCMAP #!EL for a description of a color map). #!N #!N A
well-formed color map should contain a 1-dimensional "positions" #!Rwfcmap component and
a 3-dimensional "data" component. As with any map in Data Explorer,
the "positions" component represents the domain in which to look up
values, and the "data" component represents the range, that is, the
values which are associated with items in the "positions" component. #!N
#!N Color maps can specify either smoothly varying colors or constant
colors across a set of ranges of data values. If the
color map has position-dependent data, then linear interpolation will be used
to derive colors for data values in the data field between
those given in the "positions" component of the map (see #!Lcolmap114,dxall792 f Figure 114 #!EL
). #!Cbrown #!N #!F-adobe-times-medium-r-normal--18* #!Rcolmap114 #!N Figure 114. Position-dependent colormaps. In
this figure a diagram of a data field is shown. One
of the data values, 3.5, has been indicated. The field structure
is also shown, with "positions," "data," and "connections" components. When a
color map is applied to this field using the Color module,
the data value 3.5 is used as a lookup value into
the "positions" component of the color map. The color map has
a "data" component which is dependent on (in a one-to-one correspondence
with) the "positions" component. The color map contains colors for the
value 3 (the RGB value [0 1 1], or cyan) and
for the value 4 (the RGB value [0 0 0], or
black). Data Explorer interpolates between these two colors to derive the
color [0 .5 .5], or dark cyan, which is then placed
in the "colors" component of the data field as the color
corresponding to the data value 3.5. #!N Graphics omitted from Online
Documentation. Please see the manual. #!N #!EF #!N #!EC If the
colormap has connection-dependent data, then the color for any data value
in the data field between two values in the "positions" component
of the map will be constant (see #!Lcolmap1115,dxall792 f Figure 115 #!EL ). #!Cbrown #!N
#!F-adobe-times-medium-r-normal--18* #!Rcolmap1115 #!N Figure 115. Connection-dependent colormaps. In this figure a
diagram of a data field is shown. One of the data
values, 3.5, has been indicated. The field structure is also shown,
with "positions," "data," and "connections" components. When a color map is
applied to this field using the Color module, the data value
3.5 is used as a lookup value into the "positions" component
of the color map. The color map has a "data" component
which is dependent on (in a one-to-one correspondence with) the "connections"
component. The color map contains colors for the range 1 to
1.5 (the RGB value [1 1 0], or yellow), the range
1.5 to 3 (the RGB value [0 1 1], or cyan)
and for the range 3 to 4 (the RGB value [0
0 1], or blue). Since 3.5 lies in the range 3
to 4, Data Explorer looks up the color [0 0 1]
and places it in the "colors" component of the data field
as the color corresponding to the data value 3.5. #!N Graphics
omitted from Online Documentation. Please see the manual. #!N #!EF #!N
#!EC In either case, the "connections" component of the map should
be a set of lines connecting the positions. #!N #!N The
Colormap Editor puts out a well-formed colormap. The Construct module can
also be used to create a color map. For example, you
have 10 data values to which you want to apply particular
colors. List those 10 data values as the first parameter to
Construct. Then list the 10 colors (RGB vectors) as the last
parameter to Construct. This will automatically create a position-dependent color map
of the appropriate structure to use with the Color module. Alternatively,
if you list only 9 colors (RGB vectors) as the last
parameter to Construct, a connection-dependent color map will be created. #!N
#!N For surfaces, RGB colors in a color map should range
between 0 and 1. Compute can be used to convert colors
from the range of 0 to 255 to the range 0
to 1. To choose appropriate colors for volumes see #!Lcvolrnd,dxall820 h Coloring Objects for Volume Rendering #!EL .
Note that if you have an HSV (hue, saturation, and value)
color map, it can be converted to an RGB (red, blue,
green) color map using the Convert module. #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18*
#!F-adobe-times-bold-r-normal--18* opacity #!EF #!EF #!I50 #!N can be a scalar value
or a field specifying an opacity map. This map may be
the output of the Colormap Editor (the second output) or an
imported opacity map. If it is an imported .cm file (see
#!Limport,dxall871 h Import #!EL ), the opacity part of the color-opacity map will be
extracted and used (see below for a description of an opacity
map). #!N #!N The input color or opacity can also be
groups of color or of opacity maps, as long as the
hierarchy of the group matches that of #!F-adobe-times-bold-r-normal--18* input #!EF .
#!N #!N For surfaces, the default value of #!F-adobe-times-bold-r-normal--18* opacity #!EF
is 1.0; the valid range is 0-1. For volumes, the default
value is 0.5. If the object to be colored is a
volume with an aspect ratio much different from 1, it may
appear dark from certain viewing directions. In that case, use the
Compute module to multiply the contents of the data component of
the opacity and color maps by a scale factor greater than
1 before using them as an input to the Color module.
(If you are using delayed colors, modify the "color multiplier" and
"opacity multiplier" attributes. See the #!F-adobe-times-bold-r-normal--18* delayed #!EF parameter, described below.)
#!N #!N A well-formed opacity map should contain a 1-dimensional "positions"
component and a 1-dimensional "data" component representing opacities. For surfaces, valid
opacities range between 0 (transparent) and 1 (opaque). To choose appropriate
opacities for volumes see #!Lcvolrnd,dxall820 h Coloring Objects for Volume Rendering #!EL . Just as with a color
map, the "data" component may be either position-dependent or connection-dependent. An
opacity map can be created either with the Colormap Editor or
using the Construct module as described for color maps. #!N #!I0
#!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* component #!EF #!EF #!I50 #!N specifies the component
to which the module adds colors. The default is the "colors"
component, which applies to both the front and the back of
the object, but you can specify "front colors" or "back colors"
instead. Either one, if present, takes precedence over the "colors" component.
If you specify #!F-adobe-times-bold-r-normal--18* component #!EF as "colors," the module deletes
any existing "front colors" or "back colors" components. Which faces are
"front" and which faces are "back" depends on how "connections" component
of the faces is defined (see #!Lstancom,dxall201 h Standard Components #!EL in IBM Visualization Data
Explorer User's Guide). #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* delayed #!EF #!EF
#!I50 #!N causes Color to create "delayed colors." This option is
valid only for byte data. When #!F-adobe-times-bold-r-normal--18* delayed #!EF = 1:
#!N #!I0 #!N #!F-adobe-times-medium-r-normal--18* #!N #!N #!I30 #!N o the "colors"
component is a copy of the "data" component, and a "color
map" component is created (i.e., a color lookup table with 256
entries representing the appropriate color for each of the 256 possible
data values). #!N #!I30 #!N o (if #!F-adobe-times-bold-r-normal--18* opacity #!EF has
been specified) the "opacities" component is a copy of the "data"
component, and an opacity map with 256 entries is created. #!N
#!I30 #!N o the module adds a "direct color map" attribute
to the output object (see #!Ludcmps,dxall813 h Using Direct Color Maps #!EL ). #!N #!I0 #!N #!EF
#!N #!I0 #!N #!N #!N #!N Components #!N #!N Adds a
"colors" component. An "opacities" component is added if #!F-adobe-times-bold-r-normal--18* opacity #!EF
is less than 1 or the input data is a volume.
If #!F-adobe-times-bold-r-normal--18* delayed #!EF = 1, the "colors" component is a
copy of the "data" component and a "color map" component is
created. Likewise, an "opacity map" component is created if #!F-adobe-times-bold-r-normal--18* opacity
#!EF is less than one or the input is a volume.
#!N #!N Example Visual Programs #!N #!N Nearly every example visual
program uses Color, including: #!CForestGreen #!N #!N #!F-adobe-courier-bold-r-normal--18* #!N AlternateVisualizations.net #!N
Sealevel.net #!N UsingColormaps.net #!N SIMPLE/Color #!EF #!N #!N #!EC #!N #!N
See Also #!N #!N #!Lautocol,dxall772 h AutoColor #!EL , #!Lcaption,dxall781 h Caption #!EL , #!Lconvert,dxall799 h Convert #!EL , #!Lmap,dxall891 h Map #!EL
#!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lcolorba,dxall793 h ColorBar #!EL #!N
#!F-adobe-times-medium-i-normal--18* #!N
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