/usr/share/games/freeciv/amplio2/medievalcities.spec is in freeciv-data 2.4.3-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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; The names for city tiles are not free and must follow the following rules.
; The names consists of 'style name' + '_' + 'index'. The style name is as
; specified in cities.ruleset file and the index only defines the read order
; of the images. The definitions are read starting with index 0 till the first
; missing value The index is checked against the city bonus of effect
; EFT_CITY_IMG and the resulting image is used to draw the city on the tile.
;
; Obviously the first tile must be 'style_name'_city_0 and the sizes must be
; in ascending order. There must also be a 'style_name'_wall_0 tile used to
; draw the wall and an occupied tile to indicate a military units in a city.
; The maximum number of images is only limited by the maximum size of a city
; (currently MAX_CITY_SIZE = 250). The constant is defined in common/city.h.
;
[spec]
; Format and options of this spec file:
options = "+Freeciv-2.3-spec"
[info]
artists = "
Medieval by CapTVK
Steam Age by Smiley, www.firstcultural.com
City walls by Hogne Håskjold
"
[file]
gfx = "amplio2/medievalcities"
[grid_main]
x_top_left = 1
y_top_left = 1
dx = 96
dy = 72
pixel_border = 1
tiles = { "row", "column", "tag"
; used by all city styles
2, 11, "city.european_occupied_0"
2, 11, "city.industrial_occupied_0"
;
; city tiles
;
0, 0, "city.european_city_0"
0, 1, "city.european_city_1"
0, 2, "city.european_city_2"
0, 3, "city.european_city_3"
0, 4, "city.european_city_4"
0, 5, "city.european_wall_0"
0, 6, "city.european_wall_1"
0, 7, "city.european_wall_2"
0, 8, "city.european_wall_3"
0, 9, "city.european_wall_4"
1, 0, "city.industrial_city_0"
1, 1, "city.industrial_city_1"
1, 2, "city.industrial_city_2"
1, 3, "city.industrial_city_3"
1, 4, "city.industrial_city_4"
1, 5, "city.industrial_wall_0"
1, 6, "city.industrial_wall_1"
1, 7, "city.industrial_wall_2"
1, 8, "city.industrial_wall_3"
1, 9, "city.industrial_wall_4"
}
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