/usr/share/gcompris/python/intro_gravity.py is in gcompris-data 14.12-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 | # gcompris - intro_gravity.py
#
# Copyright (C) 2012 Matilda Bernard and Bruno Coudoin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# intro_gravity activity.
import gtk
import gtk.gdk
import random
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.anim
import gcompris.bonus
import goocanvas
import pango
import gobject
from gcompris import gcompris_gettext as _
class Gcompris_intro_gravity:
"""Empty gcompris python class"""
def __init__(self, gcomprisBoard):
# Save the gcomprisBoard, it defines everything we need
# to know from the core
self.gcomprisBoard = gcomprisBoard
self.gcomprisBoard.level = 1
self.gcomprisBoard.maxlevel = 4
# Needed to get key_press
gcomprisBoard.disable_im_context = True
self.asteroids = None
def start(self):
self.board_paused = False
# Set the buttons we want in the bar
gcompris.bar_set(0)
self.game()
def game(self):
self.game_completed = False
self.rootitem = goocanvas.Group(parent = self.gcomprisBoard.canvas.get_root_item())
# Set a background image
gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(),
"intro_gravity/background.png")
# Load planet on the left (saturn) and it's slider
planet_left = Fixed_planet(self.rootitem,
70, 200, "saturn.png")
Slider(self.rootitem, self, 20, 200, planet_left)
# Planet on right (neptune) and it's slider
planet_right = Fixed_planet(self.rootitem,
680, 200, "neptune.png")
Slider(self.rootitem, self, 780, 200, planet_right)
# Load the tux_ship
self.ship_instance = Spaceship(self, self.rootitem,
gcompris.BOARD_WIDTH/2.0, 200,
self.gcomprisBoard.level,
planet_left,
planet_right)
# Set the buttons we want in the bar
gcompris.bar_set(0)
gcompris.bar_location(2,-1,0.5)
# Message button
self.message = Message(self.rootitem, 400, 320, 20, self.tuto_event)
self.tuto_step = 0
self.tutorial(self.tuto_step)
def tuto_event(self, widget = None, target = None, event = None):
self.tuto_step += 1
self.tutorial(self.tuto_step)
def tutorial(self, step):
"""Display a tutorial message for the given step"""
if step == 0:
self.board_paused = True
self.message.show(
_("Gravity is universal and Newton's law of universal gravitation extends gravity beyond earth."
" This force of gravitational attraction is directly dependent upon the masses of both objects"
" and inversely proportional to the square of the distance that separates their centers.")
)
elif step == 1:
self.board_paused = True
self.message.show(
_("Since the gravitational force is directly proportional to the"
" mass of both interacting objects, more massive objects will"
" attract each other with a greater gravitational force."
" So as the mass of either object increases, the force of"
" gravitational attraction between them also increases but"
" this force is inversely proportional to the square of the"
" separation distance between the two interacting objects,"
" more separation distance will result in weaker gravitational"
" forces.")
)
elif step == 2:
self.board_paused = True
self.message.show(
_("Your goal is to let Tux's spaceship move by changing the mass"
" of its surrounding planets. Don't get too close to the planets"
" or you will crash on them."
" The arrow indicates the direction of the force on your ship.")
)
elif step == 3:
self.board_paused = False
self.message.hide()
elif step == 4:
self.board_paused = True
self.message.show( _("Avoid the asteroid and join the space"
" shuttle to win.") )
elif step == 5:
self.board_paused = False
self.message.hide()
self.asteroids = Asteroids(self.ship_instance, self.rootitem)
def end(self):
# Remove the root item removes all the others inside it
self.rootitem.remove()
self.ship_instance.done = True
if self.asteroids:
self.asteroids.done = True
def ok(self):
pass
def repeat(self):
pass
#mandatory but unused yet
def config_stop(self):
pass
# Configuration function.
def config_start(self, profile):
print("intro_gravity config_start.")
def key_press(self, keyval, commit_str, preedit_str):
pass
def pause(self, pause):
# When the bonus is displayed, it call us first with pause(1) and then with pause(0)
# the game is won
self.board_paused = pause
if pause == 0 and self.game_completed:
self.end()
self.game()
def next_level(self):
if self.gcomprisBoard.level <= self.gcomprisBoard.maxlevel:
self.gcomprisBoard.level += 1
def crash(self):
self.game_completed = True
gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.TUX)
def win(self):
self.game_completed = True
self.next_level()
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.TUX)
class Spaceship(Gcompris_intro_gravity):
"""Class representing the spaceship"""
def __init__(self, game, rootitem, x, y, level,
planet_left, planet_right):
self.game = game
self.rootitem = rootitem
self.level = level
# This counts how much space travel the children did
# Let us determine a success case
self.trip_distance = 0
# load spaceship
self.tux_spaceship = goocanvas.Image(
parent = self.rootitem,
pixbuf = gcompris.utils.load_pixmap("intro_gravity/tux_spaceship.png"),
x = x,
y = y)
# Center it
bounds = self.tux_spaceship.get_bounds()
self.tux_spaceship.translate( (bounds.x2 - bounds.x1) / 2.0 * -1,
(bounds.y2 - bounds.y1) / 2.0 * -1)
self.planet_right = planet_right
self.planet_left = planet_left
# load arrows for force applied on spacehip
point = goocanvas.Points([(x - 50, y),(x - 90, y)])
self.force_line = goocanvas.Polyline(
parent = self.rootitem,
points = point,
stroke_color_rgba = 0xFFFFFFFFL,
end_arrow = True,
line_width = 0.5)
# Set to true to stop the calculation and the timeout
self.done = False
self.move = 0
gobject.timeout_add(30, self.calculate)
def calculate(self):
if self.done:
return False
if self.game.board_paused:
return True
(x, y) = self.rootitem.get_canvas().\
convert_from_item_space( self.tux_spaceship,
self.tux_spaceship.props.x,
self.tux_spaceship.props.y)
dist_planet_left = abs ( x - self.planet_left.x )
dist_planet_right = abs ( self.planet_right.x - x )
self.move += ( ( self.planet_right.scale / dist_planet_right**2 ) -
( self.planet_left.scale / dist_planet_left**2 ) ) * 200.0 * self.level
self.tux_spaceship.translate(self.move, 0)
force_l = (self.planet_left.scale / dist_planet_left**2) * 10**5
force_r = (self.planet_right.scale / dist_planet_right**2) * 10**5
# Manage force direction and intensity
if force_r > force_l:
if force_r < 3:
right_force_intensity = force_r *2
else:
right_force_intensity = 6
p = goocanvas.Points([(450, 200),(490, 200)])
self.force_line.set_properties(points = p, line_width = right_force_intensity)
else:
if force_l < 3:
left_force_intensity = force_l *2
else:
left_force_intensity = 6
p = goocanvas.Points([(350, 200),(310, 200)])
self.force_line.set_properties(points = p,line_width = left_force_intensity)
self.force_line.translate(self.move, 0)
# Manage the crash case
if x - self.planet_left.x < 60:
self.crash()
elif self.planet_right.x - x < 60:
self.crash()
# Manage the success case
self.trip_distance += abs(self.move)
if self.trip_distance > 100:
# Let's move to the next step in the tutorial
self.game.tuto_event()
return True
def crash(self):
self.done = True
bounds = self.tux_spaceship.get_bounds()
self.force_line.props.visibility = goocanvas.ITEM_INVISIBLE
self.tux_spaceship.props.pixbuf = gcompris.utils.load_pixmap("intro_gravity/crash.png")
self.game.crash()
class Asteroids:
"""Class for the asteroid and the space shuttle"""
def __init__(self, ship_instance, rootitem):
self.ship_instance = ship_instance
self.rootitem = rootitem
self.load_asteroid()
# Set to true to stop the timeout
self.done = False
def load_asteroid(self):
self.count = 1
self.asteroid_rootitem = goocanvas.Group(parent = self.rootitem)
space_shuttle_x = 200.0
right_asteroid_x = 550.0
space_shuttle_y = 530
right_asteroid_y = -20
# Load the space shuttle
self.space_shuttle = goocanvas.Image(
parent = self.asteroid_rootitem,
pixbuf = gcompris.utils.load_pixmap("intro_gravity/space_shuttle.svg"),
x = space_shuttle_x,
y = space_shuttle_y)
# Pick a random asteroid and load image
asteroid = random.choice([0, 1, 2, 3, 4])
image = "intro_gravity/asteroid" + str(asteroid) + ".jpg"
self.asteroid = goocanvas.Image(
parent = self.asteroid_rootitem,
pixbuf = gcompris.utils.load_pixmap(image),
x = right_asteroid_x,
y = right_asteroid_y)
self.asteroid_rootitem.lower(self.ship_instance.tux_spaceship)
gobject.timeout_add(30, self.check_asteroid)
def get_real_bounds_center(self, item):
b = item.get_bounds()
return (b.x1 + (b.x2 - b.x1) / 2, b.y1 + (b.y2 - b.y1) / 2)
def check_asteroid(self):
if self.done:
return False
if self.ship_instance.game.board_paused:
return True
# Move asteroids
self.space_shuttle.translate(0, -0.07)
self.asteroid.translate(0, 0.09)
# Check whether ship and asteroid have collided
(bound_ss_x, bound_ss_y) = self.get_real_bounds_center(self.space_shuttle)
(bound_ast_x, bound_ast_y) = self.get_real_bounds_center(self.asteroid)
(bound_ship_x, bound_ship_y) = self.get_real_bounds_center(self.ship_instance.tux_spaceship)
if abs(bound_ss_x - bound_ship_x) < 40 and abs(bound_ss_y - bound_ship_y) < 50:
self.ship_instance.done = True
self.ship_instance.game.win()
return False
elif abs(bound_ast_x - bound_ship_x) < 40 and abs(bound_ast_y - bound_ship_y) < 40:
self.lost(bound_ship_x, bound_ship_y)
return False
else:
if bound_ss_y < 100:
# The space shuttle was missed
self.lost(bound_ship_x, bound_ship_y)
return False
return True
def lost(self, x, y):
self.ship_instance.crash()
class Fixed_planet:
""" Fixed planets """
def __init__(self, rootitem, x, y, planet_image):
self.rootitem = rootitem
self.scale = 0
self.x = x
self.y = y
self.planet = goocanvas.Image(
parent = rootitem,
pixbuf = gcompris.utils.load_pixmap("intro_gravity/"
+ planet_image),
x = 0,
y = 0)
def set_scale(self, scale):
self.scale = scale
self.planet.set_transform(None)
# Center it
bounds = self.planet.get_bounds()
self.planet.scale(self.scale + 0.5, self.scale + 0.5)
(x, y) = self.rootitem.get_canvas().\
convert_to_item_space(\
self.planet,
self.x + ((bounds.x2 - bounds.x1) / 2.0 * -1) * self.scale + 0.5,
self.y + ((bounds.y2 - bounds.y1) / 2.0 * -1) * self.scale + 0.5)
self.planet.translate( x, y )
class Slider:
""" class for scale slider"""
def __init__(self, rootitem, game, x, y, planet_instance):
self.game = game
self.planet_instance = planet_instance
self.height = 60
self.button_width = 20
self.x = x
self.y = y
self.rootitem = goocanvas.Group(parent = rootitem)
line = goocanvas.Polyline(
parent = self.rootitem,
points = goocanvas.Points( [(x, y + self.button_width / 2.0),
(x, y + self.button_width / 2.0 + self.height)] ),
stroke_color = "grey",
width = 2.0)
# This is the relative position of the scale from 0 to 1
# 0 is the bottom
self.scale_value = 0.5
slider_y = y + self.height / 2.0
self.sliding_bar( goocanvas.Points([(x - 5, slider_y),
(x + 5, slider_y)] ) )
self.button(self.x, self.y, self.button_width, '+', 0.1)
self.button(self.x, self.y + self.height, self.button_width, '-', -0.1)
self.planet_instance.set_scale( self.scale_value )
def button(self, x, y, size, text, move):
button = goocanvas.Rect(
parent = self.rootitem,
x = x - size / 2.0,
y = y - size / 2.0,
width = size,
height = size,
line_width = 1.0,
stroke_color_rgba= 0xCECECEFFL,
fill_color_rgba = 0x333333FFL,
radius_x = 15.0,
radius_y = 5.0,
)
gcompris.utils.item_focus_init(button, None)
text = goocanvas.Text(
parent = self.rootitem,
x = x,
y = y,
text = text,
font = gcompris.skin.get_font("gcompris/subtitle"),
fill_color = "white",
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER
)
gcompris.utils.item_focus_init(text, button)
button.connect("button_press_event", self.move_bar, move)
text.connect("button_press_event", self.move_bar, move)
def sliding_bar(self, points):
self.bar = goocanvas.Polyline(
parent = self.rootitem,
points = points,
stroke_color = "grey",
line_width = 5.0)
def move_bar(self, widget, target, event, move):
if self.game.board_paused:
return
self.scale_value += move
# Take care not to bypass bounds
if self.scale_value > 1.0:
self.scale_value = 1.0
return
elif self.scale_value < 0.0:
self.scale_value = 0.0
return
self.bar.translate(0, move * -1 * self.height / 4.0);
# Change the planet mass
self.planet_instance.set_scale(self.scale_value)
class Message:
"""Create a message on screen"""
def __init__(self, rootitem, x, y, gap, tuto_event):
self.rootitem = goocanvas.Group(parent = rootitem)
self.gap = gap
self.text = goocanvas.Text(
parent = self.rootitem,
x = x,
y = y,
width = 500,
font = gcompris.skin.get_font("gcompris/board/small"),
fill_color = "white",
anchor = gtk.ANCHOR_CENTER,
alignment = pango.ALIGN_CENTER,
text = "")
self.back = goocanvas.Rect(
parent = self.rootitem,
radius_x = 6,
radius_y = 6,
stroke_color_rgba = 0xFFFFFFFFL,
fill_color_rgba = 0x666666AAL)
self.back.lower(None)
self.hide()
self.back.connect("button_press_event", tuto_event)
self.text.connect("button_press_event", tuto_event)
def _refreshBack(self):
bounds = self.text.get_bounds()
self.back.set_properties(
x = bounds.x1 - self.gap,
y = bounds.y1 - self.gap,
width = bounds.x2 - bounds.x1 + self.gap * 2,
height = bounds.y2 - bounds.y1 + self.gap * 2)
gcompris.utils.item_focus_init(self.back, None)
gcompris.utils.item_focus_init(self.text, self.back)
def hide(self):
self.rootitem.props.visibility = goocanvas.ITEM_INVISIBLE
def show(self, msg):
self.text.props.text = msg
self._refreshBack()
self.rootitem.props.visibility = goocanvas.ITEM_VISIBLE
|