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<H1>../gegl/gegl.h</H1>
<PRE>
<I><FONT COLOR="#B22222">/* This file is the public GEGL API
*
* GEGL is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* GEGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
*
* 2000-2008 © Calvin Williamson, Øyvind Kolås.
*/</FONT></I>
#<B><FONT COLOR="#5F9EA0">ifndef</FONT></B> <FONT COLOR="#B8860B">__GEGL_H__</FONT>
#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">__GEGL_H__</FONT>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><glib-object.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><babl/babl.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-types.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-buffer.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-color.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-curve.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-path.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-matrix.h></FONT></B>
#<B><FONT COLOR="#5F9EA0">include</FONT></B> <B><FONT COLOR="#BC8F8F"><gegl-version.h></FONT></B>
<I><FONT COLOR="#B22222">/***
* The GEGL API:
*
* This document is both a tutorial and a reference for the C API of GEGL.
* The concepts covered in this reference should also be applicable when
* using other languages.
*
* The core API of GEGL isn't frozen yet and feedback regarding its use as
* well as the clarity of this documentation is most welcome.
*/</FONT></I>
G_BEGIN_DECLS
<I><FONT COLOR="#B22222">/***
* Introduction:
*
* Algorithms created with GEGL are expressed as graphs of nodes. The nodes
* have associated image processing operations. A node has output and input
* pads which can be connected. By connecting these nodes in chains a set of
* image operation filters and combinators can be applied to the image data.
*
* To make GEGL process data you request a rectangular region of a node's
* output pad to be rendered into a provided linear buffer of any (supported
* by babl) pixel format. GEGL uses information provided by the nodes to
* determine the smallest buffers needed at each stage of processing.
*/</FONT></I>
<I><FONT COLOR="#B22222">/***
* Initialization:
*
* Before GEGL can be used the engine should be initialized by either calling
* #gegl_init or through the use of #gegl_get_option_group. To shut down the
* GEGL engine call #gegl_exit.
*
* ---Code sample:
* #include <gegl.h>
*
* int main(int argc, char **argv)
* {
* gegl_init (&argc, &argv);
* # other GEGL code
* gegl_exit ();
* }
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_init:
* @argc: a pointer to the number of command line arguments.
* @argv: a pointer to the array of command line arguments.
*
* Call this function before using any other GEGL functions. It will
* initialize everything needed to operate GEGL and parses some
* standard command line options. @argc and @argv are adjusted
* accordingly so your own code will never see those standard
* arguments. gegl_init() will call g_thread_init(), unless you, or
* some other code already has initialized gthread.
*
* Note that there is an alternative way to initialize GEGL: if you
* are calling g_option_context_parse() with the option group returned
* by #gegl_get_option_group(), you don't have to call #gegl_init() but
* you have to call g_thread_init() before any glib or glib dependant code
* yourself.
**/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_init</FONT></B> (gint *argc,
gchar ***argv);
<I><FONT COLOR="#B22222">/**
* gegl_get_option_group:
*
* Returns a GOptionGroup for the commandline arguments recognized
* by GEGL. You should add this group to your GOptionContext
* with g_option_context_add_group() if you are using
* g_option_context_parse() to parse your commandline arguments.
*/</FONT></I>
GOptionGroup * <B><FONT COLOR="#0000FF">gegl_get_option_group</FONT></B> (<B><FONT COLOR="#228B22">void</FONT></B>);
<I><FONT COLOR="#B22222">/**
* gegl_exit:
*
* Call this function when you're done using GEGL. It will clean up
* caches and write/dump debug information if the correct debug flags
* are set.
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_exit</FONT></B> (<B><FONT COLOR="#228B22">void</FONT></B>);
<I><FONT COLOR="#B22222">/***
* Available operations:
* Gegl provides means to check for available processing operations that
* can be used with nodes using #gegl_list_operations and for a specified
* op give a list of properties with #gegl_operation_list_properties.
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_list_operations:
* @n_operations_p: return location for number of operations.
*
* Return value: (transfer container): An alphabetically sorted array of available operation names. The
* list should be freed with g_free after use.
* ---
* gchar **operations;
* guint n_operations;
* gint i;
*
* operations = gegl_list_operations (&n_operations);
* g_print ("Available operations:\n");
* for (i=0; i < n_operations; i++)
* {
* g_print ("\t%s\n", operations[i]);
* }
* g_free (operations);
*/</FONT></I>
gchar **<B><FONT COLOR="#0000FF">gegl_list_operations</FONT></B> (guint *n_operations_p);
<I><FONT COLOR="#B22222">/**
* gegl_operation_list_properties:
* @operation_type: the name of the operation type we want to query to properties of.
* @n_properties_p: return location for number of properties.
*
* Return value: (transfer container): An allocated array of #GParamSpecs describing the properties
* of the operation available when a node has operation_type set.
*/</FONT></I>
GParamSpec** <B><FONT COLOR="#0000FF">gegl_operation_list_properties</FONT></B> (<B><FONT COLOR="#228B22">const</FONT></B> gchar *operation_type,
guint *n_properties_p);
<I><FONT COLOR="#B22222">/***
* GeglNode:
*
* The Node is the image processing primitive connected to create compositions
* in GEGL. The toplevel #GeglNode which contains a graph of #GeglNodes is
* created with #gegl_node_new. Using this toplevel node we can create children
* of this node which are individual processing elements using #gegl_node_new_child
*
* A node either has an associated operation or is a parent for other nodes,
* that are connected to their parent through proxies created with
* #gegl_node_get_input_proxy and #gegl_node_get_output_proxy.
*
* The properties available on a node depends on which <a
* href='operations.html'>operation</a> is specified.
*
* ---
* GeglNode *gegl, *load, *bcontrast;
*
* gegl = gegl_node_new ();
* load = gegl_node_new_child (gegl,
* "operation", "load",
* "path", "input.png",
* NULL);
* bcontrast = gegl_node_new_child (gegl,
* "operation", "brightness-contrast",
* "brightness", 0.2,
* "contrast", 1.5,
* NULL);
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_node_new:
*
* Create a new graph that can contain further processing nodes.
*
* Return value: (transfer full): A new top level #GeglNode (which can be used as a graph). When you
* are done using this graph instance it should be unreferenced with g_object_unref.
* This will also free any sub nodes created from this node.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_new</FONT></B> (<B><FONT COLOR="#228B22">void</FONT></B>);
<I><FONT COLOR="#B22222">/**
* gegl_node_new_child:
* @parent: a #GeglNode
* @first_property_name: the first property name
* @...: first property value, optionally followed by more key/value pairs, ended
* terminated with NULL.
*
* Creates a new processing node that performs the specified operation with
* a NULL terminated list of key/value pairs for initial parameter values
* configuring the operation. Usually the first pair should be "operation"
* and the type of operation to be associated. If no operation is provided
* the node doesn't have an initial operation and can be used to construct
* a subgraph with special middle-man routing nodes created with
* #gegl_node_get_output_proxy and #gegl_node_get_input_proxy.
*
* Return value: (transfer none): A newly created #GeglNode. The node will be destroyed by the parent.
* Calling g_object_unref on a node will cause the node to be dropped by the
* parent. (You may also add additional references using
* g_object_ref/g_object_unref, but in general relying on the parents reference
* counting is easiest.)
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_new_child</FONT></B> (GeglNode *parent,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
<I><FONT COLOR="#B22222">/***
* Making connections:
*
* Nodes in GEGL are connected to each other. The resulting graph of nodes
* represents the image processing pipeline to be processed.
*
* ---
* gegl_node_link_many (background, over, png_save, NULL);
* gegl_node_connect_to (translate, "output", over, "aux");
* gegl_node_link_many (text, blur, translate, NULL);
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_node_connect_from:
* @sink: the node we're connecting an input to
* @input_pad_name: the name of the input pad we are connecting to
* @source: the node producing data we want to connect.
* @output_pad_name: the output pad we want to use on the source.
*
* Makes a connection between the pads of two nodes.
*
* Returns TRUE if the connection was succesfully made.
*/</FONT></I>
gboolean <B><FONT COLOR="#0000FF">gegl_node_connect_from</FONT></B> (GeglNode *sink,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *input_pad_name,
GeglNode *source,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *output_pad_name);
<I><FONT COLOR="#B22222">/**
* gegl_node_connect_to:
* @source: the node producing data we want to connect.
* @output_pad_name: the output pad we want to use on the source.
* @sink: the node we're connecting an input to
* @input_pad_name: the name of the input pad we are connecting to
*
* Makes a connection between the pads of two nodes.
*
* Returns TRUE if the connection was succesfully made.
*/</FONT></I>
gboolean <B><FONT COLOR="#0000FF">gegl_node_connect_to</FONT></B> (GeglNode *source,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *output_pad_name,
GeglNode *sink,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *input_pad_name);
<I><FONT COLOR="#B22222">/**
* gegl_node_link:
* @source: the producer of data.
* @sink: the consumer of data.
*
* Synthetic sugar for linking the "output" pad of @source to the "input"
* pad of @sink.
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_link</FONT></B> (GeglNode *source,
GeglNode *sink);
<I><FONT COLOR="#B22222">/**
* gegl_node_link_many:
* @source: the producer of data.
* @first_sink: the first consumer of data.
* @...: NULL, or optionally more consumers followed by NULL.
*
* Synthetic sugar for linking a chain of nodes with "input"->"output". The
* list is NULL terminated.
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_link_many</FONT></B> (GeglNode *source,
GeglNode *first_sink,
...) G_GNUC_NULL_TERMINATED;
<I><FONT COLOR="#B22222">/**
* gegl_node_disconnect:
* @node: a #GeglNode
* @input_pad: the input pad to disconnect.
*
* Disconnects node connected to @input_pad of @node (if any).
*
* Returns TRUE if a connection was broken.
*/</FONT></I>
gboolean <B><FONT COLOR="#0000FF">gegl_node_disconnect</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *input_pad);
<I><FONT COLOR="#B22222">/***
* Properties:
*
* Properties can be set either when creating the node with
* #gegl_node_new_child as well as later when changing the initial
* value with #gegl_node_set.
*
* To see what properties are available for a given operation look in the <a
* href='operations.html'>Operations reference</a> or use
* #gegl_node_get.
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_node_set:
* @node: a #GeglNode
* @first_property_name: name of the first property to set
* @...: value for the first property, followed optionally by more name/value
* pairs, followed by NULL.
*
* Set properties on a node, possible properties to be set are the properties
* of the currently set operations as well as <em>"name"</em> and
* <em>"operation"</em>. <em>"operation"</em> changes the current operations
* set for the node, <em>"name"</em> doesn't have any role internally in
* GEGL.
* ---
* gegl_node_set (node, "brightness", -0.2,
* "contrast", 2.0,
* NULL);
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_set</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
<I><FONT COLOR="#B22222">/**
* gegl_node_set_valist:
* @node: a #GeglNode
* @first_property_name: name of the first property to set
* @args: value for the first property, followed optionally by more name/value
* pairs, followed by NULL.
*
* valist version of #gegl_node_set
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_set_valist</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *first_property_name,
va_list args);
<I><FONT COLOR="#B22222">/**
* gegl_node_get:
* @node: a #GeglNode
* @first_property_name: name of the first property to get.
* @...: return location for the first property, followed optionally by more
* name/value pairs, followed by NULL.
*
* Gets properties of a #GeglNode.
* ---
* double level;
* char *path;
*
* gegl_node_get (png_save, "path", &path, NULL);
* gegl_node_get (threshold, "level", &level, NULL);
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_get</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
<I><FONT COLOR="#B22222">/**
* gegl_node_get_valist:
* @node: a #GeglNode
* @first_property_name: name of the first property to get.
* @args: return location for the first property, followed optionally by more
* name/value pairs, followed by NULL.
*
* valist version of #gegl_node_get
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_get_valist</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *first_property_name,
va_list args);
<I><FONT COLOR="#B22222">/***
* Processing:
*
* There are two different ways to do processing with GEGL, either you
* query any node providing output for a rectangular region to be rendered
* using #gegl_node_blit, or you use #gegl_node_process on a sink node (A
* display node, an image file writer or similar). To do iterative processing
* you need to use a #GeglProcessor. See #gegl_processor_work for a code
* sample.
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_node_blit:
* @node: a #GeglNode
* @scale: the scale to render at 1.0 is default, other values changes the
* width/height of the sampled region.
* @roi: the rectangle to render from the node, the coordinate system used is
* coordinates after scale has been applied.
* @format: the #BablFormat desired.
* @destination_buf: a memory buffer large enough to contain the data, can be
* left as NULL when forcing a rendering of a region.
* @rowstride: rowstride in bytes, or GEGL_AUTO_ROWSTRIDE to compute the
* rowstride based on the width and bytes per pixel for the specified format.
* @flags: an or'ed combination of GEGL_BLIT_DEFAULT, GEGL_BLIT_CACHE and
* GEGL_BLIT_DIRTY. if cache is enabled, a cache will be set up for subsequent
* requests of image data from this node. By passing in GEGL_BLIT_DIRTY the
* function will return with the latest rendered results in the cache without
* regard to wheter the regions has been rendered or not.
*
* Render a rectangular region from a node.
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_blit</FONT></B> (GeglNode *node,
gdouble scale,
<B><FONT COLOR="#228B22">const</FONT></B> GeglRectangle *roi,
<B><FONT COLOR="#228B22">const</FONT></B> Babl *format,
gpointer destination_buf,
gint rowstride,
GeglBlitFlags flags);
<I><FONT COLOR="#B22222">/**
* gegl_node_process:
* @sink_node: a #GeglNode without outputs.
*
* Render a composition. This can be used for instance on a node with a "png-save"
* operation to render all neccesary data, and make it be written to file. This
* function wraps the usage of a GeglProcessor in a single blocking function
* call. If you need a non-blocking operation, then make a direct use of
* #gegl_processor_work. See #GeglProcessor.
*
* ---
* GeglNode *gegl;
* GeglRectangle roi;
* GeglNode *png_save;
* unsigned char *buffer;
*
* gegl = gegl_parse_xml (xml_data);
* roi = gegl_node_get_bounding_box (gegl);
* # create png_save from the graph, the parent/child relationship
* # only mean anything when it comes to memory management.
* png_save = gegl_node_new_child (gegl,
* "operation", "png-save",
* "path", "output.png",
* NULL);
*
* gegl_node_link (gegl, png_save);
* gegl_node_process (png_save);
*
* buffer = malloc (roi.w*roi.h*4);
* gegl_node_blit (gegl,
* &roi,
* 1.0,
* babl_format("R'G'B'A u8",
* roi.w*4,
* buffer,
* GEGL_BLIT_DEFAULT);
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_process</FONT></B> (GeglNode *sink_node);
<I><FONT COLOR="#B22222">/***
* Reparenting:
*
* Sometimes it is useful to be able to move nodes between graphs or even
* handle orphaned nods that are not part of a graph. gegl_node_adopt_child
* and gegl_node_get_parent are provided to handle such cases.
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_node_add_child:
* @graph: a GeglNode (graph)
* @child: a GeglNode.
*
* Make the GeglNode @graph, take a reference on child. This reference
* will be dropped when the reference count on the graph reaches zero.
*
* Return value: (transfer none): the child.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_add_child</FONT></B> (GeglNode *graph,
GeglNode *child);
<I><FONT COLOR="#B22222">/**
* gegl_node_remove_child:
* @graph: a GeglNode (graph)
* @child: a GeglNode.
*
* Removes a child from a GeglNode. The reference previously held will be
* dropped so increase the reference count before removing when reparenting
* a child between two graphs.
*
* Return value: (transfer none): the child.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_remove_child</FONT></B> (GeglNode *graph,
GeglNode *child);
<I><FONT COLOR="#B22222">/**
* gegl_node_get_parent:
* @node: a #GeglNode
*
* Returns a GeglNode that keeps a reference on a child.
*
* Return value: (transfer none): the parent of a node or NULL.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_get_parent</FONT></B> (GeglNode *node);
<I><FONT COLOR="#B22222">/***
* State queries:
*
* This section lists functions that retrieve information, mostly needed
* for interacting with a graph in a GUI, not creating one from scratch.
*
* You can figure out what the bounding box of a node is with #gegl_node_get_bounding_box,
* retrieve the values of named properties using #gegl_node_get.
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_node_detect:
* @node: a #GeglNode
* @x: x coordinate
* @y: y coordinate
*
* Performs hit detection by returning the node providing data at a given
* coordinate pair. Currently operates only on bounding boxes and not
* pixel data.
*
* Return value: (transfer none): the GeglNode providing the
* data ending up at @x,@y in the output of @node.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_detect</FONT></B> (GeglNode *node,
gint x,
gint y);
<I><FONT COLOR="#B22222">/**
* gegl_node_find_property:
* @node: the node to lookup a paramspec on
* @property_name: the name of the property to get a paramspec for.
*
* Returns the GParamSpec of property or NULL if no such property exists.
*/</FONT></I>
GParamSpec * <B><FONT COLOR="#0000FF">gegl_node_find_property</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *property_name);
<I><FONT COLOR="#B22222">/**
* gegl_node_get_bounding_box:
* @node: a #GeglNode
*
* Returns the position and dimensions of a rectangle spanning the area
* defined by a node.
*/</FONT></I>
GeglRectangle <B><FONT COLOR="#0000FF">gegl_node_get_bounding_box</FONT></B> (GeglNode *node);
<I><FONT COLOR="#B22222">/**
* gegl_node_get_children:
* @node: the node to retrieve the children of.
*
* Return value: (element-type Gegl.Node) (transfer container): a list
* of the nodes contained within a GeglNode that is a subgraph.
* Use g_list_free () on the list when done.
*/</FONT></I>
GSList * <B><FONT COLOR="#0000FF">gegl_node_get_children</FONT></B> (GeglNode *node);
<I><FONT COLOR="#B22222">/**
* gegl_node_get_consumers:
* @node: the node we are querying.
* @output_pad: the output pad we want to know who uses.
* @nodes: (out callee-allocates) (array zero-terminated=1) (allow-none): optional return location for array of nodes.
* @pads: (out callee-allocates) (array zero-terminated=1) (allow-none): optional return location for array of pad names.
*
* Retrieve which pads on which nodes are connected to a named output_pad,
* and the number of connections. Both the location for the generated
* nodes array and pads array can be left as NULL. If they are non NULL
* both should be freed with g_free. The arrays are NULL terminated.
*
* Returns the number of consumers connected to this output_pad.
*/</FONT></I>
gint <B><FONT COLOR="#0000FF">gegl_node_get_consumers</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *output_pad,
GeglNode ***nodes,
<B><FONT COLOR="#228B22">const</FONT></B> gchar ***pads);
<I><FONT COLOR="#B22222">/**
* gegl_node_get_input_proxy:
* @node: a #GeglNode
* @pad_name: the name of the pad.
*
* Proxies are used to route between nodes of a subgraph contained within
* a node.
*
* Returns an input proxy for the named pad. If no input proxy exists with
* this name a new one will be created.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_get_input_proxy</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *pad_name);
<I><FONT COLOR="#B22222">/**
* gegl_node_get_operation:
* @node: a #GeglNode
*
* Returns the type of processing operation associated with this node, or
* NULL if there is no op associated. The special name "GraphNode"
* is returned if the node is the container of a subgraph.
*/</FONT></I>
<B><FONT COLOR="#228B22">const</FONT></B> gchar * <B><FONT COLOR="#0000FF">gegl_node_get_operation</FONT></B> (<B><FONT COLOR="#228B22">const</FONT></B> GeglNode *node);
<I><FONT COLOR="#B22222">/**
* gegl_node_get_output_proxy:
* @node: a #GeglNode
* @pad_name: the name of the pad.
*
* Proxies are used to route between nodes of a subgraph contained within
* a node.
*
* Returns a output proxy for the named pad. If no output proxy exists with
* this name a new one will be created.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_get_output_proxy</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *pad_name);
<I><FONT COLOR="#B22222">/**
* gegl_node_get_producer:
* @node: the node we are querying
* @input_pad_name: the input pad we want to get the producer for
* @output_pad_name: (allow-none): optional pointer to a location where we can store a
* freshly allocated string with the name of the output pad.
*
* Return value: (transfer none): the node providing data
* or NULL if no node is connected to the input_pad.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_get_producer</FONT></B> (GeglNode *node,
gchar *input_pad_name,
gchar **output_pad_name);
<I><FONT COLOR="#B22222">/**
* gegl_node_has_pad:
* @node: the node we are querying
* @pad_name: the pad name we are looking for
*
* Returns TRUE if the node has a pad with the specified name
*/</FONT></I>
gboolean <B><FONT COLOR="#0000FF">gegl_node_has_pad</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *pad_name);
<I><FONT COLOR="#B22222">/***
* Binding conveniences:
*
* The following functions are mostly included to make it easier to create
* language bindings for the nodes. The varargs versions will in most cases
* lead to both more efficient and readable code from C.
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_node_create_child:
* @parent: a #GeglNode
* @operation: the type of node to create.
*
* Creates a new processing node that performs the specified operation.
* All properties of the operation will have their default values. This
* is included as an addiiton to #gegl_node_new_child in the public API to have
* a non varargs entry point for bindings as well as sometimes simpler more
* readable code.
*
* Return value: (transfer none):a newly created node. The node will be destroyed by the parent.
* Calling g_object_unref on a node will cause the node to be dropped by the
* parent. (You may also add additional references using
* g_object_ref/g_object_unref, but in general relying on the parents reference
* counting is easiest.)
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_create_child</FONT></B> (GeglNode *parent,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *operation);
<I><FONT COLOR="#B22222">/**
* gegl_node_get_property:
* @node: the node to get a property from
* @property_name: the name of the property to get
* @value: (out): pointer to a GValue where the value of the property should be stored
*
* This is mainly included for language bindings. Using #gegl_node_get is
* more convenient when programming in C.
*
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_get_property</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *property_name,
GValue *value);
<I><FONT COLOR="#B22222">/**
* gegl_node_set_property:
* @node: a #GeglNode
* @property_name: the name of the property to set
* @value: (in): a GValue containing the value to be set in the property.
*
* This is mainly included for language bindings. Using #gegl_node_set is
* more convenient when programming in C.
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_node_set_property</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *property_name,
<B><FONT COLOR="#228B22">const</FONT></B> GValue *value);
<I><FONT COLOR="#B22222">/***
* XML:
* The XML format used by GEGL is not stable and should not be relied on
* for anything but testing purposes yet.
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_node_new_from_xml:
* @xmldata: a \0 terminated string containing XML data to be parsed.
* @path_root: a file system path that relative paths in the XML will be
* resolved in relation to.
*
* The #GeglNode returned contains the graph described by the tree of stacks
* in the XML document. The tree is connected to the "output" pad of the
* returned node and thus can be used directly for processing.
*
* Return value: (transfer full): a GeglNode containing the parsed XML as a subgraph.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_new_from_xml</FONT></B> (<B><FONT COLOR="#228B22">const</FONT></B> gchar *xmldata,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *path_root);
<I><FONT COLOR="#B22222">/**
* gegl_node_new_from_file:
* @path: the path to a file on the local file system to be parsed.
*
* The #GeglNode returned contains the graph described by the tree of stacks
* in the XML document. The tree is connected to the "output" pad of the
* returned node and thus can be used directly for processing.
*
* Return value: (transfer full): a GeglNode containing the parsed XML as a subgraph.
*/</FONT></I>
GeglNode * <B><FONT COLOR="#0000FF">gegl_node_new_from_file</FONT></B> (<B><FONT COLOR="#228B22">const</FONT></B> gchar *path);
<I><FONT COLOR="#B22222">/**
* gegl_node_to_xml:
* @node: a #GeglNode
* @path_root: filesystem path to construct relative paths from.
*
* Returns a freshly allocated \0 terminated string containing a XML
* serialization of the composition produced by a node (and thus also
* the nodes contributing data to the specified node). To export a
* gegl graph, connect the internal output node to an output proxy (see
* #gegl_node_get_output_proxy.) and use the proxy node as the basis
* for the serialization.
*/</FONT></I>
gchar * <B><FONT COLOR="#0000FF">gegl_node_to_xml</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *path_root);
<I><FONT COLOR="#B22222">/***
* GeglProcessor:
*
* A #GeglProcessor, is a worker that can be used for background rendering
* of regions in a node's cache. Or for processing a sink node. For most
* non GUI tasks using #gegl_node_blit and #gegl_node_process directly
* should be sufficient. See #gegl_processor_work for a code sample.
*
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_node_new_processor:
* @node: a #GeglNode
* @rectangle: the #GeglRectangle to work on or NULL to work on all available
* data.
*
* Return value: (transfer full): a new #GeglProcessor.
*/</FONT></I>
GeglProcessor *<B><FONT COLOR="#0000FF">gegl_node_new_processor</FONT></B> (GeglNode *node,
<B><FONT COLOR="#228B22">const</FONT></B> GeglRectangle *rectangle);
<I><FONT COLOR="#B22222">/**
* gegl_processor_set_rectangle:
* @processor: a #GeglProcessor
* @rectangle: the new #GeglRectangle the processor shold work on or NULL
* to make it work on all data in the buffer.
*
* Change the rectangle a #GeglProcessor is working on.
*/</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_processor_set_rectangle</FONT></B> (GeglProcessor *processor,
<B><FONT COLOR="#228B22">const</FONT></B> GeglRectangle *rectangle);
<I><FONT COLOR="#B22222">/**
* gegl_processor_work:
* @processor: a #GeglProcessor
* @progress: a location to store the (estimated) percentage complete.
*
* Do an iteration of work for the processor.
*
* Returns TRUE if there is more work to be done.
*
* ---
* GeglProcessor *processor = gegl_node_new_processor (node, &roi);
* double progress;
*
* while (gegl_processor_work (processor, &progress))
* g_warning ("%f%% complete", progress);
* g_object_unref (processor);
*/</FONT></I>
gboolean <B><FONT COLOR="#0000FF">gegl_processor_work</FONT></B> (GeglProcessor *processor,
gdouble *progress);
<I><FONT COLOR="#B22222">/***
* GeglConfig:
*
* GEGL uses a singleton configuration object
*/</FONT></I>
<I><FONT COLOR="#B22222">/**
* gegl_config:
*
* Returns a GeglConfig object with properties that can be manipulated to control
* GEGLs behavior. Properties available on the object are:
*
* "cache-size" "quality" and "swap", the two first is an integer denoting
* number of bytes, the secons a double value between 0 and 1 and the last
* the path of the directory to swap to (or "ram" to not use diskbased swap)
*/</FONT></I>
GeglConfig * <B><FONT COLOR="#0000FF">gegl_config</FONT></B> (<B><FONT COLOR="#228B22">void</FONT></B>);
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_apply_op</FONT></B> (GeglBuffer *buffer,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *operation_name,
...) G_GNUC_NULL_TERMINATED;
GeglBuffer *<B><FONT COLOR="#0000FF">gegl_filter_op</FONT></B> (GeglBuffer *source_buffer,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *operation_name,
...) G_GNUC_NULL_TERMINATED;
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_render_op</FONT></B> (GeglBuffer *source_buffer,
GeglBuffer *target_buffer,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *operation_name,
...) G_GNUC_NULL_TERMINATED;
<I><FONT COLOR="#B22222">/* the following only exist to make gegl_apply nad gegl_filter bindable */</FONT></I>
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_apply_op_valist</FONT></B> (GeglBuffer *buffer,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *operation_name,
va_list var_args);
GeglBuffer *<B><FONT COLOR="#0000FF">gegl_filter_op_valist</FONT></B> (GeglBuffer *source_buffer,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *operation_name,
va_list var_args);
<B><FONT COLOR="#228B22">void</FONT></B> <B><FONT COLOR="#0000FF">gegl_render_op_valist</FONT></B> (GeglBuffer *source_buffer,
GeglBuffer *target_buffer,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *operation_name,
va_list var_args);
<I><FONT COLOR="#B22222">/**
* gegl_node: (skip)
* @op_type: the type of operation to create
* @first_property_name:
* @...:
*
* Construct a GEGL node, connecting it to needed input nodes. The
* returned node does not have a parent but a single reference it
* is meant to be passed to gegl_graph () for gegl_graph () to assume
* its ownership. This is syntactic sugar for use from C, similar
* conveniences can easily be built externally in other languages.
*
* gegl_node(op_type, [key, value, [...]], NULL, [input, [aux]])
*
* Return value: (transfer full): a new Gegl node.
*/</FONT></I>
GeglNode *<B><FONT COLOR="#0000FF">gegl_node</FONT></B> (<B><FONT COLOR="#228B22">const</FONT></B> gchar *op_type,
<B><FONT COLOR="#228B22">const</FONT></B> gchar *first_property_name,
...);
<I><FONT COLOR="#B22222">/**
* gegl_graph: (skip)
* @node: (transfer full): the end result of a composition created with gegl_node()
*
* Creates a GeglNode containing a free floating graph constructed
* using gegl_node(). The GeglGraph adopts all the passed in nodes
* making it sufficient to unref the resulting graph.
*
* gegl_graph (gegl_node ("gegl:over", NULL,
* gegl_node (..), gegl_node (..)));
*
* Return value: (transfer full):a GeglNode graph.
*/</FONT></I>
GeglNode *<B><FONT COLOR="#0000FF">gegl_graph</FONT></B> (GeglNode *node);
#<B><FONT COLOR="#5F9EA0">define</FONT></B> <FONT COLOR="#B8860B">GEGL_ALIGNED</FONT> __restrict__ __attribute__((__aligned__ (16)))
G_END_DECLS
#<B><FONT COLOR="#5F9EA0">endif</FONT></B> <I><FONT COLOR="#B22222">/* __GEGL_H__ */</FONT></I>
</PRE>
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