/usr/share/gnu-smalltalk/examples/Tetris.st is in gnu-smalltalk-common 3.2.4-2.1.
This file is owned by root:root, with mode 0o644.
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|
| BLOX Tetris... why not?
|
|
======================================================================"
"======================================================================
|
| Copyright 1999 Free Software Foundation, Inc.
| Written by Paolo Bonzini.
|
| This file is part of GNU Smalltalk.
|
| GNU Smalltalk is free software; you can redistribute it and/or modify it
| under the terms of the GNU General Public License as published by the Free
| Software Foundation; either version 2, or (at your option) any later version.
|
| GNU Smalltalk is distributed in the hope that it will be useful, but WITHOUT
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
| FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
| details.
|
| You should have received a copy of the GNU General Public License along with
| GNU Smalltalk; see the file LICENSE. If not, write to the Free Software
| Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
======================================================================"
PackageLoader fileInPackage: 'Blox'!
Namespace current: BLOX!
Object subclass: #TetrisField
instanceVariableNames: 'canvas rows currentPiece nextPiece'
classVariableNames: ''
poolDictionaries: ''
category: 'Graphics-Tetris'!
Object subclass: #TetrisPiece
instanceVariableNames: 'positions blocks rotation color origin'
classVariableNames: 'BlockSize Pieces'
poolDictionaries: ''
category: 'Graphics-Tetris'!
Object subclass: #Tetris
instanceVariableNames: 'pause delay level grid movingBlocks
window statsWindow
scoreLabel levelLabel linesLabel button canvas'
classVariableNames: ''
poolDictionaries: ''
category: 'Graphics-Tetris'!
!TetrisField methodsFor: 'accessing'!
at: point
^(rows at: point y) at: point x
!
at: point put: value
^(rows at: point y) at: point x put: value
! !
!TetrisField class methodsFor: 'instance creation'!
new: canvas
^self basicNew initialize: canvas
!
!TetrisField methodsFor: 'initializing'!
initialize: aBCanvas
canvas := aBCanvas.
rows := (1 to: 28) collect: [ :each | ByteArray new: 14 ].
rows do: [ :each |
self initializeLine: each.
].
(rows at: 25) atAllPut: 1.
!
initializeLine: line
line
at: 1 put: 1;
at: 2 put: 1;
atAll: (3 to: 12) put: 0;
at: 13 put: 1;
at: 14 put: 1
! !
!TetrisField methodsFor: 'removing filled lines'!
checkLine: y
^(rows at: y) allSatisfy: [ :each | each ~~ 0 ]
!
removeLines
| removed lastLine firstLine |
removed := 0.
firstLine := self currentPiece y.
lastLine := 24 min: firstLine + 3.
lastLine - firstLine + 1 timesRepeat: [
(self checkLine: lastLine)
ifTrue: [
removed := removed + 1.
self removeLine: lastLine.
]
ifFalse: [
lastLine := lastLine - 1
]
].
^removed
!
removeLine: filledY
| saved y shift line |
saved := rows at: filledY.
filledY to: 2 by: -1 do: [ :each |
rows at: each put: (rows at: each - 1)
].
self initializeLine: saved.
rows at: 1 put: saved.
"Now take care of the canvas"
y := filledY * TetrisPiece blockSize.
shift := 0 @ TetrisPiece blockSize.
line := Rectangle
origin: -1 @ (y + 2)
corner: (15 * TetrisPiece blockSize) @ (y + 4).
canvas items do: [ :each |
each origin y < line origin y
ifTrue: [
each corner y > line corner y
ifTrue: [ each remove ]
ifFalse: [ each moveBy: shift; redraw ]
]
].
! !
!TetrisField methodsFor: 'moving pieces'!
dropPiece
[ self slidePiece ] whileTrue: [ ]
!
movePieceLeft
self currentPiece x: self currentPiece x - 1.
^self currentPiece
moveInto: self
ifFail: [ self currentPiece x: self currentPiece x + 1 ].
!
movePieceRight
self currentPiece x: self currentPiece x + 1.
^self currentPiece
moveInto: self
ifFail: [ self currentPiece x: self currentPiece x - 1 ].
!
rotatePiece
self currentPiece rotate: 1.
^self currentPiece
moveInto: self
ifFail: [ self currentPiece rotate: 3 ].
!
slidePiece
self currentPiece y: self currentPiece y + 1.
^self currentPiece
moveInto: self
ifFail: [ self currentPiece y: self currentPiece y - 1 ].
! !
!TetrisField methodsFor: 'accessing piece variables'!
currentPiece
^currentPiece
!
currentPiece: piece
currentPiece := piece.
self currentPiece x: 4; y: 1.
!
nextPiece
^nextPiece
!
nextPiece: piece
nextPiece := piece.
! !
!TetrisPiece class methodsFor: 'pieces'!
blockSize
^12
!
initialize
"Initialize the class variables"
BlockSize := self blockSize.
Pieces := (Array new: 7)
at: 1 put: (TetrisPiece new color: 'DarkKhaki' initialize: self pieceL);
at: 2 put: (TetrisPiece new color: 'Magenta' initialize: self pieceInvertedL);
at: 3 put: (TetrisPiece new color: 'Red' initialize: self pieceSkinny);
at: 4 put: (TetrisPiece new color: 'BlueViolet' initialize: self pieceBlock);
at: 5 put: (TetrisPiece new color: 'Cyan' initialize: self pieceSlash);
at: 6 put: (TetrisPiece new color: 'DarkOrange' initialize: self pieceBackslash);
at: 7 put: (TetrisPiece new color: 'ForestGreen' initialize: self pieceT);
yourself
!
pieceL
^#( (0 0 0 0) (0 0 0 0) (0 0 0 0) (0 0 0 0)
(0 0 0 0) (0 8 8 0) (0 0 0 0) (0 0 8 0)
(8 8 8 0) (0 8 0 0) (8 0 0 0) (0 0 8 0)
(0 0 8 0) (0 8 0 0) (8 8 8 0) (0 8 8 0)) !
pieceInvertedL
^#( (0 0 0 0) (0 0 0 0) (0 0 0 0) (0 0 0 0)
(0 0 0 0) (8 0 0 0) (0 0 0 0) (8 8 0 0)
(8 8 8 0) (8 0 0 0) (0 0 8 0) (0 8 0 0)
(8 0 0 0) (8 8 0 0) (8 8 8 0) (0 8 0 0)) !
pieceSkinny
^#( (0 8 0 0) (0 0 0 0) (0 8 0 0) (0 0 0 0)
(0 8 0 0) (0 0 0 0) (0 8 0 0) (0 0 0 0)
(0 8 0 0) (8 8 8 8) (0 8 0 0) (8 8 8 8)
(0 8 0 0) (0 0 0 0) (0 8 0 0) (0 0 0 0)) !
pieceBlock
^#( (0 0 0 0) (0 0 0 0) (0 0 0 0) (0 0 0 0)
(0 8 8 0) (0 8 8 0) (0 8 8 0) (0 8 8 0)
(0 8 8 0) (0 8 8 0) (0 8 8 0) (0 8 8 0)
(0 0 0 0) (0 0 0 0) (0 0 0 0) (0 0 0 0)) !
pieceSlash
^#( (0 0 0 0) (0 0 0 0) (0 0 0 0) (0 0 0 0)
(0 0 8 0) (0 0 0 0) (0 0 8 0) (0 0 0 0)
(0 8 8 0) (8 8 0 0) (0 8 8 0) (8 8 0 0)
(0 8 0 0) (0 8 8 0) (0 8 0 0) (0 8 8 0)) !
pieceBackslash
^#( (0 0 0 0) (0 0 0 0) (0 0 0 0) (0 0 0 0)
(0 8 0 0) (0 0 0 0) (0 8 0 0) (0 0 0 0)
(0 8 8 0) (0 8 8 0) (0 8 8 0) (0 8 8 0)
(0 0 8 0) (8 8 0 0) (0 0 8 0) (8 8 0 0)) !
pieceT
^#( (0 0 0 0) (0 0 0 0) (0 0 0 0) (0 0 0 0)
(0 8 0 0) (0 0 0 0) (0 0 8 0) (8 8 8 0)
(0 8 8 0) (0 8 0 0) (0 8 8 0) (0 8 0 0)
(0 8 0 0) (8 8 8 0) (0 0 8 0) (0 0 0 0)) !
random
| piece |
piece := Random between: 1 and: 7.
^(Pieces at: piece) copy
! !
!TetrisPiece methodsFor: 'initializing'!
color: myColor initialize: table
color := myColor.
positions := Array
with: (self getPiece: table index: 1)
with: (self getPiece: table index: 2)
with: (self getPiece: table index: 3)
with: (self getPiece: table index: 4)
!
getPiece: table index: index
"Private - Answer an array of four points corresponding to the coordinates
of the points in table which are such that table[y*4 + x + index] <> 0.
table[index+12]. This is necessary so that a human being can prepare the
tables..."
| firstFree y position |
firstFree := 1.
y := 0.
position := Array new: 4.
index to: index + 12 by: 4 do: [ :each |
firstFree := self
getPiece: (table at: each)
y: y
blocksFrom: firstFree
storeIn: position.
y := y + 1
].
^position
!
getPiece: tableLine y: y blocksFrom: firstFree storeIn: blocks
"Private - Store in the blocks Array, starting at index firstFree,
points with the given y and varying x, corresponding to any
values <> 0 in the tableLine Array.
Answer the index, >= firstFree, of the last slot filled in blocks."
| i |
i := firstFree.
tableLine doWithIndex: [ :each :x |
each = 0 ifFalse: [
blocks at: i put: x @ y.
i := i + 1
].
].
^i
! !
!TetrisPiece methodsFor: 'drawing'!
blockSize
^BlockSize
!
cementOn: field drawOn: canvas
blocks do: [ :eachCoord |
field at: eachCoord / self blockSize put: 1.
(BRectangle new: canvas)
color: self color;
grayOut;
origin: eachCoord extent: self blockSize asPoint;
create
]
!
color
^color
!
drawWith: movingBlocks
movingBlocks with: blocks do: [ :eachBRect :eachCoord |
eachBRect
origin: eachCoord extent: self blockSize asPoint;
redraw.
]
!
!TetrisPiece methodsFor: 'moving'!
canMoveInto: field
| point |
point := Point new.
(positions at: rotation) do: [ :position |
point
x: self origin x + position x;
y: self origin y + position y.
(field at: point) > 0 ifTrue: [ ^false ].
].
^true
!
move
blocks with: (positions at: rotation) do: [ :block :position |
block
x: (self origin x + position x) * self blockSize;
y: (self origin y + position y) * self blockSize
].
!
moveInto: field ifFail: aBlock
(self canMoveInto: field)
ifFalse: [ aBlock value. ^false ].
self move.
^true
!
rotate: howMany
"Three lines are necessary because rotation is in the 1..4 range,
while \\ likes a 0..3 range"
rotation := rotation - 1.
rotation := (rotation + howMany) \\ 4.
rotation := rotation + 1
! !
!TetrisPiece methodsFor: 'accessing'!
origin
^origin
!
x
^self origin x
!
x: x
self origin x: x
!
y
^self origin y
!
y: y
self origin y: y
! !
!TetrisPiece methodsFor: 'basic'!
postCopy
rotation := 1.
origin := Point new.
blocks := Array
with: Point new
with: Point new
with: Point new
with: Point new.
! !
!Tetris class methodsFor: 'game'!
new
^self basicNew
layout;
bindKeys: #('Left' 'Right' 'Up' 'Down' 'Return');
yourself
!
play
Blox dispatchEvents: self new
! !
!Tetris methodsFor: 'game'!
cycle
| filledLines |
grid := TetrisField new: canvas.
grid nextPiece: TetrisPiece random.
[
grid currentPiece: grid nextPiece.
grid nextPiece: TetrisPiece random.
movingBlocks do: [ :each | each color: grid currentPiece color ].
"If the piece cannot move, game over!"
grid slidePiece
] whileTrue: [
[ window exists ifFalse: [ ^self ].
grid currentPiece drawWith: movingBlocks.
grid slidePiece
] whileTrue: [ self delay ].
grid currentPiece cementOn: grid drawOn: canvas.
self resetMovingBlocks.
filledLines := grid removeLines.
filledLines > 0 ifTrue: [ self lines: self lines + filledLines ].
(self lines - 1) // 10 > self level
ifTrue: [ self level: self level + 1 ].
self score:
2 * self level squared +
(#(0 50 150 400 900) at: filledLines + 1) +
self score
].
^self
!
play
button label: 'Pause'.
button callback: self message: #pause.
self
activate;
score: 0;
level: 1;
lines: 0;
resetCanvas;
cycle.
button callback: self message: #play.
! !
!Tetris methodsFor: 'private'!
delay
"I like this method a lot!"
delay wait.
"Especially this semaphore!!"
pause wait.
pause signal.
!
level
^levelLabel label asInteger
!
level: nextLevel
| level |
level := nextLevel min: 10.
delay := Delay forMilliseconds: 825 - (75 * level).
levelLabel label: level printString
!
lines
^linesLabel label asInteger
!
lines: newLines
linesLabel label: newLines printString
!
score
^scoreLabel label asInteger
!
score: newScore
scoreLabel label: newScore printString
! !
!Tetris methodsFor: 'events'!
advanceLevel
self level: self level + 1
!
destroyed
statsWindow exists ifTrue: [ statsWindow destroy ].
window exists ifTrue: [ window destroy ].
^true
!
movePieceLeft
^grid movePieceLeft
!
movePieceRight
^grid movePieceRight
!
pause
button label: 'Restart'.
button callback: self message: #restart.
"I like this semaphore a lot!"
pause wait.
!
restart
button label: 'Pause'.
button callback: self message: #pause.
self activate.
"I like this semaphore a lot!"
pause signal.
!
rotatePiece
^grid rotatePiece
!
slidePiece
^grid slidePiece
!
dropPiece
^grid dropPiece
! !
!Tetris methodsFor: 'user interface'!
bindKeys: keys
keys
with: #(#movePieceLeft #movePieceRight #rotatePiece #slidePiece #dropPiece)
do: [ :key :selector | canvas onKeyEvent: key send: selector to: self ].
!
layout
pause := Semaphore forMutualExclusion.
(window := BWindow new: 'GNU Tetris!')
width: TetrisPiece blockSize * 10
height: TetrisPiece blockSize * 22.
(canvas := BCanvas new: window)
x: TetrisPiece blockSize * -3
y: TetrisPiece blockSize * -3
width: TetrisPiece blockSize * 14
height: TetrisPiece blockSize * 28.
window map.
(statsWindow := BTransientWindow new: 'Scoring' in: window)
x: window x + window width + 10
y: window y
width: 100
height: 150.
(BLabel new: statsWindow label: 'Score') x: 0 y: 0 width: 100 height: 16.
(BLabel new: statsWindow label: 'Lines') x: 0 y: 33 width: 100 height: 16.
(BLabel new: statsWindow label: 'Level') x: 0 y: 66 width: 100 height: 16.
(scoreLabel := BLabel new: statsWindow label: '0') x: 0 y: 17 width: 100 height: 16.
(linesLabel := BLabel new: statsWindow label: '0') x: 0 y: 50 width: 100 height: 16.
(levelLabel := BLabel new: statsWindow label: '0') x: 0 y: 83 width: 100 height: 16.
(button := BButton new: statsWindow label: 'Start')
x: 0 y: 100 width: 100 height: 23;
callback: self message: #play.
(BButton new: statsWindow label: 'Next level')
x: 0 y: 127 width: 100 height: 23;
callback: self message: #advanceLevel.
statsWindow bringToTop. statsWindow callback: self message: #destroyed.
window bringToTop. window callback: self message: #destroyed.
!
resetCanvas
canvas empty.
movingBlocks := Array
with: (BRectangle new: canvas)
with: (BRectangle new: canvas)
with: (BRectangle new: canvas)
with: (BRectangle new: canvas).
self resetMovingBlocks.
movingBlocks do: [ :each | each create ]
!
resetMovingBlocks
movingBlocks do: [ :each |
each origin: (-50 @ -50) extent: TetrisPiece blockSize asPoint.
].
!
window
^window
!
activate
window activate.
canvas activate.
! !
TetrisPiece initialize!
Namespace current: Smalltalk!
|