/usr/lib/cli/fsharp/Microsoft.FSharp.Targets is in fsharp 3.1.1.26+dfsg2-3.
This file is owned by root:root, with mode 0o644.
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<!--
***********************************************************************************************
Microsoft.FSharp.Targets
WARNING: DO NOT MODIFY this file unless you are knowledgeable about MSBuild and have
created a backup copy. Incorrect changes to this file will make it
impossible to load or build your projects from the command-line or the IDE.
This file defines the steps in the standard build process specific for F# .NET projects.
For example, it contains the step that actually calls the F# compiler. The remainder
of the build process is defined in Microsoft.Common.targets, which is imported by
this file.
Copyright (C) Microsoft Corporation. Apache 2.0 License.
***********************************************************************************************
-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<UsingTask TaskName="Fsc" AssemblyFile="FSharp.Build.dll" />
<UsingTask TaskName="CreateFSharpManifestResourceName" AssemblyFile="FSharp.Build.dll" />
<PropertyGroup>
<ImportByWildcardBeforeMicrosoftFSharpTargets Condition="'$(ImportByWildcardBeforeMicrosoftFSharpTargets)' == ''">true</ImportByWildcardBeforeMicrosoftFSharpTargets>
<ImportByWildcardAfterMicrosoftFSharpTargets Condition="'$(ImportByWildcardAfterMicrosoftFSharpTargets)' == ''">true</ImportByWildcardAfterMicrosoftFSharpTargets>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore\*" Condition="'$(ImportByWildcardBeforeMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportBefore')"/>
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<DefaultLanguageSourceExtension>.fs</DefaultLanguageSourceExtension>
<Language>F#</Language>
<TargetRuntime>Managed</TargetRuntime>
<Tailcalls Condition="'$(Tailcalls)'==''">$(Optimize)</Tailcalls>
<FrameworkRegistryBase Condition="'$(TargetFrameworkIdentifier)'=='Silverlight'">Software\Microsoft\Microsoft SDKs\$(TargetFrameworkIdentifier)</FrameworkRegistryBase>
<!-- Visual studio requires a non-empty RootNamespace value for "Add New Item" to work. -->
<RootNamespace Condition="'$(RootNamespace)'==''">RootNamespace</RootNamespace>
<Actual32Bit Condition="'$(TargetFrameworkVersion)'=='v2.0' or '$(TargetFrameworkVersion)'=='v3.0' or '$(TargetFrameworkVersion)'=='v3.5' or '$(TargetFrameworkVersion)'=='v4.0'">false</Actual32Bit>
<Actual32Bit Condition="!('$(TargetFrameworkVersion)'=='v2.0' or '$(TargetFrameworkVersion)'=='v3.0' or '$(TargetFrameworkVersion)'=='v3.5' or '$(TargetFrameworkVersion)'=='v4.0')">$(Prefer32Bit)</Actual32Bit>
</PropertyGroup>
<!--
The CreateManifestResourceNames target create the manifest resource names from the .RESX
files.
[IN]
@(EmbeddedResource) - The list of EmbeddedResource items that have been pre-processed to add metadata about resource type
Expected Metadata "Type" can either be "Resx" or "Non-Resx"
[OUT]
@(EmbeddedResource) - EmbeddedResource items with metadata
For F# applications the transformation is like:
Resources1.resx => Resources1 => Build into main assembly
SubFolder\Resources1.resx => SubFolder.Resources1 => Build into main assembly
Resources1.fr.resx => Resources1.fr => Build into satellite assembly
Resources1.notaculture.resx => Resources1.notaculture => Build into main assembly
For other project systems, this transformation may be different.
-->
<PropertyGroup>
<CreateManifestResourceNamesDependsOn></CreateManifestResourceNamesDependsOn>
</PropertyGroup>
<PropertyGroup>
<UsingXBuild>false</UsingXBuild>
<UsingXBuild Condition="Exists('$(MSBuildExtensionsPath32)\..\4.0\Mono.Posix.dll')">true</UsingXBuild>
</PropertyGroup>
<Target
Name="CreateManifestResourceNames"
Condition="'@(EmbeddedResource)' != ''"
DependsOnTargets="$(CreateManifestResourceNamesDependsOn)"
>
<ItemGroup>
<_Temporary Remove="@(_Temporary)" />
</ItemGroup>
<!-- START XBUILD -->
<!-- This is the implementation of CreateManifestResourceNames which is compatible with the way -->
<!-- xbuild processes resource names -->
<CreateFSharpManifestResourceName
Condition="'@(ResxWithNoCulture)' != '' AND '$(UsingXBuild)' == 'true'"
ResourceFiles="@(ResxWithNoCulture)" RootNamespace="$(RootNamespace)">
<Output TaskParameter = "ManifestResourceNames" ItemName = "ManifestResourceWithNoCultureName" />
</CreateFSharpManifestResourceName>
<CreateFSharpManifestResourceName
Condition="'@(NonResxWithNoCulture)' != '' AND '$(UsingXBuild)' == 'true'"
ResourceFiles="@(NonResxWithNoCulture)" RootNamespace="$(RootNamespace)">
<Output TaskParameter = "ManifestResourceNames" ItemName = "ManifestNonResxWithNoCulture" />
</CreateFSharpManifestResourceName>
<CreateFSharpManifestResourceName
Condition="'@(ResxWithCulture)' != '' AND '$(UsingXBuild)' == 'true'"
ResourceFiles="@(ResxWithCulture)" RootNamespace="$(RootNamespace)">
<Output TaskParameter = "ManifestResourceNames" ItemName = "ManifestResourceWithCultureName" />
</CreateFSharpManifestResourceName>
<CreateFSharpManifestResourceName
Condition="'@(NonResxWithCulture)' != '' AND '$(UsingXBuild)' == 'true'"
ResourceFiles="@(NonResxWithCulture)" RootNamespace="$(RootNamespace)">
<Output TaskParameter = "ManifestResourceNames" ItemName = "ManifestNonResxWithCulture" />
</CreateFSharpManifestResourceName>
<!-- END XBUILD -->
<!-- START MSBUILD -->
<!-- This is the implementation of CreateManifestResourceNames which is compatible with the way -->
<!-- msbuild processes resource names -->
<CreateFSharpManifestResourceName
ResourceFiles="@(EmbeddedResource)"
RootNamespace="$(RootNamespace)"
Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and ('%(EmbeddedResource.WithCulture)' == 'false' or '%(EmbeddedResource.Type)' == 'Resx') AND '$(UsingXBuild)' == 'false'">
<Output TaskParameter="ResourceFilesWithManifestResourceNames" ItemName="_Temporary" />
</CreateFSharpManifestResourceName>
<CreateFSharpManifestResourceName
ResourceFiles="@(EmbeddedResource)"
RootNamespace="$(RootNamespace)"
PrependCultureAsDirectory="false"
Condition="'%(EmbeddedResource.ManifestResourceName)' == '' and '%(EmbeddedResource.WithCulture)' == 'true' and '%(EmbeddedResource.Type)' == 'Non-Resx' AND '$(UsingXBuild)' == 'false'">
<Output TaskParameter="ResourceFilesWithManifestResourceNames" ItemName="_Temporary" />
</CreateFSharpManifestResourceName>
<!-- END MSBUILD -->
<ItemGroup>
<EmbeddedResource Remove="@(EmbeddedResource)" Condition="'%(EmbeddedResource.ManifestResourceName)' == ''"/>
<EmbeddedResource Include="@(_Temporary)" />
<_Temporary Remove="@(_Temporary)" />
</ItemGroup>
</Target>
<ItemGroup>
<DocFileItem Include="$(DocumentationFile)" Condition="'$(DocumentationFile)'!=''"/>
</ItemGroup>
<ItemGroup Condition="'$(_DebugSymbolsProduced)' == 'true' and '$(PdbFile)' != ''">
<_DebugSymbolsIntermediatePathTemporary Include="$(PdbFile)"/>
<!-- Add any missing .pdb extension, as the compiler does -->
<_DebugSymbolsIntermediatePath Include="@(_DebugSymbolsIntermediatePathTemporary->'%(RootDir)%(Directory)%(Filename).pdb')"/>
</ItemGroup>
<PropertyGroup>
<CoreCompileDependsOn></CoreCompileDependsOn>
</PropertyGroup>
<Target
Name="CoreCompile"
Inputs="$(MSBuildAllProjects);
@(CompileBefore);
@(Compile);
@(CompileAfter);
@(_CoreCompileResourceInputs);
@(ManifestNonResxWithNoCultureOnDisk);
$(ApplicationIcon);
$(AssemblyOriginatorKeyFile);
@(ReferencePath);
@(CompiledLicenseFile);
@(EmbeddedDocumentation);
$(Win32Resource);
$(Win32Manifest);
@(CustomAdditionalCompileInputs);
$(VersionFile);
$(KeyOriginatorFile)"
Outputs="@(DocFileItem);
@(IntermediateAssembly);
@(_DebugSymbolsIntermediatePath);
$(NonExistentFile);
@(CustomAdditionalCompileOutputs)"
DependsOnTargets="$(CoreCompileDependsOn)"
>
<!-- See bug 6053
<Error
Condition="'$(SilverlightVersion)' != '' and !(Exists('$(ProgramFiles)\Microsoft F#\Silverlight\Libraries\Client\$(SilverlightVersion)\FSharp.Core.dll'))"
Text="F# runtime for Silverlight version $(SilverlightVersion) is not installed. Please go to http://go.microsoft.com/fwlink/?LinkId=177463 to download and install matching F# runtime"
/>
-->
<Warning
Condition="'$(Win32ResourceFile)' != '' "
Text="The property <Win32ResourceFile> has been renamed to <Win32Resource>. Update your project file to ensure that the correct value is passed via the --win32res option to the F# compiler."
/>
<!-- Condition is to filter out the _CoreCompileResourceInputs so that it doesn't pass in culture resources to the compiler -->
<Fsc Condition=" '%(_CoreCompileResourceInputs.WithCulture)' != 'true' "
BaseAddress="$(BaseAddress)"
CodePage="$(CodePage)"
DebugSymbols="$(DebugSymbols)"
DebugType="$(DebugType)"
DefineConstants="$(DefineConstants)"
DisabledWarnings="$(NoWarn)"
DocumentationFile="$(DocumentationFile)"
GenerateInterfaceFile="$(GenerateInterfaceFile)"
KeyFile="$(KeyOriginatorFile)"
LCID="$(LCID)"
NoFramework="true"
Optimize="$(Optimize)"
OtherFlags="$(OtherFlags)"
OutputAssembly="@(IntermediateAssembly)"
PdbFile="$(PdbFile)"
Platform="$(PlatformTarget)"
References="@(ReferencePath)"
ReferencePath="$(ReferencePath)"
Resources="@(ManifestResourceWithNoCulture);@(ManifestNonResxWithNoCultureOnDisk);@(CompiledLicenseFile);@(AdditionalEmbeddedResource)"
Sources="@(CompileBefore);@(Compile);@(CompileAfter)"
Tailcalls="$(Tailcalls)"
TargetType="$(OutputType)"
ToolExe="$(FscToolExe)"
ToolPath="$(FscToolPath)"
TreatWarningsAsErrors="$(TreatWarningsAsErrors)"
Utf8Output="$(Utf8Output)"
ValidateTypeProviders="$(ValidateTypeProviders)"
VersionFile="$(VersionFile)"
VisualStudioStyleErrors="$(VisualStudioStyleErrors)"
WarningLevel="$(WarningLevel)"
WarningsAsErrors="$(WarningsAsErrors)"
Win32ManifestFile="$(Win32Manifest)"
Win32ResourceFile="$(Win32Resource)"
/>
<!-- These parameters are supported by F# 3.0 but not yet supported by the F# open source edition:
Prefer32Bit="$(Actual32Bit)"
SubsystemVersion="$(SubsystemVersion)"
HighEntropyVA="$(HighEntropyVA)" -->
<ItemGroup>
<_CoreCompileResourceInputs Remove="@(_CoreCompileResourceInputs)" />
</ItemGroup>
</Target>
<Import Project="$(MSBuildBinPath)\Microsoft.Common.targets"/>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter\*" Condition="'$(ImportByWildcardAfterMicrosoftFSharpTargets)' == 'true' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\$(MSBuildThisFile)\ImportAfter')"/>
</Project>
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