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<page xmlns="http://projectmallard.org/1.0/"
      xmlns:its="http://www.w3.org/2005/11/its"
      type="guide" style="task"
      id="c-coding-style">

  <info>
    <link type="guide" xref="index#coding-style"/>

    <credit type="author copyright">
      <name>Federico Mena-Quintero</name>
      <email its:translate="no">federico@gnome.org</email>
      <years>2013</years>
    </credit>
    <credit type="author copyright">
      <name>The GTK+ Team</name>
    </credit>

    <desc>Our guidelines for C code in Gnome</desc>
  </info>

  <title>C Coding Style</title>

  <p>
    This document presents the preferred coding style for C programs
    in Gnome.  While coding style is very much a matter of taste, in
    Gnome we favor a coding style that promotes consistency,
    readability, and maintainability.
  </p>

  <p>
    We present examples of good coding style as well as examples of
    bad style that is not acceptable in Gnome.  Please try to submit
    patches that conform to Gnome's coding style; this indicates that
    you have done your homework to respect the project's goal of
    long-term maintainability.  Patches with Gnome's coding style will
    also be easier to review!
  </p>

  <note>
    <p>
      This document is for C code.  For other languages, check the
      <link xref="index">main page</link> of the Gnome Programming
      Guidelines.
    </p>
  </note>

  <p>
    These guidelines are heavily inspired by GTK's CODING-STYLE
    document, the Linux Kernel's CodingStyle, and the GNU Coding
    Standards.  These are slight variations of each other, with
    particular modifications for each project's particular needs and
    culture, and Gnome's version is no different.
  </p>

  <section id="most-important-rule">
    <title>The single most important rule</title>

    <p>
      The single most important rule when writing code is this:
      <em>check the surrounding code and try to imitate it</em>.
    </p>

    <p>
      As a maintainer it is dismaying to receive a patch that is
      obviously in a different coding style to the surrounding code.
      This is disrespectful, like someone tromping into a spotlessly-clean
      house with muddy shoes.
    </p>

    <p>
      So, whatever this document recommends, if there is already
      written code and you are patching it, keep its current style
      consistent even if it is not your favorite style.
    </p>
  </section>

  <section id="line-width">
    <title>Line Width</title>

    <p>
      Try to use lines of code between 80 and 120 characters long.
      This amount of text is easy to fit in most monitors with a
      decent font size.  Lines longer than that become hard to read,
      and they mean that you should probably restructure your code.
      If you have too many levels of indentation, it means that you
      should fix your code anyway.
    </p>
  </section>

  <section id="indentation">
    <title>Indentation</title>

    <p>
      In general there are two preferred indentation styles for code
      in Gnome.
    </p>

    <list type="ordered">
      <item>
	<p>
	  Linux Kernel style.  This is 8-space indentations, with
	  K&amp;R brace placement:
	</p>

	<code>
for (i = 0; i &lt; num_elements; i++) {
        foo[i] = foo[i] + 42;

        if (foo[i] &lt; 35) {
                printf ("Foo!");
                foo[i]--;
        } else {
                printf ("Bar!");
                foo[i]++;
        }
}</code>
      </item>

      <item>
	<p>
	  GNU style.  Each new level is indented by 2 spaces,
	  braces go on a line by themselves, and they are indented as
	  well.
	</p>

	<code>
for (i = 0; i &lt; num_elements; i++)
  {
    foo[i] = foo[i] + 42;

    if (foo[i] &lt; 35)
      {
        printf ("Foo!");
        foo[i]--;
      }
    else
      {
        printf ("Bar!");
        foo[i]++;
      }
  }</code>
      </item>
    </list>


    <p>
      Both styles have their pros and cons.  The most important things
      is to <em>be consistent</em> with the surrounding code.  For
      example, the GTK+ library, which is Gnome's widget toolkit, is
      written with the GNU style.  Nautilus, Gnome's file manager, is
      written in Linux kernel style.  Both styles are perfectly
      readable and consistent when you get used to them.
    </p>

    <p>
      Your first feeling when having to study or work on a piece of
      code that doesn't have your preferred indentation style may be,
      how shall we put it, gut-wrenching.  You should resist your
      inclination to reindent everything, or to use an inconsistent
      style for your patch.  Remember the first rule:  <em>be
      consistent</em> and respectful of that code's customs, and your
      patches will have a much higher chance of being accepted without
      a lot of arguing about the right indentation style.
    </p>
  </section>

  <section id="tab-characters">
    <title>Tab characters</title>

    <p>
      <em>Do not ever change the size of tabs in your editor</em>;
      leave them as 8 spaces.  Changing the size of tabs means that
      code that you didn't write yourself will be perpetually misaligned.
    </p>

    <p>
      Instead, set the <em>indentation size</em> as appropriate for
      the code you are editing.  You may even be able to tell your
      editor to automatically convert all tabs to 8 spaces, so that
      there is no ambiguity about the intended amount of space.
    </p>
  </section>

  <section id="braces">
    <title>Braces</title>

    <p>
      Curly braces should not be used for single statement blocks:
    </p>

<code>
/* valid */
if (condition)
        single_statement ();
else
        another_single_statement (arg1);</code>

	<p>
	  The "no block for single statements" rule has only four
	  exceptions:
	</p>

	<list type="ordered">
	  <item>
	    <p>
	      If the single statement covers multiple lines, e.g. for functions with
	      many arguments, and it is followed by else or else if:
	    </p>

<code>
/* valid Linux kernel style */
if (condition) {
        a_single_statement_with_many_arguments (some_lengthy_argument,
                                                another_lengthy_argument,
                                                and_another_one,
                                                plus_one);
} else
        another_single_statement (arg1, arg2);

/* valid GNU style */
if (condition)
  {
    a_single_statement_with_many_arguments (some_lengthy_argument,
                                            another_lengthy_argument,
                                            and_another_one,
                                            plus_one);
  }
else
  another_single_statement (arg1, arg2);</code>
          </item>

          <item>
            <p>
              If the condition is composed of many lines:
            </p>

<code>
/* valid Linux kernel style */
if (condition1 ||
    (condition2 &amp;&amp; condition3) ||
    condition4 ||
    (condition5 &amp;&amp; (condition6 || condition7))) {
        a_single_statement ();
}

/* valid GNU style */
if (condition1 ||
    (condition2 &amp;&amp; condition3) ||
    condition4 ||
    (condition5 &amp;&amp; (condition6 || condition7)))
  {
    a_single_statement ();
  }</code>
          </item>

          <item>
            <p>
              Nested if's, in which case the block should be placed on the
              outermost if:
            </p>

<code>
/* valid Linux kernel style */
if (condition) {
        if (another_condition)
                single_statement ();
        else
                another_single_statement ();
}

/* valid GNU style */
if (condition)
  {
    if (another_condition)
      single_statement ();
    else
      another_single_statement ();
  }

/* invalid */
if (condition)
        if (another_condition)
                single_statement ();
        else if (yet_another_condition)
                another_single_statement ();</code>
          </item>

          <item>
            <p>
              In GNU style, if either side of an if-else statement has
              braces, both sides should, to match up indentation:
            </p>

<code>
/* valid GNU style */
if (condition)
  {
    foo ();
    bar ();
  }
else
  {
    baz ();
  }

/* invalid */
if (condition)
  {
    foo ();
    bar ();
  }
else
  baz ();</code>
          </item>
        </list>

        <p>
          In general, new blocks should be placed on a new indentation level,
          like this:
        </p>

        <code>
int retval = 0;

statement_1 ();
statement_2 ();

{
        int var1 = 42;
        gboolean res = FALSE;

        res = statement_3 (var1);

        retval = res ? -1 : 1;
}</code>

        <p>
          While curly braces for function definitions should rest on a
          new line they should not add an indentation level:
        </p>

        <code>
/* valid Linux kernel style*/
static void
my_function (int argument)
{
        do_my_things ();
}

/* valid GNU style*/
static void
my_function (int argument)
{
  do_my_things ();
}

/* invalid */
static void
my_function (int argument) {
        do_my_things ();
}

/* invalid */
static void
my_function (int argument)
  {
    do_my_things ();
  }
        </code>
  </section>

  <section id="conditions">
    <title>Conditions</title>

    <p>
      Do not check boolean values for equality.  The rationale is that
      a "true" value may not be necessarily equal to whatever the
      <code>TRUE</code> macro uses.  For example:
    </p>

    <code>
/* invalid */
if (condition == TRUE)
        do_foo ();

/* valid */
if (another_condition)
        do_bar ();</code>

        <p>
          Even if C handles NULL equality like a boolean, be explicit.
          This makes it easier to port your C code to something like
          C#, where testing against null explicitly is important:
        </p>

        <code>
/* valid */
if (some_pointer == NULL)
        do_blah ();

/* valid */
if (something != NULL)
        do_foo ();

/* invalid */
if (some_other_pointer)
        do_blurp ();</code>

        <!-- FIXME: gtk+/docs/CODING-STYLE mentions where to put
             logical operators in conditiosn split over multiple
             lines.  I (Federico) disagree with this, for a good
             reason. -->

  </section>

  <section id="functions">
    <title>Functions</title>

    <p>
      Functions should be declared by placing the returned value on a
      separate line from the function name:
    </p>

    <code>
void
my_function (void)
{
}
    </code>

    <p>
      The argument list must be broken into a new line for each
      argument, with the argument names right aligned, taking into
      account pointers:
    </p>

    <code>
void
my_function (some_type_t      type,
             another_type_t  *a_pointer,
             double_ptr_t   **double_pointer,
             final_type_t     another_type)
{
}
    </code>

    <p>
      If you use Emacs, you can use <code>M-x align</code> to do this
      kind of alignment automatically.  Just put the point and mark
      around the function's prototype, and invoke that command.
    </p>

    <p>
      The alignment also holds when invoking a function without breaking the
      line length limit:
    </p>

    <code>
align_function_arguments (first_argument,
                          second_argument,
                          third_argument);
    </code>
  </section>

  <section id="whitespace">
    <title>Whitespace</title>

    <p>
      Always put a space before an opening parenthesis but never after:
    </p>

    <code>
/* valid */
if (condition)
        do_my_things ();

/* valid */
switch (condition) {
}

/* invalid */
if(condition)
        do_my_things();

/* invalid */
if ( condition )
        do_my_things ( );
    </code>

    <p>
      When declaring a structure type use newlines to separate logical sections
      of the structure:
    </p>

    <code>
struct _GtkWrapBoxPrivate
{
        GtkOrientation        orientation;
        GtkWrapAllocationMode mode;

        GtkWrapBoxSpreading   horizontal_spreading;
        GtkWrapBoxSpreading   vertical_spreading;

        guint16               vertical_spacing;
        guint16               horizontal_spacing;

        guint16               minimum_line_children;
        guint16               natural_line_children;

        GList                *children;
};
    </code>

    <p>
      Do not eliminate whitespace and newlines just because something would
      fit on a single line:
    </p>

    <code>
/* invalid */
if (condition) foo (); else bar ();
    </code>

    <p>
      Do eliminate trailing whitespace on any line, preferably as a separate
      patch or commit. Never use empty lines at the beginning or at the end of
      a file.
    </p>

    <p>
      This is a little Emacs function that you can use to clean up
      lines with trailing whitespace:
    </p>

    <code>
(defun clean-line-ends ()
  (interactive)
  (if (not buffer-read-only)
      (save-excursion
	(goto-char (point-min))
	(let ((count 0))
	  (while (re-search-forward "[ 	]+$" nil t)
	    (setq count (+ count 1))
	    (replace-match "" t t))
	  (message "Cleaned %d lines" count)))))
    </code>
  </section>

  <section id="switch">
    <title>The switch statement</title>

    <p>
      A <code>switch ()</code> should open a block on a new
      indentation level, and each <code>case</code> should start on
      the same indentation level as the curly braces, with the case
      block on a new indentation level:
    </p>

    <code>
/* valid Linux kernel style */
switch (condition) {
case FOO:
        do_foo ();
        break;

case BAR:
        do_bar ();
        break;
}

/* valid GNU style */
switch (condition)
  {
  case FOO:
    do_foo ();
    break;

  case BAR:
    do_bar ();
    break;
  }

/* invalid */
switch (condition) {
  case FOO: do_foo (); break;
  case BAR: do_bar (); break;
}

/* invalid */
switch (condition)
  {
  case FOO: do_foo ();
    break;
  case BAR: do_bar ();
    break;
  }

/* invalid */
switch (condition)
  {
    case FOO:
    do_foo ();
    break;
    case BAR:
    do_bar ();
    break;
  }
    </code>

    <p>
      It is preferable, though not mandatory, to separate the various
      cases with a newline:
    </p>

    <code>
switch (condition) {
case FOO:
        do_foo ();
        break;

case BAR:
        do_bar ();
        break;

default:
        do_default ();
}
    </code>

    <p>
      The <code>break</code> statement for the default: case is not
      mandatory.
    </p>

    <p>
      If a <code>case</code> block needs to declare new variables, the same rules as the
      inner blocks apply (see above); the <code>break</code> statement should be placed
      outside of the inner block:
    </p>

    <code>
/* valid GNU style */
switch (condition)
  {
  case FOO:
    {
      int foo;

      foo = do_foo ();
    }
    break;

  ...
  }
    </code>
  </section>

  <section id="header-files">
    <title>Header files</title>

    <p>
      The only major rule for headers is that the function definitions
      should be vertically aligned in three columns:
    </p>

    <code>
return value          function_name           (type   argument,
                                               type   argument,
                                               type   argument);
    </code>

    <p>
      The maximum width of each column is given by the longest element
      in the column:
    </p>

    <code>
void         gtk_type_set_property (GtkType      *type,
                                    const gchar  *value,
                                    GError      **error);
const gchar *gtk_type_get_property (GtkType      *type);
    </code>

    <p>
      It is also possible to align the columns to the next tab:
    </p>

    <code>
void          gtk_type_set_prop           (GtkType *type,
                                           gfloat   value);
gfloat        gtk_type_get_prop           (GtkType *type);
gint          gtk_type_update_foobar      (GtkType *type);
    </code>

    <p>
      As before, you can use <code>M-x align</code> in Emacs to do
      this automatically.
    </p>

    <p>
      If you are creating a public library, try to export a single
      public header file that in turn includes all the smaller header
      files into it.  This is so that public headers are never
      included directly; rather a single include is used in
      applications.  For example, GTK+ uses the following in its
      header files that should not be included directly by
      applications:
    </p>

    <code>
#if !defined (__GTK_H_INSIDE__) &amp;&amp; !defined (GTK_COMPILATION)
#error "Only &lt;gtk/gtk.h&gt; can be included directly."
#endif
    </code>

    <p>
      For libraries, all headers should have inclusion guards (for
      internal usage) and C++ guards.  These provide the <code>extern
      "C"</code> magic that C++ requires to include plain C headers:
    </p>

    <code>
#ifndef __MYLIB_FOO_H__
#define __MYLIB_FOO_H__

#include &lt;gtk/gtk.h&gt;

G_BEGIN_DECLS

...

G_END_DECLS

#endif /* __MYLIB_FOO_H__ */
    </code>
  </section>

  <section id="gobject">
    <title>GObject classes</title>

    <p>
      GObject class definitions and implementations require some
      additional coding style notices.
    </p>

    <p>
      Typedef declarations should be placed at the beginning of the file:
    </p>

    <code>
typedef struct _GtkFoo          GtkFoo;
typedef struct _GtkFooClass     GtkFooClass;
typedef struct _GtkFooPrivate   GtkFooPrivate;
    </code>

    <p>
      This includes enumeration types:
    </p>

    <code>
typedef enum
{
  GTK_SIZE_REQUEST_WIDTH_FOR_HEIGHT,
  GTK_SIZE_REQUEST_HEIGHT_FOR_WIDTH
} GtkSizeRequestMode;
    </code>

    <p>
      And callback types:
    </p>

    <code>
typedef void (* GtkCallback) (GtkWidget *widget,
                              gpointer   user_data);
    </code>

    <p>
      Instance structures should only contain the parent type, and optionally a
      pointer to a private data structure, and they should be annotated as
      "private" using the gtk-doc trigraph:
    </p>

    <code>
struct _GtkFoo
{
  /*&lt; private &gt;*/
  GtkWidget parent_instance;

  GtkFooPrivate *priv;
};
    </code>

    <p>
      The private data pointer is optional and should be omitted in newly
      written classes.
    </p>

    <p>
      Always use the G_DEFINE_TYPE(), G_DEFINE_TYPE_WITH_PRIVATE(),
      and G_DEFINE_TYPE_WITH_CODE() macros, or their abstract variants
      G_DEFINE_ABSTRACT_TYPE(), G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE(),
      and G_DEFINE_ABSTRACT_TYPE_WITH_CODE(); also, use the similar
      macros for defining interfaces and boxed types.
    </p>

    <p>
      All the properties should be stored inside the private data
      structure, which is defined inside the source file - or, if
      needed, inside a private header file; the private header
      filename must end with "private.h" and must not be installed.
    </p>

    <p>
      The private data structure should only be accessed internally
      either using the pointer inside the instance structure, if one
      is available, or the generated instance private data getter
      function for your type. You should never use the
      G_TYPE_INSTANCE_GET_PRIVATE() macro or the
      g_type_instance_get_private() function.
    </p>

    <p>
      Interface types should always have the dummy typedef for cast
      purposes:
    </p>

    <code>
typedef struct _GtkFoo              GtkFoo;
    </code>

    <p>
      The interface structure should have "Interface" postfixed to the
      dummy typedef:
    </p>

    <code>
typedef struct _GtkFooInterface         GtkFooInterface;
    </code>

    <p>
      Interfaces must have the following macros:
    </p>

    <table>
      <thead>
	<tr>
	  <td><p>Macro</p></td>
	  <td><p>Expands to</p></td>
	</tr>
      </thead>
      <tbody>
	<tr>
	  <td><p>GTK_TYPE_&lt;iface_name&gt;</p></td>
	  <td><p>&lt;iface_name&gt;_get_type</p></td>
	</tr>
	<tr>
	  <td><p>GTK_&lt;iface_name&gt;</p></td>
	  <td><p>G_TYPE_CHECK_INSTANCE_CAST</p></td>
	</tr>
	<tr>
	  <td><p>GTK_IS_&lt;iface_name&gt;</p></td>
          <td><p>G_TYPE_CHECK_INSTANCE_TYPE</p></td>
	</tr>
	<tr>
	  <td><p>GTK_&lt;iface_name&gt;_GET_IFACE</p></td>
          <td><p>G_TYPE_INSTANCE_GET_INTERFACE</p></td>
	</tr>
      </tbody>
    </table>

  </section>

  <section id="memory-allocation">
    <title>Memory allocation</title>

    <p>
      When dynamically allocating data on the heap either use g_new()
      or, if allocating multiple small data structures, g_slice_new().
    </p>

    <p>
      Public structure types should always be returned after being
      zero-ed, either explicitly for each member, or by using g_new0()
      or g_slice_new0().
    </p>
  </section>

  <section id="macros">
    <title>Macros</title>

    <p>
      Try to avoid private macros unless strictly necessary. Remember
      to #undef them at the end of a block or a series of functions
      needing them.
    </p>

    <p>
      Inline functions are usually preferable to private macros.
    </p>

    <p>
      Public macros should not be used unless they evaluate to a
      constant.
    </p>
  </section>

  <section id="public-api">
    <title>Public API</title>

    <p>
      Avoid exporting variables as public API, since this is
      cumbersome on some platforms. It is always preferable to add
      getters and setters instead.  Also, beware global variables in
      general.
    </p>

    <!--FIXME; All public functions must be listed in the gtk.symbols file. -->
  </section>

  <section id="private-api">
    <title>Private API</title>

    <p>
      Non-exported functions that are needed in more than one source file
      should be prefixed with an underscore ("_"), and declared in a
      private header file.  For example, <code>_mylib_internal_foo()</code>.
    </p>

    <p>
      Underscore-prefixed functions are never exported.
    </p>

    <p>
      Non-exported functions that are only needed in one source file
      should be declared static.
    </p>
  </section>

  <section id="documentation">
    <title>Documentation</title>

    <p>
      The preferred documentation system for GNOME libraries is <link
      xref="http://www.gtk.org/gtk-doc/">gtk-doc</link>, which
      extracts inline comments from the code to let you build a <link
      xref="http://docbook.org/">DocBook</link> document.  A lot of
      GNOME's infrastructure is built to handle with documentation
      written using gtk-doc.
    </p>

    <p>
      All public APIs must have gtk-doc comments. For functions, these should
      be placed in the source file, directly above the function.
    </p>

    <code>
/* valid */
/**
 * gtk_get_flow:
 * @widget: a #GtkWidget
 *
 * Gets the flow of a widget.
 *
 * Note that flows may be laminar or turbulent...
 *
 * Returns: (transfer none): the flow of @widget
 */
GtkFlow *
gtk_get_flow (GtkWidget *widget)
{

  ...

}
    </code>

    <p>
      Documentation comments for macros, function types, class
      structs, etc. should be placed next to the definitions, typically
      in header files.
    </p>

    <p>
      Section introductions should be placed in the source file they describe,
      after the license header:
    </p>

    <code>
/* valid */
/**
 * SECTION:gtksizerequest
 * @Short_Description: Height-for-width geometry management
 * @Title: GtkSizeRequest
 *
 * The GtkSizeRequest interface is GTK+'s height-for-width (and
 * width-for-height) geometry management system.
 * ...
 */
    </code>

    <p>
      Keep in mind that in order to include a function, macro,
      function type, or struct type, it needs to be listed in your
      documentation's modulename-sections.txt file.
    </p>

    <p>
      To properly document a new class, it needs to be given its own
      section in modulename-sections.txt, needs to be included in your
      toplevel modulename-docs.sgml, and the get_type() function for
      your class needs to listed in your modulename.types.
    </p>
  </section>

</page>