/usr/share/gcompris/python/note_names.py is in gcompris-data 14.12-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# Copyright (C) 2003, 2008 Beth Hadley
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#
# note_names activity.
import gtk
import gtk.gdk
import gcompris
import gcompris.utils
import gcompris.skin
import goocanvas
import pango
from random import randint
import random
from gcompris import gcompris_gettext as _
from gcomprismusic import *
class Gcompris_note_names:
def __init__(self, gcomprisBoard):
# Save the gcomprisBoard, it defines everything we need
# to know from the core
self.gcomprisBoard = gcomprisBoard
# Needed to get key_press
gcomprisBoard.disable_im_context = True
self.gcomprisBoard.level = 1
self.gcomprisBoard.maxlevel = 20
self.colorButtons = True # toggle to choose whether or not to make the text
# note name buttons colored
self.pitchSoundEnabled = True # toggle to choose whether or not to
# play the pitch sounds
self.master_is_not_ready = False # boolean to prepare sound timing
self.remainingNotesToIdentify = []
self.repeatThisNoteLaterPlease = False
self.afterBonus = None
def start(self):
# Set the buttons we want in the bar
gcompris.bar_set(gcompris.BAR_LEVEL)
gcompris.bar_set_level(self.gcomprisBoard)
gcompris.bar_location(275, -1, 0.8)
self.saved_policy = gcompris.sound.policy_get()
gcompris.sound.policy_set(gcompris.sound.PLAY_AND_INTERRUPT)
gcompris.sound.pause()
# Set a background image
gcompris.set_default_background(self.gcomprisBoard.canvas.get_root_item())
# Create our rootitem. We put each canvas item in it so at the end we
# only have to kill it. The canvas deletes all the items it contains
# automaticaly.
self.rootitem = goocanvas.Group(parent=
self.gcomprisBoard.canvas.get_root_item())
self.display_level(self.gcomprisBoard.level)
if not (gcompris.get_properties().fx):
gcompris.utils.dialog(_("Error: This activity cannot be \
played with the\nsound effects disabled.\nGo to the configuration \
dialogue to\nenable the sound."), None)
def display_level(self, level):
'''
display appropriate game level based on number. Game levels are:
1. treble clef staff
2. note-identification: white key treble notes
3. note-identification: sharp notes
4. note-identificaiton: flat notes
5. bass clef staff
6. note-identification: white key bass notes
7. note-identification: sharp notes
8. note-identification: flat notes
'''
if hasattr(self, 'staff'):
self.staff.eraseAllNotes()
if hasattr(self, 'noteButtonsRootItem'):
self.noteButtonsRootItem.remove()
if self.rootitem:
self.rootitem.remove()
self.rootitem = goocanvas.Group(parent=
self.gcomprisBoard.canvas.get_root_item())
if level == 1:
if hasattr(self, 'staff'):
self.staff.clear()
self.staff = TrebleStaff(380, 170, self.rootitem, numStaves=1)
self.staff.noteSpacingX = 36
self.staff.drawStaff()
self.staff.rootitem.scale(2.0, 2.0)
self.staff.rootitem.translate(-350, -75)
self.staff.drawScale('C Major')
staffText = _("These are the eight basic notes in treble clef. They form the C Major Scale.")
elif level == 11:
if hasattr(self, 'staff'):
self.staff.clear()
self.staff = BassStaff(380, 170, self.rootitem, numStaves=1)
self.staff.noteSpacingX = 36
self.staff.drawStaff()
self.staff.rootitem.scale(2.0, 2.0)
self.staff.rootitem.translate(-350, -75)
self.staff.drawScale('C Major')
staffText = _("These are the eight basic notes in bass clef. \
They also form the C Major Scale. Notice that the note positions are different than in treble clef.")
if level == 1 or level == 11:
goocanvas.Text(
parent=self.rootitem,
x=400.0,
y=65,
width=350,
text=staffText,
font = gcompris.skin.get_font("gcompris/board/small"),
fill_color="black",
anchor=gtk.ANCHOR_CENTER,
alignment=pango.ALIGN_CENTER
)
playScaleButton = TextButton(400, 136, _("Play Scale"),
self.rootitem, 0xCC0033FFL)
playScaleButton.getBackground().connect("button_press_event",
self.staff.playComposition)
if level == 1:
text = _("Play Treble Clef Game")
elif level == 11:
text = _("Play Bass Clef Game")
playScaleGameButton = TextButton(400, 410, text,
self.rootitem, 0x00AA33FFL)
playScaleGameButton.getBackground().connect("button_press_event",
self.play_scale_game)
if level != 1 and level != 11:
if level in [2, 5, 8, 12, 15, 18]:
self.colorButtons = True
else:
self.colorButtons = False
if level in [4, 7, 10, 14, 17, 20]:
self.pitchSoundEnabled = False
else:
self.pitchSoundEnabled = True
self.updateGameLevel(level)
self.selectedNoteObject = None # the note name the child has selected
# The OK Button
item = goocanvas.Svg(parent=self.rootitem,
svg_handle=gcompris.skin.svg_get(),
svg_id="#OK"
)
item.translate(90, -120)
item.connect("button_press_event", self.ok_event)
gcompris.utils.item_focus_init(item, None)
self.drawNoteButtons()
if level in [2, 3, 4, 12, 13, 14]:
instructionText = _("Click on the note name to match the pitch. Then click OK to check.")
elif level in [5, 6, 7, 15, 16, 17]:
instructionText = _("Now there are sharp notes. These pitches are raised a half step.")
elif level in [8, 9, 10, 18, 19, 20]:
instructionText = _("Now there are flat notes. These pitches are lowered a half step.")
if level not in [1, 11]:
textBox(instructionText, 650, 180, self.rootitem, 200,
fill_color_rgba = 0x00AA33AAL)
textBox(_("Click the note to hear it played"),
160, 340, self.rootitem, 200,
fill_color_rgba = 0xCC0033AAL)
def prepareGame(self):
self.staff.eraseAllNotes()
self.drawRandomNote(self.staff.staffName)
def updateGameLevel(self, levelNum):
'''
update the level by updating pitchPossibilities and displaying the correct staff
'''
self.rootitem.remove()
self.rootitem = goocanvas.Group(parent=
self.gcomprisBoard.canvas.get_root_item())
if self.gcomprisBoard.level <= 10:
self.staff = TrebleStaff(380, 160, self.rootitem, numStaves=1)
self.staff.endx = 110
self.staff.noteSpacingX = 36
self.staff.drawStaff()
self.staff.rootitem.scale(2.0, 2.0)
self.staff.rootitem.translate(-350, -75)
else:
self.staff = BassStaff(380, 160, self.rootitem, numStaves=1)
self.staff.endx = 110
self.staff.noteSpacingX = 36
self.staff.drawStaff()
self.staff.rootitem.scale(2.0, 2.0)
self.staff.rootitem.translate(-350, -75)
if levelNum not in [2, 5, 8, 12, 15, 18]:
self.staff.colorCodeNotes = False
self.pitchPossibilities = [1, 2, 3, 4, 5, 6, 7, 8]
self.sharpNotation = True
if levelNum in [5, 6, 7, 8, 9, 10, 15, 16, 17, 18, 19, 20]:
self.pitchPossibilities.extend([-1, -2, -3, -4, -5])
if levelNum in [8, 9, 10, 18, 19, 20]:
self.sharpNotation = False
self.remainingNotesToIdentify = self.pitchPossibilities
self.drawRandomNote(self.staff.staffName)
self.drawNoteButtons()
def color_button_toggle(self, widget=None, target=None, event=None):
'''
update text color of note buttons
'''
if self.colorButtons:
self.colorButtons = False
self.colorTextToggle.props.text = _("Need a hint? Click here for color-coded note names.")
else:
self.colorButtons = True
self.colorTextToggle.props.text = _("Ready for a challenge? Color all buttons black!")
self.drawNoteButtons()
def turn_off_pitch_sound(self, widget=None, target=None, event=None):
'''
turn on or off pitch sounds on mouse-over
'''
if self.pitchSoundEnabled:
self.pitchSoundEnabled = False
else:
self.pitchSoundEnabled = True
def drawRandomNote(self, staffType):
'''
draw a random note, selected from the pitchPossibilities, and save as self.currentNote
'''
newNoteID = \
self.remainingNotesToIdentify[randint(0, len(self.pitchPossibilities) - 1)]
# don't repeat the same note twice
if hasattr(self, 'currentNote') \
and self.currentNote.numID == newNoteID \
and len(self.remainingNotesToIdentify) > 1:
self.drawRandomNote(staffType)
return
note = QuarterNote(newNoteID, staffType, self.staff.rootitem, self.sharpNotation)
self.staff.drawNote(note)
if self.pitchSoundEnabled:
note.play()
note.enablePlayOnClick()
self.currentNote = note
def play_scale_game(self, widget=None, target=None, event=None):
'''
button to move to the next level and have kids play the game. Also
possible to just click the level arros at bottom of screen
'''
if self.gcomprisBoard.level == 1:
self.gcomprisBoard.level = 2
else:
self.gcomprisBoard.level = 12
gcompris.bar_set_level(self.gcomprisBoard)
self.display_level(self.gcomprisBoard.level)
def drawNoteButtons(self):
'''
draw the note buttons seen on the screen, optionally make them color-coded or black
'''
if hasattr(self, 'noteButtonsRootItem'):
self.noteButtonsRootItem.remove()
self.noteButtonsRootItem = goocanvas.Group(parent=
self.rootitem, x=0, y=0)
def drawNoteButton(x, y, numID, play_sound_on_click):
'''
local method to draw one button
'''
if self.colorButtons:
color = NOTE_COLOR_SCHEME[numID]
else:
color = 'white'
text = getKeyNameFromID(numID, self.sharpNotation)
vars(self)[str(numID)] = goocanvas.Text(
parent=self.rootitem,
x=x,
y=y,
text=text,
fill_color='black',
font = gcompris.skin.get_font("gcompris/board/small"),
anchor=gtk.ANCHOR_CENTER,
alignment=pango.ALIGN_CENTER,
pointer_events="GOO_CANVAS_EVENTS_NONE"
)
rect = goocanvas.Rect(parent=self.rootitem,
x=x - 12.5,
y=y - 10,
width=25,
height=20,
line_width=.5,
fill_color=color)
vars(self)[str(numID)].raise_(None)
vars(self)[str(numID)].scale(2.0, 2.0)
vars(self)[str(numID)].translate(-250, -150)
rect.scale(2, 2)
rect.translate(-250, -150)
rect.connect("button_press_event", play_sound_on_click, numID)
rect.set_data('numID', numID)
gcompris.utils.item_focus_init(rect, None)
gcompris.utils.item_focus_init(vars(self)[str(numID)], None)
x = 420
y = 220
random.shuffle(self.pitchPossibilities)
for numID in self.pitchPossibilities:
if numID != 8:
# do not draw another C-button, since this is ambiguous, because
# we have a c' and a c"
drawNoteButton(x, y, numID, self.play_sound_on_click)
y += 30
if y > 320:
y = 220
x = x + 40
def play_sound_on_click(self, widget, target, event, numID):
'''
plays the note sound when the mouse clicks on the note name
'''
self.selectedNoteObject = widget
if self.pitchSoundEnabled:
# change the sound to be played to the c" sound, if we asked for a c"
# and the user clicked the c-button
if self.currentNote.numID == 8 and numID == 1:
numID = 8
HalfNote(numID, self.staff.staffName, self.staff.rootitem).play()
if hasattr(self, 'focusRect'):
self.focusRect.remove()
self.focusRect = goocanvas.Rect(parent=self.rootitem,
x=self.selectedNoteObject.props.x + 6,
y=self.selectedNoteObject.props.y + 8.5,
width=28, height=23,
radius_x=5, radius_y=5,
stroke_color="black", line_width=1.0)
self.focusRect.translate(-515, -320)
self.focusRect.scale(2.0, 2.0)
def readyToSoundAgain(self):
self.master_is_not_ready = False
def ok_event(self, widget, target, event):
'''
called when the kid presses a notename. Checks to see if this is the correct
note name. displays the appropriate bonus, and resets the board if appropriate
'''
self.master_is_not_ready = True
gobject.timeout_add(1500, self.readyToSoundAgain)
g = self.selectedNoteObject.get_data('numID')
c = self.currentNote.numID
# since we only have one c-button, the user has to click c' (=1) if c" (=8) is asked
if g == c or (c == 8 and g == 1):
if not self.repeatThisNoteLaterPlease:
self.remainingNotesToIdentify.remove(c)
if self.remainingNotesToIdentify == []:
self.afterBonus = lambda: self.set_level(self.gcomprisBoard.level + 1)
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.NOTE)
else:
self.afterBonus = self.prepareGame
gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.NOTE)
self.repeatThisNoteLaterPlease = False
else:
gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.NOTE)
self.repeatThisNoteLaterPlease = True
def end(self):
# Remove the root item removes all the others inside it
self.staff.eraseAllNotes()
self.rootitem.remove()
if hasattr(self, 'noteButtonsRootItem'):
self.noteButtonsRootItem.remove()
gcompris.sound.policy_set(self.saved_policy)
gcompris.sound.resume()
def set_level(self, level):
'''
updates the level for the game when child clicks on bottom
left navigation bar to increment level
'''
self.staff.eraseAllNotes()
self.gcomprisBoard.level = level
gcompris.bar_set_level(self.gcomprisBoard)
self.display_level(level)
def ok(self):
pass
def repeat(self):
pass
#mandatory but unused yet
def config_stop(self):
pass
# Configuration function.
def config_start(self, profile):
pass
def key_press(self, keyval, commit_str, preedit_str):
utf8char = gtk.gdk.keyval_to_unicode(keyval)
strn = u'%c' % utf8char
def pause(self, pause):
if not pause and self.afterBonus:
self.afterBonus()
self.afterBonus = None
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