/usr/share/gcompris/python/hexagon.py is in gcompris-data 14.12-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# Copyright (C) 2004, 2008 Christof Petig and Ingo Konrad
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
import goocanvas
import gcompris
import gcompris.utils
import gcompris.bonus
import gcompris.skin
import gcompris.sound
import gtk
import gtk.gdk
import random
import math
class Gcompris_hexagon:
"""The hexagon activity"""
def __init__(self, gcomprisBoard):
self.gcomprisBoard = gcomprisBoard
self.rootitem = None
# These are used to let us restart only after the bonus is displayed.
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
self.board_paused = 0;
self.gamewon = False;
def start(self):
self.gcomprisBoard.level=1
self.gcomprisBoard.maxlevel=9
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.number_of_sublevel=1
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
"hexagon/background.svgz")
gcompris.bar_set_level(self.gcomprisBoard)
gcompris.bar_location(-1, -1, 0.8)
self.set_level(1)
self.game_start()
def end(self):
self.cleanup()
def ok(self):
pass
def key_press(self, keyval, commit_str, preedit_str):
return False
# Called by gcompris core
def pause(self, pause):
self.board_paused = pause
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
# the game is won
if(pause == 0 and self.gamewon):
self.gamewon = 0
self.set_level(self.gcomprisBoard.level)
self.game_start()
return
# Called by gcompris when the user click on the level icon
def set_level(self, level):
self.gcomprisBoard.level=level
self.gcomprisBoard.sublevel=1
# Set the level in the control bar
gcompris.bar_set_level(self.gcomprisBoard);
if(self.gcomprisBoard.level == 1):
self.r = 30
self.nbx = 15
self.nby = 10
elif(self.gcomprisBoard.level == 2):
self.r = 28
self.nbx = 16
self.nby = 10
elif(self.gcomprisBoard.level == 3):
self.r = 27
self.nbx = 16
self.nby = 11
elif(self.gcomprisBoard.level == 4):
self.r = 25
self.nbx = 18
self.nby = 12
elif(self.gcomprisBoard.level == 5):
self.r = 23
self.nbx = 19
self.nby = 13
elif(self.gcomprisBoard.level == 6):
self.r = 22
self.nbx = 20
self.nby = 13
elif(self.gcomprisBoard.level == 7):
self.r = 21
self.nbx = 21
self.nby = 14
elif(self.gcomprisBoard.level == 8):
self.r = 19
self.nbx = 23
self.nby = 15
elif(self.gcomprisBoard.level == 9):
self.r = 17
self.nbx = 26
self.nby = 17
self.game_start()
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
# ----------------------------------------------------------------------
def game_start(self):
self.cleanup()
self.rootitem = goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
self.paint_skin()
self.random_catx = random.randrange(self.nbx)
self.random_caty = random.randrange(self.nby)
def cleanup(self):
self.gamewon = False;
# Remove the root item removes all the others inside it
if self.rootitem != None:
self.rootitem.remove()
self.rootitem = None
def paint_hex(self, x, y, color=0x0099FFCCL):
ax = 30+self.sqrt3*self.r*x
ay = 30+1.5*self.r*y
if y&1 :
ax+=self.sqrt3/2*self.r
pts = []
for i in range (len(self.cx)):
pts.append ((ax+self.cx [i], ay+self.cy [i]))
s = goocanvas.Polyline (parent = self.rootitem,
points = goocanvas.Points(pts),
close_path = True,
stroke_color = "black",
fill_color_rgba = color,
line_width = 2.5)
return s
def paint_skin(self):
self.cx = []
self.cy = []
self.sqrt3 = math.sqrt(3)
for i in range (6):
self.cx.append(int(self.r*math.cos(math.pi/6+i*math.pi/3)))
self.cy.append(int(self.r*math.sin(math.pi/6+i*math.pi/3)))
for x in range (self.nbx):
for y in range (self.nby):
s = self.paint_hex(x, y)
s.connect ("button_press_event", self.on_click, x-int(y/2), y)
def coloring(self,dist):
r=b=g=0
if dist <0.25:
r = 0xFF
g = long(4*0xFF*dist)
elif dist <0.5:
g = 0xFF
r = 0xFF-long(4*(dist-0.25)*0xFF)
elif dist <0.75:
g = 0xFF-long(4*(dist-0.5)*0xFF)
b = long(0xFF*4*(dist-0.5))
elif dist <=1:
b = 0xFF
r = long(0xFF*4*(dist-0.75))
else :
pass
color = r*0x1000000+g*0x10000+b*0x100+0xFF
return color
def on_click (self, widget, target, event=None, x=0, y=0):
if event.type == gtk.gdk.BUTTON_PRESS and event.button == 1 :
catdistance = self.distance_cat(x,y)
#print self.random_catx, self.random_caty,x,y,catdistance
if catdistance<0.1:
gcompris.sound.play_ogg("sounds/smudge.wav")
self.paint_cat()
self.increment_level()
self.gamewon = True;
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.GNU)
else:
gcompris.sound.play_ogg("sounds/bleep.wav")
color = self.coloring (catdistance/30.0)
widget.props.fill_color_rgba = color;
def paint_cat(self):
position = 19 + self.sqrt3 * self.r * self.random_catx
if self.random_caty % 2:
position += self.sqrt3/2 * self.r
pixbuf2 = gcompris.utils.load_pixmap \
("hexagon/strawberry.svg")
h2 = 30
w2 = pixbuf2.get_width() * h2/pixbuf2.get_height()
img = goocanvas.Image (parent = self.rootitem,
pixbuf = pixbuf2.scale_simple(w2, h2,
gtk.gdk.INTERP_BILINEAR),
x = position - 5,
y = 14+1.5*self.random_caty*self.r)
def distance_cat (self,x,y):
dx = self.random_catx-x-int(self.random_caty/2)
dy = self.random_caty-y
if dx*dy >=0:
return abs(dx)+abs(dy)
if dx*dy<0:
return max(abs(dx),abs(dy))
# Code that increments the sublevel and level
# And bail out if no more levels are available
# return 1 if continue, 0 if bail out
def increment_level(self):
self.gcomprisBoard.sublevel += 1
if(self.gcomprisBoard.sublevel>self.gcomprisBoard.number_of_sublevel):
# Try the next level
self.gcomprisBoard.sublevel=1
self.gcomprisBoard.level += 1
if(self.gcomprisBoard.level > self.gcomprisBoard.maxlevel):
self.gcomprisBoard.level = self.gcomprisBoard.maxlevel
return 1
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