/usr/share/gcompris/python/gnumch.py is in gcompris-data 14.12-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 | # -*- coding: utf-8 -*-
# gcompris - gnumch
#
# Copyright (C) 2005, 2008 Joe Neeman
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import gobject
import goocanvas
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.score
import gcompris.anim
import gcompris.sound
import gobject
import gtk
import gtk.gdk
import random
import math
from gcompris import gcompris_gettext as _
class Number:
def __init__(self, text, good):
self.text = text
self.good = good
class Square:
def __init__(self, x, y):
self.num = None
self.pic = goocanvas.Text(
parent = game.rootitem,
text = "",
font = gcompris.skin.get_font("gcompris/content"),
x = x,
y = y )
def setNum(self, num):
self.num = num
if num != None:
self.pic.set_properties( text = num.text )
else:
self.pic.set_properties( text = "" )
class Level:
def __init__(self, title, numlist):
self.title = title
self.numbers = numlist
# the following class goes unused: is is only here to document the Levelset interface.
class Levelset:
def __init__(self):
pass
def getError(self, num):
pass
def getTitle(self):
pass
def setLevel(self, level, sublevel):
pass
def getNumber(self):
pass
def isPrime(n):
if n == 1:
return 0
for i in range(2, int(math.sqrt(n) + 1) ):
if (n % i) == 0:
return 0
return 1
def makeNumList(nums):
if len(nums) == 0:
return ""
fmt = '%d'
if len(nums) >= 2:
for i in range(1, len(nums)-1):
fmt += _(', %d')
fmt += _(' and %d')
return fmt
def getFactors(n):
f = []
for i in range(1, n/2 + 1):
if n%i == 0:
f.append(i)
f.append(n)
return f
class PrimeLevelset:
def __init__(self):
self.numlevels = 1
self.num_sublevels = 9
self.level_max = [ 3, 5, 7, 11, 13, 17, 19, 23, 29 ]
self.curlevel = 1
self.cur_sublevel = 1
def getError(self, num):
fmt = _('{0} is divisible by {1}.')
n = int(num.text)
if n == 1:
return _("1 is not a prime number.")
factors = []
for i in range(2, n/2 + 1):
if n % i == 0:
factors.append(i)
s = makeNumList(factors) % tuple(factors)
return fmt.format(str(n), s)
def getTitle(self):
return _('Primes less than %d') % ( self.level_max[self.cur_sublevel-1] + 1 )
def setLevel(self, level, sublevel):
self.cur_sublevel = level
self.cur_sublevel = sublevel
def getNumber(self):
n = random.randint( 1, self.level_max[self.cur_sublevel-1] )
return Number( str(n), isPrime(n) )
class FactorLevelset:
def __init__(self):
self.num_sublevels = 9
self.numlevels = 1
self.level_multiple = [ 4, 6, 8, 10, 12, 15, 18, 20, 24 ]
self.curlevel = 1
self.cur_sublevel = 1
self.factors = []
self.nonfactors = []
def getError(self, num):
# Translators: You can swap %(x)y elements in the string.
fmt = _('Multiples of %(d1)d include %(s)s,\nbut %(d2)d is not a multiple of %(d3)d.')
n = int(num.text)
mults = []
for i in range(2, 5):
mults.append(n*i)
return fmt % { 'd1': n,
's': makeNumList(mults) % tuple(mults),
'd2': self.level_multiple[self.cur_sublevel-1],
'd3': n }
def getTitle(self):
return _('Factors of %d') % ( self.level_multiple[self.cur_sublevel-1] )
def setLevel(self, level, sublevel):
self.curlevel = level
self.cur_sublevel = sublevel
self.factors = []
self.nonfactors = []
for i in range(1, self.level_multiple[sublevel-1]+1):
if self.level_multiple[sublevel-1] % i == 0:
self.factors.append(i)
else:
self.nonfactors.append(i)
def getNumber(self):
if random.randint(0,1):
# choose a good number
n = self.factors[ random.randint(0, len(self.factors)-1) ]
num = Number( str(n), 1 )
else:
# choose a wrong number
n = self.nonfactors[ random.randint(0, len(self.nonfactors)-1) ]
num = Number( str(n), 0 )
return num
class MultipleLevelset:
def __init__(self):
self.numlevels = 4
self.num_sublevels = 9
self.min_mult = 4
self.curlevel = 1
self.cur_sublevel = 1
def getError(self, num):
fmt = _('{0} are the factors of {1}.')
n = int(num.text)
factors = []
for i in range(1, n/2+1):
if n % i == 0:
factors.append(i)
factors.append(n)
s = makeNumList(factors) % tuple(factors)
return fmt.format(s, str(n))
def getTitle(self):
return _('Multiples of %d') % ( self.cur_sublevel+1 )
def setLevel(self, level, sublevel):
self.curlevel = level
self.cur_sublevel = sublevel
def getNumber(self):
if random.randint(0,1):
# choose a good number
n = (self.cur_sublevel+1) * random.randint(1, self.min_mult + self.curlevel*2)
num = Number( str(n), 1 )
else:
# choose a wrong number
n = (self.cur_sublevel+1) * random.randint(1, self.min_mult + self.curlevel*2) - random.randint(1, self.cur_sublevel)
num = Number( str(n), 0 )
return num
# for all expression-based levels, we add a value field to the Number
class ExpressionLevelset(object):
def __init__(self):
self.numlevels = 7
self.num_sublevels = 7
self.levelops = [ [self.getPlus],
[self.getMinus],
[self.getPlus, self.getMinus],
[self.getTimes],
[self.getPlus, self.getMinus, self.getTimes],
[self.getDivide],
[self.getPlus, self.getMinus, self.getTimes, self.getDivide]
]
self.curlevel = 1
self.cur_sublevel = 1
def getError(self, num):
fmt = _('{0} = {1}')
return fmt.format(num.text, str(num.value))
def getNumberWithAnswer(self, answer):
fn = random.choice( self.levelops[self.curlevel-1] )
num = fn(answer)
num.value = answer
return num
def getPlus(self, answer):
n = random.randint(0, answer)
num = Number( _(u'{0} + {1}').format(str(n), str(answer-n)), 1 )
return num
def getMinus(self, answer):
n = random.randint(answer, answer*2)
num = Number( _(u'{0} \u2212 {1}').format(str(n), str(n-answer)), 1 )
return num
def getTimes(self, answer):
n = random.choice( getFactors(answer) )
return Number( _(u'{0} \u00d7 {1}').format(str(n), str(answer/n)), 1 )
def getDivide(self, answer):
n = random.randint(1, 5)
return Number( _(u'{0} \u00f7 {1}').format(str(answer*n), str(n)), 1 )
class EqualityLevelset(ExpressionLevelset):
def __init__(self):
super(EqualityLevelset, self).__init__()
self.answermin = 5
def getTitle(self):
return _('Equal to %d') % (self.answer,)
def setLevel(self, level, sublevel):
self.curlevel = level
self.cur_sublevel = sublevel
self.answer = self.answermin + self.cur_sublevel
def getNumber(self):
if random.randint(0, 1):
# correct number
num = self.getNumberWithAnswer(self.answer)
num.good = 1
else:
# wrong number
ans = random.choice( range(self.answermin, self.answer) + range(self.answer+1, self.answer*2) )
num = self.getNumberWithAnswer(ans)
num.good = 0
return num
class InequalityLevelset(EqualityLevelset):
def getTitle(self):
return _('Not equal to %d') % (self.answer,)
def getNumber(self):
num = super(InequalityLevelset, self).getNumber()
if num.good:
num.good = 0
else:
num.good = 1
return num
class Player(object):
def __init__(self):
self.move_stepnum = 0
self.x = self.y = self.x_old = self.y_old = -1
self.moving = self.exists = False
self.action_start = 0
self.anim = None
self.velocity = []
self.movestep_timer = 0
self.munch_timer = 0
# food chain status
self.foodchain = 0
# These are defined in Muncher and Troggle
def spawn(self):
pass
def die(self):
if self.movestep_timer != 0:
gobject.source_remove(self.movestep_timer)
self.movestep_timer = 0
if self.munch_timer != 0:
gobject.source_remove(self.munch_timer)
self.munch_timer = 0
def getEaten(self):
pass
def isAt(self, x, y):
return self.exists and not self.moving and (self.x == x and self.y == y)
def isNear(self, x, y):
return self.exists and ( (self.x == x and self.y == y)
or (self.moving and self.x_old == x
and self.y_old == y)
)
def move_step(self):
if self.move_stepnum < game.num_moveticks-1:
self.move_stepnum += 1
x_old = self.anim.goocanvas.get_property("x")
y_old = self.anim.goocanvas.get_property("y")
x = self.anim.goocanvas.get_property("x") + self.velocity[0]*game.sw/game.num_moveticks
y = self.anim.goocanvas.get_property("y") + self.velocity[1]*game.sh/game.num_moveticks
ret = True
else:
self.move_stepnum = 0
x = game.sw * self.x + game.left
y = game.sh * self.y + game.top
self.stop()
self.movestep_timer = 0
ret = False
self.anim.goocanvas.set_properties(x=x, y=y)
return ret
def move(self, x_old, y_old, x, y):
gcompris.sound.play_ogg("sounds/smudge.wav")
self.x_old = x_old
self.y_old = y_old
self.x = x
self.y = y
self.velocity = [x-x_old, y-y_old]
self.anim.goocanvas.set_properties(x=(self.x_old * game.sw + game.left),
y=(self.y_old * game.sh + game.top))
self.moving = True
# it takes game.num_moveticks iterations of duration game.move_tick to move squares
if x != x_old or y != y_old:
self.anim.setState(1)
self.movestep_timer = game.timeout_add(game.move_tick, self.move_step)
else:
self.stop()
def startMunching(self):
eatfile = gcompris.utils.find_file_absolute("voices/$LOCALE/misc/eat.wav")
if(not eatfile):
gcompris.sound.play_ogg("sounds/eat.wav")
else:
gcompris.sound.play_ogg(eatfile)
self.anim.setState(2)
self.munch_timer = game.timeout_add(game.munch_time, self.stopMunching)
return False
def stopMunching(self):
self.munch_timer = 0
self.anim.setState(0)
return False
def stop(self):
self.anim.setState(0)
self.moving = False
# work out eating stuff
for p in game.players:
if p.isAt(self.x, self.y) and p != self:
if self.foodchain >= p.foodchain:
p.getEaten()
self.startMunching()
else:
self.getEaten()
p.startMunching()
class Muncher(Player):
def __init__(self):
super(Muncher, self).__init__()
self.lives = 1
self.anim = gcompris.anim.CanvasItem(game.munchanimation, game.rootitem)
self.spare = gcompris.anim.CanvasItem(game.munchanimation, game.rootitem)
self.anim.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE
self.key_queue = []
self.spare.goocanvas.set_properties(x=0, y=0)
def spawn(self):
if self.lives >= 1:
self.spare.goocanvas.props.visibility = goocanvas.ITEM_VISIBLE
elif self.lives == 0:
self.spare.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE
else:
game.loseGame()
self.key_queue = []
game.hide_message()
self.exists = True
self.move(0,0,0,0)
self.anim.goocanvas.props.visibility = goocanvas.ITEM_VISIBLE
def die(self):
super(Muncher, self).die()
self.lives -= 1
self.exists = False
self.anim.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE
self.key_queue = []
def getEaten(self):
game.show_message( _("You were eaten by a Troggle.\nPress <Return> to continue.") )
self.die()
def push_key(self, key):
if self.exists:
if self.moving:
self.key_queue.append(key)
elif len(self.key_queue) == 0:
self.handle_key(key)
else:
self.key_queue.append(key)
self.handle_key(self.key_queue.pop(0))
else:
if key == gtk.keysyms.Return:
self.spawn()
def handle_key(self, key):
if key == gtk.keysyms.Left:
if self.x > 0:
self.move(self.x, self.y, (self.x-1), self.y)
else:
self.stop()
elif key == gtk.keysyms.Right:
if self.x < game.width - 1:
self.move(self.x, self.y, (self.x+1), self.y)
else:
self.stop()
elif key == gtk.keysyms.Up:
if self.y > 0:
self.move(self.x, self.y, self.x, (self.y-1))
else:
self.stop()
elif key == gtk.keysyms.Down:
if self.y < game.height - 1:
self.move(self.x, self.y, self.x, (self.y+1))
else:
self.stop()
elif key == gtk.keysyms.space:
self.munch()
if len( self.key_queue ) > 0: # we don't need to wait for munching to finish to start the next action
self.handle_key( self.key_queue.pop(0) )
def munch(self):
num = game.squares[self.x][self.y].num
if num == None:
return
if num.good:
self.startMunching()
else:
game.show_message( _("You ate a wrong number.\n") +game.levelset.getError(num) +
_("\nPress <Return> to continue.") )
self.die()
game.setNum(self.x, self.y, None)
def stop(self):
super(Muncher, self).stop()
if len(self.key_queue) > 0:
key = self.key_queue.pop(0)
self.handle_key(key)
class Troggle(Player):
def __init__(self):
super(Troggle, self).__init__()
self.anim = gcompris.anim.CanvasItem(game.munchanimation, game.rootitem)
self.nextspawn_timer = 0
self.nextmove_timer = 0
self.warn_timer = 0
self.foodchain = 1
def spawn(self):
self.nextspawn_timer = 0
self.warn_timer = 0
self.exists = True
index = random.randint(0, (len( game.troganimation )-1) * game.board.sublevel / game.board.number_of_sublevel)
self.anim.swapAnimation(game.troganimation[index])
self.getMove = game.trogmoves[index]
self.onMove = game.onmove[index]
self.onStop = game.onstop[index]
if random.randint(0,1) == 0:
if random.randint(0,1) == 0:
self.x_old = -1
self.x = 0
else:
self.x_old = game.width
self.x = game.width - 1
self.y = self.y_old = random.randint(0, game.height-1)
else:
if random.randint(0,1) == 0:
self.y_old = -1
self.y = 0
else:
self.y_old = game.height
self.y = game.height - 1
self.x = self.x_old = random.randint(0, game.width-1)
self.move(self.x_old, self.y_old, self.x, self.y)
self.anim.goocanvas.props.visibility = goocanvas.ITEM_VISIBLE
game.hide_trogwarning()
def die(self):
super(Troggle, self).die()
self.exists = 0
self.anim.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE
time = game.trog_spawn_time()
self.nextspawn_timer = game.timeout_add( time + game.trogwarn_time, self.spawn )
self.warn_timer = game.timeout_add( time, game.show_trogwarning )
if self.nextmove_timer != 0:
gobject.source_remove(self.nextmove_timer)
self.nextmove_timer = 0
def getEaten(self):
self.die()
def move(self, a, b, c, d):
if self.onMove != None and (a != c or b != d) and game.onBoard(a, b):
self.x = a
self.y = b
self.onMove(self)
super(Troggle, self).move(a, b, c, d)
def stop(self):
self.moving = False
if self.x < 0 or self.x >= game.width or self.y < 0 or self.y >= game.height:
self.die()
else:
super(Troggle, self).stop()
self.nextmove_timer = game.timeout_add(game.trog_wait, self.getTrogMove)
if self.onStop != None:
self.onStop(self)
def getTrogMove(self):
self.nextmove_timer = 0
x_old = self.x
y_old = self.y
x, y = self.getMove(self)
self.move(x_old, y_old, x, y)
# the troggle move types
def trogMove_straight(self):
x = self.x + (self.x - self.x_old)
y = self.y + (self.y - self.y_old)
return x, y
def trogMove_random(self):
x = self.x
y = self.y
r = random.randint(0,3)
if r >= 1: # move straight
x += self.x - self.x_old
y += self.y - self.y_old
elif r == 2: # turn left
x += self.y - self.y_old
y -= self.x - self.x_old
else: # turn right
x -= self.y - self.y_old
y += self.x - self.x_old
return x, y
def trogMove_chase(self):
x = self.x
y = self.y
dx = game.muncher.x - x
dy = game.muncher.y - y
if dx == 0 and dy == 0:
return self.trogMove_straight()
if not game.muncher.exists or abs(dx) > game.width/2 or abs(dy) > game.height/2:
return self.trogMove_straight()
if abs(dx) > abs(dy) or (abs(dx) == abs(dy) and random.randint(0,1) == 0):
x += dx / abs(dx)
else:
y += dy / abs(dy)
return x, y
def trogMove_run(self):
x = self.x
y = self.y
dx = game.muncher.x - x
dy = game.muncher.y - y
if not game.muncher.exists or abs(dx) > game.width/2 or abs(dy) > game.height/2:
return self.trogMove_random()
if abs(dx) > abs(dy) or (abs(dx) == abs(dy) and random.randint(0,1) == 0):
x -= dx / abs(dx)
else:
y -= dy / abs(dy)
return x, y
def onMove_create(self):
game.setNum( self.x, self.y, game.levelset.getNumber() )
def onStop_munch(self):
if game.squares[self.x][self.y].num != None:
self.startMunching()
game.setNum( self.x, self.y, None )
class Gcompris_gnumch:
def __init__(self, board):
global game
game = self
self.board = board
self.board.disable_im_context = True
self.scrw = gcompris.BOARD_WIDTH
self.scrh = gcompris.BOARD_HEIGHT
self.width = 6
self.height = 6
self.sw = self.scrw / (self.width + 1)
self.sh = self.scrh / (self.width + 1)
self.left = self.scrw - (self.sw * self.width)
self.top = self.scrh - (self.sh * self.height)
self.munchanimation = gcompris.anim.Animation("gnumch/muncher.txt")
self.troganimation = []
self.trogmoves = [Troggle.trogMove_straight, Troggle.trogMove_random,
Troggle.trogMove_run, Troggle.trogMove_random,
Troggle.trogMove_chase]
self.onmove = [ None, Troggle.onMove_create, None, None, None ]
self.onstop = [ None, None, None, Troggle.onStop_munch, None ]
for file in [ "gnumch/reggie.txt",
"gnumch/diaper.txt",
"gnumch/fraidy.txt",
"gnumch/eater.txt",
"gnumch/smarty.txt" ]:
self.troganimation.append( gcompris.anim.Animation(file) )
self.goodies = 0
self.paused = 0
self.stopped = 0
if board.mode == "primes":
self.levelset = PrimeLevelset()
elif board.mode == "factors":
self.levelset = FactorLevelset()
elif board.mode == "multiples":
self.levelset = MultipleLevelset()
elif board.mode == "equality":
self.levelset = EqualityLevelset()
elif board.mode == "inequality":
self.levelset = InequalityLevelset()
else:
print "Warning: no levelset type specified, defaulting to primes"
self.levelset = PrimeLevelset()
print "Gcompris_gnumch __init__."
# config options
self.move_tick = 30
self.num_moveticks = 10
self.munch_time = 400
self.trog_wait = 1000
self.trogwarn_time = 1000
self.trogspawn_min = 3000
self.trogspawn_max = 10000
def start(self):
self.board.level = 1
self.board.maxlevel = self.levelset.numlevels
self.board.sublevel = 1
self.board.number_of_sublevel = self.levelset.num_sublevels
self.trog_wait = 1900
gcompris.set_default_background(self.board.canvas.get_root_item())
gcompris.bar_set_level(self.board)
gcompris.bar_set(gcompris.BAR_LEVEL | gcompris.BAR_REPEAT)
# create our rootitem. We put each canvas item here so at the end we only
# need to remove the rootitem
self.rootitem = goocanvas.Group(
parent = self.board.canvas.get_root_item())
# draw the board on top of the background
for i in range(0,self.width+1):
goocanvas.Polyline(
parent = self.rootitem,
points = goocanvas.Points([(i*self.sw + self.left, self.top),
(i*self.sw + self.left, self.scrh)]),
fill_color_rgba = 0x000000FFL,
line_width = 3.0)
for i in range(0,self.height+1):
goocanvas.Polyline(
parent = self.rootitem,
points = goocanvas.Points([(self.left, self.top + i*self.sh),
(self.scrw, self.top + i*self.sh)]),
fill_color_rgba = 0x000000FFL,
line_width = 3.0)
# munchers and troggles
self.players = []
self.muncher = Muncher()
self.troggles = [Troggle(), Troggle(), Troggle()]
self.players[:] = self.troggles
self.players.append(self.muncher)
# create the squares
self.squares = []
for i in range(0, self.width):
tmp = []
for j in range(0, self.height):
s = Square(self.left + self.sw*i + self.sw/2, self.top + self.sh*j + self.sh/2)
s.pic.raise_(None)
tmp.append( s )
self.squares.append(tmp)
# so that the troggles get clipped to the board area
goocanvas.Rect(
parent = self.rootitem,
x=0, y=0,
width=self.scrw, height=self.top,
fill_color_rgba = 0xFFFFFFFFL)
goocanvas.Rect(
parent = self.rootitem,
x=0, y=0,
width=self.left, height=self.scrh,
fill_color_rgba = 0xFFFFFFFFL)
# the board title
self.title = goocanvas.Text(
parent = self.rootitem,
text = "",
font = gcompris.skin.get_font("gcompris/board/title bold"),
x = self.sw + 10,
y = self.top/2)
# the message
self.message_back = goocanvas.Rect(
parent = self.rootitem,
x=0, y=0, width=1, height=1,
fill_color_rgba = 0x60F060F0L)
self.message = goocanvas.Text(
parent = self.rootitem,
text = "",
anchor = gtk.ANCHOR_CENTER,
font = gcompris.skin.get_font("gcompris/board/big bold"),
x = self.scrw/2,
y = self.scrh/2)
self.hide_message()
# the trogwarning
self.trogwarning = goocanvas.Text(
parent = self.rootitem,
text = _("T\nR\nO\nG\nG\nL\nE"),
anchor = gtk.ANCHOR_CENTER,
font = gcompris.skin.get_font("gcompris/board/title bold"),
x = self.left/2,
y = self.scrh/2)
self.trogwarning.props.visibility = goocanvas.ITEM_INVISIBLE
self.trogwarning_num = 0
# the spare life
self.muncher.spare.goocanvas.raise_(None)
gcompris.bar_set(0)
gcompris.bar_location(10, -1, 0.6)
self.startGame()
def show_trogwarning(self):
self.trogwarning_num += 1
if self.trogwarning_num == 1:
self.trogwarning.props.visibility = goocanvas.ITEM_VISIBLE
def hide_trogwarning(self):
self.trogwarning_num -= 1
if self.trogwarning_num == 0:
self.trogwarning.props.visibility = goocanvas.ITEM_INVISIBLE
def show_message(self, text):
self.message.set_properties( text = text )
bounds = self.message.get_bounds()
gap = 10
w = bounds.x2 - bounds.x1 + gap * 2
h = bounds.y2 - bounds.y1 + gap * 2
self.message_back.set_properties( x = bounds.x1 - gap,
y = bounds.y1 - gap,
width = w + gap,
height = h + gap)
self.message_back.props.visibility = goocanvas.ITEM_VISIBLE
self.message.props.visibility = goocanvas.ITEM_VISIBLE
def hide_message(self):
self.message.props.visibility = goocanvas.ITEM_INVISIBLE
self.message_back.props.visibility = goocanvas.ITEM_INVISIBLE
def set_level(self, level):
self.board.level = level;
self.board.sublevel = 1;
gcompris.bar_set_level(self.board);
self.trog_wait = 2000 - self.board.level*100
self.stopGame()
self.startGame()
def trog_spawn_time(self):
return random.randint(self.trogspawn_min, self.trogspawn_max)
def setNum(self, x, y, new):
change = 0
if new == None or not new.good:
change -= 1
else:
change += 1
if self.squares[x][y].num == None or not self.squares[x][y].num.good:
change += 1
else:
change -= 1
change /= 2
self.goodies += change
if self.goodies == 0:
self.winGame()
self.squares[x][y].setNum(new)
def key_press(self, keyval, commit_str, preedit_str):
self.muncher.push_key(keyval)
return True
def stopGame(self):
self.stopped = 1
if self.muncher.munch_timer != 0:
gobject.source_remove(self.muncher.munch_timer)
if self.muncher.movestep_timer != 0:
gobject.source_remove(self.muncher.movestep_timer)
for t in self.troggles:
for timer in [t.munch_timer, t.movestep_timer, t.nextmove_timer, t.nextspawn_timer, t.warn_timer]:
if timer != 0:
gobject.source_remove(timer)
def startGame(self):
self.stopped = 0
self.levelset.setLevel(self.board.level, self.board.sublevel)
self.title.set_properties(text = self.levelset.getTitle())
self.trogwarning_num = 1
self.hide_trogwarning()
self.goodies = 0
self.won_level = 0
for col in self.squares:
for s in col:
s.setNum( self.levelset.getNumber() )
if s.num.good:
self.goodies += 1
self.muncher.lives = 1
for i in range(0, len(self.troggles)):
if i < self.board.sublevel-1:
self.troggles[i].die()
else: # don't move them into the spawning queue
self.troggles[i].exists = 0
self.troggles[i].anim.goocanvas.props.visibility = goocanvas.ITEM_INVISIBLE
self.muncher.spawn()
def winGame(self):
self.stopGame()
self.won_level = 1
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)
def loseGame(self):
self.stopGame()
gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.TUX)
def onBoard(self, x, y):
return x >= 0 and x < self.width and y >= 0 and y < self.height
def pause(self, p):
self.paused = p
if p == 0:
if self.won_level:
# if we are paused, then unpaused it means that they beat the sublevel
self.increment_level()
else:
self.set_level(self.board.level)
def increment_level(self):
self.board.sublevel += 1
if self.board.sublevel > self.board.number_of_sublevel:
self.set_level( self.board.level % self.board.maxlevel + 1)
else:
self.startGame();
def repeat(self):
self.stopGame()
self.startGame()
def timeout_add(self, t, fn):
if not self.paused and not self.stopped:
return gobject.timeout_add(t, fn)
else:
return 0
def end(self):
for i in range(0, len(self.troggles)):
self.troggles[i].anim.destroy()
if self.muncher.anim:
self.muncher.anim.destroy()
self.stopGame()
self.rootitem.remove()
|