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1 2 3 4 5 6 7 8 9 10 11 12 13 14 | GLDEFMATERIAL GLDEFMATERIAL Defines a GL Material
Usage
Define a material. The syntax for its use is
gldefmaterial(name,ambient,diffuse,specular,shininess)
where name is the name of the material, and ambient
is a 4 x 1 vector containing the ambient component of
the material property, and diffuse is a 4 x 1 vector
and specular is a 4 x 1 vector containing the specular
component of the material properties and shininess is
the exponent that governs the shinines of the material.
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