This file is indexed.

/usr/share/gcompris/python/gnumch.py is in gcompris-data 14.12-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
# -*- coding: utf-8 -*-
#  gcompris - gnumch
#
# Copyright (C) 2005, 2008 Joe Neeman
#
#   This program is free software; you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation; either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program; if not, see <http://www.gnu.org/licenses/>.
#

import gobject
import goocanvas
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.score
import gcompris.anim
import gcompris.sound
import gobject
import gtk
import gtk.gdk
import random
import math

from gcompris import gcompris_gettext as _

class Number:
    def __init__(self, text, good):
        self.text = text
        self.good = good

class Square:
    def __init__(self, x, y):
        self.num = None
        self.pic = goocanvas.Text(
            parent = game.rootitem,
            text = "",
            font = gcompris.skin.get_font("gcompris/content"),
            x = x,
            y = y )

    def setNum(self, num):
        self.num = num
        if num != None:
            self.pic.set_properties( text = num.text )
        else:
            self.pic.set_properties( text = "" )

class Level:
    def __init__(self, title, numlist):
        self.title = title
        self.numbers = numlist

# the following class goes unused: is is only here to document the Levelset interface.
class Levelset:
    def __init__(self):
        pass

    def getError(self, num):
        pass

    def getTitle(self):
        pass

    def setLevel(self, level, sublevel):
        pass

    def getNumber(self):
        pass

def isPrime(n):
    if n == 1:
        return 0
    for i in range(2, int(math.sqrt(n) + 1) ):
        if (n % i) == 0:
            return 0
    return 1

def makeNumList(nums):
    if len(nums) == 0:
        return ""
    fmt = '%d'
    if len(nums) >= 2:
        for i in range(1, len(nums)-1):
            fmt += _(', %d')
        fmt += _(' and %d')
    return fmt

def getFactors(n):
    f = []
    for i in range(1, n/2 + 1):
        if n%i == 0:
            f.append(i)
    f.append(n)
    return f

class PrimeLevelset:
    def __init__(self):
        self.numlevels = 1
        self.num_sublevels = 9
        self.level_max = [ 3, 5, 7, 11, 13, 17, 19, 23, 29 ]
        self.curlevel = 1
        self.cur_sublevel = 1

    def getError(self, num):
        fmt = _('{0} is divisible by {1}.')
        n = int(num.text)

        if n == 1:
            return _("1 is not a prime number.")

        factors = []
        for i in range(2, n/2 + 1):
            if n % i == 0:
                factors.append(i)
        s = makeNumList(factors) % tuple(factors)
        return fmt.format(str(n), s)

    def getTitle(self):
        return _('Primes less than %d') % ( self.level_max[self.cur_sublevel-1] + 1 )

    def setLevel(self, level, sublevel):
        self.cur_sublevel = level
        self.cur_sublevel = sublevel

    def getNumber(self):
        n = random.randint( 1, self.level_max[self.cur_sublevel-1] )
        return Number( str(n), isPrime(n) )

class FactorLevelset:
    def __init__(self):
        self.num_sublevels = 9
        self.numlevels = 1
        self.level_multiple = [ 4, 6, 8, 10, 12, 15, 18, 20, 24 ]
        self.curlevel = 1
        self.cur_sublevel = 1
        self.factors = []
        self.nonfactors = []

    def getError(self, num):
        # Translators: You can swap %(x)y elements in the string.
        fmt = _('Multiples of %(d1)d include %(s)s,\nbut %(d2)d is not a multiple of %(d3)d.')
        n = int(num.text)
        mults = []
        for i in range(2, 5):
            mults.append(n*i)
        return fmt % { 'd1': n,
                       's': makeNumList(mults) % tuple(mults),
                       'd2': self.level_multiple[self.cur_sublevel-1],
                       'd3': n }

    def getTitle(self):
        return _('Factors of %d') % ( self.level_multiple[self.cur_sublevel-1] )

    def setLevel(self, level, sublevel):
        self.curlevel = level
        self.cur_sublevel = sublevel
        self.factors = []
        self.nonfactors = []
        for i in range(1, self.level_multiple[sublevel-1]+1):
            if self.level_multiple[sublevel-1] % i == 0:
                self.factors.append(i)
            else:
                self.nonfactors.append(i)

    def getNumber(self):
        if random.randint(0,1):
            # choose a good number
            n = self.factors[ random.randint(0, len(self.factors)-1) ]
            num = Number( str(n), 1 )
        else:
            # choose a wrong number
            n = self.nonfactors[ random.randint(0, len(self.nonfactors)-1) ]
            num = Number( str(n), 0 )
        return num

class MultipleLevelset:
    def __init__(self):
        self.numlevels = 4
        self.num_sublevels = 9
        self.min_mult = 4
        self.curlevel = 1
        self.cur_sublevel = 1

    def getError(self, num):
        fmt = _('{0} are the factors of {1}.')
        n = int(num.text)

        factors = []
        for i in range(1, n/2+1):
            if n % i == 0:
                factors.append(i)
        factors.append(n)
        s = makeNumList(factors) % tuple(factors)
        return fmt.format(s, str(n))

    def getTitle(self):
        return _('Multiples of %d') % ( self.cur_sublevel+1 )

    def setLevel(self, level, sublevel):
        self.curlevel = level
        self.cur_sublevel = sublevel

    def getNumber(self):
        if random.randint(0,1):
            # choose a good number
            n = (self.cur_sublevel+1) * random.randint(1, self.min_mult + self.curlevel*2)
            num = Number( str(n), 1 )
        else:
            # choose a wrong number
            n = (self.cur_sublevel+1) * random.randint(1, self.min_mult + self.curlevel*2) - random.randint(1, self.cur_sublevel)
            num = Number( str(n), 0 )
        return num

# for all expression-based levels, we add a value field to the Number
class ExpressionLevelset(object):
    def __init__(self):
        self.numlevels = 7
        self.num_sublevels = 7
        self.levelops = [ [self.getPlus],
                          [self.getMinus],
                          [self.getPlus, self.getMinus],
                          [self.getTimes],
                          [self.getPlus, self.getMinus, self.getTimes],
                          [self.getDivide],
                          [self.getPlus, self.getMinus, self.getTimes, self.getDivide]
                        ]
        self.curlevel = 1
        self.cur_sublevel = 1

    def getError(self, num):
        fmt = _('{0} = {1}')
        return fmt.format(num.text, str(num.value))

    def getNumberWithAnswer(self, answer):
        fn = random.choice( self.levelops[self.curlevel-1] )
        num = fn(answer)
        num.value = answer
        return num

    def getPlus(self, answer):
        n = random.randint(0, answer)
        num = Number( _(u'{0} + {1}').format(str(n), str(answer-n)), 1 )
        return num

    def getMinus(self, answer):
        n = random.randint(answer, answer*2)
        num = Number( _(u'{0} \u2212 {1}').format(str(n), str(n-answer)), 1 )
        return num

    def getTimes(self, answer):
        n = random.choice( getFactors(answer) )
        return Number( _(u'{0} \u00d7 {1}').format(str(n), str(answer/n)), 1 )

    def getDivide(self, answer):
        n = random.randint(1, 5)
        return Number( _(u'{0} \u00f7 {1}').format(str(answer*n), str(n)), 1 )

class EqualityLevelset(ExpressionLevelset):
    def __init__(self):
        super(EqualityLevelset, self).__init__()
        self.answermin = 5

    def getTitle(self):
        return _('Equal to %d') % (self.answer,)

    def setLevel(self, level, sublevel):
        self.curlevel = level
        self.cur_sublevel = sublevel
        self.answer = self.answermin + self.cur_sublevel

    def getNumber(self):
        if random.randint(0, 1):
            # correct number
            num = self.getNumberWithAnswer(self.answer)
            num.good = 1
        else:
            # wrong number
            ans = random.choice( range(self.answermin, self.answer) + range(self.answer+1, self.answer*2) )
            num = self.getNumberWithAnswer(ans)
            num.good = 0
        return num

class InequalityLevelset(EqualityLevelset):
    def getTitle(self):
        return _('Not equal to %d') % (self.answer,)

    def getNumber(self):
        num = super(InequalityLevelset, self).getNumber()
        if num.good:
            num.good = 0
        else:
            num.good = 1
        return num

class Player(object):

    def __init__(self):
        self.move_stepnum = 0
        self.x = self.y = self.x_old = self.y_old = -1
        self.moving = self.exists = False
        self.action_start = 0
        self.anim = None
        self.velocity = []

        self.movestep_timer = 0
        self.munch_timer = 0

        # food chain status
        self.foodchain = 0

    # These are defined in Muncher and Troggle
    def spawn(self):
        pass

    def die(self):
        if self.movestep_timer != 0:
            gobject.source_remove(self.movestep_timer)
            self.movestep_timer = 0
        if self.munch_timer != 0:
            gobject.source_remove(self.munch_timer)
            self.munch_timer = 0

    def getEaten(self):
        pass

    def isAt(self, x, y):
        return self.exists and not self.moving and (self.x == x and self.y == y)

    def isNear(self, x, y):
        return self.exists and (    (self.x == x and self.y == y)
                                or  (self.moving and self.x_old == x
                                                 and self.y_old == y)
                               )

    def move_step(self):
        if self.move_stepnum < game.num_moveticks-1:
            self.move_stepnum += 1
            x_old = self.anim.goocanvas.get_property("x")
            y_old = self.anim.goocanvas.get_property("y")
            x = self.anim.goocanvas.get_property("x") + self.velocity[0]*game.sw/game.num_moveticks
            y = self.anim.goocanvas.get_property("y") + self.velocity[1]*game.sh/game.num_moveticks
            ret = True
        else:
            self.move_stepnum = 0
            x = game.sw * self.x + game.left
            y = game.sh * self.y + game.top
            self.stop()
            self.movestep_timer = 0
            ret = False

        self.anim.goocanvas.set_properties(x=x, y=y)
        return ret

    def move(self, x_old, y_old, x, y):
        gcompris.sound.play_ogg("sounds/smudge.wav")
        self.x_old = x_old
        self.y_old = y_old
        self.x = x
        self.y = y
        self.velocity = [x-x_old, y-y_old]
        self.anim.goocanvas.set_properties(x=(self.x_old * game.sw + game.left),
                                           y=(self.y_old * game.sh + game.top))
        self.moving = True

        # it takes game.num_moveticks iterations of duration game.move_tick to move squares
        if x != x_old or y != y_old:
            self.anim.setState(1)
            self.movestep_timer = game.timeout_add(game.move_tick, self.move_step)
        else:
            self.stop()

    def startMunching(self):
        eatfile = gcompris.utils.find_file_absolute("voices/$LOCALE/misc/eat.wav")
        if(not eatfile):
            gcompris.sound.play_ogg("sounds/eat.wav")
        else:
            gcompris.sound.play_ogg(eatfile)

        self.anim.setState(2)
        self.munch_timer = game.timeout_add(game.munch_time, self.stopMunching)
        return False

    def stopMunching(self):
        self.munch_timer = 0
        self.anim.setState(0)
        return False

    def stop(self):
        self.anim.setState(0)
        self.moving = False

        # work out eating stuff
        for p in game.players:
            if p.isAt(self.x, self.y) and p != self:
                if self.foodchain >= p.foodchain:
                    p.getEaten()
                    self.startMunching()
                else:
                    self.getEaten()
                    p.startMunching()


class Muncher(Player):
    def __init__(self):
        super(Muncher, self).__init__()
        self.lives = 1
        self.anim = gcompris.anim.CanvasItem(game.munchanimation, game.rootitem)
        self.spare = gcompris.anim.CanvasItem(game.munchanimation, game.rootitem)
        self.anim.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE
        self.key_queue = []
        self.spare.goocanvas.set_properties(x=0, y=0)

    def spawn(self):
        if self.lives >= 1:
            self.spare.goocanvas.props.visibility = goocanvas.ITEM_VISIBLE
        elif self.lives == 0:
            self.spare.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE
        else:
            game.loseGame()
        self.key_queue = []
        game.hide_message()
        self.exists = True
        self.move(0,0,0,0)
        self.anim.goocanvas.props.visibility = goocanvas.ITEM_VISIBLE

    def die(self):
        super(Muncher, self).die()
        self.lives -= 1
        self.exists = False
        self.anim.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE
        self.key_queue = []

    def getEaten(self):
        game.show_message( _("You were eaten by a Troggle.\nPress <Return> to continue.") )
        self.die()

    def push_key(self, key):
        if self.exists:
            if self.moving:
                self.key_queue.append(key)
            elif len(self.key_queue) == 0:
                self.handle_key(key)
            else:
                self.key_queue.append(key)
                self.handle_key(self.key_queue.pop(0))
        else:
            if key == gtk.keysyms.Return:
                self.spawn()

    def handle_key(self, key):
        if key == gtk.keysyms.Left:
            if self.x > 0:
                self.move(self.x, self.y, (self.x-1), self.y)
            else:
                self.stop()
        elif key == gtk.keysyms.Right:
            if self.x < game.width - 1:
                self.move(self.x, self.y, (self.x+1), self.y)
            else:
                self.stop()
        elif key == gtk.keysyms.Up:
            if self.y > 0:
                self.move(self.x, self.y, self.x, (self.y-1))
            else:
                self.stop()
        elif key == gtk.keysyms.Down:
            if self.y < game.height - 1:
                self.move(self.x, self.y, self.x, (self.y+1))
            else:
                self.stop()
        elif key == gtk.keysyms.space:
            self.munch()
            if len( self.key_queue ) > 0: # we don't need to wait for munching to finish to start the next action
                self.handle_key( self.key_queue.pop(0) )

    def munch(self):
        num = game.squares[self.x][self.y].num
        if num == None:
            return
        if num.good:
            self.startMunching()
        else:
            game.show_message( _("You ate a wrong number.\n") +game.levelset.getError(num) +
                               _("\nPress <Return> to continue.") )
            self.die()
        game.setNum(self.x, self.y, None)

    def stop(self):
        super(Muncher, self).stop()
        if len(self.key_queue) > 0:
            key = self.key_queue.pop(0)
            self.handle_key(key)


class Troggle(Player):
    def __init__(self):
        super(Troggle, self).__init__()
        self.anim = gcompris.anim.CanvasItem(game.munchanimation, game.rootitem)

        self.nextspawn_timer = 0
        self.nextmove_timer = 0
        self.warn_timer = 0

        self.foodchain = 1

    def spawn(self):
        self.nextspawn_timer = 0
        self.warn_timer = 0
        self.exists = True
        index = random.randint(0, (len( game.troganimation )-1) * game.board.sublevel / game.board.number_of_sublevel)
        self.anim.swapAnimation(game.troganimation[index])
        self.getMove = game.trogmoves[index]
        self.onMove = game.onmove[index]
        self.onStop = game.onstop[index]
        if random.randint(0,1) == 0:
            if random.randint(0,1) == 0:
                self.x_old = -1
                self.x = 0
            else:
                self.x_old = game.width
                self.x = game.width - 1
            self.y = self.y_old = random.randint(0, game.height-1)
        else:
            if random.randint(0,1) == 0:
                self.y_old = -1
                self.y = 0
            else:
                self.y_old = game.height
                self.y = game.height - 1
            self.x = self.x_old = random.randint(0, game.width-1)
        self.move(self.x_old, self.y_old, self.x, self.y)
        self.anim.goocanvas.props.visibility = goocanvas.ITEM_VISIBLE
        game.hide_trogwarning()

    def die(self):
        super(Troggle, self).die()
        self.exists = 0
        self.anim.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE

        time = game.trog_spawn_time()
        self.nextspawn_timer = game.timeout_add( time + game.trogwarn_time, self.spawn )
        self.warn_timer = game.timeout_add( time, game.show_trogwarning )
        if self.nextmove_timer != 0:
            gobject.source_remove(self.nextmove_timer)
            self.nextmove_timer = 0

    def getEaten(self):
        self.die()

    def move(self, a, b, c, d):
        if self.onMove != None and (a != c or b != d) and game.onBoard(a, b):
            self.x = a
            self.y = b
            self.onMove(self)
        super(Troggle, self).move(a, b, c, d)

    def stop(self):
        self.moving = False
        if self.x < 0 or self.x >= game.width or self.y < 0 or self.y >= game.height:
            self.die()
        else:
            super(Troggle, self).stop()
            self.nextmove_timer = game.timeout_add(game.trog_wait, self.getTrogMove)
            if self.onStop != None:
                self.onStop(self)

    def getTrogMove(self):
        self.nextmove_timer = 0
        x_old = self.x
        y_old = self.y
        x, y = self.getMove(self)
        self.move(x_old, y_old, x, y)

    # the troggle move types
    def trogMove_straight(self):
        x = self.x + (self.x - self.x_old)
        y = self.y + (self.y - self.y_old)
        return x, y

    def trogMove_random(self):
        x = self.x
        y = self.y
        r = random.randint(0,3)
        if r >= 1: # move straight
            x += self.x - self.x_old
            y += self.y - self.y_old
        elif r == 2: # turn left
            x += self.y - self.y_old
            y -= self.x - self.x_old
        else: # turn right
            x -= self.y - self.y_old
            y += self.x - self.x_old
        return x, y

    def trogMove_chase(self):
        x = self.x
        y = self.y
        dx = game.muncher.x - x
        dy = game.muncher.y - y
        if dx == 0 and dy == 0:
            return self.trogMove_straight()
        if not game.muncher.exists or abs(dx) > game.width/2 or abs(dy) > game.height/2:
            return self.trogMove_straight()
        if abs(dx) > abs(dy) or (abs(dx) == abs(dy) and random.randint(0,1) == 0):
            x += dx / abs(dx)
        else:
            y += dy / abs(dy)
        return x, y

    def trogMove_run(self):
        x = self.x
        y = self.y
        dx = game.muncher.x - x
        dy = game.muncher.y - y
        if not game.muncher.exists or abs(dx) > game.width/2 or abs(dy) > game.height/2:
            return self.trogMove_random()
        if abs(dx) > abs(dy) or (abs(dx) == abs(dy) and random.randint(0,1) == 0):
            x -= dx / abs(dx)
        else:
            y -= dy / abs(dy)
        return x, y

    def onMove_create(self):
        game.setNum( self.x, self.y, game.levelset.getNumber() )

    def onStop_munch(self):
        if game.squares[self.x][self.y].num != None:
            self.startMunching()
            game.setNum( self.x, self.y, None )

class Gcompris_gnumch:
    def __init__(self, board):
        global game
        game = self

        self.board = board
        self.board.disable_im_context = True
        self.scrw = gcompris.BOARD_WIDTH
        self.scrh = gcompris.BOARD_HEIGHT
        self.width = 6
        self.height = 6

        self.sw = self.scrw / (self.width + 1)
        self.sh = self.scrh / (self.width + 1)
        self.left = self.scrw - (self.sw * self.width)
        self.top = self.scrh - (self.sh * self.height)

        self.munchanimation = gcompris.anim.Animation("gnumch/muncher.txt")
        self.troganimation = []
        self.trogmoves = [Troggle.trogMove_straight, Troggle.trogMove_random,
                          Troggle.trogMove_run, Troggle.trogMove_random,
                          Troggle.trogMove_chase]
        self.onmove = [ None, Troggle.onMove_create, None, None, None ]
        self.onstop = [ None, None, None, Troggle.onStop_munch, None ]
        for file in [ "gnumch/reggie.txt",
                      "gnumch/diaper.txt",
                      "gnumch/fraidy.txt",
                      "gnumch/eater.txt",
                      "gnumch/smarty.txt" ]:
            self.troganimation.append( gcompris.anim.Animation(file) )

        self.goodies = 0
        self.paused = 0
        self.stopped = 0
        if board.mode == "primes":
            self.levelset = PrimeLevelset()
        elif board.mode == "factors":
            self.levelset = FactorLevelset()
        elif board.mode == "multiples":
            self.levelset = MultipleLevelset()
        elif board.mode == "equality":
            self.levelset = EqualityLevelset()
        elif board.mode == "inequality":
            self.levelset = InequalityLevelset()
        else:
            print "Warning: no levelset type specified, defaulting to primes"
            self.levelset = PrimeLevelset()

        print "Gcompris_gnumch __init__."

        # config options
        self.move_tick = 30
        self.num_moveticks = 10
        self.munch_time = 400
        self.trog_wait = 1000
        self.trogwarn_time = 1000
        self.trogspawn_min = 3000
        self.trogspawn_max = 10000

    def start(self):
        self.board.level = 1
        self.board.maxlevel = self.levelset.numlevels
        self.board.sublevel = 1
        self.board.number_of_sublevel = self.levelset.num_sublevels
        self.trog_wait = 1900

        gcompris.set_default_background(self.board.canvas.get_root_item())
        gcompris.bar_set_level(self.board)

        gcompris.bar_set(gcompris.BAR_LEVEL | gcompris.BAR_REPEAT)

        # create our rootitem. We put each canvas item here so at the end we only
        # need to remove the rootitem
        self.rootitem = goocanvas.Group(
            parent = self.board.canvas.get_root_item())

        # draw the board on top of the background
        for i in range(0,self.width+1):
            goocanvas.Polyline(
                parent = self.rootitem,
                points = goocanvas.Points([(i*self.sw + self.left, self.top),
                                            (i*self.sw + self.left, self.scrh)]),
                fill_color_rgba = 0x000000FFL,
                line_width = 3.0)
        for i in range(0,self.height+1):
            goocanvas.Polyline(
                parent = self.rootitem,
                points = goocanvas.Points([(self.left, self.top + i*self.sh),
                                            (self.scrw, self.top + i*self.sh)]),
                fill_color_rgba = 0x000000FFL,
                line_width = 3.0)

        # munchers and troggles
        self.players = []
        self.muncher = Muncher()
        self.troggles = [Troggle(), Troggle(), Troggle()]

        self.players[:] = self.troggles
        self.players.append(self.muncher)

        # create the squares
        self.squares = []
        for i in range(0, self.width):
            tmp = []
            for j in range(0, self.height):
                s = Square(self.left + self.sw*i + self.sw/2, self.top + self.sh*j + self.sh/2)
                s.pic.raise_(None)
                tmp.append( s )
            self.squares.append(tmp)

        # so that the troggles get clipped to the board area
        goocanvas.Rect(
            parent = self.rootitem,
            x=0, y=0,
            width=self.scrw, height=self.top,
            fill_color_rgba = 0xFFFFFFFFL)
        goocanvas.Rect(
            parent = self.rootitem,
            x=0, y=0,
            width=self.left, height=self.scrh,
            fill_color_rgba = 0xFFFFFFFFL)

        # the board title
        self.title = goocanvas.Text(
            parent = self.rootitem,
            text = "",
            font = gcompris.skin.get_font("gcompris/board/title bold"),
            x = self.sw + 10,
            y = self.top/2)

        # the message
        self.message_back = goocanvas.Rect(
            parent = self.rootitem,
            x=0, y=0, width=1, height=1,
            fill_color_rgba = 0x60F060F0L)
        self.message = goocanvas.Text(
            parent = self.rootitem,
            text = "",
            anchor = gtk.ANCHOR_CENTER,
            font = gcompris.skin.get_font("gcompris/board/big bold"),
            x = self.scrw/2,
            y = self.scrh/2)
        self.hide_message()

        # the trogwarning
        self.trogwarning = goocanvas.Text(
            parent = self.rootitem,
            text = _("T\nR\nO\nG\nG\nL\nE"),
            anchor = gtk.ANCHOR_CENTER,
            font = gcompris.skin.get_font("gcompris/board/title bold"),
            x = self.left/2,
            y = self.scrh/2)
        self.trogwarning.props.visibility = goocanvas.ITEM_INVISIBLE
        self.trogwarning_num = 0

        # the spare life
        self.muncher.spare.goocanvas.raise_(None)

        gcompris.bar_set(0)
        gcompris.bar_location(10, -1, 0.6)

        self.startGame()

    def show_trogwarning(self):
        self.trogwarning_num += 1
        if self.trogwarning_num == 1:
            self.trogwarning.props.visibility = goocanvas.ITEM_VISIBLE

    def hide_trogwarning(self):
        self.trogwarning_num -= 1
        if self.trogwarning_num == 0:
            self.trogwarning.props.visibility = goocanvas.ITEM_INVISIBLE

    def show_message(self, text):
        self.message.set_properties( text = text )
        bounds = self.message.get_bounds()
        gap = 10
        w = bounds.x2 - bounds.x1 + gap * 2
        h = bounds.y2 - bounds.y1 + gap * 2
        self.message_back.set_properties( x = bounds.x1 - gap,
                                          y = bounds.y1 - gap,
                                          width = w + gap,
                                          height = h + gap)
        self.message_back.props.visibility = goocanvas.ITEM_VISIBLE
        self.message.props.visibility = goocanvas.ITEM_VISIBLE

    def hide_message(self):
        self.message.props.visibility = goocanvas.ITEM_INVISIBLE
        self.message_back.props.visibility = goocanvas.ITEM_INVISIBLE

    def set_level(self, level):
        self.board.level = level;
        self.board.sublevel = 1;
        gcompris.bar_set_level(self.board);
        self.trog_wait = 2000 - self.board.level*100
        self.stopGame()
        self.startGame()

    def trog_spawn_time(self):
        return random.randint(self.trogspawn_min, self.trogspawn_max)

    def setNum(self, x, y, new):
        change = 0
        if new == None or not new.good:
            change -= 1
        else:
            change += 1
        if self.squares[x][y].num == None or not self.squares[x][y].num.good:
            change += 1
        else:
            change -= 1

        change /= 2
        self.goodies += change
        if self.goodies == 0:
            self.winGame()
        self.squares[x][y].setNum(new)

    def key_press(self, keyval, commit_str, preedit_str):
        self.muncher.push_key(keyval)
        return True

    def stopGame(self):
        self.stopped = 1
        if self.muncher.munch_timer != 0:
            gobject.source_remove(self.muncher.munch_timer)
        if self.muncher.movestep_timer != 0:
            gobject.source_remove(self.muncher.movestep_timer)

        for t in self.troggles:
            for timer in [t.munch_timer, t.movestep_timer, t.nextmove_timer, t.nextspawn_timer, t.warn_timer]:
                if timer != 0:
                    gobject.source_remove(timer)

    def startGame(self):
        self.stopped = 0
        self.levelset.setLevel(self.board.level, self.board.sublevel)
        self.title.set_properties(text = self.levelset.getTitle())
        self.trogwarning_num = 1
        self.hide_trogwarning()
        self.goodies = 0
        self.won_level = 0
        for col in self.squares:
            for s in col:
                s.setNum( self.levelset.getNumber() )
                if s.num.good:
                    self.goodies += 1

        self.muncher.lives = 1
        for i in range(0, len(self.troggles)):
            if i < self.board.sublevel-1:
                self.troggles[i].die()
            else: # don't move them into the spawning queue
                self.troggles[i].exists = 0
                self.troggles[i].anim.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE
        self.muncher.spawn()

    def winGame(self):
        self.stopGame()
        self.won_level = 1
        gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)

    def loseGame(self):
        self.stopGame()
        gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.TUX)

    def onBoard(self, x, y):
        return x >= 0 and x < self.width and y >= 0 and y < self.height

    def pause(self, p):
        self.paused = p

        if p == 0:
            if self.won_level:
                # if we are paused, then unpaused it means that they beat the sublevel
                self.increment_level()
            else:
                self.set_level(self.board.level)

    def increment_level(self):
        self.board.sublevel += 1
        if self.board.sublevel > self.board.number_of_sublevel:
            self.set_level( self.board.level % self.board.maxlevel + 1)
        else:
            self.startGame();


    def repeat(self):
        self.stopGame()
        self.startGame()

    def timeout_add(self, t, fn):
        if not self.paused and not self.stopped:
            return gobject.timeout_add(t, fn)
        else:
            return 0

    def end(self):
        for i in range(0, len(self.troggles)):
            self.troggles[i].anim.destroy()
        if self.muncher.anim:
            self.muncher.anim.destroy()
        self.stopGame()
        self.rootitem.remove()