This file is indexed.

/usr/share/gcompris/python/guessnumber.py is in gcompris-data 14.12-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
#  gcompris - guessnumber
#
# Copyright (C) 2005, 2008 Bruno Coudoin / Clement Coudoin
#
#   This program is free software; you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation; either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program; if not, see <http://www.gnu.org/licenses/>.
#

import gobject
import goocanvas
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.admin
import gcompris.bonus
import gtk
import gtk.gdk
import random
import pango

from gcompris import gcompris_gettext as _

class Gcompris_guessnumber:
  """Tux hide a number, you must guess it"""


  def __init__(self, gcomprisBoard):

    self.gcomprisBoard = gcomprisBoard

    self.gcomprisBoard.disable_im_context = True

    # A text canvas item use to indicate it's over or lower
    self.indicator = None

    # The text entry for the number
    self.entry = None

    # The min and max value that must be found
    self.min = -1
    self.max = -1

    # These are used to let us restart only after the bonus is displayed.
    # When the bonus is displayed, it call us first with pause(1) and then with pause(0)
    self.board_paused  = 0
    self.gamewon       = 0
    self.stopped       = True

    # Manage the helico move
    self.move_stepnum = 0
    self.x = self.y = self.x_old = self.y_old = -1
    self.moving = False
    self.action_start = 0
    self.anim = None
    self.velocity = []
    self.sw = self.sh = 1
    self.move_tick = 30
    self.num_moveticks = 20
    self.rotation = 0
    self.movestep_timer = 0

    self.orig_x = 0
    self.orig_y = gcompris.BOARD_HEIGHT/2
    self.target_x = 640
    self.target_y = self.orig_y

    self.helico_width = -1
    self.helico_height = -1

  def start(self):

    self.gcomprisBoard.level=1
    self.gcomprisBoard.maxlevel=4
    self.gcomprisBoard.sublevel=1
    self.gcomprisBoard.number_of_sublevel=1

    gcompris.bar_set(gcompris.BAR_LEVEL)

    gcompris.bar_set_level(self.gcomprisBoard)
    gcompris.bar_location(gcompris.BOARD_WIDTH - 190, -1, 0.7)

    gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
                            "guessnumber/cave.png")

    self.stopped = False

    self.display_game()


  def end(self):

    self.stopped = True
    # Remove the root item removes all the others inside it
    self.cleanup_game()

  def ok(self):
    pass


  def repeat(self):
    print("Gcompris_guessnumber repeat.")


  def key_press(self, keyval, commit_str, preedit_str):
    # Return  True  if you did process a key
    # Return  False if you did not processed a key
    #         (gtk need to send it to next widget)
    return False

  def pause(self, pause):
    self.board_paused = pause

    # Hack for widget that can't be covered by bonus and/or help
    if pause:
       self.entry.props.visibility = goocanvas.ITEM_INVISIBLE
    else:
      self.entry.props.visibility = goocanvas.ITEM_VISIBLE

    # When the bonus is displayed, it call us first with pause(1) and then with pause(0)
    # the game is won
    if(pause == 0 and self.gamewon):
      self.increment_level()
      self.gamewon = 0

      self.cleanup_game()
      self.display_game()

    return


  def set_level(self, level):
    self.gcomprisBoard.level=level;
    self.gcomprisBoard.sublevel=1;

    # Set the level in the control bar
    gcompris.bar_set_level(self.gcomprisBoard);

    self.cleanup_game()
    self.display_game()

  #
  # End of Initialisation
  # ---------------------
  #

  # Code that increments the sublevel and level
  # And bail out if no more levels are available
  # return 1 if continue, 0 if bail out
  def increment_level(self):
    self.gcomprisBoard.sublevel += 1

    if(self.gcomprisBoard.sublevel>self.gcomprisBoard.number_of_sublevel):
      # Try the next level
      self.gcomprisBoard.sublevel=1
      self.gcomprisBoard.level += 1
      gcompris.bar_set_level(self.gcomprisBoard)

      if(self.gcomprisBoard.level > self.gcomprisBoard.maxlevel):
        # the current board is finished : stay on the last level
        self.gcomprisBoard.level = self.gcomprisBoard.maxlevel

    return 1

  # Display the board game
  def cleanup_game(self):
    self.gamewon = False
    if self.movestep_timer != 0:
      gtk.timeout_remove(self.movestep_timer)
      self.movestep_timer = 0

    # Remove the root item removes all the others inside it
    self.rootitem.remove()

  # Display the board game
  def display_game(self):

      # Create our rootitem. We put each canvas item in it so at the end we
      # only have to kill it. The canvas deletes all the items it contains automaticaly.
      self.rootitem = goocanvas.Group(parent =  self.gcomprisBoard.canvas.get_root_item())

      self.min = 1
      self.max = 10
      if(self.gcomprisBoard.level == 2):
          self.max = 100
      elif(self.gcomprisBoard.level == 3):
          self.max = 500
      elif(self.gcomprisBoard.level == 4):
          self.max = 1000

      # Select the number to find
      self.solution = random.randint(self.min, self.max)

      text = _("Guess a number between {0} and {1}").format(self.min, self.max)

      goocanvas.Text(
        parent = self.rootitem,
        x=10.0,
        y=30.0,
        font=gcompris.skin.get_font("gcompris/subtitle"),
        text=(text),
        fill_color_rgba=0x1514c4ffL,
        )

      self.indicator =goocanvas.Text(
        parent = self.rootitem,
        x=400.0,
        y=70.0,
        width = 700,
        font=gcompris.skin.get_font("gcompris/subtitle"),
        text=(""),
        fill_color_rgba=0xff0006ffL,
        anchor = gtk.ANCHOR_CENTER,
        alignment = pango.ALIGN_CENTER,
        )

      text_item = self.entry_text()

      #
      # Display the helico
      #
      pixmap = gcompris.utils.load_pixmap("guessnumber/tuxhelico.png")
      self.helico_width = pixmap.get_width()
      self.helico_height = pixmap.get_height()
      self.orig_x = self.x_old = self.x = 20
      self.y_old = self.y = self.orig_y

      self.anim = goocanvas.Image(
        parent = self.rootitem,
        pixbuf = pixmap,
        x = self.x,
        y = self.y,
        )

      # The OK Button
      item = goocanvas.Svg(parent = self.rootitem,
                           svg_handle = gcompris.skin.svg_get(),
                           svg_id = "#OK"
                           )
      item.translate(item.get_bounds().x1 * -1
                     + gcompris.BOARD_WIDTH - (item.get_bounds().x2 - item.get_bounds().x1) - 30,
                     item.get_bounds().y1 * -1
                     + 65)

      item.connect("button_press_event", self.ok_event, text_item)
      gcompris.utils.item_focus_init(item, None)

  def entry_text(self):
    self.entry = gtk.Entry()

    self.entry.modify_font(pango.FontDescription(gcompris.skin.get_font("gcompris/board/big bold")))
    text_color = gtk.gdk.color_parse("blue")
    text_color_selected = gtk.gdk.color_parse("green")

    self.entry.modify_text(gtk.STATE_NORMAL, text_color)
    self.entry.modify_text(gtk.STATE_SELECTED, text_color_selected)

    self.entry.set_max_length(4)
    self.entry.connect("activate", self.enter_callback)
    self.entry.connect("changed", self.enter_char_callback)

    self.entry.props.visibility = goocanvas.ITEM_VISIBLE

    self.widget = goocanvas.Widget(
      parent = self.rootitem,
      widget=self.entry,
      x=730,
      y=30,
      width=100,
      height=46,
      anchor=gtk.ANCHOR_CENTER,
      )

    self.widget.raise_(None)

    #self.widget.grab_focus()
    self.entry.grab_focus()

    return self.entry

  def enter_char_callback(self, widget):
      text = widget.get_text()
      widget.set_text(text.decode('utf8').upper().encode('utf8'))

  def enter_callback(self, widget):
    text = widget.get_text()

    # Find a number game
    if str(self.solution) == text:
      self.indicator.props.text = ""
      self.gamewon = True
      gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)
    else:
      try:
        number = int(text)
      except:
        self.indicator.props.text = \
            _("Please enter a number between {0} and {1}").format(self.min, self.max)
        widget.set_text('')
        return

      if number > self.max or number <= 0:
        self.indicator.props.text = _("Out of range")
      else:
        max_distance = max(self.max - self.solution, self.solution)
        distance_x = self.target_x - abs(self.solution - number) * float(self.target_x - self.orig_x) / max_distance
        distance_y = self.orig_y + float(((self.solution - number) * 170) / max_distance)
        if(number > self.solution):
          self.indicator.props.text=_("Too high")
        else:
          self.indicator.props.text = _("Too low")

        self.move(self.x_old, self.y_old,
                  distance_x,
                  distance_y)

    widget.set_text('')


  def move_step(self):

    if self.stopped:
      return

    if self.move_stepnum < self.num_moveticks-1:
      self.move_stepnum += 1
      x = self.anim.get_property("x") + self.velocity[0]/self.num_moveticks
      y = self.anim.get_property("y") + self.velocity[1]/self.num_moveticks
      self.anim.props.x = x
      self.anim.props.y = y
      return True

    else:

      self.move_stepnum = 0
      self.moving = False
      self.movestep_timer = 0
      (self.x_old, self.y_old) = self.gcomprisBoard.canvas.\
          convert_from_item_space(self.anim, self.x_old, self.y_old)
      self.anim.props.transform = None
      self.anim.props.x = self.x_old
      self.anim.props.y = self.y_old
      self.entry.set_editable(True)
      return False


  def move(self, x_old, y_old, x, y):

    if x == x_old and y == y_old:
      return

    self.entry.set_editable(False)

    if(x > x_old):
      self.rotation = 5
    elif (x<x_old):
      self.rotation = -5
    else:
      self.rotation = 0
    gcompris.utils.item_rotate(self.anim, self.rotation)

    (self.x_old, self.y_old) = self.gcomprisBoard.canvas.\
        convert_to_item_space(self.anim, x, y)
    (x_old, y_old) = self.gcomprisBoard.canvas.\
        convert_to_item_space(self.anim, x_old, y_old)

    (self.x, self.y) = (x, y)

    self.velocity = [float(self.x_old - x_old),
                     float(self.y_old - y_old)]

    self.moving = True
    self.move_stepnum = 0

    # it takes self.num_moveticks iterations of duration self.move_tick to move squares
    self.movestep_timer = gobject.timeout_add(self.move_tick, self.move_step)

  def ok_event(self, widget, target, event, data):
    if self.stopped:
      return
    self.enter_callback(data)