/usr/share/gcompris/python/braille_lotto.py is in gcompris-data 14.12-1.
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#
# Copyright (C) 2011 Bruno Coudoin and Srishti Sethi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# braille_lotto activity.
import gtk
import gtk.gdk
import gcompris
import gobject
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.timer
import gcompris.anim
import gcompris.sound
import goocanvas
import random
import pango
from BrailleChar import *
from BrailleMap import *
from gcompris import gcompris_gettext as _
COLOR_ON = 0X00FFFF
COLOR_OFF = 0X000000
CIRCLE_FILL = "light green"
CIRCLE_STROKE = "black"
CELL_WIDTH = 30
class Gcompris_braille_lotto:
"""Empty gcompris python class"""
def __init__(self, gcomprisBoard):
# Save the gcomprisBoard, it defines everything we need
# to know from the core
self.gcomprisBoard = gcomprisBoard
# Needed to get key_press
gcomprisBoard.disable_im_context = True
def start(self):
# Set a background image
gcompris.set_default_background(self.gcomprisBoard.canvas.get_root_item())
#Boolean variable declaration
self.mapActive = False
#CONSTANT Declarations
self.board_paused = 0
self.timerAnim = 0
self.counter = 0
self.gamewon = 0
self.score_player_a = 0
self.score_player_b = 0
self.tile_counter = 0
self.rectangle_counter = 0
#REPEAT ICON
pixmap = gcompris.utils.load_svg("braille_alphabets/target.svg")
gcompris.bar_set_repeat_icon(pixmap)
gcompris.bar_set(gcompris.BAR_REPEAT_ICON)
gcompris.bar_location(320,-1,0.8)
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains
# automaticaly.
self.root = goocanvas.Group(parent =
self.gcomprisBoard.canvas.get_root_item())
self.lotto_board()
# The root item for the help
self.map_rootitem = \
goocanvas.Group( parent = self.gcomprisBoard.canvas.get_root_item() )
BrailleMap(self.map_rootitem, self.move_back)
self.map_rootitem.props.visibility = goocanvas.ITEM_INVISIBLE
def move_back(self,event,target,item):
self.map_rootitem.props.visibility = goocanvas.ITEM_INVISIBLE
self.mapActive = False
def lotto_board(self):
#Display Rectangle Ticket Boxes
self.rect = []
self.rect_x = []
self.rect_y = []
self.displayTicketBox(40 , 40)
self.displayTicketBox(420, 40)
#Rectangle box with ticket number is made clickable
index = 0
even = 0
while (index < 12):
if(even % 2 == 0):
gcompris.utils.item_focus_init(self.rect[even],None)
self.rect[even].connect("button_press_event",
self.cross_number, index)
even += 2
index += 1
#Displaying player_one and player_two
#PLAYER 1
goocanvas.Text(
parent = self.root,
x=200.0,
y=300.0,
text=_("PLAYER 1"),
fill_color="black",
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER,
)
#PLAYER TWO
goocanvas.Text(
parent = self.root,
x=580.0,
y=300.0,
text=_("PLAYER 2"),
fill_color="black",
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER,
)
#Button to display the number to be checked in the ticket
goocanvas.Rect(parent = self.root,
x = 25,
y = 350,
width = 170,
height = 120,
radius_x = 5,
radius_y = 5,
stroke_color = "black",
fill_color = "#d38d5f" ,
line_width = 2)
#Check number
goocanvas.Text(
parent = self.root,
text= _("Check Number"),
font = gcompris.skin.get_font("gcompris/board/medium"),
x = 108,
y = 384,
width = 140,
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER,
)
#Buttons for Clue
svghandle = gcompris.utils.load_svg("braille_lotto/button1.svg")
#LEFT Button
self.hint_left_button = goocanvas.Svg(
parent = self.root,
svg_handle = svghandle,
svg_id = "#FIG1",
tooltip = _("Click me to get some hint")
)
self.hint_left_button.translate(200, 315)
self.hint_left_button.connect("button_press_event", self.clue_left)
gcompris.utils.item_focus_init(self.hint_left_button, None)
#RIGHT Button
self.hint_right_button = goocanvas.Svg(
parent = self.root,
svg_handle = svghandle,
svg_id = "#FIG2",
tooltip = _("Click me to get some hint")
)
self.hint_right_button.translate(290, 315)
self.hint_right_button.connect("button_press_event", self.clue_right)
gcompris.utils.item_focus_init(self.hint_right_button, None)
#Displaying text on clue buttons
self.text_array = []
for index in range(2):
#Translators : Do not translate the token {number}
clue_text = goocanvas.Text(
parent = self.root,
text = _("I don't have this number\nPLAYER {number}").format(number = str(index + 1)),
font = gcompris.skin.get_font("gcompris/board/small"),
x = 290 if index == 0 else 540,
y = 380,
width = 140,
anchor=gtk.ANCHOR_CENTER,
)
self.text_array.append(clue_text)
gcompris.utils.item_focus_init(self.text_array[0], self.hint_left_button)
self.text_array[0].connect("button_press_event", self.clue_left)
gcompris.utils.item_focus_init(self.text_array[1], self.hint_right_button)
self.text_array[1].connect("button_press_event", self.clue_right)
#Displaying Tux Lotto Master
goocanvas.Image(parent = self.root,
pixbuf = gcompris.utils.load_pixmap("braille_lotto/tux.svg"),
x = 360,
y = 330,
)
goocanvas.Text(
parent = self.root,
text = _("Lotto Master"),
font = gcompris.skin.get_font("gcompris/board/medium"),
x = 410,
y = 460,
anchor=gtk.ANCHOR_CENTER,
)
#Generate Number Button
generate_number = goocanvas.Rect(parent = self.root,
x = 610,
y = 350,
width = 170,
height = 120,
radius_x = 5,
radius_y = 5,
stroke_color = "black",
fill_color = "#d33e5f",
line_width = 2)
generate_number.connect("button_press_event", self.generateNumber)
gcompris.utils.item_focus_init(generate_number, None)
generate_text = goocanvas.Text(
parent = self.root,
text = _("Generate a number"),
font = gcompris.skin.get_font("gcompris/board/medium"),
x = 695,
y = 410,
width = 50,
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER,
)
generate_text.connect("button_press_event", self.generateNumber)
gcompris.utils.item_focus_init(generate_text, generate_number)
#An array to store the ticket numbers
self.ticket_array = []
#Displaying the Braille Code for TICKETS A & B
#TICKET A
self.displayTicket(1, 25, 60, 50)
self.displayTicket(1, 25, 60, 200)
self.displayTicket(26, 50, 145, 125)
self.displayTicket(51, 75, 230, 50)
self.displayTicket(51, 75, 230, 200)
self.displayTicket(76, 90, 320, 125)
#TICKET B
self.displayTicket(1, 25, 440, 50)
self.displayTicket(1, 25, 440, 200)
self.displayTicket(26, 50, 525, 125)
self.displayTicket(51, 75, 610, 50)
self.displayTicket(51, 75, 610, 200)
self.displayTicket(76, 90, 700, 125)
#Copy the contents of ticket array into another for shuffling
self.check_random = self.ticket_array[:]
random.shuffle(self.check_random)
#Calling the random number and checking it on lotto board
self.number_call()
def clue_left(self, event , target, item):
self.callout1 = goocanvas.Image(parent = self.root,
pixbuf = gcompris.utils.load_pixmap("braille_lotto/callout1.svg"),
x = 230,
y =250,
)
self.status_one = goocanvas.Text(
parent = self.root,
text= "",
x=315,
y=310,
width = 130,
font = gcompris.skin.get_font("gcompris/board/small"),
anchor=gtk.ANCHOR_CENTER,
)
if (self.check_random[self.counter] in self.ticket_array[0:6]):
#Translators : Do not translate the token {column}
self.status_one.props.text = \
_("Hey, you have it. It is there in your {column} column").format( column = self.findColumn() )
else :
self.status_one.props.text = _("Oops, this number is not in your ticket!")
self.timerAnim = gobject.timeout_add(1500, self.hideCalloutLeft)
def clue_right(self, event , target, item):
self.callout2 = goocanvas.Image(parent = self.root,
pixbuf = gcompris.utils.load_pixmap("braille_lotto/callout2.svg"),
x = 410,
y = 250,
)
self.status_two = goocanvas.Text(
parent = self.root,
text= "",
x=510,
y=310,
width = 130,
font = gcompris.skin.get_font("gcompris/board/small"),
anchor=gtk.ANCHOR_CENTER,
)
if (self.check_random[self.counter] in self.ticket_array[6:12]):
#Translators : Do not translate the token {column}
self.status_two.props.text = \
_("Hey, you have it. It is there in your {column} column").format( column = self.findColumn() )
else :
self.status_two.props.text = _("Oops, this number is not in your ticket!")
self.timerAnim = gobject.timeout_add(1500, self.hideCalloutRight)
def hideCalloutLeft(self):
self.callout1.props.visibility = goocanvas.ITEM_INVISIBLE
self.status_one.props.text = ""
def hideCalloutRight(self):
self.callout2.props.visibility = goocanvas.ITEM_INVISIBLE
self.status_two.props.text = ""
def findColumn(self):
if self.check_random[self.counter] <= 25:
column = _("1st")
elif self.check_random[self.counter] <= 50 \
and self.check_random[self.counter] > 25:
column = _("2nd")
elif self.check_random[self.counter] <= 75 \
and self.check_random[self.counter] > 50:
column = _("3rd")
else :
column = _("4th")
return column
def generateNumber(self, item, event, target):
self.check_number.set_property("text","")
self.counter += 1
self.number_call()
def number_call(self):
if(self.counter == 11):
self.displayGameStatus( _("Game Over") )
self.timer_inc = gobject.timeout_add(5000, self.game_over)
elif (self.counter < 11):
gcompris.sound.play_ogg("sounds/flip.wav")
self.check_number = \
goocanvas.Text(parent = self.root,
text = self.check_random[self.counter],
x=110,
y=440,
font = gcompris.skin.get_font("gcompris/board/title bold"),
anchor=gtk.ANCHOR_CENTER,
)
def game_over(self):
# Hide the game status
self.game.props.visibility = goocanvas.ITEM_INVISIBLE
self.game_status.props.visibility = goocanvas.ITEM_INVISIBLE
self.gamewon = 1
gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.FLOWER)
def displayTicketBox(self, x, y):
goocanvas.Rect(
parent = self.root,
x = x + 5,
y = y + 5,
width = 350,
height = 230,
stroke_color_rgba = 0x223344FFL,
fill_color_rgba = 0x00000000L,
radius_x = 5.0,
radius_y = 5.0,
line_width=7)
for i in range(4):
for j in range(3):
box = goocanvas.Rect(
parent = self.root,
x = x + 7 + 88 * i,
y = y + 7 + 77 * j,
width = 82,
height = 73,
stroke_color_rgba = 0x223344FFL,
fill_color_rgba = 0x66666666L,
line_width=2)
self.rect.append(box)
self.rect_x.append(x + 7 + 88 * i)
self.rect_y.append(y + 7 + 77 * j)
def displayTicket(self, a, b, x, y):
ticket = random.randint(a, b)
self.ticket_array.append(ticket)
if (ticket < 10):
obj = BrailleChar(self.root, x, y, 50 , ticket,
COLOR_ON, COLOR_OFF ,
CIRCLE_FILL, CIRCLE_STROKE,
False, False ,False, None)
obj.ticket_focus(self.rect[self.rectangle_counter],
self.cross_number, self.tile_counter)
else :
tens_digit = ticket / 10
ones_digit = ticket % 10
obj1 = BrailleChar(self.root, x - 8, y, 43 ,tens_digit,
COLOR_ON, COLOR_OFF ,
CIRCLE_FILL, CIRCLE_STROKE,
False, False ,False, None)
obj1.ticket_focus(self.rect[self.rectangle_counter],
self.cross_number, self.tile_counter)
obj2 = BrailleChar(self.root, x + 29, y, 43 , ones_digit,
COLOR_ON, COLOR_OFF ,
CIRCLE_FILL, CIRCLE_STROKE,
False, False ,False, None)
obj2.ticket_focus(self.rect[self.rectangle_counter],
self.cross_number, self.tile_counter)
self.rectangle_counter += 2
self.tile_counter += 1
def cross_number(self, item, event, target, index):
if( self.check_random[self.counter] == self.ticket_array[index]):
# This is a win
gcompris.sound.play_ogg("sounds/tuxok.wav")
if(index in (0, 1, 2, 3, 4, 5)):
self.score_player_a +=1
else:
self.score_player_b +=1
#Checked_button
goocanvas.Image(parent = self.root,
pixbuf = gcompris.utils.load_pixmap("braille_lotto/button_checked.png"),
x = self.rect_x[index * 2] + 8,
y = self.rect_y[index * 2] + 5,
)
else :
# This is a loss, indicate it with a cross mark
gcompris.sound.play_ogg("sounds/crash.wav")
item = \
goocanvas.Image(parent = self.root,
pixbuf = gcompris.utils.load_pixmap("braille_lotto/cross_button.png"),
x = self.rect_x[index * 2] + 8,
y = self.rect_y[index * 2] + 5,
)
gobject.timeout_add( 1000, lambda: item.remove() )
winner = 0
if(self.score_player_a == 6):
winner = 1
elif(self.score_player_b == 6):
winner = 2
if winner:
self.displayGameStatus( \
_("Congratulation player {player_id}, you won").format(player_id = str(winner) ) )
self.timer_inc = gobject.timeout_add(5000, self.timer_loop)
def displayGameStatus(self, message):
self.game = goocanvas.Image(parent = self.root,
pixbuf = gcompris.utils.load_pixmap("braille_lotto/game.svg"),
x = 200 ,
y = 100,
)
self.game_status = goocanvas.Text(
parent = self.root,
text = message,
x = 365,
y = 200,
width = 100,
font = gcompris.skin.get_font("gcompris/board/title bold"),
fill_color = "black",
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER,
)
def timer_loop(self):
# Hide the game status
self.game.props.visibility = goocanvas.ITEM_INVISIBLE
self.game_status.props.visibility = goocanvas.ITEM_INVISIBLE
self.gamewon = 1
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.FLOWER)
def end(self):
# Remove the root item removes all the others inside it
self.root.remove()
self.map_rootitem.remove()
def ok(self):
pass
def repeat(self):
if(self.mapActive):
self.map_rootitem.props.visibility = goocanvas.ITEM_INVISIBLE
self.mapActive = False
else :
self.map_rootitem.props.visibility = goocanvas.ITEM_VISIBLE
self.mapActive = True
def config(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
pass
def pause(self, pause):
self.board_paused = pause
if(self.board_paused and (self.counter == 11 or self.gamewon == 1)):
self.end()
self.start()
def set_level(self, level):
pass
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