/usr/share/gcompris/python/clickanddraw.py is in gcompris-data 14.12-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | # gcompris - clickanddraw
#
#
# Copyright (C) 2007, 2008 Olivier Ponchaut
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import goocanvas
import gcompris
import gcompris.utils
import gcompris.bonus
import gcompris.score
import gtk
import gtk.gdk
import gobject
import cairo
from drawnumber import Gcompris_drawnumber
class Gcompris_clickanddraw(Gcompris_drawnumber):
def set_sublevel(self, sublevel=1):
"""Start of the game at sublevel number sublevel of level n"""
if self.MAX!=0 :
self.end()
#Creation of canvas group use by the activity
self.ROOT = \
goocanvas.Group(
parent = self.gcomprisBoard.canvas.get_root_item(),
)
#Setting of the first background image of the level
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
self.data[sublevel-1].img1)
#Initialisation of sub-elements in list
self.POINT = []
self.actu = 0
#Display actual sublevel and number of sublevel of this level
self.gcomprisBoard.sublevel=sublevel
self.gcomprisBoard.number_of_sublevel=len(self.data)
#Display of score
gcompris.score.start(gcompris.score.STYLE_NOTE, 10, 485,
self.gcomprisBoard.number_of_sublevel)
gcompris.score.set(self.gcomprisBoard.sublevel)
#Set point number 0 from which the draw start. This point is equal to first one.
self.MAX = len( self.data[sublevel-1].points )
self.POINT.append(self.point(self.data[sublevel-1].points[0][0],
self.data[sublevel-1].points[0][1]))
self.POINT[0].props.visibility = goocanvas.ITEM_INVISIBLE
#Data loading from global data and display of points and numbers
i=self.MAX
prev_point = None
for i in range(0, self.MAX):
diameter = 0
if self.gcomprisBoard.level == 1:
diameter = 45
elif self.gcomprisBoard.level == 2:
diameter = 30
else :
diameter = 20
point = self.point(self.data[sublevel-1].points[i][0],
self.data[sublevel-1].points[i][1],
diameter)
self.POINT.append(point)
self.POINT[i+1].connect('button_press_event', self.action, i+1)
# Setting of display level to prevent covering a point with another point which
# cause an impossibility to select it.
self.POINT[i+1].lower(prev_point)
prev_point = self.POINT[i+1]
#Setting color of the first point to blue instead of green
self.POINT[1].set_properties(fill_color_rgba=0x003DF5D0)
def action(self, objet, target, truc, idpt):
"""Action to do at each step during normal execution of the game"""
if truc.type == gtk.gdk.BUTTON_PRESS :
if idpt == (self.actu+1): #Action to execute if the selected point is the following of previous one
xd, yd, xa, ya = \
self.POINT[(idpt-1)].x, \
self.POINT[(idpt-1)].y, \
self.POINT[idpt].x, \
self.POINT[idpt].y
goocanvas.Polyline(
parent = self.ROOT,
points = goocanvas.Points([(xd,yd), (xa,ya)]),
fill_color = 'black',
line_cap = cairo.LINE_CAP_ROUND,
line_width = 2)
if idpt == 2: # Always raise the first point
self.POINT[self.MAX].raise_(None)
objet.props.visibility = goocanvas.ITEM_INVISIBLE
if idpt==self.MAX : #Action to exectute if all points have been selected in good way
gcompris.set_background(self.ROOT,
self.data[self.gcomprisBoard.sublevel-1].img2)
self.gamewon = 1
gcompris.bar_hide(True)
self.timeout = gobject.timeout_add(1500, self.lauch_bonus) # The level is complete -> Bonus display
else : # Action to execute if the selected point isn''t the last one of this level
# Set color in blue to next point. Too easy ???
self.POINT[(idpt+1)].set_properties(fill_color_rgba=0x003DF5D0)
self.actu = self.actu+1 #self.actu update to set it at actual value of selected point
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