/usr/share/doc/libjs-flotr/examples/basic-time.html is in libjs-flotr 0.2.1~r301-1.
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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<title>Flotr: Basic Time Example</title>
<link rel="stylesheet" href="style.css" type="text/css" />
<script type="text/javascript" src="../flotr/lib/prototype.js"></script>
<script type="text/javascript" src="examples.js"></script>
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<body>
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<div id="wrapper">
<h1></h1>
<div id="container" style="width:600px;height:300px;"></div>
<h2>Example</h2>
<p>This example show how to simply draw time charts. You can zoom to see the different time precision levels.</p>
<p>Finished? Go to the example <a href="index.html" title="Flotr Example Index Page">index page</a>, play with the <a href="../../playground/index.html" title="Flotr playground">playground</a> or read the <a href="http://www.solutoire.com/flotr/docs/" title="Flotr Documentation Pages">Flotr Documentation Pages</a>.</p>
<p><button id="reset-btn">Reset</button></p>
<h2>The Code</h2>
<pre id="code-view"><code class="javascript"></code></pre>
<div id="footer">Copyright © 2008 Bas Wenneker, <a href="http://www.solutoire.com">solutoire.com</a></div>
</div>
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<script type="text/javascript">
/**
* Wait till dom's finished loading.
*/
document.observe('dom:loaded', function(){
/**
* Fill series d1.
*/
var d1 = [];
var start = new Date("2009/01/01 01:00").getTime();
for(var i = 0; i < 100; i++){
var x = start+(i*1000*3600*24*36.5);
d1.push([x, i+Math.random()*30+Math.sin(i/20+Math.random()*2)*20+Math.sin(i/10+Math.random())*10]);
}
/**
* Global options object.
*/
var options = {
xaxis:{
mode:'time',
labelsAngle:45
},
selection: {
mode: 'x'
},
HtmlText: false
};
/**
* Function displays a graph in the 'container' element, extending
* the global options object with the optionally passed options.
*/
function drawGraph(opts){
/**
* Clone the options, so the 'options' variable always keeps intact.
*/
var o = Object.extend(Object.clone(options), opts || {});
/**
* Return a new graph.
*/
return Flotr.draw(
$('container'),
[ d1 ],
o
);
}
/**
* Actually draw the graph.
*/
var f = drawGraph();
/**
* Hook into the 'flotr:select' event.
*/
$('container').observe('flotr:select', function(evt){
/**
* Get the selected area coordinates passed as event memo.
*/
var area = evt.memo[0];
/**
* What happens: empty the container element, and draw a new
* graph with bounded axis. The axis correspond to the selection
* you just made.
*/
f = drawGraph({
xaxis: {min:area.x1, max:area.x2, mode:'time', labelsAngle:45},
yaxis: {min:area.y1, max:area.y2}
});
});
/**
* Observe click event on the reset-btn. Reset the graph when clicked.
* The drawGraph function wrapped in another function otherwise it get's
* an Event object passed as first argument, while it expects an options
* object.
*/
$('reset-btn').observe('click', function(){drawGraph()});
});
</script>
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