This file is indexed.

/usr/share/gtk-doc/html/cogl-2.0-experimental/cogl-2.0-experimental-Vertex-Attributes.html is in libcogl-doc 1.18.2-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Cogl 2.0 Reference Manual: Vertex Attributes</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1">
<link rel="home" href="index.html" title="Cogl 2.0 Reference Manual">
<link rel="up" href="cogl-buffer-layout-apis.html" title="Describing the layout of GPU Memory">
<link rel="prev" href="cogl-buffer-layout-apis.html" title="Describing the layout of GPU Memory">
<link rel="next" href="cogl-2.0-experimental-Indices.html" title="Indices">
<meta name="generator" content="GTK-Doc V1.21 (XML mode)">
<link rel="stylesheet" href="style.css" type="text/css">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="5"><tr valign="middle">
<td width="100%" align="left" class="shortcuts">
<a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
                  <a href="#cogl-2.0-experimental-Vertex-Attributes.description" class="shortcut">Description</a></span>
</td>
<td><a accesskey="h" href="index.html"><img src="home.png" width="16" height="16" border="0" alt="Home"></a></td>
<td><a accesskey="u" href="cogl-buffer-layout-apis.html"><img src="up.png" width="16" height="16" border="0" alt="Up"></a></td>
<td><a accesskey="p" href="cogl-buffer-layout-apis.html"><img src="left.png" width="16" height="16" border="0" alt="Prev"></a></td>
<td><a accesskey="n" href="cogl-2.0-experimental-Indices.html"><img src="right.png" width="16" height="16" border="0" alt="Next"></a></td>
</tr></table>
<div class="refentry">
<a name="cogl-2.0-experimental-Vertex-Attributes"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="cogl-2.0-experimental-Vertex-Attributes.top_of_page"></a>Vertex Attributes</span></h2>
<p>Vertex Attributes — Functions for declaring and drawing vertex
   attributes</p>
</td>
<td class="gallery_image" valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1">
<a name="cogl-2.0-experimental-Vertex-Attributes.functions"></a><h2>Functions</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="functions_return">
<col class="functions_name">
</colgroup>
<tbody>
<tr>
<td class="function_type">
<a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="returnvalue">CoglAttribute</span></a> *
</td>
<td class="function_name">
<a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#cogl-attribute-new" title="cogl_attribute_new ()">cogl_attribute_new</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglBool" title="CoglBool"><span class="returnvalue">CoglBool</span></a>
</td>
<td class="function_name">
<a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#cogl-is-attribute" title="cogl_is_attribute ()">cogl_is_attribute</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#cogl-attribute-set-normalized" title="cogl_attribute_set_normalized ()">cogl_attribute_set_normalized</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglBool" title="CoglBool"><span class="returnvalue">CoglBool</span></a>
</td>
<td class="function_name">
<a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#cogl-attribute-get-normalized" title="cogl_attribute_get_normalized ()">cogl_attribute_get_normalized</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<a class="link" href="cogl-2.0-experimental-CoglAttributeBuffer---Buffers-of-vertex-attributes.html#CoglAttributeBuffer" title="CoglAttributeBuffer"><span class="returnvalue">CoglAttributeBuffer</span></a> *
</td>
<td class="function_name">
<a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#cogl-attribute-get-buffer" title="cogl_attribute_get_buffer ()">cogl_attribute_get_buffer</a> <span class="c_punctuation">()</span>
</td>
</tr>
<tr>
<td class="function_type">
<span class="returnvalue">void</span>
</td>
<td class="function_name">
<a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#cogl-attribute-set-buffer" title="cogl_attribute_set_buffer ()">cogl_attribute_set_buffer</a> <span class="c_punctuation">()</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect1">
<a name="cogl-2.0-experimental-Vertex-Attributes.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody><tr>
<td class="datatype_keyword"> </td>
<td class="function_name"><a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute">CoglAttribute</a></td>
</tr></tbody>
</table></div>
</div>
<div class="refsect1">
<a name="cogl-2.0-experimental-Vertex-Attributes.description"></a><h2>Description</h2>
<p>FIXME</p>
</div>
<div class="refsect1">
<a name="cogl-2.0-experimental-Vertex-Attributes.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="cogl-attribute-new"></a><h3>cogl_attribute_new ()</h3>
<pre class="programlisting"><a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="returnvalue">CoglAttribute</span></a> *
cogl_attribute_new (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-CoglAttributeBuffer---Buffers-of-vertex-attributes.html#CoglAttributeBuffer" title="CoglAttributeBuffer"><span class="type">CoglAttributeBuffer</span></a> *attribute_buffer</code></em>,
                    <em class="parameter"><code>const <span class="type">char</span> *name</code></em>,
                    <em class="parameter"><code><span class="type">size_t</span> stride</code></em>,
                    <em class="parameter"><code><span class="type">size_t</span> offset</code></em>,
                    <em class="parameter"><code><span class="type">int</span> components</code></em>,
                    <em class="parameter"><code><a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglAttributeType" title="enum CoglAttributeType"><span class="type">CoglAttributeType</span></a> type</code></em>);</pre>
<p>Describes the layout for a list of vertex attribute values (For
example, a list of texture coordinates or colors).</p>
<p>The <em class="parameter"><code>name</code></em>
 is used to access the attribute inside a GLSL vertex
shader and there are some special names you should use if they are
applicable:</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">"cogl_position_in" (used for vertex positions)</li>
<li class="listitem">"cogl_color_in" (used for vertex colors)</li>
<li class="listitem">"cogl_tex_coord0_in", "cogl_tex_coord1", ...
(used for vertex texture coordinates)</li>
<li class="listitem">"cogl_normal_in" (used for vertex normals)</li>
<li class="listitem">"cogl_point_size_in" (used to set the size of points
   per-vertex. Note this can only be used if
   <code class="literal">COGL_FEATURE_ID_POINT_SIZE_ATTRIBUTE</code> is advertised and
   <a class="link" href="cogl-2.0-experimental-Pipeline.html#cogl-pipeline-set-per-vertex-point-size" title="cogl_pipeline_set_per_vertex_point_size ()"><code class="function">cogl_pipeline_set_per_vertex_point_size()</code></a> is called on the pipeline.
   </li>
</ul></div>
<p>The attribute values corresponding to different vertices can either
be tightly packed or interleaved with other attribute values. For
example it's common to define a structure for a single vertex like:</p>
<div class="informalexample">
  <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
    <tbody>
      <tr>
        <td class="listing_lines" align="right"><pre>1
2
3
4
5</pre></td>
        <td class="listing_code"><pre class="programlisting"><span class="gtkdoc kwc">typedef</span> <span class="gtkdoc kwb">struct</span>
<span class="gtkdoc opt">{</span>
  <span class="gtkdoc kwb">float</span> x<span class="gtkdoc opt">,</span> y<span class="gtkdoc opt">,</span> z<span class="gtkdoc opt">; /&lt;!-- --&gt;*</span> position attribute <span class="gtkdoc opt">*&lt;!-- --&gt;/</span>
  <span class="gtkdoc kwb">float</span> s<span class="gtkdoc opt">,</span> t<span class="gtkdoc opt">; /&lt;!-- --&gt;*</span> texture coordinate attribute <span class="gtkdoc opt">*&lt;!-- --&gt;/</span>
<span class="gtkdoc opt">}</span> MyVertex<span class="gtkdoc opt">;</span></pre></td>
      </tr>
    </tbody>
  </table>
</div>

<p></p>
<p>And then create an array of vertex data something like:</p>
<div class="informalexample">
  <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
    <tbody>
      <tr>
        <td class="listing_lines" align="right"><pre>1</pre></td>
        <td class="listing_code"><pre class="programlisting">MyVertex vertices<span class="gtkdoc opt">[</span><span class="number">100</span><span class="gtkdoc opt">] = { .... }</span></pre></td>
      </tr>
    </tbody>
  </table>
</div>

<p></p>
<p>In this case, to describe either the position or texture coordinate
attribute you have to move <code class="literal">sizeof (MyVertex)</code> bytes to
move from one vertex to the next.  This is called the attribute
<em class="parameter"><code>stride</code></em>
. If you weren't interleving attributes and you instead had
a packed array of float x, y pairs then the attribute stride would
be <code class="literal">(2 * sizeof (float))</code>. So the <em class="parameter"><code>stride</code></em>
 is the number of
bytes to move to find the attribute value of the next vertex.</p>
<p>Normally a list of attributes starts at the beginning of an array.
So for the <code class="literal">MyVertex</code> example above the <em class="parameter"><code>offset</code></em>
 is the
offset inside the <code class="literal">MyVertex</code> structure to the first
component of the attribute. For the texture coordinate attribute
the offset would be <code class="literal">offsetof (MyVertex, s)</code> or instead of
using the offsetof macro you could use <code class="literal">sizeof (float) *
3</code>.  If you've divided your <em class="parameter"><code>array</code></em>
 into blocks of non-interleved
attributes then you will need to calculate the <em class="parameter"><code>offset</code></em>
 as the number of
bytes in blocks preceding the attribute you're describing.</p>
<p>An attribute often has more than one component. For example a color
is often comprised of 4 red, green, blue and alpha <em class="parameter"><code>components</code></em>
, and a
position may be comprised of 2 x and y <em class="parameter"><code>components</code></em>
. You should aim
to keep the number of components to a minimum as more components
means more data needs to be mapped into the GPU which can be a
bottlneck when dealing with a large number of vertices.</p>
<p>Finally you need to specify the component data type. Here you
should aim to use the smallest type that meets your precision
requirements. Again the larger the type then more data needs to be
mapped into the GPU which can be a bottlneck when dealing with
a large number of vertices.</p>
<div class="refsect3">
<a name="id-1.2.7.2.6.2.17"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>attribute_buffer</p></td>
<td class="parameter_description"><p>The <a class="link" href="cogl-2.0-experimental-CoglAttributeBuffer---Buffers-of-vertex-attributes.html#CoglAttributeBuffer" title="CoglAttributeBuffer"><span class="type">CoglAttributeBuffer</span></a> containing the actual
attribute data</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>name</p></td>
<td class="parameter_description"><p>The name of the attribute (used to reference it from GLSL)</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>stride</p></td>
<td class="parameter_description"><p>The number of bytes to jump to get to the next attribute
value for the next vertex. (Usually
<code class="literal">sizeof (MyVertex)</code>)</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>offset</p></td>
<td class="parameter_description"><p>The byte offset from the start of <em class="parameter"><code>attribute_buffer</code></em>
for
the first attribute value. (Usually
<code class="literal">offsetof (MyVertex, component0)</code></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>components</p></td>
<td class="parameter_description"><p>The number of components (e.g. 4 for an rgba color or
3 for and (x,y,z) position)</p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>type</p></td>
<td class="parameter_description"><p>FIXME</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.2.7.2.6.2.18"></a><h4>Returns</h4>
<p> A newly allocated <a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a>
describing the layout for a list of attribute values
stored in <em class="parameter"><code>array</code></em>
. </p>
<p><span class="annotation">[<acronym title="Free data after the code is done."><span class="acronym">transfer full</span></acronym>]</span></p>
</div>
<p class="since">Since 1.4</p>
<p class="stability">Stability Level: <acronym title="Unstable interfaces are experimental or transitional. They are typically used to
give outside developers early access to new or rapidly changing technology, or
to provide an interim solution to a problem where a more general solution is
anticipated. No claims are made about either source or binary compatibility from
one minor release to the next.

The Unstable interface level is a warning that these interfaces are  subject to
change without warning and should not be used in unbundled products.

Given such caveats, customer impact need not be a factor when considering
incompatible changes to an Unstable interface in a major or minor release.
Nonetheless, when such changes are introduced, the changes should still be
mentioned in the release notes for the affected release.
"><span class="acronym">Unstable</span></acronym></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-is-attribute"></a><h3>cogl_is_attribute ()</h3>
<pre class="programlisting"><a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglBool" title="CoglBool"><span class="returnvalue">CoglBool</span></a>
cogl_is_attribute (<em class="parameter"><code><span class="type">void</span> *object</code></em>);</pre>
<p>Gets whether the given object references a <a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a>.</p>
<div class="refsect3">
<a name="id-1.2.7.2.6.3.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>object</p></td>
<td class="parameter_description"><p>A <a class="link" href="cogl-2.0-experimental-The-Object-Interface.html#CoglObject" title="CoglObject"><span class="type">CoglObject</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.2.7.2.6.3.6"></a><h4>Returns</h4>
<p> <code class="literal">TRUE</code> if the <em class="parameter"><code>object</code></em>
references a <a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a>,
<code class="literal">FALSE</code> otherwise</p>
<p></p>
</div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-attribute-set-normalized"></a><h3>cogl_attribute_set_normalized ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
cogl_attribute_set_normalized (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a> *attribute</code></em>,
                               <em class="parameter"><code><a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglBool" title="CoglBool"><span class="type">CoglBool</span></a> normalized</code></em>);</pre>
<p>Sets whether fixed point attribute types are mapped to the range
0→1. For example when this property is TRUE and a
<a class="link" href="cogl-2.0-experimental-Common-Types.html#COGL-ATTRIBUTE-TYPE-UNSIGNED-BYTE:CAPS"><code class="literal">COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE</code></a> type is used then the value 255
will be mapped to 1.0.</p>
<p>The default value of this property depends on the name of the
attribute. For the builtin properties cogl_color_in and
cogl_normal_in it will default to TRUE and for all other names it
will default to FALSE.</p>
<div class="refsect3">
<a name="id-1.2.7.2.6.4.6"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>attribute</p></td>
<td class="parameter_description"><p>A <a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>normalized</p></td>
<td class="parameter_description"><p>The new value for the normalized property.</p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 1.10</p>
<p class="stability">Stability Level: <acronym title="Unstable interfaces are experimental or transitional. They are typically used to
give outside developers early access to new or rapidly changing technology, or
to provide an interim solution to a problem where a more general solution is
anticipated. No claims are made about either source or binary compatibility from
one minor release to the next.

The Unstable interface level is a warning that these interfaces are  subject to
change without warning and should not be used in unbundled products.

Given such caveats, customer impact need not be a factor when considering
incompatible changes to an Unstable interface in a major or minor release.
Nonetheless, when such changes are introduced, the changes should still be
mentioned in the release notes for the affected release.
"><span class="acronym">Unstable</span></acronym></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-attribute-get-normalized"></a><h3>cogl_attribute_get_normalized ()</h3>
<pre class="programlisting"><a class="link" href="cogl-2.0-experimental-Common-Types.html#CoglBool" title="CoglBool"><span class="returnvalue">CoglBool</span></a>
cogl_attribute_get_normalized (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a> *attribute</code></em>);</pre>
<div class="refsect3">
<a name="id-1.2.7.2.6.5.4"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>attribute</p></td>
<td class="parameter_description"><p>A <a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.2.7.2.6.5.5"></a><h4>Returns</h4>
<p> the value of the normalized property set with
<a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#cogl-attribute-set-normalized" title="cogl_attribute_set_normalized ()"><code class="function">cogl_attribute_set_normalized()</code></a>.</p>
<p></p>
</div>
<p class="since">Since 1.10</p>
<p class="stability">Stability Level: <acronym title="Unstable interfaces are experimental or transitional. They are typically used to
give outside developers early access to new or rapidly changing technology, or
to provide an interim solution to a problem where a more general solution is
anticipated. No claims are made about either source or binary compatibility from
one minor release to the next.

The Unstable interface level is a warning that these interfaces are  subject to
change without warning and should not be used in unbundled products.

Given such caveats, customer impact need not be a factor when considering
incompatible changes to an Unstable interface in a major or minor release.
Nonetheless, when such changes are introduced, the changes should still be
mentioned in the release notes for the affected release.
"><span class="acronym">Unstable</span></acronym></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-attribute-get-buffer"></a><h3>cogl_attribute_get_buffer ()</h3>
<pre class="programlisting"><a class="link" href="cogl-2.0-experimental-CoglAttributeBuffer---Buffers-of-vertex-attributes.html#CoglAttributeBuffer" title="CoglAttributeBuffer"><span class="returnvalue">CoglAttributeBuffer</span></a> *
cogl_attribute_get_buffer (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a> *attribute</code></em>);</pre>
<div class="refsect3">
<a name="id-1.2.7.2.6.6.4"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody><tr>
<td class="parameter_name"><p>attribute</p></td>
<td class="parameter_description"><p>A <a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr></tbody>
</table></div>
</div>
<div class="refsect3">
<a name="id-1.2.7.2.6.6.5"></a><h4>Returns</h4>
<p> the <a class="link" href="cogl-2.0-experimental-CoglAttributeBuffer---Buffers-of-vertex-attributes.html#CoglAttributeBuffer" title="CoglAttributeBuffer"><span class="type">CoglAttributeBuffer</span></a> that was
set with <a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#cogl-attribute-set-buffer" title="cogl_attribute_set_buffer ()"><code class="function">cogl_attribute_set_buffer()</code></a> or <a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#cogl-attribute-new" title="cogl_attribute_new ()"><code class="function">cogl_attribute_new()</code></a>. </p>
<p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
</div>
<p class="since">Since 1.10</p>
<p class="stability">Stability Level: <acronym title="Unstable interfaces are experimental or transitional. They are typically used to
give outside developers early access to new or rapidly changing technology, or
to provide an interim solution to a problem where a more general solution is
anticipated. No claims are made about either source or binary compatibility from
one minor release to the next.

The Unstable interface level is a warning that these interfaces are  subject to
change without warning and should not be used in unbundled products.

Given such caveats, customer impact need not be a factor when considering
incompatible changes to an Unstable interface in a major or minor release.
Nonetheless, when such changes are introduced, the changes should still be
mentioned in the release notes for the affected release.
"><span class="acronym">Unstable</span></acronym></p>
</div>
<hr>
<div class="refsect2">
<a name="cogl-attribute-set-buffer"></a><h3>cogl_attribute_set_buffer ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
cogl_attribute_set_buffer (<em class="parameter"><code><a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a> *attribute</code></em>,
                           <em class="parameter"><code><a class="link" href="cogl-2.0-experimental-CoglAttributeBuffer---Buffers-of-vertex-attributes.html#CoglAttributeBuffer" title="CoglAttributeBuffer"><span class="type">CoglAttributeBuffer</span></a> *attribute_buffer</code></em>);</pre>
<p>Sets a new <a class="link" href="cogl-2.0-experimental-CoglAttributeBuffer---Buffers-of-vertex-attributes.html#CoglAttributeBuffer" title="CoglAttributeBuffer"><span class="type">CoglAttributeBuffer</span></a> for the attribute.</p>
<div class="refsect3">
<a name="id-1.2.7.2.6.7.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
<colgroup>
<col width="150px" class="parameters_name">
<col class="parameters_description">
<col width="200px" class="parameters_annotations">
</colgroup>
<tbody>
<tr>
<td class="parameter_name"><p>attribute</p></td>
<td class="parameter_description"><p>A <a class="link" href="cogl-2.0-experimental-Vertex-Attributes.html#CoglAttribute" title="CoglAttribute"><span class="type">CoglAttribute</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
<tr>
<td class="parameter_name"><p>attribute_buffer</p></td>
<td class="parameter_description"><p>A <a class="link" href="cogl-2.0-experimental-CoglAttributeBuffer---Buffers-of-vertex-attributes.html#CoglAttributeBuffer" title="CoglAttributeBuffer"><span class="type">CoglAttributeBuffer</span></a></p></td>
<td class="parameter_annotations"> </td>
</tr>
</tbody>
</table></div>
</div>
<p class="since">Since 1.10</p>
<p class="stability">Stability Level: <acronym title="Unstable interfaces are experimental or transitional. They are typically used to
give outside developers early access to new or rapidly changing technology, or
to provide an interim solution to a problem where a more general solution is
anticipated. No claims are made about either source or binary compatibility from
one minor release to the next.

The Unstable interface level is a warning that these interfaces are  subject to
change without warning and should not be used in unbundled products.

Given such caveats, customer impact need not be a factor when considering
incompatible changes to an Unstable interface in a major or minor release.
Nonetheless, when such changes are introduced, the changes should still be
mentioned in the release notes for the affected release.
"><span class="acronym">Unstable</span></acronym></p>
</div>
</div>
<div class="refsect1">
<a name="cogl-2.0-experimental-Vertex-Attributes.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="CoglAttribute"></a><h3>CoglAttribute</h3>
<pre class="programlisting">typedef struct _CoglAttribute CoglAttribute;</pre>
</div>
</div>
</div>
<div class="footer">
<hr>
          Generated by GTK-Doc V1.21</div>
</body>
</html>