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<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"><title>2. Stacking actors on top of each other</title><link rel="stylesheet" type="text/css" href="style.css"><meta name="generator" content="DocBook XSL Stylesheets V1.78.1"><link rel="home" href="index.html" title="The Clutter Cookbook"><link rel="up" href="layouts.html" title="Chapter 7. Layout management"><link rel="prev" href="layouts.html" title="Chapter 7. Layout management"><link rel="next" href="layouts-bind-constraint.html" title="3. Binding the size of one actor to the size of another"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">2. Stacking actors on top of each other</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="layouts.html">Prev</a> </td><th width="60%" align="center">Chapter 7. Layout management</th><td width="20%" align="right"> <a accesskey="n" href="layouts-bind-constraint.html">Next</a></td></tr></table><hr></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="layouts-stacking"></a>2. Stacking actors on top of each other</h2></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a name="idp73936528"></a>2.1. Problem</h3></div></div></div><p>You want to lay out several actors so that they are in
      layers on top of each other (e.g. to create a button widget
      composed from a rectangle with text on top of it).</p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a name="layouts-stacking-solution"></a>2.2. Solution</h3></div></div></div><p>The most flexible approach is to use a <span class="type">ClutterBinLayout</span>
      associated with a <span class="type">ClutterActor</span>:</p><div class="informalexample"><pre class="programlisting">/* define some colors */
const ClutterColor background_color = { 0xaa, 0x99, 0x00, 0xff };
const ClutterColor text_color = { 0xff, 0xff, 0xff, 0xff };

ClutterLayoutManager *layout;
ClutterActor *box;
ClutterActor *background;
ClutterActor *text;

/*
 * create a layout, setting the default x and y alignment;
 * actors fill the whole allocation of the layout's container
 * by default
 */
layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL,
                                 CLUTTER_BIN_ALIGNMENT_FILL);

/* create the box whose children the layout will manage */
box = clutter_box_new (layout);

/*
 * fill doesn't have much effect here
 * unless the container has height and/or width
 */
clutter_actor_set_size (box, 100, 30);

/*
 * background for the button; could equally be a texture
 * with an image loaded into it or any other ClutterActor
 */
background = clutter_rectangle_new_with_color (&amp;background_color);

/*
 * add the background to the container;
 * as it should use the default alignment, it can be added
 * direct to the container, rather than via the layout
 */
clutter_actor_add_child (box, background);

/* text for the button */
text = clutter_text_new_full ("Sans 15px", "Click me", &amp;text_color);

/*
 * the text requires a different alignment from the background
 * (centered on the box)
 * so we add it via the layout so the default
 * alignment can be overridden
 */
clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout),
                        text,
                        CLUTTER_BIN_ALIGNMENT_CENTER,
                        CLUTTER_BIN_ALIGNMENT_CENTER);

/*
 * ensure the actors are arranged in the correct depth order;
 * in this case, the text is on top
 * (NB this is not strictly necesary here as text is added after
 * background)
 */
clutter_actor_raise_top (text);</pre></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a name="idp73490592"></a>2.3. Discussion</h3></div></div></div><p>This section covers some other aspects of using a
      <span class="type">ClutterBinLayout</span>.</p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a name="idp73944448"></a>2.3.1. Setting and changing alignment</h4></div></div></div><p>Alignment is the only
        <a class="link" href="layouts.html#layouts-introduction-layout-properties" title="1.3. Layout properties">layout
        property</a> available for <span class="type">ClutterBinLayout</span>. Each
        actor can have a different setting for its alignment in one or both
        of the <code class="code">x</code> or <code class="code">y</code> axes. However, as shown in the
        solution above, alignment can also be used to expand an actor to
        fill the container (<code class="constant">CLUTTER_BIN_ALIGNMENT_FILL</code>)
        in one or both axes.</p><p>Setting alignment does not have any effect if the container
        is the same size as all of the actors inside it: in this case,
        every alignment produces the same layout. But if the container
        associated with the layout is larger than the actor being aligned,
        alignment will have an effect; see
        <a class="link" href="layouts-stacking.html#layouts-stacking-size-requisitioning" title="2.3.2. Size requisitioning">this
        section</a> for more details.</p><p>Changing an actor's alignment after it has been added
        to a <span class="type">ClutterBinLayout</span> may make the actor "jump"
        (without animation) to a new position and/or change its size.
        The exception is changing from some other alignment to
        <code class="constant">CLUTTER_BIN_ALIGNMENT_FIXED</code>:
        in this case, the actor will retain the position and size it
        had before its alignment was fixed.</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a name="layouts-stacking-size-requisitioning"></a>2.3.2. Size requisitioning</h4></div></div></div><p>A container with a <span class="type">ClutterBinLayout</span> will by
        default request the width of the widest actor in it, and the
        height of the tallest. If you add actors smaller than those
        dimensions, they will be aligned inside the container according
        to the layout's policies. Here's an example where a
        <span class="type">ClutterBinLayout</span> requests a size to encompass the
        tallest (light grey rectangle) and widest (dark grey rectangle)
        actors inside it, with other actors aligned within
        those bounds:</p><div class="screenshot"><div class="mediaobject"><img src="images/layouts-stacking-diff-actor-sizes.png" alt="Size requisition in a ClutterBinLayout"></div></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>The screenshot also shows the 9 possible combinations
          of start, center and end alignments on the <code class="code">x</code> and
          <code class="code">y</code> axes. See
          <a class="link" href="layouts-stacking.html#layouts-stacking-example-1" title="Example 7.1. ClutterBinLayout, with actors in 9 combinations of start, center and end alignment combinations">the sample
          code</a> for more details.</p></div><p>The white space is the stage visible behind the
        <span class="type">ClutterActor</span> holding the coloured rectangles.
        Notice that the layout is the width of the widest actor
        within it and the height of the tallest.</p><p>You can also manually set a size on the container associated
        with a layout to override the automatically-computed size
        requisition.</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a name="idp73962224"></a>2.3.3. Depth ordering</h4></div></div></div><p>Another important consideration is the
        <span class="emphasis"><em>depth ordering</em></span> of actors inside a
        <span class="type">ClutterBinLayout</span>. By default, the depth ordering
        mirrors the order in which actors are added to the layout: the
        earlier an actor is added, the lower down in the depth order it
        is. If this isn't what you want, you can fix the depth ordering using
        <code class="function">clutter_actor_set_child_above_sibling()</code>,
        <code class="function">clutter_actor_set_child_below_sibling()</code> and
        their relatives.</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a name="idp73966176"></a>2.3.4. Other ways to stack actors</h4></div></div></div><p><span class="type">ClutterBinLayout</span> makes it simple to lay out
        large numbers of actors in a stack and align them to the
        container; see <a class="link" href="layouts-stacking.html#layouts-stacking-example-2" title="Example 7.2. Layering multiple textures on top of each other inside a ClutterBinLayout">the
        example below</a> which shows layering of many actors on
        top of each other.</p><p>However, if you have a small number of actors and you
        need some simple alignment, an alternative is to use
        manual positioning inside a <span class="type">ClutterFixedLayout</span>, possibly
        combined with <span class="type">ClutterConstraints</span> to align actors with
        each other and bind their widths and heights together. See
        <a class="link" href="layouts.html#layouts-introduction-not-using-layout-managers" title="1.4. Not using layout managers">this
        section</a> for more details.</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>By default, <span class="type">ClutterActor</span> uses a
        <span class="type">ClutterFixedLayout</span> as its layout manager.</p></div></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a name="idp73972528"></a>2.4. Full examples</h3></div></div></div><div class="example"><a name="layouts-stacking-example-1"></a><p class="title"><b>Example 7.1. <span class="type">ClutterBinLayout</span>, with actors in 9
        combinations of start, center and end alignment combinations</b></p><div class="example-contents"><pre class="programlisting">#include &lt;clutter/clutter.h&gt;

static const ClutterColor dark_grey = { 0x66, 0x66, 0x66, 0xff };
static const ClutterColor light_grey = { 0xcc, 0xcc, 0xcc, 0xff };

int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterLayoutManager *layout;
  ClutterActor *box;
  ClutterActor *rect1, *rect2;
  guint align_x, align_y, diff_x, diff_y;
  ClutterColor *color;
  ClutterActor *rect;

  if (clutter_init (&amp;argc, &amp;argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_START,
                                   CLUTTER_BIN_ALIGNMENT_START);

  box = clutter_box_new (layout);

  rect1 = clutter_rectangle_new_with_color (&amp;dark_grey);
  clutter_actor_set_size (rect1, 400, 200);

  rect2 = clutter_rectangle_new_with_color (&amp;light_grey);
  clutter_actor_set_size (rect2, 200, 400);

  clutter_container_add (CLUTTER_CONTAINER (box),
                         rect1,
                         rect2,
                         NULL);

  /*
   * 2 = CLUTTER_BIN_ALIGNMENT_START
   * 3 = CLUTTER_BIN_ALIGNMENT_END
   * 4 = CLUTTER_BIN_ALIGNMENT_CENTER
   */
  for (align_x = 2; align_x &lt; 5; align_x++)
    {
      for (align_y = 2; align_y &lt; 5; align_y++)
        {
          diff_x = align_x - 1;
          if (align_x == 3)
            diff_x = 3;
          else if (align_x == 4)
            diff_x = 2;

          diff_y = align_y - 1;
          if (align_y == 3)
            diff_y = 3;
          else if (align_y == 4)
            diff_y = 2;

          color = clutter_color_new (255 - diff_x * 50,
                                                   100 + diff_y * 50,
                                                   0,
                                                   255);
          rect = clutter_rectangle_new_with_color (color);
          clutter_actor_set_size (rect, 100, 100);
          clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout),
                                            rect,
                                            align_x,
                                            align_y);
          clutter_container_add_actor (CLUTTER_CONTAINER (box), rect);
        }
    }

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
</pre></div></div><br class="example-break"><div class="example"><a name="layouts-stacking-example-2"></a><p class="title"><b>Example 7.2. Layering multiple textures on top of each other
        inside a <span class="type">ClutterBinLayout</span></b></p><div class="example-contents"><pre class="programlisting">/*
 * Display multiple rotated copies of an image on top of each other
 *
 * Invoke with the path to a file to load a custom image
 */
#include &lt;clutter/clutter.h&gt;

#define STAGE_SIDE 512

static const ClutterColor box_color = { 0x33, 0x33, 0x55, 0xff };

int
main (int argc, char *argv[])
{
  ClutterLayoutManager *layout;
  ClutterActor *box;
  ClutterActor *stage;
  ClutterActor *texture;
  CoglHandle *cogl_texture;
  GError *error = NULL;
  gfloat width;

  const gchar *filename = "redhand.png";

  if (argc &gt; 1)
    filename = argv[1];

  if (clutter_init (&amp;argc, &amp;argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                   CLUTTER_BIN_ALIGNMENT_CENTER);

  box = clutter_actor_new ();
  clutter_actor_set_layout_manager (box, layout);
  clutter_actor_set_background_color (box, &amp;box_color);

  texture = clutter_texture_new_from_file (filename, &amp;error);

  if (error != NULL)
    g_error ("Error loading file %s; message was:\n%s",
             filename,
             error-&gt;message);

  /*
   * get a reference to the underlying Cogl texture
   * for copying onto each Clutter texture placed into the layout
   */
  cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));

  /*
   * add gradually turning and shrinking textures,
   * smallest one last; each actor ends up on top
   * of the one added just before it
   */
  for (width = STAGE_SIDE * 0.75; width &gt;= STAGE_SIDE * 0.0625; width -= STAGE_SIDE * 0.0625)
    {
      ClutterActor *texture_copy = clutter_texture_new ();
      clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (texture_copy),
                                        cogl_texture);
      clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture_copy),
                                             TRUE);
      clutter_actor_set_z_rotation_from_gravity (texture_copy,
                                                 (gfloat)(width * 0.5) - (STAGE_SIDE * 0.03125),
                                                 CLUTTER_GRAVITY_CENTER);
      clutter_actor_set_width (texture_copy, width);
      clutter_actor_add_child (box, texture_copy);
    }

  clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
  clutter_actor_add_child (stage, box);

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
</pre></div></div><br class="example-break"></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="layouts.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="layouts.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="layouts-bind-constraint.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 7. Layout management </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> 3. Binding the size of one actor to the size of another</td></tr></table></div></body></html>