This file is indexed.

/usr/include/Gem/Utils/Vector.h is in gem-dev 1:0.93.3-7.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/*-----------------------------------------------------------------
LOG
    GEM - Graphics Environment for Multimedia

    vector-classes

    zmoelnig@iem.at, tigital@mac.com

    For information on usage and redistribution, and for a DISCLAIMER OF ALL
    WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.

-----------------------------------------------------------------*/

#ifndef _INCLUDE__GEM_UTILS_VECTOR_H_
#define _INCLUDE__GEM_UTILS_VECTOR_H_

#include "Gem/ExportDef.h"



// This is our 2D point class.  This will be used to store the UV coordinates.
class GEM_EXTERN CVector2 {
public:
    float x, y;
};


// This is our basic 3D point/vector class
class GEM_EXTERN CVector3 {
public:
  // the elements of a vector:
  float x, y, z; 
    
  // A default constructor
  CVector3(void);

    // This is our constructor that allows us to initialize our data upon creating an instance
    CVector3(float X, float Y, float Z);

    // Here we overload the + operator so we can add vectors together 
    CVector3 operator+(CVector3 vVector) const;

    // Here we overload the - operator so we can subtract vectors 
    CVector3 operator-(CVector3 vVector) const;

    // Here we overload the - operator so we can negate the vector
    CVector3 operator-(void) const;

    // Here we overload the * operator so we can multiply by scalars
    CVector3 operator*(float num) const;

    // Here we overload the * operator so we can dot-multiply 
    float    operator*(CVector3 vVector) const;

     // cross-multiplication
    CVector3 cross(CVector3 vVector) const;

    // Here we overload the / operator so we can divide by a scalar
    CVector3 operator/(float num) const;


    // here we calculate the absolute-value of the vector
    float abs(void) const;

    // here we calculate the square of the absolute-value of the vector
    float abs2(void) const;

    // here we normalize the vector
    CVector3 normalize(void) const;

    // here we compare 2 vectors on approx. equality
    bool equals(CVector3 vVector, float epsilon) const;

    
};

#endif /* _INCLUDE__GEM_UTILS_VECTOR_H_ */