/usr/share/gcompris/python/bargame.py is in gcompris-data 14.12-1.
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#
# Copyright (C) 2004, 2008 Yves Combe
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import goocanvas
import gcompris
import gcompris.utils
import gcompris.bonus
import gcompris.skin
import pygtk
import gtk
import gtk.gdk
import random
import math
backgrounds = [ 'bargame/school_bg1.jpg',
'bargame/school_bg2.jpg',
'bargame/school_bg3.jpg',
'bargame/school_bg4.jpg'
]
profs = [ 'bargame/tux.png',
'bargame/tux_teen.png',
'bargame/tux_graduate.png',
'bargame/tux_albert.png'
]
class Gcompris_bargame:
"""The Bar Game"""
def __init__(self, gcomprisBoard):
random.seed()
self.gcomprisBoard = gcomprisBoard
self.rootitem = None
# To display the bonus, we need to pause the board.
self.board_paused = 0
self.number_balls = [[1,4],[2,6],[3,6]]
self.board_size = [15,19,29]
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=4
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=3
# global scale depending on the level
self.scales = [0.208, 0.164, 0.107]
self.holes = []
self.balls = []
self.list_win = []
self.profbutton = []
self.answer = []
self.pixmap_blue_ball = gcompris.utils.load_pixmap("bargame/blue_ball.png")
self.pixmap_green_ball = gcompris.utils.load_pixmap("bargame/green_ball.png")
self.pixmap_case = gcompris.utils.load_pixmap("bargame/case.png")
self.pixmap_case_last = gcompris.utils.load_pixmap("bargame/case_last.png")
self.pixmap_ombre = gcompris.utils.load_pixmap("bargame/ombre.png")
self.pixmap_mask = gcompris.utils.load_pixmap("bargame/mask.png")
self.pixmap_mask_last = gcompris.utils.load_pixmap("bargame/mask_last.png")
def start(self):
# load pixmaps for the ui.
#
gcompris.bar_set(gcompris.BAR_LEVEL|gcompris.BAR_REPEAT)
gcompris.bar_set_level(self.gcomprisBoard)
gcompris.bar_location(10, -1, 0.7)
# Create persistent over levels root item canvas for the board
self.rootitem_p = goocanvas.Group(
parent = self.gcomprisBoard.canvas.get_root_item()
)
self.profbutton = self.prof_button(self,
self.rootitem_p,
profs[self.gcomprisBoard.level - 1])
self.answer = self.answer_button(self.rootitem_p,
self.scales[self.gcomprisBoard.sublevel-1],
self.pixmap_green_ball,
self.number_balls[self.gcomprisBoard.sublevel-1])
#
self.newGame()
def end(self):
self.cleanup()
del self.profbutton
self.profbutton = []
del self.answer
self.answer = []
if self.rootitem_p:
self.rootitem_p.remove()
def set_level(self,level):
self.gcomprisBoard.level = level
self.gcomprisBoard.sublevel = 1
gcompris.bar_set_level(self.gcomprisBoard)
self.newGame()
pass
def ok(self):
self.answer.has_focus()
self.play(self.answer.value,True)
def key_press(self, keyval, commit_str, preedit_str):
return False
def repeat(self):
self.newGame()
def pause(self, pause):
self.board_paused = pause
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
# the game is won
if ((pause == 0) and self.finished_sublevel):
self.set_sublevel(self.gcomprisBoard.sublevel+1)
return 0
#-------------------------------------------------
#-------------------------------------------------
#-------------------------------------------------
def set_sublevel(self, sublevel):
#sublevel change only in game_won
if sublevel > self.gcomprisBoard.number_of_sublevel:
if self.game_won:
if self.gcomprisBoard.level == self.gcomprisBoard.maxlevel:
self.set_level(self.gcomprisBoard.level)
else:
self.set_level(self.gcomprisBoard.level+1)
else:
self.gcomprisBoard.sublevel = 1
self.newGame()
else:
self.gcomprisBoard.sublevel = sublevel
self.newGame()
def calculate_win_places(self):
winners = []
min = self.number_balls[self.gcomprisBoard.sublevel-1][0]
max = self.number_balls[self.gcomprisBoard.sublevel-1][1]
period = (min + max)
winners_list = [(self.board_size[self.gcomprisBoard.sublevel-1] -1 -x)% period for x in range(min)]
for i in range(self.board_size[self.gcomprisBoard.sublevel-1]):
if ((i+1) % period) in winners_list:
winners.append(i)
level_win = (self.gcomprisBoard.level -1) * min
if level_win == 0:
winners = []
else:
winners = winners[-level_win:]
return winners
# Remove uneeded objects
def cleanup(self):
if self.rootitem:
self.rootitem.remove()
# Holes reinit
for h in self.holes:
del h
del self.holes
self.holes = []
# Balls reinit
for h in self.balls:
del h
del self.balls
self.balls = []
# Other variable cleanup
del self.list_win
self.list_win = []
def newGame(self):
self.cleanup()
width_ref = 256
scale = self.scales[self.gcomprisBoard.sublevel-1]
self.last_played = -1
self.finished_sublevel = False
self.game_won = False
self.list_win = self.calculate_win_places()
# Create root item canvas for the board
self.rootitem = goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
# background
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
backgrounds[self.gcomprisBoard.level - 1])
self.profbutton.set_prof(profs[self.gcomprisBoard.level - 1])
for i in range(self.board_size[self.gcomprisBoard.sublevel-1]):
self.holes.append(self.hole(self,
self.rootitem,
i * width_ref * scale,
gcompris.BOARD_HEIGHT - 140, i,
self.board_size[self.gcomprisBoard.sublevel-1],
scale))
for i in range(self.number_balls[self.gcomprisBoard.sublevel-1][1]):
self.balls.append(self.ball(self.rootitem,
i * width_ref * scale + 150,
gcompris.BOARD_HEIGHT - 200,
scale,
self.pixmap_blue_ball))
self.balls.append(self.ball(self.rootitem,
i * width_ref * scale +150,
gcompris.BOARD_HEIGHT-90,
scale,
self.pixmap_green_ball))
self.answer.set_number_of_balls(self.number_balls[self.gcomprisBoard.sublevel-1])
# The OK Button
item = goocanvas.Svg(parent = self.rootitem,
svg_handle = gcompris.skin.svg_get(),
svg_id = "#OK"
)
item.translate(item.get_bounds().x1 * -1
+ gcompris.BOARD_WIDTH - (item.get_bounds().x2 - item.get_bounds().x1) - 10,
item.get_bounds().y1 * -1
+ gcompris.BOARD_HEIGHT - 230)
item.connect("button_press_event", self.ok_event)
gcompris.utils.item_focus_init(item, None)
def play(self, value, human):
for i in range(1,value+1):
self.last_played += 1
if human:
self.holes[self.last_played].isGreen()
else:
self.holes[self.last_played].isBlue()
if self.last_played == self.board_size[self.gcomprisBoard.sublevel-1] - 1 :
self.gamelost(human)
return
if human:
self.machine_play()
def machine_play(self):
def accessible(x):
if ((x + self.last_played) in self.list_win):
return True
return False
playable = filter(accessible,
range(self.number_balls[self.gcomprisBoard.sublevel-1][0],
self.number_balls[self.gcomprisBoard.sublevel-1][1]+1))
if playable != []:
self.play(random.choice(playable),False)
else:
self.play(random.choice(range(self.number_balls[self.gcomprisBoard.sublevel-1][0],
self.number_balls[self.gcomprisBoard.sublevel-1][1]+1)),
False)
self.answer.new_value(self.number_balls[self.gcomprisBoard.sublevel-1][0])
self.profbutton.no_more_active()
def gamelost(self,human):
self.finished_sublevel = True
if human:
gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.GNU)
else:
self.game_won = True
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.GNU)
class hole:
def __init__(self, board, root, x, y, index,
board_size,
scale):
self.board = board
self.itemgroup = goocanvas.Group(parent = root)
self.itemgroup.translate(x, y)
self.scale = scale
if (index == (board_size-1)):
pixbuf_case = self.board.pixmap_case_last
pixbuf_mask = self.board.pixmap_mask_last
else:
pixbuf_case = self.board.pixmap_case
pixbuf_mask = self.board.pixmap_mask
item = goocanvas.Image(
parent = self.itemgroup,
pixbuf = pixbuf_case,
x=0,
y=0)
bounds = item.get_bounds()
# Add a little zoom offset to make sure items stick well
item.scale(scale + 0.01, scale)
self.ombre = goocanvas.Image(
parent = self.itemgroup,
pixbuf = self.board.pixmap_ombre,
x=0,
y=0)
self.ombre.props.visibility = goocanvas.ITEM_INVISIBLE
bounds = self.ombre.get_bounds()
self.ombre.scale(scale, scale)
self.ball = goocanvas.Image(
parent = self.itemgroup,
x=0,
y=0)
self.ball.props.visibility = goocanvas.ITEM_INVISIBLE
item = goocanvas.Image(
parent = self.itemgroup,
pixbuf = pixbuf_mask,
x=0,
y=0)
bounds = item.get_bounds()
item.scale(scale, scale)
if ((index+1)%5 == 0):
goocanvas.Text(
parent = self.itemgroup,
x = (bounds.x2-bounds.x1)/2,
y = -10,
fill_color_rgba = 0x000000ffL,
font=gcompris.skin.get_font("gcompris/board/small bold"),
anchor = gtk.ANCHOR_CENTER,
text = index + 1)
def isBlue(self):
self.ball.props.pixbuf = self.board.pixmap_blue_ball
bounds = self.ball.get_bounds()
self.ball.scale(self.scale, self.scale)
self.ball.props.visibility = goocanvas.ITEM_VISIBLE
self.ombre.props.visibility = goocanvas.ITEM_VISIBLE
def isGreen(self):
self.ball.props.pixbuf = self.board.pixmap_green_ball
bounds = self.ball.get_bounds()
self.ball.scale(self.scale, self.scale)
self.ball.props.visibility = goocanvas.ITEM_VISIBLE
self.ombre.props.visibility = goocanvas.ITEM_VISIBLE
class ball:
def __init__(self, root, x, y, scale, image):
self.ball = goocanvas.Image(
parent = root,
pixbuf = image)
bounds = self.ball.get_bounds()
self.ball.scale(scale, scale)
(x, y) = root.get_canvas().convert_to_item_space(self.ball, x, y)
self.ball.translate(x, y)
class answer_button:
def __init__(self, root, scale, image, number_balls):
self.focus = False
self.number_balls = number_balls
self.itemgroup = goocanvas.Group(parent = root)
self.background = goocanvas.Image(
parent = self.itemgroup,
pixbuf = gcompris.utils.load_pixmap("bargame/enumerate_answer.png"),
)
answer_bounds = self.background.get_bounds()
gcompris.utils.item_focus_init(self.background, None)
self.itemgroup.translate(gcompris.BOARD_WIDTH - 180,
gcompris.BOARD_HEIGHT - answer_bounds.y2 \
- answer_bounds.y1 - 10)
self.background_focused = goocanvas.Image(
parent = self.itemgroup,
pixbuf = gcompris.utils.load_pixmap("bargame/enumerate_answer_focus.png"),
)
gcompris.utils.item_focus_init(self.background_focused, self.background)
self.background_focused.props.visibility = goocanvas.ITEM_INVISIBLE
self.icone = goocanvas.Image(
parent = self.itemgroup,
pixbuf = image)
bounds = self.icone.get_bounds()
self.icone.scale(scale, scale)
(x, y) = root.get_canvas().convert_from_item_space(self.itemgroup, 10, 20)
(x, y) = root.get_canvas().convert_to_item_space(self.icone, x, y)
self.icone.translate(x, y)
gcompris.utils.item_focus_init(self.icone, self.background)
self.value = number_balls[0]
self.text = goocanvas.Text(
parent = self.itemgroup,
x = answer_bounds.x2-answer_bounds.x1 - 50,
y = 40,
fill_color_rgba=0xff0000ffL,
font=gcompris.skin.get_font("gcompris/board/huge bold"),
anchor=gtk.ANCHOR_CENTER,
text = self.value
)
gcompris.utils.item_focus_init(self.text, self.background)
self.background.connect("button_press_event",self.answer_event)
self.background_focused.connect("button_press_event",self.answer_event)
self.icone.connect("button_press_event",self.answer_event)
self.text.connect("button_press_event",self.answer_event)
def new_value(self, value):
self.value = value
self.text.set_property('text',value)
def has_focus(self):
self.background_focused.props.visibility = goocanvas.ITEM_VISIBLE
self.focus = True
def set_number_of_balls(self, number_balls):
self.number_balls = number_balls
self.new_value(1)
def answer_event(self, item, target, event):
if ((event.type != gtk.gdk.BUTTON_PRESS) or
(event.button != 1)):
return False
self.has_focus()
value = ( (self.value
+ 1
- self.number_balls[0])
% (self.number_balls[1]
+ 1
- self.number_balls[0])
+ self.number_balls[0]
)
self.new_value(value)
return True
class prof_button:
def __init__(self, board, root, prof_image):
self.board = board
self.prof_item = goocanvas.Image(
parent = root,
y = 210
)
def set_prof(self, prof_image):
self.prof_item.props.pixbuf = gcompris.utils.load_pixmap(prof_image)
bounds = self.prof_item.get_bounds()
self.prof_item.props.x = \
(gcompris.BOARD_WIDTH - bounds.x2-bounds.x1)/2 - 90
self.prof_item.connect("button_press_event", self.event_play)
self.prof_image = prof_image
# This item is clickeable and it must be seen
gcompris.utils.item_focus_init(self.prof_item, None)
def no_more_active(self):
gcompris.utils.item_focus_remove(self.prof_item, None)
def event_play(self, item, target, event):
if ((event.type != gtk.gdk.BUTTON_PRESS) or
(event.button != 1)):
return False
# if answer button has been clicked, that play the human turn
if self.board.last_played == -1 :
self.board.machine_play()
return True
return False
def ok_event(self, widget, target, event=None):
self.ok()
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