This file is indexed.

/usr/share/games/freedroidrpg/dialogs/Ewald.dialog is in freedroidrpg-data 0.15.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
----------------------------------------------------------------------
 * This file is part of Freedroid
 *
 * Freedroid is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * Freedroid is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Freedroid; see the file COPYING. If not, write to the 
 * Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, 
 * MA 02111-1307 USA
----------------------------------------------------------------------


If you have questions concerning FreedroidRPG, please send an email to:

freedroid-discussion@lists.sourceforge.net


Beginning of new chat dialog for character="XXXXX"
----------------------------------------------------------------------

<FirstTime LuaCode>
	show(0, 3)
</LuaCode>

<EveryTime LuaCode>
	if (has_cookie("Tania-at-Bar")) and
	   (not has_cookie("Tania-at-Bar_Ewald")) then
		add_cookie("Tania-at-Bar_Ewald")
		npc_says(_"Your lady friend just told me the epic story of how you rescued her.")
		npc_says(_"That was really something.")
		npc_says(_"I'd give you a drink on the house, but unfortunately I'm still out.")
	end

	if has_cookie("drank_all_ewald_had") then show(14) end

	if has_cookie("ewald_gambling") then show(30) end

	show(99)
</LuaCode>
----------------------------------------------------------------------

Nr=0 Text=_"Hi. You look really happy."
<LuaCode>
	npc_says(_"Hey! I'm Ewald. I'm a bartender.")
	npc_says(_"I used to do a lot of drugs, and I destroyed my brain.")
	npc_says(_"I'm not too smart now, but I'm very happy all the time!")
	npc_says(_"Want something to drink?")
	set_bot_name(_"Ewald -- Barkeeper")
	hide(0) show(1, 2, 13)
</LuaCode>
----------------------------------------------------------------------

Nr=1 Text=_"How is your business doing?"
<LuaCode>
	if (has_cookie("guard_follow_tux")) then
		npc_says(_"Can't complain at the moment...")
	else
		npc_says(_"Nah, No darn good at all.")
		npc_says(_"The bots ruined it for me. Now the supplies are very low and I had to make the prices high.")
		npc_says(_"No one wants to pay 499 circs for bottom shelf swill that even Bender would not drink...")
		npc_says(_"The tax is quite brutal as well. And the Red Guard always demands discounts too.")
		npc_says(_"Life is tough. I am still happy though.")
		hide(1)
	end
</LuaCode>
----------------------------------------------------------------------

Nr=2 Text=_"Are you selling something other than drinks?"
<LuaCode>
	npc_says(_"Yeah, I have some junk here... Want to see?")
	trade_with("Ewald")
</LuaCode>
----------------------------------------------------------------------

Nr=3 Text=_"I could use a drink. What is there to be had?"
<LuaCode>
	npc_says(_"Well... We are a bit short on supplies right now... Erm... AH! I know!")
	npc_says(_"I have WATER!")
	if (has_item_backpack("Mug") == 0) and
	   (has_item_backpack("Cup") == 0) then
		npc_says(_"But you'll need a mug or a cup for me to put it in.")
	else
		hide(3) show(4, 5, 6)
	end
</LuaCode>
----------------------------------------------------------------------

Nr=4 Text=_"I want double water on the rocks. Stirred, not shaken."
<LuaCode>
	npc_says(_"Here you go. That one is on the house. And if the water is not enough, just ask me for more.")
	heat_tux(-20)
	hide(4, 5, 6) show(9)
</LuaCode>
----------------------------------------------------------------------

Nr=5 Text=_"Long Island iced water please."
<LuaCode>
	npc_says(_"Here you go.")
	heat_tux(-30)
	hide(4, 5, 6) show(8)
</LuaCode>
----------------------------------------------------------------------

Nr=6 Text=_"I want something cheap... Give me some fortified water."
<LuaCode>
	npc_says(_"Eh... Sure, as you wish. Here you go.")
	heat_tux(-50)
	hide(4, 5, 6) show(7)
</LuaCode>
----------------------------------------------------------------------

Nr=7 Text=_"Ugh... Ahh... I like it. Give me some more of that."
<LuaCode>
	npc_says(_"Uh... Sure...")
	heat_tux(-1000);
	hide(7) show(10)
</LuaCode>
----------------------------------------------------------------------

Nr=8 Text=_"Ahh... Fresh water! Give me some more of that."
<LuaCode>
	npc_says(_"Yeah, I thought you would like it. Here is more.")
	heat_tux(-1000);
	hide(8) show(10)
</LuaCode>
----------------------------------------------------------------------

Nr=9 Text=_"Hmm... Lots of ice. Give me one more double water, but now without any ice."
<LuaCode>
	npc_says(_"One double water coming up.")
	heat_tux(-1000);
	hide(9) show(10)
</LuaCode>
----------------------------------------------------------------------

Nr=10 Text=_"MORE! I want more water!"
<LuaCode>
	npc_says(_"Erm... Ok... Here, have some of my special, water colada.")
	heat_tux(-1000);
	hide(10) show(11)
</LuaCode>
----------------------------------------------------------------------

Nr=11 Text=_"I am really thirsty! I want water."
<LuaCode>
	npc_says(_"Well, you drank all my water, so you cannot have any more. There is none left.")
	npc_says(_"I heard Linarians can drink a lot of water, but seven liters...")
	hide(11) show(12)
</LuaCode>
----------------------------------------------------------------------

Nr=12 Text=_"MORE! MORE! MORE! I WANT MORE WATER. NOW!"
<LuaCode>
	npc_says(_"Eh... I think you've had enough... Maybe you should just go for a walk for now?")
	npc_says(_"You have had everything that I had.")
	add_cookie("drank_all_ewald_had")
	hide(12)
</LuaCode>
----------------------------------------------------------------------

Nr=13 Text=_"Any idea where I can find some entertainment here?"
<LuaCode>
	if (has_cookie("tux_has_joined_guard")) then
		npc_says(_"I thought that shooting bots with those big guns was fun...?")
		npc_says(_"*sigh*")
		npc_says(_"I wish I could once use such a gun.")
		npc_says(_"You are a Guard member, right?")
		if ((has_item("Barrett M82 Sniper Rifle") > 0) or
		   (has_item("Exterminator") > 0)) then
			tux_says(_"Yes, I am a Guard member. No, it is not allowed to give guns to people who are high.")
			npc_says(_"Pleeeeaaaase.")
			tux_says(_"No exceptions. I apologize. Please think responsibly; there is a good reason for this rule.")
			npc_says(_"Hmm. You're right, I better ask again later.")
			npc_says(_"Well, since you won't let me play with your big guns, we could always try a gambling game or two.")	
		else
			tux_says(_"The fact that I am a Red Guard member does not necessarily mean that I have a big gun with me.")
			npc_says(_"Really?")
			npc_says(_"Stop kidding me. I know you have big a gun somewhere.")
			npc_says(_"Every Guard has one.")
			tux_says(_"Look at me! Do you see any gun here at my belt or in my hands?")
			npc_says(_"Hmm... You are right. No gun, indeed.")
			npc_says(_"Sorry.")
			npc_says(_"Since there are no big guns to shoot, how about shooting some dice? Would you like to gamble?")
		end
	else
		npc_says(_"Well... Erm... No.")
		npc_says(_"What the bots did not smash, the Red Guard taxed.")
		npc_says(_"Fun is kinda dead right now.")
		npc_says(_"Well, unless you are in the Red Guard itself, of course. They have those big guns that can destroy a dozen bots with one shot...")
		npc_says(_"Now THAT'S fun, if you ask me.")
		npc_says(_"If you are really bored, you can try gambling with me.")
	end
	hide(13) show(30)
</LuaCode>
----------------------------------------------------------------------

Nr=14 Text=_"Hey, I could use a refreshing drink!"
<LuaCode>
	npc_says(_"Here, have a Watery Mary.")
	heat_tux(-1000)
	hide(14)
</LuaCode>
-----------------------------------------------------------------------

Nr=30 Text=_"Sure, I'll gamble with you. What do you play?"
<LuaCode>
	if (not has_cookie("ewald_gambling")) then add_cookie("ewald_gambling") end
	npc_says(_"I play a dice game and a coin-flipping game.")
	-- Initialize some variables here
	bet = 0
	tux1, tux2, tux3 = 0, 0, 0
	ewd1, ewd2, ewd3 = 0, 0, 0, 0, 0 
	-- Ewald forces you to gamble semi-responsibly ;-)
	max = get_gold() * 0.8
	if (max > 30) then show(33)
		if (max > 300) then show(34)
		if (max > 600) then show(35)
	end end else
	npc_says(_"You should come back when you have more to gamble with.")
	end
	hide(30) show(31, 32)
</LuaCode>
-----------------------------------------------------------------------

Nr=31 Text=_"Tell me the rules for your 'dice game'."
<LuaCode>
	npc_says(_"It is simple. We both get three six sided dice.")
	npc_says(_"You bet. Then you throw one die.")
	npc_says(_"Then you decide on a betting multiplier, up to 3x.")
	npc_says(_"Then you throw two dice and I throw three dice. If sum of your three dice are better than my three dice, you win twice your bet, minus a tax for the Red Guard.")
	npc_says(_"Remember: the odds are slightly against you, so don't gamble anything you can't afford to lose.") 
	hide(31)
	------------------------------------------------
	-- Assuming optimal playing then
	-- Expected payout: 105.96% (easy), 97.11% (normal), 92.69% (hard)
</LuaCode>
-----------------------------------------------------------------------

Nr=32 Text=_"Tell me the rules for your 'coin-flip game'."
<LuaCode>
	npc_says(_"It is simple. Five coin flips.")
	npc_says(_"You bet. Then you tell me if I will flip more 'heads' or 'tails'.")
	npc_says(_"I flip one coin.")
	npc_says(_"Then you tell me if there will be an 'odd' or 'even' number of flips for what you chose.")
	if (difficulty() == "easy") then
		npc_says(_"I flip the other four coins. If you were completely right, I give you three times what your bet, if wrong, you get nothing.")
	elseif (difficulty() == "normal") then
		npc_says(_"I flip the other four coins. If you were completely right, I give you twice what your bet, if completely wrong, you get 3/4 of your bet back.")
	else
		npc_says(_"I flip the other four coins. If you were completely right, I give you twice what your bet, if completely wrong, you get half of your bet back.")
	end
	npc_says(_"But if you are only partially wrong... well, then you get nothing.")
	npc_says(_"Remember: the odds are slightly against you, so don't gamble anything you can't afford to lose.") 
	hide(32)
	------------------------------------------------
	-- Assuming optimal playing: 
	-- Winning both: 11/32 expected payout: 132/128 (easy), 88/128 (normal/hard)
	-- Losing both: 11/32 expected payout: 0/128 (easy), 33/128 (normal), 22/128 (hard)
	-- Intermediate: 10/32 expected payout: 0/128
	-- Expected payout: 132/128 (easy), 121/128 (normal), 110/128 (hard)
</LuaCode>
-----------------------------------------------------------------------

Nr=33 Text=_"How about a bet of 10 circuits"
<LuaCode>
	bet=10
	hide(30, 31, 32, 33, 34, 35) next(36)
</LuaCode>
-----------------------------------------------------------------------

Nr=34 Text=_"I'm feeling I'll start with a bet of 100 circuits"
<LuaCode>
	bet = 100
	hide(30, 31, 32, 33, 34, 35) next(36)
</LuaCode>
-----------------------------------------------------------------------

Nr=35 Text=_"I want to bet 200 circuits"
<LuaCode>
	bet = 200
	hide(30, 31, 32, 33, 34, 35) next(36)
</LuaCode>
-----------------------------------------------------------------------

Nr=36 Text="BUG, REPORT ME! ewald node36 -- Name Game"
NO_TEXT
<LuaCode>
	npc_says(_"Name your game.")
	show(37, 38)
</LuaCode>
-----------------------------------------------------------------------

Nr=37 Text=_"Dice"
<LuaCode>
	hide(37, 38) next(39)
</LuaCode>
-----------------------------------------------------------------------

Nr=38 Text=_"Coin-flipping"
<LuaCode>
	hide(37, 38) next(50)
</LuaCode>
-----------------------------------------------------------------------

Nr=39 Text="BUG, REPORT ME! ewald node39 -- Dice - Initial roll"
NO_TEXT
<LuaCode>
	npc_says(_"Dice it is. Roll your first die.")
	tux1=math.random(1,6)
	tux_says(_"I rolled a ".. tux1 ..".")
	npc_says(_"What multiplier are you going to bet?")
	show(40, 41, 42)
</LuaCode>
-----------------------------------------------------------------------

Nr=40 Text="1x"
<LuaCode>
	next(43)
</LuaCode> 
-----------------------------------------------------------------------

Nr=41 Text="2x"
<LuaCode>
	bet=bet*2
	next(43)
</LuaCode>
-----------------------------------------------------------------------

Nr=42 Text="3x" 
<LuaCode>
	bet=bet*3
	next(43)
</LuaCode>
-----------------------------------------------------------------------

Nr=43 Text="BUG, REPORT ME! ewald node43 -- Dice - finish game" -- finish game here
NO_TEXT
<LuaCode>
	npc_says(_"You've bet ".. bet .._" valuable circuits.")
	ewd1=math.random(1,6)
	npc_says(_"My first roll is a ".. ewd1 ..".")
	tux2=math.random(1,6)
	tux_says(_"I rolled a ".. tux2 ..".")
	ewd2=math.random(1,6)
	npc_says(_"My second roll is a ".. ewd2 ..".")
	tux3=math.random(1,6)
	tux_says(_"I rolled a ".. tux3 ..".")
	ewd3=math.random(1,6)
	npc_says(_"My third roll is a ".. ewd3 ..".")

	npc_says(_"It looks like I scored ".. ewd1+ewd2+ewd3 .._" and you scored "..tux1+tux2+tux3..".")

	if ((ewd1+ewd2+ewd3) < (tux1+tux2+tux3)) then --Tux wins!
		npc_says_random(_"You won! Good job.", _"You won! Man you are lucky!", _"You won!")
		if (difficulty() == "easy") then
			bet=bet*0.95
		elseif (difficulty() == "normal") then
			bet=bet*0.85
		else
			bet=bet*0.8
		end
		add_gold(bet)
		display_console_message(_"You won ".. math.floor(bet) .._" valuable circuits by gambling dice with Ewald.")
	else -- House Wins!
		npc_says_random(_"You lost. Bad luck.", _"You lost. Better luck next time.", _"You lost, try again?", _"You lost. Maybe you might like coin-flipping better?")
		del_gold(bet)
		display_console_message(_"You lost ".. bet .._" valuable circuits by gambling dice with Ewald.")
	end
	hide(40, 41, 42) show(30)
</LuaCode>
-----------------------------------------------------------------------

Nr=50 Text="BUG, REPORT ME! ewald node50 -- Coin-flipping game"
NO_TEXT
<LuaCode>
	npc_says(_"Coin flipping it is.")
	npc_says(_"So. What do you think? Heads or tails?")
	show(51, 52)
</LuaCode>
-----------------------------------------------------------------------

Nr=51 Text=_"Heads"
<LuaCode>
	npc_says_random(_"Heads, eh? I always like heads.", _"Heads? Sometimes I pick heads... when I don't pick tails.", _"When I think too much about it, I end up picking heads.", _"Just the other day I found out that 'obverse' was the fancy name for 'heads'. Trippy.", _"I think I would have picked tails this time.")
	tux1 = 0
	hide(51, 52) next(53)
</LuaCode>
-----------------------------------------------------------------------

Nr=52 Text=_"Tails"
<LuaCode>
	npc_says_random(_"Tails? Fits, since you've got one.", _"Tails? I always liked that game... good times.", _"Tails. When I don't pick heads, I always pick tails.", _"Just the other day I found out that 'reverse' was the fancy name for 'tails'. Trippy.", _"I think I would have picked heads this time.")
	tux1 = 1
	hide(51, 52) next(53)
</LuaCode>
-----------------------------------------------------------------------

Nr=53 Text="BUG, REPORT ME! ewald node53 -- Coin-flipping game - first flip"
NO_TEXT
<LuaCode>
	npc_says(_"Here goes nothing.")
	ewd1=math.random(0,1)
	if (ewd1 == 1) then
		npc_says(_"Looks like it is 'tails'.")
	else
		npc_says(_"Looks like it is 'heads'.")
	end

	if (tux1 == 1) then
		npc_says(_"So do you think there will be an even or odd number of 'tails' flips?")
	else
		npc_says(_"So do you think there will be an even or odd number of 'heads' flips?")
	end
	show(54, 55)
</LuaCode>
-----------------------------------------------------------------------

Nr=54 Text=_"Even number"
<LuaCode>
	tux2 = 0 -- Set to 'even'
	random_var = math.random()
 	if (random_var > 0.8) then
		npc_says(_"Even, eh? I always like even. It is so symmetric.")
	elseif (random_var > 0.6) then
		npc_says(_"Even? Sometimes I pick even... when I don't pick odd.")
	elseif (random_var > 0.4) then
		npc_says(_"When I think too much about it, I end up picking even.")
	elseif (random_var > 0.2) then
		if (ewd1 ~= tux1) then
			npc_says(_"Hoping to guess them all wrong, eh?")
		else
			npc_says(_"Bucking the statistics. I like that.")
		end
	else
		npc_says(_"I think I would have picked even this time.")
	end
	hide(54, 55) next(56)
</LuaCode>
-----------------------------------------------------------------------

Nr=55 Text=_"Odd number"
<LuaCode>
	tux2 = 1 -- Set to 'odd'
	random_var = math.random()
 	if (random_var > 0.8) then
		npc_says(_"Odd? Fits, since you're pretty odd yourself.")
	elseif (random_var > 0.6) then
		npc_says(_"Odd? Well that is odd... I was thinking of odd.")
	elseif (random_var > 0.4) then
		npc_says(_"Odd. When I don't pick even, I always pick odd too.")
	elseif (random_var > 0.2) then
		if (ewd1 == tux1 ) then
			npc_says(_"Honing up on your math, eh?")
		else
			npc_says(_"Betting against the game. I like that.")
		end
	else
		npc_says(_"I think I would have picked odd this time.")
	end
	hide(54, 55) next(56)
</LuaCode>
-----------------------------------------------------------------------

Nr=56 Text="BUG, REPORT ME! ewald node56 -- Coin-flipping game - last four flips"
NO_TEXT
<LuaCode>
	npc_says(_"The last four coin flips:")
	ewd2=math.random(0,1)
	if (ewd2 == 1) then
		npc_says(_"Tails.")
	else
		npc_says(_"Heads.")
	end
	ewd3=math.random(0,1)
	if (ewd3 == 1) then
		npc_says(_"Tails.")
	else
		npc_says(_"Heads.")
	end
	ewd4=math.random(0,1)
	if (ewd4 == 1) then
		npc_says(_"Tails.")
	else
		npc_says(_"Heads.")
	end
	tux_says(_"Last flip. I hope it is the one I want!")
	ewd5=math.random(0,1)
	if (ewd5 == 1) then
		npc_says(_"Tails.")
	else
		npc_says(_"Heads.")
	end
	ewald_sum = ewd1 + ewd2 + ewd3 + ewd4 + ewd5
	npc_says(_"Looks like that is ".. ewald_sum .._" tails, and ".. 5-ewald_sum.._" heads.")

	win=0 --find if tux won...
	if (ewald_sum > 2) then
		npc_says(_"Tails won...")
		if (tux1 == 1) then win = 0.5 end
	else
		npc_says(_"Heads won...")
		if (tux1 == 0) then win = 0.5 end
	end


	if (math.fmod(ewald_sum,2) == 0) then
		if (tux1 == 1) then
			npc_says(_"...and there was an even number of tails.")
			if (tux2 == 0) then win = win + 0.5 end
		else
			npc_says(_"...and there was an odd number of heads.")
			if (tux2 == 1) then win = win + 0.5 end
		end
	else
		if (tux1 == 1) then
			npc_says(_"...and there was an odd number of tails.")
			if (tux2 == 1) then win = win + 0.5 end
		else
			npc_says(_"...and there was an even number of heads.")
			if (tux2 == 0) then win = win + 0.5 end
		end
	end


	if (win == 1) then -- WIN
		npc_says_random(_"Looks like another winning combination! Good job!", _"You have the best luck! You won!", _"Too many of these and I'll go out of business. You won!", _"You will have to tell me how you did it. You Won!", _"Let me be even with you: I can't make heads or tails of how you won this odd game. Good Job!")
		if (difficulty() == "easy") then bet = bet*3
		else bet = bet*2
		end
		add_gold(bet)
		display_console_message(_"You won ".. bet .._" valuable circuits in the coin-flip game with Ewald.")
	elseif (win == 0) then --LOSS
		if (difficulty() == "easy") then--easy: 0% back
			npc_says_random(_"Looks like you got everything wrong.", _"Well, close, but exactly wrong.", _"Close, but no cigar.", _"Close only counts in hand grenades and horseshoes.")
			del_gold(bet)
		else
			npc_says_random(_"Looks like you got everything wrong... here is some of your bet back.", _"Well, close, but exactly wrong. Here is some of your bet back.", _"You need to do exactly opposite of what you did here. Here is part of your bet back.", _"Close, but no cigar. Here is some of your money back.", _"Next time pick the opposite of what you did this time... or something.")
			if (difficulty() == "normal") then --normal: 75% back
				bet = bet*0.25
			else --hard: 50% back
				bet = bet*0.5
			end
			del_gold(bet)
		end
		display_console_message(_"You lost ".. math.floor(bet) .._" valuable circuits in the coin-flip game with Ewald.")
	elseif (win == 0.5) then -- COMPLETE LOSS (0% back)
		npc_says_random(_"You lost. You were half right, but half wrong. Pick one and stay with it.", _"You lost. You were all messed up. Better luck next time.", _"You lost. Maybe you should try something else for a while?", _"You lost.", _"You lost. You might try the dice game next time.")
		del_gold(bet)
		display_console_message(_"You lost ".. bet .._" valuable circuits in the coin-flip game with Ewald.")
	else -- ERROR:
		npc_says(_"THIS IS AN ERROR! REPORT IT PLEASE! E-MAIL: freedroid-discussion@lists.sourceforge.net")
	end

	show(30)
</LuaCode>
-----------------------------------------------------------------------

Nr=99 Text=_"See you later."
<LuaCode>
	npc_says_random(_"Goodbye and remember: My bar is always open.", _"Come back soon!", _"You are welcome to unwind with old Ewald any time. Come back soon.", _"Remember, you can always come back here to relax and kick back.")
	hide(32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 50, 51, 52, 53, 54, 55, 56) --end any partial gambling
	end_dialog()
</LuaCode>
----------------------------------------------------------------------

End of chat dialog for character="XXXXX"