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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Clutter Reference Manual: ClutterClickAction</title>
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<td width="100%" align="left" class="shortcuts">
<a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
                  <a href="#ClutterClickAction.description" class="shortcut">Description</a></span><span id="nav_hierarchy">  <span class="dim">|</span> 
                  <a href="#ClutterClickAction.object-hierarchy" class="shortcut">Object Hierarchy</a></span><span id="nav_properties">  <span class="dim">|</span> 
                  <a href="#ClutterClickAction.properties" class="shortcut">Properties</a></span><span id="nav_signals">  <span class="dim">|</span> 
                  <a href="#ClutterClickAction.signals" class="shortcut">Signals</a></span>
</td>
<td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
<td><a accesskey="u" href="ch04.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
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</tr></table>
<div class="refentry">
<a name="ClutterClickAction"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="ClutterClickAction.top_of_page"></a>ClutterClickAction</span></h2>
<p>ClutterClickAction — Action for clickable actors</p>
</td>
<td class="gallery_image" valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1">
<a name="ClutterClickAction.functions"></a><h2>Functions</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
</colgroup>
<tbody>
<tr>
<td class="function_type">
<a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> *
</td>
<td class="function_name">
<a class="link" href="ClutterClickAction.html#clutter-click-action-new" title="clutter_click_action_new ()">clutter_click_action_new</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">guint</span>
</td>
<td class="function_name">
<a class="link" href="ClutterClickAction.html#clutter-click-action-get-button" title="clutter_click_action_get_button ()">clutter_click_action_get_button</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a>
</td>
<td class="function_name">
<a class="link" href="ClutterClickAction.html#clutter-click-action-get-state" title="clutter_click_action_get_state ()">clutter_click_action_get_state</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="ClutterClickAction.html#clutter-click-action-get-coords" title="clutter_click_action_get_coords ()">clutter_click_action_get_coords</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()">clutter_click_action_release</a> <span class="c_punctuation">()</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterClickAction.properties"></a><h2>Properties</h2>
<div class="informaltable"><table border="0">
<colgroup>
<col width="150px" class="properties_type">
<col width="300px" class="properties_name">
<col width="200px" class="properties_flags">
</colgroup>
<tbody>
<tr>
<td class="property_type"><span class="type">gboolean</span></td>
<td class="property_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction--held" title="The “held” property">held</a></td>
<td class="property_flags">Read</td>
</tr>
<tr>
<td class="property_type"><span class="type">gint</span></td>
<td class="property_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title="The “long-press-duration” property">long-press-duration</a></td>
<td class="property_flags">Read / Write</td>
</tr>
<tr>
<td class="property_type"><span class="type">gint</span></td>
<td class="property_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title="The “long-press-threshold” property">long-press-threshold</a></td>
<td class="property_flags">Read / Write</td>
</tr>
<tr>
<td class="property_type"><span class="type">gboolean</span></td>
<td class="property_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title="The “pressed” property">pressed</a></td>
<td class="property_flags">Read</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterClickAction.signals"></a><h2>Signals</h2>
<div class="informaltable"><table border="0">
<colgroup>
<col width="150px" class="signals_return">
<col width="300px" class="signals_name">
<col width="200px" class="signals_flags">
</colgroup>
<tbody>
<tr>
<td class="signal_type"><span class="returnvalue">void</span></td>
<td class="signal_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title="The “clicked” signal">clicked</a></td>
<td class="signal_flags">Run Last</td>
</tr>
<tr>
<td class="signal_type"><span class="returnvalue">gboolean</span></td>
<td class="signal_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal">long-press</a></td>
<td class="signal_flags">Run Last</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterClickAction.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="ClutterClickAction.html#ClutterClickAction-struct" title="struct ClutterClickAction">ClutterClickAction</a></td>
</tr>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="ClutterClickAction.html#ClutterClickActionClass" title="struct ClutterClickActionClass">ClutterClickActionClass</a></td>
</tr>
<tr>
<td class="datatype_keyword">enum</td>
<td class="function_name"><a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState">ClutterLongPressState</a></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterClickAction.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen">    GObject
    <span class="lineart">╰──</span> GInitiallyUnowned
        <span class="lineart">╰──</span> <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
            <span class="lineart">╰──</span> <a class="link" href="ClutterAction.html" title="ClutterAction">ClutterAction</a>
                <span class="lineart">╰──</span> ClutterClickAction
</pre>
</div>
<div class="refsect1">
<a name="ClutterClickAction.description"></a><h2>Description</h2>
<p><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is a sub-class of <a class="link" href="ClutterAction.html" title="ClutterAction"><span class="type">ClutterAction</span></a> that implements
the logic for clickable actors, by using the low level events of
<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>, such as <a class="link" href="ClutterActor.html#ClutterActor-button-press-event" title="The “button-press-event” signal"><span class="type">“button-press-event”</span></a> and
<a class="link" href="ClutterActor.html#ClutterActor-button-release-event" title="The “button-release-event” signal"><span class="type">“button-release-event”</span></a>, to synthesize the high level
<a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title="The “clicked” signal"><span class="type">“clicked”</span></a> signal.</p>
<p>To use <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> you just need to apply it to a <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>
using <a class="link" href="ClutterActor.html#clutter-actor-add-action" title="clutter_actor_add_action ()"><code class="function">clutter_actor_add_action()</code></a> and connect to the
<a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title="The “clicked” signal"><span class="type">“clicked”</span></a> signal:</p>
<div class="informalexample">
  <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
    <tbody>
      <tr>
        <td class="listing_lines" align="right"><pre>1
2
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5</pre></td>
        <td class="listing_code"><pre class="programlisting">ClutterAction <span class="gtkdoc opt">*</span>action <span class="gtkdoc opt">=</span> <span class="function"><a href="ClutterClickAction.html#clutter-click-action-new">clutter_click_action_new</a></span> <span class="gtkdoc opt">();</span>

<span class="function"><a href="ClutterActor.html#clutter-actor-add-action">clutter_actor_add_action</a></span> <span class="gtkdoc opt">(</span>actor<span class="gtkdoc opt">,</span> action<span class="gtkdoc opt">);</span>

<span class="function">g_signal_connect</span> <span class="gtkdoc opt">(</span>action<span class="gtkdoc opt">,</span> <span class="string">&quot;clicked&quot;</span><span class="gtkdoc opt">,</span> <span class="function">G_CALLBACK</span> <span class="gtkdoc opt">(</span>on_clicked<span class="gtkdoc opt">),</span> NULL<span class="gtkdoc opt">);</span></pre></td>
      </tr>
    </tbody>
  </table>
</div>

<p></p>
<p><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> also supports long press gestures: a long press is
activated if the pointer remains pressed within a certain threshold (as
defined by the <a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-threshold" title="The “long-press-threshold” property"><span class="type">“long-press-threshold”</span></a> property) for a
minimum amount of time (as the defined by the
<a class="link" href="ClutterClickAction.html#ClutterClickAction--long-press-duration" title="The “long-press-duration” property"><span class="type">“long-press-duration”</span></a> property).
The <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal"><span class="type">“long-press”</span></a> signal is emitted multiple times,
using different <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> values; to handle long presses
you should connect to the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal"><span class="type">“long-press”</span></a> signal and
handle the different states:</p>
<div class="informalexample">
  <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
    <tbody>
      <tr>
        <td class="listing_lines" align="right"><pre>1
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31</pre></td>
        <td class="listing_code"><pre class="programlisting"><span class="gtkdoc kwb">static</span> gboolean
<span class="function">on_long_press</span> <span class="gtkdoc opt">(</span>ClutterClickAction    <span class="gtkdoc opt">*</span>action<span class="gtkdoc opt">,</span>
               ClutterActor          <span class="gtkdoc opt">*</span>actor<span class="gtkdoc opt">,</span>
               ClutterLongPressState  state<span class="gtkdoc opt">)</span>
<span class="gtkdoc opt">{</span>
  <span class="keyword">switch</span> <span class="gtkdoc opt">(</span>state<span class="gtkdoc opt">)</span>
    <span class="gtkdoc opt">{</span>
    <span class="keyword">case</span> CLUTTER_LONG_PRESS_QUERY<span class="gtkdoc opt">:</span>
      <span class="comment">/* return TRUE if the actor should support long press</span>
<span class="comment">       * gestures, and FALSE otherwise; this state will be</span>
<span class="comment">       * emitted on button presses</span>
<span class="comment">       */</span>
      <span class="keyword">return</span> TRUE<span class="gtkdoc opt">;</span>

    <span class="keyword">case</span> CLUTTER_LONG_PRESS_ACTIVATE<span class="gtkdoc opt">:</span>
      <span class="comment">/* this state is emitted if the minimum duration has</span>
<span class="comment">       * been reached without the gesture being cancelled.</span>
<span class="comment">       * the return value is not used</span>
<span class="comment">       */</span>
      <span class="keyword">return</span> TRUE<span class="gtkdoc opt">;</span>

    <span class="keyword">case</span> CLUTTER_LONG_PRESS_CANCEL<span class="gtkdoc opt">:</span>
      <span class="comment">/* this state is emitted if the long press was cancelled;</span>
<span class="comment">       * for instance, the pointer went outside the actor or the</span>
<span class="comment">       * allowed threshold, or the button was released before</span>
<span class="comment">       * the minimum duration was reached. the return value is</span>
<span class="comment">       * not used</span>
<span class="comment">       */</span>
      <span class="keyword">return</span> FALSE<span class="gtkdoc opt">;</span>
    <span class="gtkdoc opt">}</span>
<span class="gtkdoc opt">}</span></pre></td>
      </tr>
    </tbody>
  </table>
</div>

<p></p>
<p><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> is available since Clutter 1.4</p>
</div>
<div class="refsect1">
<a name="ClutterClickAction.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="clutter-click-action-new"></a><h3>clutter_click_action_new ()</h3>
<pre class="programlisting"><a class="link" href="ClutterAction.html" title="ClutterAction"><span class="returnvalue">ClutterAction</span></a> *
clutter_click_action_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>Creates a new <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> instance</p>
<div class="refsect3">
<a name="id-1.5.5.2.9.2.5"></a><h4>Returns</h4>
<p> the newly created <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p>
<p></p>
</div>
<p class="since">Since 1.4</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-click-action-get-button"></a><h3>clutter_click_action_get_button ()</h3>
<pre class="programlisting"><span class="returnvalue">guint</span>
clutter_click_action_get_button (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
<p>Retrieves the button that was pressed.</p>
<div class="refsect3">
<a name="id-1.5.5.2.9.3.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>action</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.5.5.2.9.3.6"></a><h4>Returns</h4>
<p> the button value</p>
<p></p>
</div>
<p class="since">Since 1.4</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-click-action-get-state"></a><h3>clutter_click_action_get_state ()</h3>
<pre class="programlisting"><a class="link" href="clutter-Events.html#ClutterModifierType" title="enum ClutterModifierType"><span class="returnvalue">ClutterModifierType</span></a>
clutter_click_action_get_state (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
<p>Retrieves the modifier state of the click action.</p>
<div class="refsect3">
<a name="id-1.5.5.2.9.4.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>action</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.5.5.2.9.4.6"></a><h4>Returns</h4>
<p> the modifier state parameter, or 0</p>
<p></p>
</div>
<p class="since">Since 1.6</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-click-action-get-coords"></a><h3>clutter_click_action_get_coords ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_click_action_get_coords (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>,
                                 <em class="parameter"><code><span class="type">gfloat</span> *press_x</code></em>,
                                 <em class="parameter"><code><span class="type">gfloat</span> *press_y</code></em>);</pre>
<p>Retrieves the screen coordinates of the button press.</p>
<div class="refsect3">
<a name="id-1.5.5.2.9.5.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>action</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>press_x</p></td>
<td class="parameter_description"><p> return location for the X coordinate, or <code class="literal">NULL</code>. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
</tr>
<tr>
<td class="parameter_name"><p>press_y</p></td>
<td class="parameter_description"><p> return location for the Y coordinate, or <code class="literal">NULL</code>. </p></td>
<td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-click-action-release"></a><h3>clutter_click_action_release ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_click_action_release (<em class="parameter"><code><a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action</code></em>);</pre>
<p>Emulates a release of the pointer button, which ungrabs the pointer
and unsets the <a class="link" href="ClutterClickAction.html#ClutterClickAction--pressed" title="The “pressed” property"><span class="type">“pressed”</span></a> state.</p>
<p>This function will also cancel the long press gesture if one was
initiated.</p>
<p>This function is useful to break a grab, for instance after a certain
amount of time has passed.</p>
<div class="refsect3">
<a name="id-1.5.5.2.9.6.7"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>action</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<p class="since">Since 1.4</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterClickAction.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="ClutterClickAction-struct"></a><h3>struct ClutterClickAction</h3>
<pre class="programlisting">struct ClutterClickAction;</pre>
<p>The <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> structure contains
only private data and should be accessed using the provided API</p>
<p class="since">Since 1.4</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterClickActionClass"></a><h3>struct ClutterClickActionClass</h3>
<pre class="programlisting">struct ClutterClickActionClass {
  void     (* clicked)    (ClutterClickAction    *action,
                           ClutterActor          *actor);

  gboolean (* long_press) (ClutterClickAction    *action,
                           ClutterActor          *actor,
                           ClutterLongPressState  state);
};
</pre>
<p>The <a class="link" href="ClutterClickAction.html#ClutterClickActionClass" title="struct ClutterClickActionClass"><span class="type">ClutterClickActionClass</span></a> structure
contains only private data</p>
<div class="refsect3">
<a name="id-1.5.5.2.10.3.5"></a><h4>Members</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="300px" class="struct_members_name">
<col class="struct_members_description">
<col width="200px" class="struct_members_annotations">
</colgroup>
<tbody>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterClickActionClass.clicked"></a>clicked</code></em> ()</p></td>
<td class="struct_member_description"><p>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-clicked" title="The “clicked” signal"><span class="type">“clicked”</span></a> signal</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterClickActionClass.long-press"></a>long_press</code></em> ()</p></td>
<td class="struct_member_description"><p>class handler for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal"><span class="type">“long-press”</span></a> signal</p></td>
<td class="struct_member_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 1.4</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterLongPressState"></a><h3>enum ClutterLongPressState</h3>
<p>The states for the <a class="link" href="ClutterClickAction.html#ClutterClickAction-long-press" title="The “long-press” signal"><span class="type">“long-press”</span></a> signal.</p>
<div class="refsect3">
<a name="id-1.5.5.2.10.4.4"></a><h4>Members</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="300px" class="enum_members_name">
<col class="enum_members_description">
<col width="200px" class="enum_members_annotations">
</colgroup>
<tbody>
<tr>
<td class="enum_member_name"><p><a name="CLUTTER-LONG-PRESS-QUERY:CAPS"></a>CLUTTER_LONG_PRESS_QUERY</p></td>
<td class="enum_member_description">
<p>Queries the action whether it supports
  long presses</p>
</td>
<td class="enum_member_annotations"> </td>
</tr>
<tr>
<td class="enum_member_name"><p><a name="CLUTTER-LONG-PRESS-ACTIVATE:CAPS"></a>CLUTTER_LONG_PRESS_ACTIVATE</p></td>
<td class="enum_member_description">
<p>Activates the action on a long press</p>
</td>
<td class="enum_member_annotations"> </td>
</tr>
<tr>
<td class="enum_member_name"><p><a name="CLUTTER-LONG-PRESS-CANCEL:CAPS"></a>CLUTTER_LONG_PRESS_CANCEL</p></td>
<td class="enum_member_description">
<p>The long press was cancelled</p>
</td>
<td class="enum_member_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 1.8</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterClickAction.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="ClutterClickAction--held"></a><h3>The <code class="literal">“held”</code> property</h3>
<pre class="programlisting">  “held”                     <span class="type">gboolean</span></pre>
<p>Whether the clickable actor has the pointer grabbed</p>
<p>Flags: Read</p>
<p>Default value: FALSE</p>
<p class="since">Since 1.4</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterClickAction--long-press-duration"></a><h3>The <code class="literal">“long-press-duration”</code> property</h3>
<pre class="programlisting">  “long-press-duration”      <span class="type">gint</span></pre>
<p>The minimum duration of a press for it to be recognized as a long
press gesture, in milliseconds.</p>
<p>A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
the <a class="link" href="ClutterSettings.html#ClutterSettings--long-press-duration" title="The “long-press-duration” property"><span class="type">“long-press-duration”</span></a> property.</p>
<p>Flags: Read / Write</p>
<p>Allowed values: &gt;= -1</p>
<p>Default value: -1</p>
<p class="since">Since 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterClickAction--long-press-threshold"></a><h3>The <code class="literal">“long-press-threshold”</code> property</h3>
<pre class="programlisting">  “long-press-threshold”     <span class="type">gint</span></pre>
<p>The maximum allowed distance that can be covered (on both axes) before
a long press gesture is cancelled, in pixels.</p>
<p>A value of -1 will make the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> use the value of
the <a class="link" href="ClutterSettings.html#ClutterSettings--dnd-drag-threshold" title="The “dnd-drag-threshold” property"><span class="type">“dnd-drag-threshold”</span></a> property.</p>
<p>Flags: Read / Write</p>
<p>Allowed values: &gt;= -1</p>
<p>Default value: -1</p>
<p class="since">Since 1.8</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterClickAction--pressed"></a><h3>The <code class="literal">“pressed”</code> property</h3>
<pre class="programlisting">  “pressed”                  <span class="type">gboolean</span></pre>
<p>Whether the clickable actor should be in "pressed" state</p>
<p>Flags: Read</p>
<p>Default value: FALSE</p>
<p class="since">Since 1.4</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterClickAction.signal-details"></a><h2>Signal Details</h2>
<div class="refsect2">
<a name="ClutterClickAction-clicked"></a><h3>The <code class="literal">“clicked”</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> *action,
               <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>       *actor,
               <span class="type">gpointer</span>            user_data)</pre>
<p>The ::clicked signal is emitted when the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> to which
a <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> has been applied should respond to a
pointer button press and release events</p>
<div class="refsect3">
<a name="id-1.5.5.2.12.2.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>action</p></td>
<td class="parameter_description"><p>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>actor</p></td>
<td class="parameter_description"><p>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>user_data</p></td>
<td class="parameter_description"><p>user data set when the signal handler was connected.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p>Flags: Run Last</p>
<p class="since">Since 1.4</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterClickAction-long-press"></a><h3>The <code class="literal">“long-press”</code> signal</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span>
user_function (<a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a>   *action,
               <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>         *actor,
               <a class="link" href="ClutterClickAction.html#ClutterLongPressState" title="enum ClutterLongPressState"><span class="type">ClutterLongPressState</span></a> state,
               <span class="type">gpointer</span>              user_data)</pre>
<p>The ::long-press signal is emitted during the long press gesture
handling.</p>
<p>This signal can be emitted multiple times with different states.</p>
<p>The <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be emitted on button presses,
and its return value will determine whether the long press handling
should be initiated. If the signal handlers will return <code class="literal">TRUE</code>, the
<a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state will be followed either by a signal
emission with the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-ACTIVATE:CAPS"><code class="literal">CLUTTER_LONG_PRESS_ACTIVATE</code></a> state if the long press
constraints were respected, or by a signal emission with the
<a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-CANCEL:CAPS"><code class="literal">CLUTTER_LONG_PRESS_CANCEL</code></a> state if the long press was cancelled.</p>
<p>It is possible to forcibly cancel a long press detection using
<a class="link" href="ClutterClickAction.html#clutter-click-action-release" title="clutter_click_action_release ()"><code class="function">clutter_click_action_release()</code></a>.</p>
<div class="refsect3">
<a name="id-1.5.5.2.12.3.8"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>action</p></td>
<td class="parameter_description"><p>the <a class="link" href="ClutterClickAction.html" title="ClutterClickAction"><span class="type">ClutterClickAction</span></a> that emitted the signal</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>actor</p></td>
<td class="parameter_description"><p>the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a> attached to the <em class="parameter"><code>action</code></em>
</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>state</p></td>
<td class="parameter_description"><p>the long press state</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>user_data</p></td>
<td class="parameter_description"><p>user data set when the signal handler was connected.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.5.5.2.12.3.9"></a><h4>Returns</h4>
<p> Only the <a class="link" href="ClutterClickAction.html#CLUTTER-LONG-PRESS-QUERY:CAPS"><code class="literal">CLUTTER_LONG_PRESS_QUERY</code></a> state uses the
returned value of the handler; other states will ignore it</p>
<p></p>
</div>
<p>Flags: Run Last</p>
<p class="since">Since 1.8</p>
</div>
</div>
</div>
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