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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>Clutter Reference Manual: ClutterScriptable</title>
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<a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
                  <a href="#ClutterScriptable.description" class="shortcut">Description</a></span><span id="nav_hierarchy">  <span class="dim">|</span> 
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<div class="refentry">
<a name="ClutterScriptable"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="ClutterScriptable.top_of_page"></a>ClutterScriptable</span></h2>
<p>ClutterScriptable — Override the UI definition parsing</p>
</td>
<td class="gallery_image" valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1">
<a name="ClutterScriptable.functions"></a><h2>Functions</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
</colgroup>
<tbody>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="ClutterScriptable.html#clutter-scriptable-set-id" title="clutter_scriptable_set_id ()">clutter_scriptable_set_id</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">const <span class="returnvalue">gchar</span> *
</td>
<td class="function_name">
<a class="link" href="ClutterScriptable.html#clutter-scriptable-get-id" title="clutter_scriptable_get_id ()">clutter_scriptable_get_id</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">gboolean</span>
</td>
<td class="function_name">
<a class="link" href="ClutterScriptable.html#clutter-scriptable-parse-custom-node" title="clutter_scriptable_parse_custom_node ()">clutter_scriptable_parse_custom_node</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="ClutterScriptable.html#clutter-scriptable-set-custom-property" title="clutter_scriptable_set_custom_property ()">clutter_scriptable_set_custom_property</a> <span class="c_punctuation">()</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterScriptable.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody>
<tr>
<td class="datatype_keyword"> </td>
<td class="function_name"><a class="link" href="ClutterScriptable.html#ClutterScriptable-struct" title="ClutterScriptable">ClutterScriptable</a></td>
</tr>
<tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="ClutterScriptable.html#ClutterScriptableIface" title="struct ClutterScriptableIface">ClutterScriptableIface</a></td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="ClutterScriptable.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen">    GInterface
    <span class="lineart">╰──</span> ClutterScriptable
</pre>
</div>
<div class="refsect1">
<a name="ClutterScriptable.prerequisites"></a><h2>Prerequisites</h2>
<p>
ClutterScriptable requires
 GObject.</p>
</div>
<div class="refsect1">
<a name="ClutterScriptable.implementations"></a><h2>Known Implementations</h2>
<p>
ClutterScriptable is implemented by
 <a class="link" href="ClutterActor.html" title="ClutterActor">ClutterActor</a>,  <a class="link" href="ClutterAlpha.html" title="ClutterAlpha">ClutterAlpha</a>,  <a class="link" href="clutter-Implicit-Animations.html#ClutterAnimation">ClutterAnimation</a>,  <a class="link" href="ClutterAnimator.html" title="ClutterAnimator">ClutterAnimator</a>,  <a class="link" href="ClutterBehaviour.html" title="ClutterBehaviour">ClutterBehaviour</a>,  <a class="link" href="ClutterBehaviourDepth.html" title="ClutterBehaviourDepth">ClutterBehaviourDepth</a>,  <a class="link" href="ClutterBehaviourEllipse.html" title="ClutterBehaviourEllipse">ClutterBehaviourEllipse</a>,  <a class="link" href="ClutterBehaviourOpacity.html" title="ClutterBehaviourOpacity">ClutterBehaviourOpacity</a>,  <a class="link" href="ClutterBehaviourPath.html" title="ClutterBehaviourPath">ClutterBehaviourPath</a>,  <a class="link" href="ClutterBehaviourRotate.html" title="ClutterBehaviourRotate">ClutterBehaviourRotate</a>,  <a class="link" href="ClutterBehaviourScale.html" title="ClutterBehaviourScale">ClutterBehaviourScale</a>,  <a class="link" href="ClutterBox.html" title="ClutterBox">ClutterBox</a>,  <a class="link" href="ClutterCairoTexture.html" title="ClutterCairoTexture">ClutterCairoTexture</a>,  <a class="link" href="ClutterClone.html" title="ClutterClone">ClutterClone</a>,  <a class="link" href="ClutterGroup.html" title="ClutterGroup">ClutterGroup</a>,  <a class="link" href="clutter-Value-intervals.html#ClutterInterval">ClutterInterval</a>,  <a class="link" href="ClutterKeyframeTransition.html" title="ClutterKeyframeTransition">ClutterKeyframeTransition</a>,  <a class="link" href="ClutterListModel.html" title="ClutterListModel">ClutterListModel</a>,  <a class="link" href="ClutterModel.html" title="ClutterModel">ClutterModel</a>,  <a class="link" href="ClutterPropertyTransition.html" title="ClutterPropertyTransition">ClutterPropertyTransition</a>,  <a class="link" href="ClutterRectangle.html" title="ClutterRectangle">ClutterRectangle</a>,  <a class="link" href="ClutterScrollActor.html" title="ClutterScrollActor">ClutterScrollActor</a>,  <a class="link" href="ClutterStage.html" title="ClutterStage">ClutterStage</a>,  <a class="link" href="ClutterState.html" title="ClutterState">ClutterState</a>,  <a class="link" href="ClutterText.html" title="ClutterText">ClutterText</a>,  <a class="link" href="ClutterTexture.html" title="ClutterTexture">ClutterTexture</a>,  <a class="link" href="ClutterTimeline.html" title="ClutterTimeline">ClutterTimeline</a>,  <a class="link" href="ClutterTransition.html" title="ClutterTransition">ClutterTransition</a> and  <a class="link" href="ClutterTransitionGroup.html" title="ClutterTransitionGroup">ClutterTransitionGroup</a>.</p>
</div>
<div class="refsect1">
<a name="ClutterScriptable.description"></a><h2>Description</h2>
<p>The <a class="link" href="ClutterScriptable.html#ClutterScriptableIface" title="struct ClutterScriptableIface"><span class="type">ClutterScriptableIface</span></a> interface exposes the UI definition parsing
process to external classes. By implementing this interface, a class can
override the UI definition parsing and transform complex data types into
GObject properties, or allow custom properties.</p>
<p><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> is available since Clutter 0.6</p>
</div>
<div class="refsect1">
<a name="ClutterScriptable.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="clutter-scriptable-set-id"></a><h3>clutter_scriptable_set_id ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_scriptable_set_id (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>,
                           <em class="parameter"><code>const <span class="type">gchar</span> *id_</code></em>);</pre>
<p>Sets <em class="parameter"><code>id_</code></em>
 as the unique Clutter script it for this instance of
<a class="link" href="ClutterScriptable.html#ClutterScriptableIface" title="struct ClutterScriptableIface"><span class="type">ClutterScriptableIface</span></a>.</p>
<p>This name can be used by user interface designer applications to
define a unique name for an object constructable using the UI
definition language parsed by <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a>.</p>
<div class="refsect3">
<a name="id-1.7.3.3.9.2.6"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>scriptable</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>id_</p></td>
<td class="parameter_description"><p>the <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> id of the object</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 0.6</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-scriptable-get-id"></a><h3>clutter_scriptable_get_id ()</h3>
<pre class="programlisting">const <span class="returnvalue">gchar</span> *
clutter_scriptable_get_id (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>);</pre>
<p>Retrieves the id of <em class="parameter"><code>scriptable</code></em>
 set using <a class="link" href="ClutterScriptable.html#clutter-scriptable-set-id" title="clutter_scriptable_set_id ()"><code class="function">clutter_scriptable_set_id()</code></a>.</p>
<div class="refsect3">
<a name="id-1.7.3.3.9.3.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>scriptable</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.7.3.3.9.3.6"></a><h4>Returns</h4>
<p> the id of the object. The returned string is owned by
the scriptable object and should never be modified of freed</p>
<p></p>
</div>
<p class="since">Since 0.6</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-scriptable-parse-custom-node"></a><h3>clutter_scriptable_parse_custom_node ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span>
clutter_scriptable_parse_custom_node (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>,
                                      <em class="parameter"><code><a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> *script</code></em>,
                                      <em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
                                      <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
                                      <em class="parameter"><code><span class="type">JsonNode</span> *node</code></em>);</pre>
<p>Parses the passed JSON node. The implementation must set the type
of the passed <span class="type">GValue</span> pointer using <code class="function">g_value_init()</code>.</p>
<div class="refsect3">
<a name="id-1.7.3.3.9.4.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>scriptable</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>script</p></td>
<td class="parameter_description"><p>the <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> creating the scriptable instance</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>value</p></td>
<td class="parameter_description"><p>the generic value to be set</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>name</p></td>
<td class="parameter_description"><p>the name of the node</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>node</p></td>
<td class="parameter_description"><p>the JSON node to be parsed</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.7.3.3.9.4.6"></a><h4>Returns</h4>
<p> <code class="literal">TRUE</code> if the node was successfully parsed, <code class="literal">FALSE</code> otherwise.</p>
<p></p>
</div>
<p class="since">Since 0.6</p>
</div>
<hr>
<div class="refsect2">
<a name="clutter-scriptable-set-custom-property"></a><h3>clutter_scriptable_set_custom_property ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
clutter_scriptable_set_custom_property
                               (<em class="parameter"><code><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> *scriptable</code></em>,
                                <em class="parameter"><code><a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> *script</code></em>,
                                <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
                                <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
<p>Overrides the common properties setting. The underlying virtual
function should be used when implementing custom properties.</p>
<div class="refsect3">
<a name="id-1.7.3.3.9.5.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>scriptable</p></td>
<td class="parameter_description"><p>a <a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>script</p></td>
<td class="parameter_description"><p>the <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a> creating the scriptable instance</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>name</p></td>
<td class="parameter_description"><p>the name of the property</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>value</p></td>
<td class="parameter_description"><p>the value of the property</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 0.6</p>
</div>
</div>
<div class="refsect1">
<a name="ClutterScriptable.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="ClutterScriptable-struct"></a><h3>ClutterScriptable</h3>
<pre class="programlisting">typedef struct _ClutterScriptable ClutterScriptable;</pre>
<p><a class="link" href="ClutterScriptable.html" title="ClutterScriptable"><span class="type">ClutterScriptable</span></a> is an opaque structure whose members cannot be directly
accessed</p>
<p class="since">Since 0.6</p>
</div>
<hr>
<div class="refsect2">
<a name="ClutterScriptableIface"></a><h3>struct ClutterScriptableIface</h3>
<pre class="programlisting">struct ClutterScriptableIface {
  void         (* set_id)              (ClutterScriptable *scriptable,
                                        const gchar       *id_);
  const gchar *(* get_id)              (ClutterScriptable *scriptable);

  gboolean     (* parse_custom_node)   (ClutterScriptable *scriptable,
                                        ClutterScript     *script,
                                        GValue            *value,
                                        const gchar       *name,
                                        JsonNode          *node);
  void         (* set_custom_property) (ClutterScriptable *scriptable,
                                        ClutterScript     *script,
                                        const gchar       *name,
                                        const GValue      *value);
};
</pre>
<p>Interface for implementing "scriptable" objects. An object implementing
this interface can override the parsing and properties setting sequence
when loading a UI definition data with <a class="link" href="ClutterScript.html" title="ClutterScript"><span class="type">ClutterScript</span></a></p>
<div class="refsect3">
<a name="id-1.7.3.3.10.3.5"></a><h4>Members</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="300px" class="struct_members_name">
<col class="struct_members_description">
<col width="200px" class="struct_members_annotations">
</colgroup>
<tbody>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterScriptableIface.set-id"></a>set_id</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function for setting the id of a scriptable object</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterScriptableIface.get-id"></a>get_id</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function for getting the id of a scriptable object</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterScriptableIface.parse-custom-node"></a>parse_custom_node</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function for parsing complex data containers
into GObject properties</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterScriptableIface.set-custom-property"></a>set_custom_property</code></em> ()</p></td>
<td class="struct_member_description"><p>virtual function for setting a custom property</p></td>
<td class="struct_member_annotations"> </td>
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<p class="since">Since 0.6</p>
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