/usr/share/gcompris/python/algorithm.py is in gcompris-data 14.12-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 | # gcompris - algorithm
#
# Copyright (C) 2004, 2008 Christof Petig and Ingo Konrad
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import goocanvas
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.score
import gcompris.sound
import gtk
import gtk.gdk
import random
def algo(index): return index %4
def algo1(index): return index %3
def algo2(index): return index %5
def algo3(i):
if i %6 > 2:
return 2 - i %3
else:
return i %3
class Gcompris_algorithm:
"""The algorithm activity"""
def paint_image (self, i, x2, y2):
return goocanvas.Image(parent = self.rootitem,
pixbuf = self.pixlist[i],
x = self.leftx+x2*self.distance,
y = y2
)
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
self.anzahl = 8
self.algos = [algo, algo1, algo2, algo3]
self.rootitem = None
self.distance = 80
self.leftx = 90
# These are used to let us restart only after the bonus is displayed.
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
self.gamewon = False;
def start(self):
gcompris.bar_set (0)
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
"algorithm/scenery5_background.png")
self.gcomprisBoard.level=1
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=5
self.gcomprisBoard.maxlevel = 1
self.symbollist = ["algorithm/apple.png",
"algorithm/strawberry.png",
"algorithm/peer.png",
"algorithm/football.png",
"algorithm/cerise.png",
"algorithm/egg.png",
"algorithm/glass.png",
"algorithm/eggpot.png"]
self.pixlist = []
for i in range (len(self.symbollist)):
pixbuf2 = gcompris.utils.load_pixmap(self.symbollist [i])
h2 = 60
w2 = pixbuf2.get_width()*h2/pixbuf2.get_height()
self.pixlist.append (pixbuf2.scale_simple(w2, h2, gtk.gdk.
INTERP_BILINEAR))
del pixbuf2
self.display_current_level()
def end(self):
self.cleanup()
def ok(self):
pass
# Called by gcompris core
def pause(self, pause):
self.board_paused = pause
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
# the game is won
if(pause == 0 and self.gamewon):
self.increment_level()
self.gamewon = False
return
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
def cleanup(self):
# Remove the root item removes all the others inside it
if self.rootitem != None:
self.rootitem.remove()
self.rootitem = None
gcompris.score.end()
def display_current_level(self):
self.cleanup()
gcompris.score.start(gcompris.score.STYLE_NOTE, 570, 305,
self.gcomprisBoard.number_of_sublevel)
gcompris.bar_set_level(self.gcomprisBoard)
gcompris.score.set(self.gcomprisBoard.sublevel)
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains automaticaly.
self.rootitem = goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
# Display our list of items
for i in range(len(self.symbollist)):
s = self.paint_image(i ,i ,390)
s.connect ("button_press_event", self.apple_click, i)
gcompris.utils.item_focus_init(s, None)
# Display the algorithm
self.algo = random.choice(self.algos)
# Create a uniq list of index in random order
self.random_index = []
self.selector = range(self.anzahl)
for i in range(self.anzahl):
j=random.randrange(len(self.selector))
self.random_index.append(self.selector[j])
self.selector.pop(j)
# Display what to search
for i in range(len(self.symbollist)):
self.paint_image(self.random_index[self.algo(i)], i, 45)
# Display the uncomplete user area
self.random_index = []
for i in range(self.anzahl):
self.random_index.append(random.randrange(len(self.symbollist)))
for i in range(5):
self.paint_image(self.random_index[self.algo(i)], i, 147)
self.place = 5
self.paint_qm ()
def paint_qm (self):
self.qm = goocanvas.Text(parent = self.rootitem,
text = "?",
x = self.place*self.distance+30+self.leftx,
y = 165,
fill_color_rgba = 0x000000ffL,
font = gcompris.skin.get_font("gcompris/board/huge bold"))
def key_press(self, keyval, commit_str, preedit_str):
return False
def set_level(self, level):
self.gcomprisBoard.level=level;
self.gcomprisBoard.sublevel=1;
self.cleanup()
self.display_current_level()
# Code that increments the sublevel and level
# And bail out if no more levels are available
# return 1 if continue, 0 if bail out
def increment_level(self):
self.gcomprisBoard.sublevel += 1
if(self.gcomprisBoard.sublevel>self.gcomprisBoard.number_of_sublevel):
# Try the next level
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.level += 1
if(self.gcomprisBoard.level>self.gcomprisBoard.maxlevel):
self.gcomprisBoard.level = self.gcomprisBoard.maxlevel
self.display_current_level()
return 1
def apple_click (self, widget, target, event=None, index=0):
if event.type == gtk.gdk.BUTTON_PRESS and event.button == 1:
if index == self.random_index[self.algo(self.place)]:
gcompris.sound.play_ogg("sounds/bleep.wav")
self.qm.remove()
self.paint_image(index, self.place, 147)
self.place +=1
if self.place == self.anzahl:
self.gamewon = True
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)
return
self.paint_qm ()
else:
gcompris.sound.play_ogg("sounds/brick.wav")
|